• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
Nah nah nah, man, we gotta have giant XCOM agents vs. giant Chryssalids and Mutons and Berserkers.
This is what I was greeted with after ending video. [t]http://puu.sh/nXgP4/314310f14e.jpg[/t] No campaign stats for me I guess...again...
Had the same thing happen to me. Not sure if it can be fixed.
Has anyone made an X Files voicepack? I want Mulder and Scully on my squad.
Finally done with the Soviet Sniper voice pack. These things take more time than I thought... [video=youtube;Sp7iIQTDs6k]https://www.youtube.com/watch?v=Sp7iIQTDs6k&feature=youtu.be[/video] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=654319590&searchtext=[/url]
How often does XCOM 2 go on sale and for how much? I have a huge backlog of games I wanna buy so I'm hoping to catch it while I can afford it :v:
[QUOTE=fear me;50022915]How often does XCOM 2 go on sale and for how much? I have a huge backlog of games I wanna buy so I'm hoping to catch it while I can afford it :v:[/QUOTE] Well it's only just come out so it will be a while before a substantial sale.
I'm making a voice pack, but can't figure out what sound cue is used when moving a soldier that is shaken. Couldn't find anything by googling either. Anybody here know about it?
I dont suppose anyone here is willing to take up my request for a voice pack for McCree from overwatch?
[QUOTE=EmRA;50023213]I'm making a voice pack, but can't figure out what sound cue is used when moving a soldier that is shaken. Couldn't find anything by googling either. Anybody here know about it?[/QUOTE] afaik, there are no special lines for shaken soldiers, they just use the default ones(dashing, confirmed). If you're referring to assigning different lines for different personality types(Intense, Hard Luck, Twitchy, etc), then you don't have any options as of yet because no one's seem to have figured out how those are assigned.
Thats a shame then. Thanks for the info.
I lost the game for the second time, I feel like I get screwed over with my facilities being too far. I don't want to step down from commander but I would really just like to play the game. I'm still waiting on an instant action mod, I'm surprised it hasn't happened.
[QUOTE=Cows Rule;50023490]I lost the game for the second time, I feel like I get screwed over with my facilities being too far. I don't want to step down from commander but I would really just like to play the game. I'm still waiting on an instant action mod, I'm surprised it hasn't happened.[/QUOTE] Skullmine the fuck out of advent, try those risky 30-something % hacks for Facility Leads. Trust me, feedback or not, it's worth it.
[QUOTE=CGNick;50023668]Skullmine the fuck out of advent, try those risky 30-something % hacks for Facility Leads. Trust me, feedback or not, it's worth it.[/QUOTE] I constantly spent resources on getting up to magnetic weapons. I think this game was doomed from a month ago. I need to prioritize certain techs (specifically getting resistance communications, AWC, and proving grounds up ASAP. I'm pretty demotivated from playing soon. I played a bunch of runs of EW but they were on normal, so I was pretty intimate with the game by the time I started my classic runs. This only my third real play of XCOM2 so I'm still not super familiar with what some things lead to unless it blatantly says so like magnetic weapons or plated armor. I might start up another game later tonight.
[QUOTE=Cows Rule;50023490]I lost the game for the second time, I feel like I get screwed over with my facilities being too far. I don't want to step down from commander but I would really just like to play the game. I'm still waiting on an instant action mod, I'm surprised it hasn't happened.[/QUOTE] I had my doom clock running three times on my Commander playthrough, and all those times I waited out until ~6 days left(to get all of my soldiers back in action) and then strike a Blacksite. I contact regions almost instantly when they show up, if I can, or at least start the process and then let it be if I have other things to do. After my third doom clock I started doing story missions and my timer went down to 3 blocks by the end of the story, but I delayed story missions to the point where I had everything researched and purchased and I skipped all missions except for story ones at that point.
Could someone re-link the mod which change stuff like "Joe is unconscious" to "Joe fuck up!" ?
[QUOTE=Alexandroras;50026948]Could someone re-link the mod which change stuff like "Joe is unconscious" to "Joe fuck up!" ?[/QUOTE] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=623425061&searchtext=]This meme filled mess?[/url]
ye tk m8
[QUOTE=Fancy Godgineer;50027302][url=https://steamcommunity.com/sharedfiles/filedetails/?id=623425061&searchtext=]This meme filled mess?[/url][/QUOTE] I'm kinda bummed, I thought the Ayy Lmao mod for EU/EW was pretty funny for bullshit play-throughs, but this is just awful
[QUOTE=V3nom;50030371]I'm kinda bummed, I thought the Ayy Lmao mod for EU/EW was pretty funny for bullshit play-throughs, but this is just awful[/QUOTE] It's hit-or-miss. The best parts of it are the sarcasm and navy seal copy-pasta.
[QUOTE=Fancy Godgineer;50027302][url=https://steamcommunity.com/sharedfiles/filedetails/?id=623425061&searchtext=]This meme filled mess?[/url][/QUOTE] "Press Caps Lock to teleport back to base" :v:
You know what would be dope? New maps for ADVENT city-centers that are less clean and soulless, and overall much busier and organic, like in Blade Runner. Some sort of more dangerous downtown area where resistance fighters could hide among thieves and other criminals. Maybe it could be used for terror missions in urban areas. Would make sense, too, since I doubt resistance members make the trip from the wilderness to the city every time they want to build a relay or gather intel, there's no doubt cells in the city centers themselves. Also, additional music, it gets a bit tiring after >100 hours of play. Does anyone know if it's possible to mod more in?
[QUOTE=_Axel;50033588]You know what would be dope? New maps for ADVENT city-centers that are less clean and soulless, and overall much busier and organic, like in Blade Runner. Some sort of more dangerous downtown area where resistance fighters could hide among thieves and other criminals. Maybe it could be used for terror missions in urban areas. Would make sense, too, since I doubt resistance members make the trip from the wilderness to the city every time they want to build a relay or gather intel, there's no doubt cells in the city centers themselves. Also, additional music, it gets a bit tiring after >100 hours of play. Does anyone know if it's possible to mod more in?[/QUOTE] Those already exist though. Adding Retaliations to them would be a change though, that's for sure.
I would like more vertical maps [sp] like the second to last mission [/sp] A few more obvious locations would be nice too. I love procedural map generation but I do miss the unique character some places had like the burger joint and the docks maps.
[QUOTE=_Axel;50033588] Also, additional music, it gets a bit tiring after >100 hours of play. Does anyone know if it's possible to mod more in?[/QUOTE] Not yet, but I've almost figured out how to change the civilian's voice. I'm making a iconic screams mod using these screams so far: Wilhelm scream: [video=youtube;cdbYsoEasio]https://www.youtube.com/watch?v=cdbYsoEasio[/video] Howie scream: [video=youtube;mCQuDbdfMx4]https://www.youtube.com/watch?v=mCQuDbdfMx4[/video] Anyone else have any suggestions?
[QUOTE=E3245;50034171]Not yet, but I've almost figured out how to change the civilian's voice. I'm making a iconic screams mod using these screams so far: Wilhelm scream: [video=youtube;cdbYsoEasio]https://www.youtube.com/watch?v=cdbYsoEasio[/video] Howie scream: [video=youtube;mCQuDbdfMx4]https://www.youtube.com/watch?v=mCQuDbdfMx4[/video] Anyone else have any suggestions?[/QUOTE] [video=youtube;UEajhyHhqSU]https://www.youtube.com/watch?v=UEajhyHhqSU[/video]
[QUOTE=Cows Rule;50034165]I would like more vertical maps [sp] like the second to last mission [/sp] A few more obvious locations would be nice too. I love procedural map generation but I do miss the unique character some places had like the burger joint and the docks maps.[/QUOTE] Mirror's Edge style rooftop maps would be great, big height differences would be very advantageous for snipers. Too bad the threat of falling to your death is inexistant, unless you make bridges and other platforms destructible, but it would be pretty frustrating. Speaking of which, do they plan to fix the glitchy terrain destruction?
[QUOTE=RocketRacer;50034193][video=youtube;UEajhyHhqSU]https://www.youtube.com/watch?v=UEajhyHhqSU[/video][/QUOTE] Yeah, I've should of mentioned that it was death screams that I was trying to replace. I'll see if I can use this though.
[QUOTE=E3245;50034171]Not yet, but I've almost figured out how to change the civilian's voice. I'm making a iconic screams mod using these screams so far: Wilhelm scream: Howie scream: Anyone else have any suggestions?[/QUOTE] [video=youtube;MUL5w91dzbo]https://www.youtube.com/watch?v=MUL5w91dzbo[/video]
[QUOTE=_Axel;50033588]You know what would be dope? New maps for ADVENT city-centers that are less clean and soulless, and overall much busier and organic, like in Blade Runner. Some sort of more dangerous downtown area where resistance fighters could hide among thieves and other criminals. Maybe it could be used for terror missions in urban areas. Would make sense, too, since I doubt resistance members make the trip from the wilderness to the city every time they want to build a relay or gather intel, there's no doubt cells in the city centers themselves. Also, additional music, it gets a bit tiring after >100 hours of play. Does anyone know if it's possible to mod more in?[/QUOTE] This already exists as the Slums maps, there's even XCOM graffiti in some places. They aren't used for Terror Missions though. I don't know if Beacon is still is working on his map project, I haven't' seen him around lately. He could probably do one of those for his map pack if it was. Could make it like the Favela Raids in Max Payne 3: Trucks and APC's parked in the area with ADVENT's forces consisting entirely of ADVENT Soldiers.
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