Now half the time I build an item in the engineering screen the game [i]instantaneously shuts my fucking computer down.[/I]
What the [I]fuck[/I] is this shit? How is that even possible? I knew this game was buggy as hell, but this is a new low.
[QUOTE=_Axel;53105123]Now half the time I build an item in the engineering screen the game [i]instantaneously shuts my fucking computer down.[/I]
What the [I]fuck[/I] is this shit? How is that even possible? I knew this game was buggy as hell, but this is a new low.[/QUOTE]
[img]https://i.imgur.com/dPt7mxo.png[/img]
[QUOTE=JCDentonUNATCO;53105926][img]https://i.imgur.com/dPt7mxo.png[/img][/QUOTE]
This shit doesn't even blue screen, it just shuts down as if the power was cut.
[editline]4th February 2018[/editline]
Motherfucking piece of shit now does it everytime I try to research plasma lances...
[QUOTE=_Axel;53105123]Now half the time I build an item in the engineering screen the game [i]instantaneously shuts my fucking computer down.[/I]
What the [I]fuck[/I] is this shit? How is that even possible? I knew this game was buggy as hell, but this is a new low.[/QUOTE]
try verifying integrity of game cache. that fixed it when it was crashing
[QUOTE=_Axel;53107401]This shit doesn't even blue screen, it just shuts down as if the power was cut.
[editline]4th February 2018[/editline]
Motherfucking piece of shit now does it everytime I try to research plasma lances...[/QUOTE]
I would reinstall everything if I were you. That can do some damage to your hardware if you keep doing it.
Finally got around to installing this. Holy shit the DLC is brutal. Just starting out and my little shitty low level team keeps getting wiped out on what would already be a pretty difficult mission because the beserker queen shows up midway through.
[QUOTE=_Axel;53105123]Now half the time I build an item in the engineering screen the game [i]instantaneously shuts my fucking computer down.[/I]
What the [I]fuck[/I] is this shit? How is that even possible? I knew this game was buggy as hell, but this is a new low.[/QUOTE]
I don't know for sure if the game itself and your hardware are directly doing something together, but I used to have instant shutdowns in specific games for specific reasons years ago (usually when there's an intense scene in-game that may spike up the need for extra computing power). Found out the fan for my PSU wasn't running since some wires got stuck in the fan due to my terrible wiring organization at the time. I'm assuming the spike for research might be CPU-related and something is triggering your hardware as a failsafe for that. Might be worth checking inside your case to make sure there aren't any broken/loose stuff in general inside, including the PCI-E cables on your GPU and such. If everything seems to be in the clear, as said above worth reinstalling stuff like the game itself, drivers and such just to make sure.
[QUOTE=_Axel;53107401]This shit doesn't even blue screen, it just shuts down as if the power was cut.
[editline]4th February 2018[/editline]
Motherfucking piece of shit now does it everytime I try to research plasma lances...[/QUOTE]
I actually had xcom 2 do this to my last (admittedly terrible and broken) PC. I haven't seen anything like it since and assumed I was going mad.
I once had building with half my squad hiding in it get hit by a grenade. The whole thing fell down but all of my soldiers were left standing in mid air, all of them adjusted their stances to show they were no longer in cover, but otherwise remained where they were.
The game hung like this for like 30 seconds- then everything on screen, even units not standing in the building, rag dolled and my pc switched off.
[QUOTE=NachoPiggy;53109291]I don't know for sure if the game itself and your hardware are directly doing something together, but I used to have instant shutdowns in specific games for specific reasons years ago (usually when there's an intense scene in-game that may spike up the need for extra computing power). Found out the fan for my PSU wasn't running since some wires got stuck in the fan due to my terrible wiring organization at the time. I'm assuming the spike for research might be CPU-related and something is triggering your hardware as a failsafe for that. Might be worth checking inside your case to make sure there aren't any broken/loose stuff in general inside, including the PCI-E cables on your GPU and such. If everything seems to be in the clear, as said above worth reinstalling stuff like the game itself, drivers and such just to make sure.[/QUOTE]
I checked and the PSU fan isn't hindered by anything, redid the wiring and all.
[editline]5th February 2018[/editline]
Now the game won't load my save because I don't have mods that I didn't have enabled on that save in the first place... Clicking "Load anyway" doesn't do anything.
What do you guys think the wotc ending implies about XCOM 3? The original XCOM 2's ending was very clearly implying [sp]a terror from the deep setting. However, the elders make a reference to how they're protecting this universe, which implies a relation to XCOM Apocolypse. Even XCOM EU sticks in some hints about some great threat in the future that the Ethereals trying to fight, which, while vague, also sounds similar. XCOM wotc lays the "protecting this universe" stuff on really thick, the chosen are constantly talking about it. But we've still got that cutscene with the psionic gunk at the seafloor. The templar cutscene could go either way, it's still ocean-related, but it's a lot more conspicuous than the horror tone you'd expect for fighting alien monstrosities on the seafloor. Since there's hints pointing to both TFTD and Apocalypse inspiration, I wonder if they'll combine the ideas.[/sp]
Finally beat the Behemoth Queen by hopping on and off a building with a Spark and shooting it while it ran all the way around to the one remaining ladder, then immediately beat the archon king on the first encounter because it broke when I evac'd everyone but my strongest character and it wouldn't attack her with no other teammates.
[QUOTE=Mort Stroodle;53114158]What do you guys think the wotc ending implies about XCOM 3? The original XCOM 2's ending was very clearly implying [sp]a terror from the deep setting. However, the elders make a reference to how they're protecting this universe, which implies a relation to XCOM Apocolypse. Even XCOM EU sticks in some hints about some great threat in the future that the Ethereals trying to fight, which, while vague, also sounds similar. XCOM wotc lays the "protecting this universe" stuff on really thick, the chosen are constantly talking about it. But we've still got that cutscene with the psionic gunk at the seafloor. The templar cutscene could go either way, it's still ocean-related, but it's a lot more conspicuous than the horror tone you'd expect for fighting alien monstrosities on the seafloor. Since there's hints pointing to both TFTD and Apocalypse inspiration, I wonder if they'll combine the ideas.[/sp][/QUOTE]
Sounds like we'll be fighting deep space Eldritch abominations.
I think in XCOM 3 it'll cut to you getting out of some virtual reality chamber thing and discover XCOM 2 was just a simulation to help train you to combat insurgents because you're part of ADVENT and they're actually really top blokes for real this time.
You'll run the world managing morale and sending out peacekeeping forces to build relationships and trade with local communities.
[QUOTE=MuTAnT;53114845]I think in XCOM 3 it'll cut to you getting out of some virtual reality chamber thing and discover XCOM 2 was just a simulation to help train you to combat insurgents because you're part of ADVENT and they're actually really top blokes for real this time.[/QUOTE]
And the commander in XCOM 2 was in a tube simulating XCOM EU before being rescued. How many layers are we gonna go?
[QUOTE=ScottyWired;53114919]And the commander in XCOM 2 was in a tube simulating XCOM EU before being rescued. How many layers are we gonna go?[/QUOTE]
If I told you the commander in EU got the job because he beat original XCOM on his PC, would that blow your mind?
There's also fan theories (not entirely unreasonable) that the commander in XCOM 2 might be a benevolent ethereal controlling a human body (like in The Bureau). This would mean that in EU the commander is a non-corporeal alien trapped in a human body trapped an alien facility forced to undergo combat simulations that make him believe he's a human commander 20 years in the past fighting other aliens of his own actual species.
...and that Etherial's real name? William Carter.
I thought that theory was an interesting way to tie The Bureau into Firaxis' XCOM.
It might be interesting if in XCOM3 they [sp]kept the Commander's Avatar as a unit throughout the game, but I think it would be hard to keep interesting from a gameplay standpoint. Can't get more than the one you start with? What makes it different from a regular psi unit?[/sp]
I know some people didn't like Alien Rulers, and I personally didn't come around to them until my most recent play through. I wouldn't mind seeing them hybridize the rulers and chosen concepts. Maybe once in a while some kind of abomination comes and fucks with you like the rulers, but once you defeat it you get a mission to finish it like the chosen, instead of the covert ops.
If XCOM3 is underwater, I would like to see depth be an important factor. Can't tackle deep targets without pressurized armor, or take a movement/aim penalties at least.
The coolest thing I can think of for underwater combat is for verticality to be really important. They basically removed flight in XCOM 2, adding it back as swimming for lighter units could be a way to really change up the tactical gameplay. Like, imagine if there were floating objects, or stone outcroppings, or arches that you could take cover behind [I]from all sides[/I].
[QUOTE=Mort Stroodle;53116377]The coolest thing I can think of for underwater combat is for verticality to be really important. They basically removed flight in XCOM 2, adding it back as swimming for lighter units could be a way to really change up the tactical gameplay. Like, imagine if there were floating objects, or stone outcroppings, or arches that you could take cover behind [I]from all sides[/I].[/QUOTE]
That would transition well into some space combat late game, or on a ship with no gravity
[QUOTE=Mort Stroodle;53116377]The coolest thing I can think of for underwater combat is for verticality to be really important. They basically removed flight in XCOM 2, adding it back as swimming for lighter units could be a way to really change up the tactical gameplay. Like, imagine if there were floating objects, or stone outcroppings, or arches that you could take cover behind [I]from all sides[/I].[/QUOTE]
Done right that could be really awesome. But it would mean the camera control has to be greatly improved, and that's just the least of it.
[QUOTE=Mort Stroodle;53116377]The coolest thing I can think of for underwater combat is for verticality to be really important. They basically removed flight in XCOM 2, adding it back as swimming for lighter units could be a way to really change up the tactical gameplay. Like, imagine if there were floating objects, or stone outcroppings, or arches that you could take cover behind [I]from all sides[/I].[/QUOTE]
I would like to see some maps that are extremely vertical. Fighting to the bottom of an abyss?
I think it would also have to come with a slight penalty though. What would be to stop you from just moving all your units high to get the high ground aim bonus? I'm thinking of a slight floating penalty. Or maybe it costs extra movement to swim.
[QUOTE=Cows Rule;53117739]I would like to see some maps that are extremely vertical. Fighting to the bottom of an abyss?
I think it would also have to come with a slight penalty though. What would be to stop you from just moving all your units high to get the high ground aim bonus? I'm thinking of a slight floating penalty. Or maybe it costs extra movement to swim.[/QUOTE]
They could balance it like they normally balance rooftops, with most cover at high ground being only half-cover. In XCOM 2 there's also the risk of grenades causing fall damage, I don't know how you could add a comparable risk underwater. But making it a +offense -defense tradeoff seems pretty reasonable.
[QUOTE=Cows Rule;53116356]I thought that theory was an interesting way to tie The Bureau into Firaxis' XCOM.
It might be interesting if in XCOM3 they [sp]kept the Commander's Avatar as a unit throughout the game, but I think it would be hard to keep interesting from a gameplay standpoint. Can't get more than the one you start with? What makes it different from a regular psi unit?[/sp]
I know some people didn't like Alien Rulers, and I personally didn't come around to them until my most recent play through. I wouldn't mind seeing them hybridize the rulers and chosen concepts. Maybe once in a while some kind of abomination comes and fucks with you like the rulers, but once you defeat it you get a mission to finish it like the chosen, instead of the covert ops.
If XCOM3 is underwater, I would like to see depth be an important factor. Can't tackle deep targets without pressurized armor, or take a movement/aim penalties at least.[/QUOTE]
Alien Rulers would have been fine without the attack after every action gimmick. It felt really cheap and made most missions easier to accomplish by pulling all your troops but one off the battlefield to counter it, which isn't much fun and probably not what they intended.
[editline]8th February 2018[/editline]
[QUOTE=Mort Stroodle;53117779]They could balance it like they normally balance rooftops, with most cover at high ground being only half-cover. In XCOM 2 there's also the risk of grenades causing fall damage, I don't know how you could add a comparable risk underwater. But making it a +offense -defense tradeoff seems pretty reasonable.[/QUOTE]
Less light at lower depths could help too. Higher up units would have height advantage but be easier to hit/easier to detect when concealed.
[QUOTE=Cows Rule;53116356]
It might be interesting if in XCOM3 they [sp]kept the Commander's Avatar as a unit throughout the game, but I think it would be hard to keep interesting from a gameplay standpoint. Can't get more than the one you start with? What makes it different from a regular psi unit?[/sp]
[/QUOTE]
I think that could work if you have tons of customization (gameplay wise, lots of different skills to choose from etc.) for that one unit and maybe some kind of resource you need to actually deploy him on the field.
Beat the campaign in the lamest way possible. None of the enemies in the final room would attack or leave their platforms for some reason.
For all you cyborg, Deus Ex and augmentation fans
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1293725945&searchtext=[/url]
[QUOTE=Takuat;53119953]For all you cyborg, Deus Ex and augmentation fans
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1293725945&searchtext=[/url][/QUOTE]
Oh shit. Live the fucking dream now boys.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=626804565[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=680477762[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=772760501[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=760302731[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=723730813[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=1190827510[/url]
I got Lost World in a grim horizon run, and thought it'd be a good idea to invest in bladestorm and retribution. It's more useful when there's so many melee units but god that hitchance is awful.
My stealth game needs some work
[thumb]https://image.prntscr.com/image/sr9JwqHZSoSyQ9P9wWp4hg.png[/thumb]
Been having a blast with war of the chosen, having heroes right off the bat solves one of my biggest gripes with the early game in XCOM, where due to a lack of tactical options the early game often devolved into throwing rookies at the enemy and hoping for the best
Although I can't quite tell whether it makes the game a lot easier or I've just gotten better, cause aside from a few casualties I've been steamrolling most missions without a scratch
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