• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
I'm disappointed in my campaign more and more every time someone posts a screenshot of having more than one Reaper, Templar or Skirmisher, because I only had one opportunity to get additional Reaper at the very early stage in the campaign and I thought I would always have a chance to do it so I decided to put it off for later. Then I found out it's all RNG and I never got any more recruitment Ops ever again and I'm with Plasma weapons and fully built out Avenger.
[QUOTE=RocketRacer;52691557]I'm disappointed in my campaign more and more every time someone posts a screenshot of having more than one Reaper, Templar or Skirmisher, because I only had one opportunity to get additional Reaper at the very early stage in the campaign and I thought I would always have a chance to do it so I decided to put it off for later. Then I found out it's all RNG and I never got any more recruitment Ops ever again and I'm with Plasma weapons and fully built out Avenger.[/QUOTE] Also you'll only ever get the chance to get more than one of the faction you started with, the rest you can only have one of. Unless you download a mod that changes that.
[t]https://i.imgur.com/MM08CS5.png[/t] There's just something poetic about having my squad's sniper take out the Hunter. :smile:
anyone know how to adjust the % for a soldier's country of origin in the inis? been rolling a lot of weird rookie pools stacked with one or two countries and it's not how i like my campaigns to play google turns up nothing [editline]17th September 2017[/editline] found it nvm
[QUOTE=Kommodore;52692139]found it nvm[/QUOTE] [IMG]https://i.imgur.com/Np4PL3r.png[/IMG]
[QUOTE='[Green];52690495']what's this avenger mission? I've never had a Chosen actually attempt an assault, they just keep sabotaging me like a bunch of fuckwits[/QUOTE] The chosen [sp]bring a big fucking gun to blow up the avenger[/sp]
[QUOTE=RocketRacer;52692657][IMG]https://i.imgur.com/Np4PL3r.png[/IMG][/QUOTE] well for posterity and any future lost souls you'll find it under DefaultGameBoard, where the weighted chance for american troops is 40 versus 1 for most developing countries. i dont want to get into it but the way they weighted it in general is super lame and way less distributed than you would think.
What a fucking finale to that WOTC campaign A priest cast some holy warrior on the last avatar and gave him some fat shields. So empty_shadow rocket jumped to point blank and blasted some sick Rapid Fire disruptor rifle in its fucking face. Then Orkel used Banish but sadly it didn't trigger an execution. It was still pretty hazed though, so it teleported to the furthest corner of the room and huddled. Maxumym finished the job by running, grappling, running, getting psi-inspired, and finishing off the job with flanking Fan Fire. [editline]20th September 2017[/editline] also [IMG]https://i.imgur.com/6A9VzUh.jpg[/IMG]
As much as I like WotC, there's one definitely one thing worth complaining about: the pacing is far from optimal and the difficulty curve is even wackier than in the base game. A week ago I was complaining about how damn hard it was to fight the chosen, now that I'm in the endgame stage it has become a total cakewalk. It basically looks like this: [img]https://i.imgur.com/OZNOz6T.png[/img] Basically the chosen start showing up to make your life miserable early on, but as you kill them and get their OP weapons, buy all the good abilities for your soldiers, and load up on heavy weapons and ruler armors, it becomes way too easy. Not to mention that you can now endlessly improve your soldiers' stats through covert actions. The expansion really could've used some new lategame enemies, the sectopods and gatekeepers just ain't scary anymore.
[QUOTE=pebkac;52697097]Valid points[/QUOTE] I do agree that WOTC makes the game easier in the late game, though I feel like its more through new options you get for handling some of these later game enemies. My first vanilla playthrough of XCOM2 I finished I pretty much had at least two Heavies on every deployment armed with WAR suits with Shredstorms and proxy mines. I'd roll with a ranger who would stay in concealment the entire mission for the most part and I'd ID enemy pods and put a proxy mine on them then pop them with a random shot or the Shredstorm and I'd kill an entire pod in like 2 moves or remove all armor from Sectopods and Gatekeepers. With Sectopods I can just polish them off with a Gremlin. With WOTC I feel like I have more options to how I want to approach stuff now. I actually find myself using AP ammo on my Skirmisher and using a mix of grapple, whiplash, and two attacks finding a nice high place and doing some serious damage to anything, especially robotic enemies. I can have my Reaper place a claymore, then Banish it with AP ammo to wreck either of those two enemies and hurt any of the pod with them.
[QUOTE=pebkac;52697097]As much as I like WotC, there's one definitely one thing worth complaining about: the pacing is far from optimal and the difficulty curve is even wackier than in the base game. A week ago I was complaining about how damn hard it was to fight the chosen, now that I'm in the endgame stage it has become a total cakewalk. It basically looks like this: [img]https://i.imgur.com/OZNOz6T.png[/img] Basically the chosen start showing up to make your life miserable early on, but as you kill them and get their OP weapons, buy all the good abilities for your soldiers, and load up on heavy weapons and ruler armors, it becomes way too easy. Not to mention that you can now endlessly improve your soldiers' stats through covert actions. The expansion really could've used some new lategame enemies, the sectopods and gatekeepers just ain't scary anymore.[/QUOTE] Vanilla should have a higher bump for the final mission, it's substantially harder than most of the lategame. I can't say anything about wotc's final mission, I don't have the dlc.
I don't even have to be afraid of fucking up anymore, even if I'm completely careless and activate half the map worth of pods at the same time I can always salvage the situation and clean everything up in the same turn with countless ways to get free actions, ability wombo combos and some combination of heavy weapons/grenades/mind controls/bluescreen ammo + mobility enhancing suits. Seriously, the archon armor is straight up ridiculous. Then you also have resistance orders helping you out, I got one that improves all your weapon attachments by +5% or +1, it's stupidly good with chosen weapons or something like this disgusting thing: [img_thumb]https://i.imgur.com/SSpJRfV.jpg[/img_thumb]
One of the reasons I turned on double health was to reduce the Xcom power creep. It only doubles the base health provided but doesn't seem to affect the soldier's health growth, so enemy end up with far more health then my own units, and it gets pretty difficult to kill everything in one turn. The Chosen's health caps at 60, which means in a normal game, as long as you don't miss, they can easily be kileld off in one turn. To help the chosen last longer, I gave them 15 more HP and a bit of extra dodge. Now they survive two turns.
Pretty much any mission post Gate-keeper/Avatar slaying is just a Victory Lap for you. Both in Vanilla and WotC, I've not finished a campaign in a long time because I love the early difficulty of the game more than I love the lategame, whatever difficulty you play on.
The endgame for me has always felt like the "reward" for surmounting the obstacles of the early game. You start out outnumbered and outgunned, and end with a superpowered death squad with an ungodly amount of damage output
[QUOTE=Mort Stroodle;52697223]Vanilla should have a higher bump for the final mission, it's substantially harder than most of the lategame. I can't say anything about wotc's final mission, I don't have the dlc.[/QUOTE] I didn't really include the end mission in there because it's more of an exception to the rule and I've yet to play it in WotC. I imagine it can't be that hard with my squad of superheroes though. Another thing I didn't like about the expansion is just how little you get to play with the new faction classes. I only have 1 of each, any I maybe take take one of them on every second mission, otherwise they have to stay back at base resting or healing up. I got the option to recruit more of them like once or twice, but I missed my chances and now I only have the ones I started with. Other than that it's playing plain old vanilla classes 90% of the time. Which also makes the early-mid game kind of annoying cause you're always low on resources and now you have to spend extra just to keep those 3 soldiers' equipment upgraded. I wish there was an easy way to recruit more faction soldiers whenever you want to.
Final mission doesn't change unless [sp]you didn't kill all the chosen, then it's hell[/sp], but the ending does change, [sp]even heavier hints at Terror From The Deep[/sp]
I still doubt it's terror from the deep, other than the relation of something coming from the bottom of the ocean, I personally still think it's an Apocalypse scenario. We already have the various factions setup and ready and a basis for that sort of scenario to work.
So from a line the Warlock said [sp]The Chosen were human once, so they must have been extremely altered by the Elders. The Warlock gives the most lore tidbits out of all the Chosen from what I've seen. He also talks a lot about how foolish humanity and XCOM is for denying the elders and the great threat to the universe. I feel like there's some lovecraftian cosmic horrors out there that make The Elders scared as hell.[/sp]
[QUOTE=JCDentonUNATCO;52698640]So from a line the Warlock said [sp]The Chosen were human once, so they must have been extremely altered by the Elders. The Warlock gives the most lore tidbits out of all the Chosen from what I've seen. He also talks a lot about how foolish humanity and XCOM is for denying the elders and the great threat to the universe. I feel like there's some lovecraftian cosmic horrors out there that make The Elders scared as hell.[/sp][/QUOTE] Go to the Commander's quarters, there is extensive lore on them in the XCOM Archives that straight up says they are human, but have been genetically altered to an extreme degree and turned into super weapons by the Elders. The first one is actually kind of sad really, like, as an example, the Warlock, the first of the Elders Chosen was only a child, but was found to be [I]extremely[/I] adept at psionics, so was stolen away by alien recovery teams, presumably ADVENT, of which he killed 94% of before they managed to contain him, they took him to a faculty, did all sorts of things to him, both mentally and physically, aged him and eventually his raw power and the genetic therapy they utilized to turn him into what he is today drove him to fervent madness. And the Hunter, the second of the Elders Chosen is an ex-Reaper, apparently one of the Reapers greatest operatives went missing just around the time he appeared and he just so happens to have an uncanny knowledge and familiarity with how the reapers work, he's also a complete psychopath who is perfectly fine with killing allies or enemies alike, but apparently has a soft spot for reapers, as he left a group alive after they managed to take out a boat load of ADVENT soldiers. And the Assassin is apparently their attempt at perfecting the two, someone who is sound of mind and completely under the Elders control, she was basically supposed to be the BEST of them, their favorite, but she failed to stop the birth of the freed ADVENT and she's been atoning for it since. [editline]edit[/editline] Honestly I'm surprised this information isn't in a better place really given how interesting it is, I mean barely anyone checks the Commanders Quarters.
Something interesting in the Commander's quarters that I read is that [sp]Geist was the first psionic soldier for XCOM during the invasion.[/sp]
[QUOTE=Kartoffel;52699011]Something interesting in the Commander's quarters that I read is that [sp]Geist was the first psionic soldier for XCOM during the invasion.[/sp][/QUOTE] I heard about this from some pre-release streams. It's a shame the game doesn't really go into it more. With as much emphasis it puts on people who are from the original organization (Bald guy, Bradford, Shen's legacy, Vahllen, etc) , it's kinda sad not to see a throw away line from Bradford saying "Welcome Back" or mentioning the connection. [editline]19th September 2017[/editline] What also surprises me is the lack of The Volunteer from XCOM EU/EW. Jake clarified on twitter a few months before XCOM 2's announcement that the Volunteer at the end [sp]of the cut scene disappears, not dies. It's not beyond reason with all the psionic fuckery that he could either ended up, or sent a message to the XCOM 2 timeline. Could just have been a simple "what's up alternate shitlords, here's how we kicked the elder's ass in our timeline. Now up and at 'em!" or something. [/sp] All this would be far-fetched speculation if it wasn't for Jake sending out that tweet; why would he feel the need to clarify that without prompt?
My guess is that because people usually get upset about a character dying at the end of the game that he was worried people would be mad their character were to die at the end of EU/EW
[QUOTE=richard9311;52699164]I heard about this from some pre-release streams. It's a shame the game doesn't really go into it more. With as much emphasis it puts on people who are from the original organization (Bald guy, Bradford, Shen's legacy, Vahllen, etc) , it's kinda sad not to see a throw away line from Bradford saying "Welcome Back" or mentioning the connection. [editline]19th September 2017[/editline] What also surprises me is the lack of The Volunteer from XCOM EU/EW. Jake clarified on twitter a few months before XCOM 2's announcement that the Volunteer at the end [sp]of the cut scene disappears, not dies. It's not beyond reason with all the psionic fuckery that he could either ended up, or sent a message to the XCOM 2 timeline. Could just have been a simple "what's up alternate shitlords, here's how we kicked the elder's ass in our timeline. Now up and at 'em!" or something. [/sp] All this would be far-fetched speculation if it wasn't for Jake sending out that tweet; why would he feel the need to clarify that without prompt?[/QUOTE] [sp]There's a lot of inconsistencies revolving around that. It's stated in the official XCOM archives that in the first game the base was overrun and destroyed "within a couple of weeks". However, in EU/EW you don't even uncover psionics until....well way fucking late. Even if you rush for that I don't think it'd be conceivable to do it in a matter of in-game weeks. But Geist is somehow the first psionic trainee from the first game? Makes no sense.[/sp]
[QUOTE=haloguy234;52699207][sp]There's a lot of inconsistencies revolving around that. It's stated in the official XCOM archives that in the first game the base was overrun and destroyed "within a couple of weeks". However, in EU/EW you don't even uncover psionics until....well way fucking late. Even if you rush for that I don't think it'd be conceivable to do it in a matter of in-game weeks. But Geist is somehow the first psionic trainee from the first game? Makes no sense.[/sp][/QUOTE] I mean just because the original game has a set structure for these sorts of things doesn't mean the [I]actual[/I] events can't be completely different, like from what we know, the aliens came in and hit Earth a [I]lot[/I] harder than they did in the original game. Perhaps research was gained in that short amount of time that allowed for them to attempt to create the first baseline for Psionic soldiers before being completely overwhelmed.
Ironman mode is the worst
i just want vahlen back for xcom 3 tygan is a cool dude but i need someone crazy on my team
Vahlen is my waifu
[QUOTE=jonu67;52699212]I mean just because the original game has a set structure for these sorts of things doesn't mean the [I]actual[/I] events can't be completely different, like from what we know, the aliens came in and hit Earth a [I]lot[/I] harder than they did in the original game. Perhaps research was gained in that short amount of time that allowed for them to attempt to create the first baseline for Psionic soldiers before being completely overwhelmed.[/QUOTE] I know its super not canon before anyone says anything, but i beat Xcom EU, i beat it hard. I know most didn't but i did. So what i like to think happened is that the events of Xcom played out as per normal, [sp]but after the Temple ship, the aliens got wise and sent like, another 80 of them to deal with the problem. Naturally as Bradford was the only stay over R&D was set back by a huge margin.[/sp]
[QUOTE=pebkac;52697097]As much as I like WotC, there's one definitely one thing worth complaining about: the pacing is far from optimal and the difficulty curve is even wackier than in the base game. A week ago I was complaining about how damn hard it was to fight the chosen, now that I'm in the endgame stage it has become a total cakewalk. It basically looks like this: [img]https://i.imgur.com/OZNOz6T.png[/img] Basically the chosen start showing up to make your life miserable early on, but as you kill them and get their OP weapons, buy all the good abilities for your soldiers, and load up on heavy weapons and ruler armors, it becomes way too easy. Not to mention that you can now endlessly improve your soldiers' stats through covert actions. The expansion really could've used some new lategame enemies, the sectopods and gatekeepers just ain't scary anymore.[/QUOTE] I kinda prefer this, even in XCOM 1 you went from "holy shit sectoids and thin men" to "holy shit elites and heavy floats" and finally to power armor overlords gunning down every motherfucker in sight. I personally enjoy that moment when things turn around and you're no longer trying to claw at small victories; instead you're stomping the aliens super hard and feeling super badass about it.
Sorry, you need to Log In to post a reply to this thread.