• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
Was able to do the Blacksite mission with only a Reaper. Excited for tackling alien facilities with only her. Makes me wish I embraced the ranger's stealth tree more.
so I recently picked this up on a sale the other week, am I wrong in presuming the game will end once the avatar project reaches completion, or at least it starts the last mission or so in the game? I mean surely not cuz if so that is actually quite short. like maybe not now but for later, is there a mod that just lets you play with no time limit or anything?
[QUOTE=Marzipas;52654626]so I recently picked this up on a sale the other week, am I wrong in presuming the game will end once the avatar project reaches completion, or at least it starts the last mission or so in the game? I mean surely not cuz if so that is actually quite short. like maybe not now but for later, is there a mod that just lets you play with no time limit or anything?[/QUOTE] Yes, the game ends. In a game over that is. The last mission unlocks after completing the rest of the story missions and story-mandated research regardless of Avatar progress. There are ways to delay the Avatar project later on, so you have more time than you think.
[QUOTE=Marzipas;52654626]so I recently picked this up on a sale the other week, am I wrong in presuming the game will end once the avatar project reaches completion, or at least it starts the last mission or so in the game? I mean surely not cuz if so that is actually quite short. like maybe not now but for later, is there a mod that just lets you play with no time limit or anything?[/QUOTE] If the avatar project bar fills up completely, you get a timer of 15-20 days depending on your game difficulty to do something to reduce project progress by any means, which will put you again at the verge of its completion, but allow you to continue. If that timer runs out, you lose the campaign. In the WOTC expansion you get the option to double the project length before you start a campaign if you want more time. If you don't have the expansion, there are mods do more or less exactly the same thing
SPOILERS: ENDING OF WAR OF THE CHOSEN, DO NOT READ IF YOU HAVE NOT BEATEN IT YET [sp]Holy shit, Terror in the Deep is gonna happen. Hype! If you're reading this, what do you hope they will add in the next game?[/sp]
[sp]I'd prefer apocalypse over tftd tbh. [/sp]
tftd is a cool concept per se or as an expansion but im reluctant to see an entire xcom game circumscribed to the one gimmick of being underwater. maybe just me tho.
The XCOM 2 engine seems to be pretty strong. I don't think we'll have to wait until XCOM 3 to get TFTD, I think they'll just have it be the "sequel" expansion to WotC.
Xcom 2 dreams: [sp]Advent are overthrown and driven into mass-retreat. Their Psionic network is cut-off, leaving stragglers as the Resistance reclaims much of Earth. Advent vanish through big ol' Portals and into their UFOs. Your adventures into Waterworld have had an unintended side-effect however. The psionic discharge of your Avatar going super-saiyan overloaded the Portal, and feedback damaging the Avenger badly. This hamfistedly justifies a slip back to Magnetic/Ballistic tech as you mop up the remnants of Advent across Earth. Roll out some new prototype enemies in desperation to spice up gameplay a bit. Concealment is less of a focus now.[/sp] [sp]Your main drive right now is repairing the Avenger. It's grounded or something, and the Commander is struggling with the aftermath of his anime battle in Waterworld. You're trying to co-ordinate the resistance with the Reapers, Skirmishers and Templars who may all pursue their own goals now that possibly clash with yours. You undertake missions to maintain stability in this post-Advent world, repairing the Avenger so you can take a more active role. Eventually Aliens from the Rift underwater attack. Waterworld was built ontop of the fissure, ideally containing it but you done fucked it up in X2. These new Aliens are hostile to all life, and you engage in battles against the remnants of Advent, rogue Resistance factions, new Aliens and more in engagements across the globe. Each faction leader is a Chosen-equivalent, adapting their tactics and trash-talking you on the strategic layer.[/sp] [sp]Then the Avenger becomes Space-worthy and you go to the Moon to take the fight directly to the new Aliens. Fuck yeah[/sp] EDIT: And Jake has gone on record as saying he doesn't like TFTD. I'm not sure why he's teased it twice now.
[QUOTE=cyclocius;52654964] EDIT: And Jake has gone on record as saying he doesn't like TFTD. I'm not sure why he's teased it twice now.[/QUOTE] I think he doesnt like it because it was just the original game but underwater. If they change up the geoscape like they did with EU -> X2 then im sure he would be into it.
[QUOTE=Wealth + Taste;52654953]The XCOM 2 engine seems to be pretty strong. I don't think we'll have to wait until XCOM 3 to get TFTD, I think they'll just have it be the "sequel" expansion to WotC.[/QUOTE] I said this some pages ago, but when asked on AMA one of the guys that was on the AMA said that it's not up to them to tell whether or not there will be another xpack. We can only hope that sales figures and overall reception will make 2K give Firaxis more budget for xpack 2. [IMG]https://facepunch.com/fp/ratings/rainbow.png[/IMG]
would at least be nice to get one more cosmetic dlc to make up for the leatherdaddy one that no one asked for
Photomode is so fun in this game. [t]http://i.imgur.com/lGA0efB.png[/t] [t]http://i.imgur.com/NSJV5yh.png[/t] [t]http://i.imgur.com/ZGJKmdS.png[/t]
Does anyone know if Suppression stacks in Enemy Within? Because if so I might have figured out how to stonewall Sectopods entirely if I want to say "nope fuck off" to Terror Missions or UFOs with them. 6 Hover Shivs, 2 suppressing and the rest firing, repeat infinitely until the giant enemy crab is dead.
[QUOTE=JerryAnderson;52655177]Does anyone know if Suppression stacks in Enemy Within? Because if so I might have figured out how to stonewall Sectopods entirely if I want to say "nope fuck off" to Terror Missions or UFOs with them. 6 Hover Shivs, 2 suppressing and the rest firing, repeat infinitely until the giant enemy crab is dead.[/QUOTE] Nope supression does not stack in EU or EW, you only get the reaction shot.
TFTD would work absolutely fine with more horrible deep sea creatures rather than [I]it's a dinosaur, oh hey look a fish with a gun, oh cool a lobster man.[/I]
[t]https://i.redd.it/5ddkl14q2gmy.png[/t]
[QUOTE=Fr3ddi3;52655212]Nope supression does not stack in EU or EW, you only get the reaction shot.[/QUOTE] How would you recommend I deal with Sectopods? Short of cheesing it with Disabling Shot+Electropulse KSM I can't see any way to dispatch them in a timely manner. Using two heavies with HEAT Rounds+Blaster Launcher seems to work okay-ish, but that's only going to reliably work with one. Even then it's heavily reliant on sniper positioning and will often result in dead soldiers (thank fuck for secondary heart)
[QUOTE=Destroyox;52655275]TFTD would work absolutely fine with more horrible deep sea creatures rather than [I]it's a dinosaur, oh hey look a fish with a gun, oh cool a lobster man.[/I][/QUOTE] lobstermen were absolutely terrifying though. not to mention tentaculats.
If we do get a TFTD remake, I am eagerly awaiting to play both it and Crab-COM.
[QUOTE=JerryAnderson;52655290]How would you recommend I deal with Sectopods? Short of cheesing it with Disabling Shot+Electropulse KSM I can't see any way to dispatch them in a timely manner. Using two heavies with HEAT Rounds+Blaster Launcher seems to work okay-ish, but that's only going to reliably work with one. Even then it's heavily reliant on sniper positioning and will often result in dead soldiers (thank fuck for secondary heart)[/QUOTE] instead of 2 HEAT rockets you might want to use one shredder and follow up with a rapid fire assault. killer instinct/run & gun + reaper ammo can actually get you some decent crits on sectopods through their crit penalty. but mostly disabling shot is the way to go and it's just not supposed to be timely.
[QUOTE=Kommodore;52655336]instead of 2 HEAT rockets you might want to use one shredder and follow up with a rapid fire assault. killer instinct/run & gun + reaper ammo can actually get you some decent crits on sectopods through their crit penalty. but mostly disabling shot is the way to go and it's just not supposed to be timely.[/QUOTE] I always took them out with Double Tap colonel Snipers. Really, Squadsight snipers in EU/EW are absolutely insane late-game and I always used squads with at least two of them, positioned to either focus on a single target or positioned to handle targets one can't hit. In XCOM 2 I try to haywire them. Acid grenades also work pretty well if you have two heavies. The good thing about them in XCOM 2 is you can kinda force them to do particular attacks. If you keep your squad grouped together you can almost guarantee it will move in close and do that one turn charge up attack, allowing you to either focus it down and kill it that turn, or reposition and take it out. Unlike in EU/EW where they can just shoot with their AOE bullshit multiple times.
[QUOTE=Zezibesh;52655302]lobstermen were absolutely terrifying though. not to mention tentaculats.[/QUOTE] They were only scary because of gameplay. Can you seriously say you're terrified of this thing based on looks? [IMG]http://ufopedia.csignal.org/usopedia/076.png[/IMG]
Holy fuck, if anyone is playing EW I have a major tip for getting intact weapons if you get access to the Psi Labs early. If you Mind Control an alien, and it dies while mind-controlled (WITHOUT IT BEING AN EXPLOSIVE KILL) you'll get whatever weapons it was using, fully intact. I just got two Heavy Plasmas because I mind controlled two Muton Elites and they died. I'm not sure if it works this way in EU, or if it works in XCOM 2 (assuming psionics still work the same+weapon detonation) or Long War for any of those, but I can confirm that it works in vanilla EW.
TFTD expansion would have to be horrible lovecraftian monsters obviously.
Frankly most of the shit DEEEEP down in the ocean is alien enough.
So I killed the assasin for good, but apart from happy and accomplished I also feel kinda sad. She was by far the chosen I've fought the most, and she even brought down the avenger once. I still have two chosen left but the worldmap and the campaign now feel a bit emptier.
I took down the assassin and warlock so far and I feel the same way. I kinda miss their constant thorn-in-the-side nature. I almost don't want to take down the hunter.
Can't wait for the mod to add new Chosen.
I was expecting to be annoyed by the chosen but they actually did a pretty decent job with their personalities and all the programmed responses. The assassin is the least likeable but she's a gene-spliced weaboo that teleports behind you, has a shotgun called "arashi" and a katana with superior elder steel psionically folded a thousand times. Couldn't help but laugh at that.
Sorry, you need to Log In to post a reply to this thread.