Beacons I've never tried, but I know Battlescanners and Scanning Protocol makes them pop out of the ground without that melee overwatch they have. As far as grenades go, if you can't see where the chryssalid is, but you know where he burrowed, you can bomb them and it will hurt them, making them unburrow.
You can put a couple of your other guys on overwatch before moving, that way if you trigger a Chryssalid it might die before it gets to attack.
[QUOTE=Mr. Someguy;50085324]Chryssalid are officially more annoying than anything else in XCOM: EU, XCOM: EW, and XCOM 2.
Why do they get to attack your on [I]your turn[/I]? And why is their attack range so long that they can come all the way from outside of your sight, all the way up to you, then hit you. [I]And[/I] they poison you, too. Oh and also they just pop up next to civilians and murder them, instantly making 1 Chryssalid into 3, even though he's halfway across the map and you barely left the drop zone. I don't get it, what's the counter-play?[/QUOTE]
Their sheer range is a bit unfair in XCOM2, but in previous games they were a much smaller threat because of their lesser movement. Their pop-up attack is their equivalent of Overwatch, I suppose. The counter as far as I know is scanning, Bladestorm and Overwatch. Groups of them REQUIRE grenades and/or Serial.
[QUOTE=Im Crimson;50085604]Their sheer range is a bit unfair in XCOM2, but in previous games they were a much smaller threat because of their lesser movement. Their pop-up attack is their equivalent of Overwatch, I suppose. The counter as far as I know is scanning, Bladestorm and Overwatch. Groups of them REQUIRE grenades and/or Serial.[/QUOTE]
To be honest I'm glad there isn't any sorta "People's support" meter in the game based on how you play through it. I regularly leveled city blocks using grenadiers as artillery pieces. Nothing was quite as satisfying as using proxy mines with Salvo to engage 2 or 3 pods and only having to deal with like one or two guys since you just leveled everything else.
[QUOTE=CGNick;50085473]Beacons I've never tried, but I know Battlescanners and Scanning Protocol makes them pop out of the ground without that melee overwatch they have. As far as grenades go, if you can't see where the chryssalid is, but you know where he burrowed, you can bomb them and it will hurt them, making them unburrow.[/QUOTE]
I swear I've tried this and it doesn't work. Recently too, on the Psionic Gate mission, I launched tons of grenades to clear out the bugs before I triggered the gate, and I didn't see any damaged enemies. I had lots of grenades and increased radius so it wasn't an issue of missing them.
[QUOTE=JCDentonUNATCO;50085686]I swear I've tried this and it doesn't work. Recently too, on the Psionic Gate mission, I launched tons of grenades to clear out the bugs before I triggered the gate, and I didn't see any damaged enemies. I had lots of grenades and increased radius so it wasn't an issue of missing them.[/QUOTE]
Well, I too did it on the Psionic Gate mission, but you can't expect to just start firing grenades all over the place and hit something, blind-firing is just gonna waste your grenades. On enemy turn you can see/hear nearby chryssalids move in the FoW, take advantage of that.
[QUOTE=Viper123_SWE;50085197]Halo 4 and Halo 5 are essentially buff dudes and girls in tight bodygloves with plastic armor, that's why I always preferred the H:CE/H2/H3/H:R armors because they look more gritty and "realistic".
Also the fact that the UNSC Marines went backwards tech-wise and started to use ballistic vests with MOLLE instead of their perfectly functional plate armor (which was highly modular) made no sense to me.[/QUOTE]
they all turned into dumb space power rangers that prance and jump around like fairies, like
what
really though, when i get back into eggscom 2 modding it'll probably be to finish the odsts, which have just been kinda sitting there, truth be told
I never have problems with Cryssalids because game bugs out and shows me where they dig in even if I haven't seen them yet, and if I hear them digging in I just set my squad on Overwatch(assuming there are no other enemies in sight or nearby) and let one dude go forward to trigger them and let everyone else rain down the fire on them. Then usually that dude who triggered them can then one-shot them because it's a Ranger.
oh yeah and if they appear just as normal enemies do, not from digging up, then I nade those fuckers before anything else.
So I'm gathering my current tactic (fan out, recon, rescue) isn't going to work against Chryssalids, rather it's better to bunch up, overwatch, send bait, and pray. That does leave the civilians totally out to dry, but at least [I]you[/I] survive. But at that rate you might as well just ignore the mission anyway, I think cells drop anyway if you fail to save the required amount. I'll start doing the above but with a modified strategy: Equip a Stealth Ranger with and SMG and have him rescue as many as possible while everyone else plays Chryssalid Minesweeper.
Grazed! 1 damage
[QUOTE=A B.A. Survivor;50087455]Grazed! 1 damage[/QUOTE]
I put a Superior Stock and Superior Hair Trigger on the unit used by my Infantry Class. Guaranteed 6 damage to any target is pretty good. 15% chance to do guaranteed 9 damage is even better.
[QUOTE=Mr. Someguy;50087595]I put a Superior Stock and Superior Hair Trigger on the unit used by my Infantry Class. Guaranteed 6 damage to any target is pretty good. 15% chance to do guaranteed 9 damage is even better.[/QUOTE]
Why exactly is it guaranteed 6 damage if grazed?
[QUOTE=Mr. Someguy;50087595]I put a Superior Stock and Superior Hair Trigger on the unit used by my Infantry Class. Guaranteed 6 damage to any target is pretty good. 15% chance to do guaranteed 9 damage is even better.[/QUOTE]
Guaranteed 3 you mean. Superior stock does 3 damage when you miss.
[QUOTE=RocketRacer;50087704]Why exactly is it guaranteed 6 damage if grazed?[/QUOTE]
[QUOTE=CGNick;50087725]Guaranteed 3 you mean. Superior stock does 3 damage when you miss.[/QUOTE]
[url=steamcommunity.com/sharedfiles/filedetails/?id=632648555]Infantry's class perk[/url] is that firing a normal shot only takes one action. So if I don't reload or relocate, I can fire twice (and miss twice) and still get in 6 damage.
[QUOTE=Mr. Someguy;50088313][url=steamcommunity.com/sharedfiles/filedetails/?id=632648555]Infantry's class perk[/url] is that firing a normal shot only takes one action. So if I don't reload or relocate, I can fire twice (and miss twice) and still get in 6 damage.[/QUOTE]
Oh you meant the custom Infantry class, I thought you meant the Infantry side of the support class.
I tried the "Overwatch and Wait" tactic that is apparently the only good way of dealing with Chryssalids. The fucking bastard ran from the fog and through 5 Overwatches and they all fucking missed. Then it tries to slash my Infantry and [I]it fucking misses too[/I]. Then Infantry beats him in the face with the butt of his rifle (counterattack ability). I went from furious to astounded to laughing.
but i mean it's not like overwatch fucking works against codex teleportation anyway amirite?
The nice thing about cyrssalids is that you don't have to worry about cover too much. Just stay out of their range and retreat often.
Well, I'm almost finished with the COD: Black Ops M16 mod. I'm going to release this tomorrow.
I found out that the First Person AUG model had the Elbit Red Dot Sight intact, so I immediately replaced the old one. Probably hard to see the difference though unless you're up close.
[t]http://i.imgur.com/34cghU7.png[/t]
Added the suppressor too.
[t]http://i.imgur.com/SDgeTwR.png[/t]
Coming up to the end of my Commander/Ironman campaign. All my soldiers are decked out in various styles of Advent armor and Reach helmets, along with White/Cyan CADPAT.
[t]http://images.akamai.steamusercontent.com/ugc/275092284510879210/F6AE31E0AE2DEADEA0E33CF20372C454415D8819/[/t]
Man hacking is really broken in my game for some reason, particularly "Shut Down". Both times I tried to shut down an ADVENT MEC have granted me results other than "Feedback" or "Shut Down".
The first time I did it, I failed. Instead of the "Feedback" effect, [I]I was granted control of the MEC for one turn[/I]. Is take control for one turn (not two) even a normal option?
The second time I did it, the hack was successful. But instead of the "Shut Down" effect, [I]it shot at me[/I]. And missed, luckily. I killed it on the next turn, no trouble.
The fuck though. Anyone encounter this oddity?
[QUOTE=Mr. Someguy;50091329]Man hacking is really broken in my game for some reason, particularly "Shut Down". Both times I tried to shut down an ADVENT MEC have granted me results other than "Feedback" or "Shut Down".
The first time I did it, I failed. Instead of the "Feedback" effect, [I]I was granted control of the MEC for one turn[/I]. Is take control for one turn (not two) even a normal option?
The second time I did it, the hack was successful. But instead of the "Shut Down" effect, [I]it shot at me[/I]. And missed, luckily. I killed it on the next turn, no trouble.
The fuck though. Anyone encounter this oddity?[/QUOTE]
That shouldn't be happening, what mods are you running?
Hacking stuff is one of the low points of any mission. The mechanics of it are boring and untrustworthy and it takes a teeth-grinding amount of time.
I've got nearly 50, so it's probably not worth listing every single one. Major gameplay changing ones are:
True Retroactive AWC (off-perks can be assigned to veterans)
SMG Pack
Sigma Squad (enemy)
Balanced AI Turrets (AI tweak)
Accurate Swords (actually useful)
Advent Sniper (enemy)
Advent PSI Operative (enemy, had a couple crashes with this one)
Lucubration's Infantry Class
Engineer2Scientist (scientists staff infirmary and psi-lab)
Partial Mission Success (gameplay mechanic)
ADVENT MEC Breacher (enemy)
Landed UFOs on Day 1
Evac All
Smarter Sectoids (AI tweak)
Reinforcements (officers can call dropships)
EU Aim Rolls
Suppression Plus
Overwatch All
Looking at this, it's possible the ADVENT MEC Breacher or EU Aim Rolls could be throwing it off, since either of those might effect how hacking MEC's works. I haven't had any issues hacking towers or objectives. I haven't tried hacking any other enemies except the standard white MEC, so I can't say if it effects all enemy types. ADVENT Psi Operative made me crash once in gameplay, but I don't see how it'd be tied to hacking robots, so I'm not considering it.
coming from XCOM EU i trust in the exquisite and delicate horror of its balance and i can't really relate to people who load up on gameplay-changing mods in 2
[QUOTE=Kommodore;50091548]coming from XCOM EU i trust in the exquisite and delicate horror of its balance and i can't really relate to people who load up on gameplay-changing mods in 2[/QUOTE]
I came from EU / EW too, but I find mods fun. Ironically my biggest balance complaint came not from modding, but fucking Chryssalids. They're far more lethal in 2 than they ever were in EW, the free attacks they get on your turn are like nothing else in EU / EW / 2. Not even the Sectopod's free Overwatch can match it, because that at least didn't trigger until [I]after[/I] the Sectopod had a turn. The range they can run and slash puts Rangers and even Lancers to shame.
[QUOTE=Mr. Someguy;50091600]I came from EU / EW too, but I find mods fun. Ironically my biggest balance complaint came not from modding, but fucking Chryssalids. They're far more lethal in 2 than they ever were in EW, the free attacks they get on your turn are like nothing else in EU / EW / 2. Not even the Sectopod's free Overwatch can match it, because that at least didn't trigger until [I]after[/I] the Sectopod had a turn. The range they can run and slash puts Rangers and even Lancers to shame.[/QUOTE]
Scanning Protocol and Battle Scanners reveal them. Once they're unburrowed they're easy, use napalm against them.
The only reason I haven't changed things further is because I don't know how to, I have a [I]very[/I] limited understanding of any of it. Otherwise I'd make the Codex only appear around hackable objectives or poof out of hacks, and make Mutons into the late-game (Front line unit you say? Doesn't feel like it). Also I'd give Chryssalids 2 attacks, a long range slash with reduced damage and no poison, and the current slash applicable within blue-move range.
I just think modding is fun, even if I have very little idea of how to do it and 95% of the mods are other people's.
[editline]8th April 2016[/editline]
you killed my merge
[editline]8th April 2016[/editline]
[QUOTE=IrishBandit;50091625]Scanning Protocol and Battle Scanners reveal them. Once they're unburrowed they're easy, use napalm against them.[/QUOTE]
They're also limited and cannot cover the entire map, nor will they prevent civilians on the opposite side of the map from being massacred and popping out 2-3 more Chryssalids who will go kill more civilians. I had to deal with like 20 Chryssalids the first time I encountered them, it was the first time I got bored with this game, trying to overwatch creep my way into Chryssalid hell. I don't think I got anything from it anyway, my mission was still considered a fail and the region still dropped from my contacts regardless. Is there actually any reason to stick around once all the civilians are killed?
revenge
If the AWC gave my Ranger Chain Shot, is there any reason I should pick up Rapid Fire?
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