[QUOTE=cyclocius;52667333]The mods I desperately want, are entirely Photobooth centric right now. Landscape posters, manually placing your Soldiers, more poses, backgrounds, fonts and formats. And lastly, a little pop-up that tells you that soldiers pertinent statistics. I don't want to mash Randomise to be reminded of the Operation Name or how many kills said soldiers have together.[/QUOTE]
I want a photobooth mod that lets me have more than 6 soldiers in the shot. My 8 man squads need their full spread!
I have the resistance order that lets you have the chance of a random resistance member joining you on missions; I just wish that I could evac them and they'd join me on the avenger afterward. These 4hp boys wearing nothing but their own bravado as armor are the biggest heroes I've ever fought with.
[QUOTE=richard9311;52669233]I have the resistance order that lets you have the chance of a random resistance member joining you on missions; I just wish that I could evac them and they'd join me on the avenger afterward. These 4hp boys wearing nothing but their own bravado as armor are the biggest heroes I've ever fought with.[/QUOTE]
I love how these random resistance members have better aim than my best sniper. Why couldn't I recruit them instead of these 62 aim fuckers I have to train up?
[sp]It's a bit odd that there's a special cutscene of the Elder's reaction to the first Chosen dying but not the second or third.[/sp]
[QUOTE=IrishBandit;52669439][sp]It's a bit odd that there's a special cutscene of the Elder's reaction to the first Chosen dying but not the second or third.[/sp][/QUOTE]
Same, I wish they [sp]each had an only one left cutscenes[/sp] or [sp]one where they're all dead, like something that really drove home the point that the Chosen are no more, like in EW where the EXALT banner burns as their base does the same.[/sp]
The Weapon Megapack is out!!!
[t]https://steamuserimages-a.akamaihd.net/ugc/844844854234083872/2B916525FEAB1F88788109E63F34E423BF2BC520/?[/t][T]https://steamuserimages-a.akamaihd.net/ugc/844844854234084842/A74C63A91DB10160BA5267BF45B5E6BC531319C1/[/T][T]https://steamuserimages-a.akamaihd.net/ugc/844844854234086769/6F0F3BB06DB92F6E61127D80D3DB95369E695E08/[/T][T]https://steamuserimages-a.akamaihd.net/ugc/844844854234084537/FA5B830C9A8B7DCC7677CCBFACE724E880330F40/[/T]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1132835147[/url]
Once again, you knock it out of the park!
I'm assuming a campaign restart is required to operate with these?
[QUOTE=richard9311;52669552]Once again, you knock it out of the park!
I'm assuming a campaign restart is required to operate with these?[/QUOTE]
You can continue your campaign actually. If you already bought mag or beam weapons, it should add the weapons with their respective tiers.
[QUOTE=Tom083;52668934]I haven't used Facepunch in like a year and I haven't played this game since I first completed it like a month after release but this expansion is amazing and I'm addicted to it again.
I just wish the tickbox for DLC content when you start a campaign was a little more clear because I didn't play the DLCs for XCOM 2 so I wanted to experience them how they were, and now I'm too far in this campaign to go back.
[img_thumb]http://i.cubeupload.com/VLUsAp.png[/img_thumb]
I made Huey Emmerich a character hoping he'd die pretty earlier but he has become my best soldier and now I don't know how to feel.
[editline]11th September 2017[/editline]
Also, how easy is it to animate for this game? I'd love to make some new Photobooth poses or do some actual animation.[/QUOTE]
"I'm not the one that belongs on this ship, Commander. You are! AND YOU KEEP CALLING HIM A SPARK, BUT ANYONE CAN TELL HE'S CLEARLY AN ADVENT MEC!"
[QUOTE=E3245;52669585]You can continue your campaign actually. If you already bought mag or beam weapons, it should add the weapons with their respective tiers.[/QUOTE]
Friggin sweet, downloading now!
For some reason it's not showing any of the new weapons anywhere. Am I missing something?
[QUOTE=E3245;52669462]The Weapon Megapack is out!!![/QUOTE]
Woo fuck yeah! I've literally haven't even started a WotC campaign yet cause I've been waiting to play with this mod.
Bought xcom 2 and the expansion on Friday. Haven't ever played any Xcom games, or any games with similar gameplay in fact. I must say I'm loving it so far. I'm just playing on the easiest difficulty, and save scumming if a mission doesn't go my way, bite me. The avatar project timer is starting to worry me a bit, especially because I was really late on building resistance comms(?) and I simply couldn't do any missions to reverse it for ages until I finished clearing out the room and building.
Anyway, some tips for an xcom virgin here? I see in posts above that I needed some mods to fix the chosen, is it too late now to get it, how low of willpower is too low for a soldier?
Is making voicepacks the same as it was for vanilla XCOM 2?
[QUOTE=E3245;52669585]You can continue your campaign actually. If you already bought mag or beam weapons, it should add the weapons with their respective tiers.[/QUOTE]
I've gotta say I'm really impressed with the mod, even the sounds are beefy and superb. I was streaming the expansion for a few friends and they also thought it was badass. They were hype when my grenadier shot his m249. Keep it up dude.
[t]https://i.imgur.com/UrMl8Vs.png[/t]
schwarzeneggers cigar game so strong that the cigar stays attached to his lip even when his mouth is open and pointed to the ground
just realised i forgot the pic
[editline]11th September 2017[/editline]
[QUOTE=E3245;52669462]The Weapon Megapack is out!!!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1132835147[/url][/QUOTE]
got a version for the game without wotc?
Sorry if this a dumb question, but how are you all exporting the propaganda posters at full resolution? I can only seem to take steam screenshots of the preview. :v:
Kinda annoys me that the templar's autopistol and the sharpshooter's pistol are identical but have to be upgraded separately.
[editline]11th September 2017[/editline]
[QUOTE=pHLucy;52670205]Sorry if this a dumb question, but how are you all exporting the propaganda posters at full resolution? I can only seem to take steam screenshots of the preview. :v:[/QUOTE]
\Documents\my games\XCOM2 War of the Chosen\XComGame\Photobooth
[QUOTE=Kljunas;52670225]Kinda annoys me that the templar's autopistol and the sharpshooter's pistol are identical but have to be upgraded separately.[/QUOTE]
Someone mod this.
I don't wanna buy templar, skirmisher, and reaper upgraders seperately
[QUOTE=Tom083;52668934]
I made Huey Emmerich a character hoping he'd die pretty earlier but he has become my best soldier and now I don't know how to feel.
[/QUOTE]
You could always recreate him in terror from the deep, I doubt he'd last long underwater
workshop down for anyone?
In my first playthrough I managed to get myself a second reaper, is this only a low % chance covert ops mission? Or is it limited to Reapers only?
[QUOTE=pHLucy;52670278]In my first playthrough I managed to get myself a second reaper, is this only a low % chance covert ops mission? Or is it limited to Reapers only?[/QUOTE]
Apparently you can only get multiple operatives from the first faction you meet, which is the Reapers if you play the tutorial.
There's a fix on the workshop to remove this, but I can't get a link right now because workshop ate shit and died.
Oh hell yeah, I've got a second skirmisher on the way soon then, incoming Ex-Advent power couple :v:
Here's some dumb posters I made too.
[img_thumb]https://puu.sh/xx3bw/96e83110b5.jpg[/img_thumb][img_thumb]https://puu.sh/xx3aR/ec26fa4347.jpg[/img_thumb]
[img_thumb]https://puu.sh/xx3bb/be4cc723a4.jpg[/img_thumb][img_thumb]https://puu.sh/xx3bJ/f186435965.jpg[/img_thumb]
are the chosens weaknesses randomized every playthrough? my assassin is genuinely a pushover with her weaknesses, every time its appeared ive basically gotten rid of it in the same turn because its vulnerable to explosions and reapers.
[QUOTE=Marzipas;52670389]are the chosens weaknesses randomized every playthrough? my assassin is genuinely a pushover with her weaknesses, every time its appeared ive basically gotten rid of it in the same turn because its vulnerable to explosions and reapers.[/QUOTE]
I believe they'll always have the vulnerability to factions, but yeah, the first vulnerability is totally randomized.
one time i got an assassin with a weakness to melee but immunity to melee
make your damn mind up game
[QUOTE='Ninja Nub[NOR];52670417']one time i got an assassin with a weakness to melee but immunity to melee
make your damn mind up game[/QUOTE]
iirc it's a weakness to close range so it also works if you just get in close with a shotgun or something.
I have a Hunter with weakness to Templars and melee attacks. Guess who loses more than half of their health when my Templar is in range. And I usually keep my Ranger in stealth until he can get a surprise hit on the Chosen so what I usually do on that Hunter is I lure him out, make sure it is safe to attack, and then I rush in with Templar melee and then my Ranger melee too(throwing the Axe first then melee attacking). He dies really quick I've gotta say.
Well that's the first time I've used a medkit offensively.
My specialist was on the other side of the map, my templar was poisoned, and was flanked by a snek that was down to 4 health but just one tile outside of range. There was also purifier in the mix.
I started that turn making a long-ass squadsight snipe against the purifier. 6 health, and sniper does 4-6 damage with 13% to hit. I thought "fuck it". [B]IT WORKED.[/B] In my celebratory cheering, I realised that my specialist on the other side of the map had one medic charge left. So I sent that little hackergoblin around the map to the templar and healed him of poison, who then went and finished off the snake now that his mobility had recovered.
[QUOTE=haloguy234;52669729]"I'm not the one that belongs on this ship, Commander. You are! AND YOU KEEP CALLING HIM A SPARK, BUT ANYONE CAN TELL HE'S CLEARLY AN ADVENT MEC!"[/QUOTE]
'AM I THE ONLY SANE ONE HERE!?' or when he kills an alien that killed his buddy: 'REVEEENGE!'
I'm almost imagining XCOM giving him his trial on motherbase but in the Avenger instead. Starring Bradford as Kaz.
[editline]11th September 2017[/editline]
[QUOTE=Mort Stroodle;52670239]You could always recreate him in terror from the deep, I doubt he'd last long underwater[/QUOTE]
Huey Emmerich has a 90% chance to throw himself into a swimming pool if a bondmate is seen bonding with someone else.
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