I just tried Delta strike, it's PHENOMENALLY bullshit. First fight with the warlock, there is no counter to him, he has 6 armor and like 40 health and can just mind control two of your soldiers before you're even able to get a squad size bonus. Flashbangs don't work, explosives only take off one armor a pop. Guess I'll just fucking die.
[editline]17th February 2018[/editline]
It was fun up to that point but Jesus christ they just turned the chosen, enemies whose ONLY COUNTER is burst damage to kill them quickly, into tanks that take half a dozen turns to kill.
EDIT: It feels like delta strike has missions that are incredibly easy and missions that are incredibly hard. Like you don't really have to worry about enemies landing their shots because the shielding and armor makes you take a good couple hit to go down, and the sheilding specifically means you can often take a hit and not even get any infirmary time. You can just take potshots and whittle them down because there's no time constraint and your team is made of tanks and you're going to have double timers if you don't want the game to be impossible. And then you run into the brick wall enemies where you just don't have any way to deal with their preposterous amounts of armor.
So uhh, I've got a bug where my wounded soldiers arent recovering. Their timer is stuck at "-- --"
Googling for fixes wasn't very conclusive, anyone here had this problem? I don't have any mods that should be causing it, no overhauls or anything. My game is pretty much stuck at this point because four very high level soldiers are entirely unavailable and I'm just hitting that early to midgame difficulty spike.
[QUOTE=JCDentonUNATCO;53142153]So uhh, I've got a bug where my wounded soldiers arent recovering. Their timer is stuck at "-- --"
Googling for fixes wasn't very conclusive, anyone here had this problem? I don't have any mods that should be causing it, no overhauls or anything. My game is pretty much stuck at this point because four very high level soldiers are entirely unavailable and I'm just hitting that early to midgame difficulty spike.[/QUOTE]
Do you have the augmentations mod?
[QUOTE=Destroyox;53142216]Do you have the augmentations mod?[/QUOTE]
I did but I disabled it and am on another run with different mods. It shouldn't still be affecting it right?
Got War of the Chosen, but I'm not really sure what I'm doing. How do I get more of the Reaper/Templar/Skirmisher units? Do I just have to get lucky and have a covert op give me them?
[QUOTE=laserpanda;53142693]Got War of the Chosen, but I'm not really sure what I'm doing. How do I get more of the Reaper/Templar/Skirmisher units? Do I just have to get lucky and have a covert op give me them?[/QUOTE]
You can only get them from covert ops, I think your chances of getting those covert ops increases by doing the covert ops to hunt the chosen.
[QUOTE=Mort Stroodle;53142704]You can only get them from covert ops, I think your chances of getting those covert ops increases by doing the covert ops to hunt the chosen.[/QUOTE]
Looking into it more apparently it only gives you that covert op once, unless you lose your existing units, so its possible to get more than 2 but you have to let them get captured then rescue them to do it.
Hey all, is XCOM Enemy Unknown best played before adding the expansion on, or if I own both can I just play the story / campaign mode with Enemy Within as a first playthrough?
[QUOTE=KaptonJack;53143098]Hey all, is XCOM Enemy Unknown best played before adding the expansion on, or if I own both can I just play the story / campaign mode with Enemy Within as a first playthrough?[/QUOTE]
Starting with Enemy Within is fine, and to be honest even preferred since it rounds out the gameplay.
PCGamer Phoenix Point demo footage. I'm hoping they put up an official video which maybe goes through it a little slower.
[url]https://www.twitch.tv/videos/230299082?t=04h13m36s[/url]
[QUOTE=Takuat;53143116]PCGamer Phoenix Point demo footage. I'm hoping they put up an official video which maybe goes through it a little slower.
[url]https://www.twitch.tv/videos/230299082?t=04h13m36s[/url][/QUOTE]
It looks alright I guess. Main problem is the total lack of visual damage feedback enemy units show when they get hit combined with some of the weapon effects looking and sounding pretty meh.
Part of the charm of playing Firaxis' XCOM games is the faint surface level immersion that the aliens aren't just the computer's playing pieces. If you shoot a Muton, they recoil, leak alien blood and roar in anger.
[QUOTE=Dr.Critic;53143175]It looks alright I guess. Main problem is the total lack of visual damage feedback enemy units show when they get hit combined with some of the weapon effects looking and sounding pretty meh.
Part of the charm of playing Firaxis' XCOM games is the faint surface level immersion that the aliens aren't just the computer's playing pieces. If you shoot a Muton, they recoil, leak alien blood and roar in anger.[/QUOTE]
Firaxis XCOM is absolutely amazing about the damage feedback. That's the biggest seller of the games for me. It wouldn't feel a fraction as fucking awesome to wipe out a patrol if the effects, sound, animations, and camera didn't all work together to make it so visceral and satisfying.
Sadly, for me at least, I just can't get on board with PP cause I don't like the human art direction.
[QUOTE=KaptonJack;53143098]Hey all, is XCOM Enemy Unknown best played before adding the expansion on, or if I own both can I just play the story / campaign mode with Enemy Within as a first playthrough?[/QUOTE]
Enemy Within is absolutely fine to start with. As Im Crimson said, it basically just makes the game better overall.
Sure, you're dealing with more threats (new enemies and enemy faction), but you've also got a lot more toys to play with (like the totally "balanced" MECs and super gene soldiers)
I don't know, while enemy within has more content and I'd say is better overall, there's some pretty serious balance issues. Mimetic skin is completely overpowered and destroys any tension when moving through the fog of war. That tension is the main appeal of EU over XCOM 2. MECs also kind of make things a bit trivial, with a giant tank that soaks up all the damage so you don't really have to worry about tactics as much.
Official video, 40 minutes long so I assume it'll have a lot more depth
[media]https://www.youtube.com/watch?v=2uGPUaJvi_8&feature=youtu.be[/media]
One thing I don't like from EU or EW is patrols. They never seem to move whenever I played. Thank god Long War fixed all that.
Honestly, LW1 should be the de facto experience. It just adds so much to the game that needed it.
Is LW1 better than LW2? I never played LW1 but LW2 had a huge problem of obuscating things from the player. It's not at all clear if you're doing well because you're expected to have loads of missions that are too hard for you. If you fail a mission, it's really hard to figure out if that's because of your gear, your tactics, your soldiers, or just because you picked a mission that was too hard. It was a similar situation on the strategy layer. What does it add to the game to include a bunch of missions that the player can't possibly beat, other than to overwhelm new players? It doesn't add anything for the hardened veterans because they'll just ignore those missions anyway.
As much as Long war 1 is great, I always end up being bored and fed up of it. Specifically when Heavy Floaters and Elite Mutons become the default pod composition and you end up fighting 20 of them per map, tactics are so limited against them and it gets incredibly repetitive. I have said around here many times that LW reached a point in it's development where it was close to perfect, but the devs carried on thinking of more and more ways to completely fuck the player over in the late game and as a result they ruined it (You need to whore psionics at that point and to me thats the least interesting gameplay on offer, and suppression becomes borderline useless likewise cover that isnt permenant casue that shit is getting grenaded so on so forth).
Still the early game is a whole lot of fun, likewise the mid game and even the intitial end game. that's like 60 hours worth of gameplay in and of itself if not more, and each tech jump you make really gives you a sense of accomplishment that the base game doesnt really have. It even made the air game more interesting [SP] ... and equally a pain in the arse [/SP]
They're almost two different games with how much XCOM changed from XCOM 2. The progression seems way faster and the aliens start to kick off into high gear way earlier than it would in LW1.
In terms of LW1 though, it's a really good mod. There can be some balancing issues for the air game for most of the run, but prioritizing different techs or foundry projects helps a bit, as well as certain country bonuses. All the classes have been diversified to suit different roles with some overlap on certain ones, there are new tiers of weapons and weapon classes, such as SMG's, Carbines, Strike Rifles, etc.. It adds a lot to the game overall.
Also, as far as missions go, I think LW1 gives you a fighting chance for most missions that aren't ufo traps. If I remember right, Beagle captured an abductor or something in the second or third month. 7 man squad against somewhere between 20-30 enemies, and like four of them being outsiders, with just ballistic and kevlar. So that stuff is possible, just probably not worth the years it'll shave off your life expectancy.
[QUOTE=Mort Stroodle;53143915]Is LW1 better than LW2? I never played LW1 but LW2 had a huge problem of obuscating things from the player. It's not at all clear if you're doing well because you're expected to have loads of missions that are too hard for you. If you fail a mission, it's really hard to figure out if that's because of your gear, your tactics, your soldiers, or just because you picked a mission that was too hard. It was a similar situation on the strategy layer. What does it add to the game to include a bunch of missions that the player can't possibly beat, other than to overwhelm new players? It doesn't add anything for the hardened veterans because they'll just ignore those missions anyway.[/QUOTE]
LW 1 is, from what I've heard about LW2, better. If you're on "the curve" there's only really one mission in the entire game that may be a "you'll definitely lose barring a miracle"-one.
As mentioned above, LW1 is the de-facto reboot XCOM experience, the base games are just preparation for that. It's not a perfect game but it's damn close. It manages to do what neither the base game nor the expansions or sequels did; maintain a steady difficulty curve with new curve-balls throughout (most) of the campaign, and diversifying the gameplay with new tactical options while making it neither too overbearing nor drastically changing what made the base game good.
My fave features:
- Separation of health and armor damage (only armor damage = no infirmary time)
- Soldier build trees that actually makes sense and focuses on letting you pick useful skills to build synergies rather than contradictions (looking at you, Heavy skill tree)
- 6-man squad, 2 item slots unlocked from the start
- Soldier fatigue, that coaxes you into building a deep roster, making losses easier to deal with despite higher difficulty
- Diversified class system that provides a lot more options and makes each soldier builds and synergy more important and rewarding
- Diversified gear system that enables more specialization for individual soldiers
- Overhauled MEC system with new classes and upgrades, just like regular soldiers
Real quick, do non WOTC mods work on WOTC or can I only use them for the base game?
[QUOTE=windows098;53144411]Real quick, do non WOTC mods work on WOTC or can I only use them for the base game?[/QUOTE]
Some minor mods work for both, but most large ones can only be used in one or the other. Lots of modmakers have created wotc versions of their vanilla mods though
[QUOTE=windows098;53144411]Real quick, do non WOTC mods work on WOTC or can I only use them for the base game?[/QUOTE]
Unless it's a voicepack or a flag it's most likely not working.
Does anyone know of a mod that lets me have fat soldiers? I’ve got a Rich Evans voice pack but I don’t wanna use it on someone who isn’t fat.
[t]https://puu.sh/zsgBc/31b455dfa0.png[/t]
[QUOTE=NachoPiggy;53109291]I don't know for sure if the game itself and your hardware are directly doing something together, but I used to have instant shutdowns in specific games for specific reasons years ago (usually when there's an intense scene in-game that may spike up the need for extra computing power). Found out the fan for my PSU wasn't running since some wires got stuck in the fan due to my terrible wiring organization at the time. I'm assuming the spike for research might be CPU-related and something is triggering your hardware as a failsafe for that. Might be worth checking inside your case to make sure there aren't any broken/loose stuff in general inside, including the PCI-E cables on your GPU and such. If everything seems to be in the clear, as said above worth reinstalling stuff like the game itself, drivers and such just to make sure.[/QUOTE]
xcom 2 was responsible for delivering the killing blow to my shitty corsair CX500 (in the salute scene where the game suddenly switches from prerendered to ingame)
still worth it
[QUOTE=Turnips5;53161198]xcom 2 was responsible for delivering the killing blow to my shitty corsair CX500 (in the salute scene where the game suddenly switches from prerendered to ingame)
still worth it[/QUOTE]
That fucking salute scene brings the game to like 10 fps every damn time, I'm not the least bit surprised that xcom's pure patriotism managed to kill somebody's computer
What if I were to download both the vanilla and WOTC versions of a mod? Is the expansion selection like XCOM when Enemy Within came out?
[QUOTE=maddogsamurai;53171248]What if I were to download both the vanilla and WOTC versions of a mod? Is the expansion selection like XCOM when Enemy Within came out?[/QUOTE]
Pretty much. WotC is it's own game like EW.
With that said, you should only download the WotC version of the same mod, unless it's a voicepack, flag, more color swatches, or music mods.
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