• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
[QUOTE=_Maverick_;53066098]Is the guy who did all those super cool headgear still doing stuff for xcom?[/QUOTE] Capnbubs? I don't think he's made any new mods lately, no.
[QUOTE=Kartoffel;53066124]Capnbubs? I don't think he's made any new mods lately, no.[/QUOTE] Shame.
According to the man himself, he's still working on new content for the modpack, all be it very slowly due to employment. Weither or not that means he'll ever actually release anything new is anyones guess. He did have to update the thing for WOTC after all and from what I gather it was'nt a simple task so he does still have all the relevant files installed. I'd say don't be surprised to see something new, but at the same time don't get your hopes up.
In the meantime, how bout some Lean Mean Ping Machines? [T]https://cdn.discordapp.com/attachments/388547072049020928/403666316533432320/XComGame_2018-01-18_15-41-41-807.png[/T][T]https://cdn.discordapp.com/attachments/388547072049020928/403666323537788940/XComGame_2018-01-18_15-45-23-287.png[/T] Marksman: [T]https://media.discordapp.net/attachments/388547072049020928/403724184376573953/XComGame_2018-01-18_19-12-47-215.png?width=891&height=448[/T][T]https://media.discordapp.net/attachments/388547072049020928/403724193654374420/XComGame_2018-01-18_19-12-54-913.png?width=891&height=448[/T][T]https://media.discordapp.net/attachments/388547072049020928/403724229591433216/XComGame_2018-01-18_19-13-49-114.png?width=891&height=448[/T] All-American: [T]https://media.discordapp.net/attachments/388547072049020928/403724281126715392/XComGame_2018-01-18_19-21-48-311.png?width=891&height=448[/T][T]https://media.discordapp.net/attachments/388547072049020928/403724294464602112/XComGame_2018-01-18_19-21-56-858.png?width=891&height=448[/T][T]https://media.discordapp.net/attachments/388547072049020928/403724299061428224/XComGame_2018-01-18_19-22-48-295.png?width=891&height=448[/T] The Pistol Garand [sp]Gee Commander, your Sharpshooter gets two Garands?[/sp]: [T]https://media.discordapp.net/attachments/388547072049020928/403724397502005258/XComGame_2018-01-18_19-26-58-583.png?width=891&height=448[/T][T]https://media.discordapp.net/attachments/388547072049020928/403724408876695553/XComGame_2018-01-18_19-31-38-206.png?width=891&height=448[/T][T]https://media.discordapp.net/attachments/388547072049020928/403724413549281280/XComGame_2018-01-18_19-31-42-622.png?width=891&height=448[/T]
Hey guys, after hearing so much about XCOM all these years I finally went and purchased the Enemy Unknown complete edition, and before starting I was wondering if you guys had any tips for a beginner in the series, since I really don't want to fuck up at the begining and then not be able to continue further down the line unless I make a new save. I have only played some cover based strategy games to some extent, like the dawn of war series if that counts for anything, so strategic advice is also appreciated; nonetheless I'm mostly interested in the technical aspects like base building, what to build and research, if soldiers are autoassigned to a class or if it's manual , etc, etc... Thank you very much in advance!
[QUOTE=P.;53067228]Hey guys, after hearing so much about XCOM all these years I finally went and purchased the Enemy Unknown complete edition, and before starting I was wondering if you guys had any tips for a beginner in the series, since I really don't want to fuck up at the begining and then not be able to continue further down the line unless I make a new save. I have only played some cover based strategy games to some extent, like the dawn of war series if that counts for anything, so strategic advice is also appreciated; nonetheless I'm mostly interested in the technical aspects like base building, what to build and research, if soldiers are autoassigned to a class or if it's manual , etc, etc... Thank you very much in advance![/QUOTE] First off you shouldn't feel bad if you fail on your first playthrough. XCOM isn't as unforgiving as a lot of the "expect to lose" type games like Darkest Dungeon or Dark Souls but failure is always a possibility. XCOM is nothing like the Dawn of War series, different genre. It's turn and grid based so you'll be moving individual soldiers around the map and executing their tactics within your turn. Base building is also different and IMO I would look up a guide for it because it's one of those things you want to be perfect because messing up can be a pain in the ass. Your layout will naturally shift a little over the playthrough so you have to account for that also. Never overestimate how easily you can kill an alien. If it's a 95% chance, don't treat it like it's 100%. That's basically the setup of every XCOM meme. The only confirmed kill is with explosives. Always plan for what to do if you miss a shot. Also never underestimate how easily an alien can kill you. Especially Thin Men. Heavy cover is what you want to use 90% of the time unless you absolutely have to use low cover for something. Better players than me can give you advice on other things.
[QUOTE=P.;53067228]Hey guys, after hearing so much about XCOM all these years I finally went and purchased the Enemy Unknown complete edition, and before starting I was wondering if you guys had any tips for a beginner in the series, since I really don't want to fuck up at the begining and then not be able to continue further down the line unless I make a new save. I have only played some cover based strategy games to some extent, like the dawn of war series if that counts for anything, so strategic advice is also appreciated; nonetheless I'm mostly interested in the technical aspects like base building, what to build and research, if soldiers are autoassigned to a class or if it's manual , etc, etc... Thank you very much in advance![/QUOTE] It's been a while but here's what I remember: Always choose the "Enemy within" option on the launcher. The "Enemy Unknown" option is just the shittier base game. Cover works as you'd expect, there's full cover, and then there's half cover. If you manage to flank around a unit's cover, you get a big bonus to your chance to hit and your chance to crit. Therefore never expose your flanks, always exploit the enemy's. Always be careful not to expose your flank trying to get at the enemy's. Classes are assigned automatically when a rookie ranks up for the first time. It's generally based on which class you have the least of. It's generally a good idea to take one rookie on every mission in the early-game until you've built up a good amount of assigned soldiers. Once that's too risky or no longer needed, try and get as many people at high ranks as possible using the same method. Obviously special missions are the exception, and you should take your whole A-team on those. Soldiers rank up based on how many kills they have individually, so make sure everyone gets some. Always put your soldiers in [I]full[/I] cover, not half cover. Even at lower difficulties, half cover is often pretty useless, and should only be used if absolutely necessary. When thin men are around, even full cover might not be enough. If you can't take the thin men out of force their retreat before their turn, make sure any threatened soldiers are in full cover and hunkered down, or they will get deleted. Provided you're successfully doing the above, you should prioritize researching better weaponry over better armor. It's always better to take the enemy out on the first turn than it is to tank their shots. Snipers suck at first, but after a few promotions they easily become the best damage dealers in the game. Make sure to get the "squadsight" passive for them, as this allows them to engage anything that any other squad member can see, provided they have a clear shot. This means you can plant them on a nice high nest and get height bonuses to aim, while also being safer at the back. That said, don't split your squad up too much. Strength comes in numbers, and sometimes soldiers will find themselves in situations they can't survive unless someone else helps. This is why it also helps to keep a running tally of how many enemies are known and alive, just in case one of them decides to pull some sneaky shit. Regarding content from Enemy Within, MECs are generally better investments than gene mods because they no longer need cover, and they can literally rocket punch things into oblivion. SHIVs are also somewhat similar, except they're actual robots so they can't punch, but gain the benefit of being expendable to a degree. Finally, don't let greed get to you. Your research director will tell you not to blow things up because you can't recover exploded bodies, but if you need an alien dead and there's no other way to make that happen, then you blow that fucker up. If you see a meld canister lying around but you aren't prepared for the possibility of being ambushed, hold off until you are. And if you see a dying ayy running off into the fog, don't feel the need to chase after him with dash moves. Advance with care and as a team, don't take unnecessary risks.
Simple guide to winning forever Step 1. dismiss everyone and build four dozen SHIVs god I love SHIVs
[QUOTE=P.;53067228]Hey guys, after hearing so much about XCOM all these years I finally went and purchased the Enemy Unknown complete edition, and before starting I was wondering if you guys had any tips for a beginner in the series, since I really don't want to fuck up at the begining and then not be able to continue further down the line unless I make a new save. I have only played some cover based strategy games to some extent, like the dawn of war series if that counts for anything, so strategic advice is also appreciated; nonetheless I'm mostly interested in the technical aspects like base building, what to build and research, if soldiers are autoassigned to a class or if it's manual , etc, etc... Thank you very much in advance![/QUOTE] Expect to swear incoherently after losing two good units to your own fuckups at least once or twice.
[QUOTE=P.;53067228]Hey guys, after hearing so much about XCOM all these years I finally went and purchased the Enemy Unknown complete edition, and before starting I was wondering if you guys had any tips for a beginner in the series, since I really don't want to fuck up at the begining and then not be able to continue further down the line unless I make a new save. I have only played some cover based strategy games to some extent, like the dawn of war series if that counts for anything, so strategic advice is also appreciated; nonetheless I'm mostly interested in the technical aspects like base building, what to build and research, if soldiers are autoassigned to a class or if it's manual , etc, etc... Thank you very much in advance![/QUOTE] Don't forget to break Line of Sight with the enemy. You won't get shot out of the Fog of War, they'll have to come to you. This may not always be an option in certain Fun missions.
[QUOTE=P.;53067228]Hey guys, after hearing so much about XCOM all these years I finally went and purchased the Enemy Unknown complete edition, and before starting I was wondering if you guys had any tips for a beginner in the series, since I really don't want to fuck up at the begining and then not be able to continue further down the line unless I make a new save. I have only played some cover based strategy games to some extent, like the dawn of war series if that counts for anything, so strategic advice is also appreciated; nonetheless I'm mostly interested in the technical aspects like base building, what to build and research, if soldiers are autoassigned to a class or if it's manual , etc, etc... Thank you very much in advance![/QUOTE] EW: remember, Meld comes and goes. Brave warriors are not to be wasted recklessly. Also, on strategy level - Panic is inevitable, don't be discouraged. With the exception of going for a certain strat (that's bordering on exploit IMO), you won't be able to prevent its creep early-mid game. Satellites are your friends against it, not crutches. Unless you're absolutely certain that the campaign is doomed, - and you'll understand when it is, certainly, - don't let it get to you. Btw, has anyone tried DerBK's Better Barracks and Ziodyne's MINT? Which one is better? Feel like starting a modded to shit campaign, with more enemy types, better AI, more items, LOOT, other things difficulty wise etc. and can't quite decide. Better Barracks looks like a more polished option, but MINT completely does away with classes and I like it very much. Hilfe?
Doing a retaliation mission, got a sniper and a ranger up high when a MEC fires his rockets at them. Take 3 damage, totally cool, they can handle it. The ranger just drops a floor down. The sniper quite literally bounces like 4 or 5 times before suddenly being stuck underground with no way to move. 2 turns later, I move one of my units to a civilian who shifts into a faceless and then gets his face stomped into the ground. I could almost hear Paradox from Yu-gi-oh Abridged going 'thewe was a bit of cowwatewal damage, pwobabwy not impowtant'.
Can anyone be my tech support? My Small Scout's operating system won't start up. I tried to install the Ayy Lmao mod for EW. Y'know, the one that replaces "MISSION FAILED" with "YOU FUCKING IDIOT" and "deceased" with "fucking dead". I replaced the XComGame.int file with the one I got from the .rar, and it doesn't do anything. Nothing changes. Instead of Ogrewatch it says Overwatch, and instead of AYY LMAO it says ALIEN ACTIVITY. Is there supposed to be a second file to replace? I cracked open the file with Notepad++ and see everything that the mod should have. Main things coming to mind is GOING HAM and JUST LIKE ONE OF MY JAPANESE ANIMES.
Thank you everyone for the info! But I am worried about something, JC mentioned how base building is a pain in the ass and needs to be perfect, could someone elaborate on that?
[QUOTE=P.;53067883]Thank you everyone for the info! But I am worried about something, JC mentioned how base building is a pain in the ass and needs to be perfect, could someone elaborate on that?[/QUOTE] I think what he meant is you need to be really anal about the adjacency bonuses from certain buildings, which can have anywhere from a small additional boost on research speed to letting you deploy two more satellites because you have them stacked together. You don't NEED to have them, but it'll be damn nice to have those bonuses at hand when your 15 credit rebate on construction lets you create another plasma weapon for the squad.
Also, since I'm kind of a masochist I wan to play on Ironman but since it's also my first time I wan't to know if I should play on classic or normal. I would also appreciate if someone recommended which second wave options to toggle. [editline]20th January 2018[/editline] [QUOTE=JerryAnderson;53067893]I think what he meant is you need to be really anal about the adjacency bonuses from certain buildings, which can have anywhere from a small additional boost on research speed to letting you deploy two more satellites because you have them stacked together. You don't NEED to have them, but it'll be damn nice to have those bonuses at hand when your 15 credit rebate on construction lets you create another plasma weapon for the squad.[/QUOTE] Got it, thanks!
[QUOTE=P.;53067900]Also, since I'm kind of a masochist I wan to play on Ironman but since it's also my first time I wan't to know if I should play on classic or normal. I would also appreciate if someone recommended which second wave options to toggle.[/QUOTE] I feel like just Normal and leaving the second wave options as they are would be a good starting point. Use your first few runs to really grasp the game's mechanics before you go nuts on them. If you want to really shake things up with the difficulty, I'd advise running Absolutely Critical, Hidden Potential and Training Roulette. This guarantees crits on flanks, lets promotions randomly boost stats past their baseline, and randomizes skills respectively. You'll have to be REALLY careful with your few-and-far good soldiers, otherwise you could lose them in the blink of an eye. Or you could exploit this vulnerability and pulverize a high value target instantly with an assault unit.
However, if you're like me and hate that even point blank shots aren't 100 percent guaranteed to connect, just turn on Aiming Angles, which increases the chance to hit the closer you are to flanking an enemy. Just keep in mind that this setting applies to both you and the aliens, so you have to be careful not to let the enemy flank you as well.
[QUOTE=CyclonatorZ;53068020]However, if you're like me and hate that even point blank shots aren't 100 percent guaranteed to connect, just turn on Aiming Angles, which increases the chance to hit the closer you are to flanking an enemy. Just keep in mind that this setting applies to both you and the aliens, so you have to be careful not to let the enemy flank you as well.[/QUOTE] I was actually more curious about the hidden potential and not created equally, since I don't want all my soldiers to be copy / pastes of each other.
[QUOTE=P.;53067900]Also, since I'm kind of a masochist I wan to play on Ironman but since it's also my first time I wan't to know if I should play on classic or normal. I would also appreciate if someone recommended which second wave options to toggle. [/QUOTE] Go for Classic, it's the most balanced option. Otherwise you'll pick up bad habits that'll screw you in the long run, since XCOM's difficulties work by putting certain shackles on opponent AI, giving bonus aim and IIRC even lying about it, skewing the actual hit chances in your favor without telling you (or is that just XCOM2?). And leave Second Wave as they are as said above, because without actual experience with the game you'll hardly be able to properly appreciate how SW change the game. Pretty much the usual formula, try vanilla before you add anything etc. [editline]20th January 2018[/editline] [QUOTE=P.;53068027]I was actually more curious about the hidden potential and not created equally, since I don't want all my soldiers to be copy / pastes of each other.[/QUOTE] These two aren't as simple as they sound. NCE - sure, soldiers will be different, but for every decent dude or dudette there will be an outright shit one, and your starting barracks aren't exactly super huge. RNG might screw you from the onset, that's not very nice. Hidden potential may make the game easy by itself, while it'll hardly alleviate the RNJesus' wrath if he's determined to fuck with you. There's enough variety in perks and classes alone for one playthrough, at least enough to get the hang of the game.
[QUOTE=JerryAnderson;53067842]Can anyone be my tech support? My Small Scout's operating system won't start up. I tried to install the Ayy Lmao mod for EW. Y'know, the one that replaces "MISSION FAILED" with "YOU FUCKING IDIOT" and "deceased" with "fucking dead". I replaced the XComGame.int file with the one I got from the .rar, and it doesn't do anything. Nothing changes. Instead of Ogrewatch it says Overwatch, and instead of AYY LMAO it says ALIEN ACTIVITY. Is there supposed to be a second file to replace? I cracked open the file with Notepad++ and see everything that the mod should have. Main things coming to mind is GOING HAM and JUST LIKE ONE OF MY JAPANESE ANIMES.[/QUOTE] Make sure you're replacing the EW files and not the EU ones. The expansion has its own folder structure and its own files
[QUOTE=P.;53067900]Also, since I'm kind of a masochist I wan to play on Ironman but since it's also my first time I wan't to know if I should play on classic or normal. I would also appreciate if someone recommended which second wave options to toggle. [editline]20th January 2018[/editline] Got it, thanks![/QUOTE] Also, it's really worth it to go out of your way to capture Thin Men with the arc thrower ASAP. You get their light plasma rifle for free which IIRC is just as powerful as a laser tier weapon but with a +10% to aim.
[QUOTE=Kierany9;53068060]Make sure you're replacing the EW files and not the EU ones. The expansion has its own folder structure and its own files[/QUOTE] Somehow completely missed that. Thanks for the help!
[QUOTE=Wealth + Taste;53068090]Also, it's really worth it to go out of your way to capture Thin Men with the arc thrower ASAP. You get their light plasma rifle for free which IIRC is just as powerful as a laser tier weapon but with a +10% to aim.[/QUOTE] Yeah, the light plasma rifle is the same as the laser rifle except with an aim bonus, the only downside is you have to get close to Thinmen, rather than destroying them and everything else in a 20m radius.
Also the gas clouds
Which xcom game should I buy between 2 and enemy unknown? I don't want to buy both so not really an option.
[QUOTE=DeathBacon;53068773]Which xcom game should I buy between 2 and enemy unknown? I don't want to buy both so not really an option.[/QUOTE] As said in LMAO Pics, Enemy Unknown is a lot slower gameplay wise. Your best move since there is no time limit is to make blue moves and hunker down/use Overwatch to catch some aliens off guard, and that works out well, but can be boring. Enemy Within tries to force you to move forward by placing canisters of Meld in random positions, but even then you can get by just fine without it. XCOM 2 on the other hand takes EW's time limits for Meld and brings it to the entire game. Almost all missions aside from a select few demand you move quickly, less you fail the mission due to the time limit. This results in more high risk engagements that you need to blow through at light-speed, even if it means risking your soldier's lives. In addition, it is either extremely difficult or flat out impossible (not sure) in XCOM 2 to force the game to drag along forever like in X:EU or X:EW. You need to get moving otherwise you'll lose on both a tactical and strategic layer.
Everything I hear about the time limits in 2 prevent me from purchasing it. As an old school XCOM fan and a fan of Enemy Unknown despite it being a different game, I prefer going about things methodically and carefully and this just blows that possibility out of the water. Are there any mods that get rid of it or is the balance of the game too heavily attached to that aspect of it?
[QUOTE=ForgottenKane;53069081]Everything I hear about the time limits in 2 prevent me from purchasing it. As an old school XCOM fan and a fan of Enemy Unknown despite it being a different game, I prefer going about things methodically and carefully and this just blows that possibility out of the water. Are there any mods that get rid of it or is the balance of the game too heavily attached to that aspect of it?[/QUOTE] There are mods that disable them entirely, mods that double the time you get, and mods that let you designate how much longer you want by a factor of multiplication or even addition to the base timer settings. So you can entirely negate them if you wish, but I recommend against that, making them longer works much better than removing them.
[QUOTE=ForgottenKane;53069081]Everything I hear about the time limits in 2 prevent me from purchasing it. As an old school XCOM fan and a fan of Enemy Unknown despite it being a different game, I prefer going about things methodically and carefully and this just blows that possibility out of the water. Are there any mods that get rid of it or is the balance of the game too heavily attached to that aspect of it?[/QUOTE] There's a mod which establishes a good middle ground, it doesn't set the timer on until you break out of concealment. This means you get to plan and set up your ambush before engaging and [I]then[/I] you have to proceed quickly.
Sorry, you need to Log In to post a reply to this thread.