the issue is that you could say that about literally anything in any game. its not an argument. the game should be balanced, and having some stupid attachment that could ruin any potential fight just goes against that, and anyone worth their salt in high difficulties is going to be forced to use it because, well, its clearly the best option out of any attachment. (at least for many weapons) shouldnt the mega hardcore game where every action is punished care about balance a little bit more? I mean, just look at that, you can kill the alien rulers, which are supposed to be some insanely difficult fight, instantly, because you have a repeater on. how exciting.
[QUOTE=CGNick;50500726]Having repeaters in this game was a mistake. The functionality of insta-killing in a game where enemy HP can stack high like on a Sectopod is just ridiculous and doesn't fit in my opinion. I mean it boils down to "why don't we just put a Superior Repeater on everyone's gun and save ourselves the trouble of shooting them further". The reason why people like the mechanic is because it's overpowered and only something XCOM can do, which that alone makes no sense. We get the attachments from dead enemies, yet apparently they were just carrying them and not using them. Imagine having an Advent Captain with a superior repeater and just getting that luck on the first soldier he fires on, that wouldn't be fun now would it.[/QUOTE]
I don't think it happens enough for it to really unbalance things though. I never actually plan on using a repeater to beat a fight, it's just a very pleasant surprise when it procs. Plus keep in mind the main stories you're going to hear about it are a repeater killing a Berserker or something crazy, because it's cool. You're not going to hear about the more balanced encounters where it just kills a random ADVENT grunt or something.
[QUOTE=Ghost101;50502785]I don't think it happens enough for it to really unbalance things though. I never actually plan on using a repeater to beat a fight, it's just a very pleasant surprise when it procs. Plus keep in mind the main stories you're going to hear about it are a repeater killing a Berserker or something crazy, because it's cool. You're not going to hear about the more balanced encounters where it just kills a random ADVENT grunt or something.[/QUOTE]
I played XCOM2 for 100+ hours and I can remember Repeaters procing like 6 or 7 times in all my playthroughs so I really don't see an issue with them.
Booted up XCOM 2 to give DLC a try and it's disappointing to see it still runs like hot garbage. Loading is still exceedingly long (will post mod list later, so it might be just me) and a lot of frame catching/skipping.
Also, I think a previous mod broke something, because first mission was 2 pods of 4 Advent each with on Captain on the 2nd one and the 2nd mission was 3 pods of 3 (I assume it was 3 of 3, never got to the third one shooting the beacon because the second pod wiped out my squad thanks to far-back Sectoid mind controlling my Assault behind tons of LoS breaking hardcover).
Definitely think that, despite turning the mod off, it kept the pod size changes. Incidentally, are there any mods that make pod sizes scale so late game doesn't get absolutely roflstomped?
[QUOTE=Eva-1337;50504498]Booted up XCOM 2 to give DLC a try and it's disappointing to see it still runs like hot garbage. Loading is still exceedingly long (will post mod list later, so it might be just me) and a lot of frame catching/skipping.
Also, I think a previous mod broke something, because first mission was 2 pods of 4 Advent each with on Captain on the 2nd one and the 2nd mission was 3 pods of 3 (I assume it was 3 of 3, never got to the third one shooting the beacon because the second pod wiped out my squad thanks to far-back Sectoid mind controlling my Assault behind tons of LoS breaking hardcover).
Definitely think that, despite turning the mod off, it kept the pod size changes. Incidentally, are there any mods that make pod sizes scale so late game doesn't get absolutely roflstomped?[/QUOTE]
Go to "C:\Users\[Username]\Documents\My Games\XCOM 2\Config\" and delete everything, then boot the game up. After major updates, the mod configs should be regenerated. It helps with performance, if I'm not mistaken.
So I just got Alien Hunters on a whim, and jesus fucking christ I'm so sick of rulers showing up exclusively on council missions, where the penalty for missing the timer is losing your entire squad. Like, what the fuck are you supposed to do when you have 7 turns to evac, and then a ruler shows up and buttfucks your squad for 5 turns, leaving you 2 turns to cross the entire map and fight all the remaining enemies with just the 2 or 3 soldiers who are still alive and conscious?
It's happened twice now, first with the berserker queen and now the archon, where I've been put into a situation where I have literally no way to evac even a single squad member. The only reason I survived the berserker showing up is because I kept restarting the mission, and got stupid fucking lucky with a repeater on the 3rd try.
I mean, I like the idea of ruler aliens, but so far they've proven to be nothing but guaranteed squad-wipe bullshit.
I think there's a mod that gets rid of rulers on missions like that, although I could be wrong.
[QUOTE=Kartoffel;50508447]I think there's a mod that gets rid of rulers on missions like that, although I could be wrong.[/QUOTE]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=690010645"]There is a mod that does that and it is a life saver.[/URL]
some neil blomkamp rejects
[img]https://dl.dropboxusercontent.com/u/25031534/operationoperateoperatively.png[/img][img]https://dl.dropboxusercontent.com/u/25031534/oerpeprreptterrer.png[/img][img]https://dl.dropboxusercontent.com/u/25031534/operatototototo.png[/img]
Why is the first one wearing a metal neck brace?
my understanding is that its supposed to be some kind of thick, form fitting, protective scarf made out of some sort of futuretech® synthetic material
idk lol i just got the game yesterday and filled it with mods :v:
Is there a mod that removes the pause before actions are carried out?
I just went back to the game after months of not playing, only now I have a load of mods, but in the first mission just before cinematic scenes, the game does nothing, everything just goes on in idle, but it wont let me control it, and after the mission, when I went to promote a soldier, it did the same thing, but didn't recover.
Is there a way to fix it?
[QUOTE=STG.CJC;50520339]Is there a mod that removes the pause before actions are carried out?
I just went back to the game after months of not playing, only now I have a load of mods, but in the first mission just before cinematic scenes, the game does nothing, everything just goes on in idle, but it wont let me control it, and after the mission, when I went to promote a soldier, it did the same thing, but didn't recover.
Is there a way to fix it?[/QUOTE]
Quit wasting my time mod does that
[QUOTE=warmarine;50521354]Quit wasting my time mod does that[/QUOTE]
Thanks
I activated the Alien Hunters DLC because I thought it would get me some new weapons along new enemies. But the new enemies are frustratingly hard to beat. My best soldiers only have 2 promotions and get simply wiped out. They only deal like 5-6 damage and those rulers have way too many turns. Deactivating the DLC leads to crashes and such. Is there a way to disable it safely? I do not want to restart my whole game.
[QUOTE=Antimuffin;50526410]I activated the Alien Hunters DLC because I thought it would get me some new weapons along new enemies. But the new enemies are frustratingly hard to beat. My best soldiers only have 2 promotions and get simply wiped out. They only deal like 5-6 damage and those rulers have way too many turns. Deactivating the DLC leads to crashes and such. Is there a way to disable it safely? I do not want to restart my whole game.[/QUOTE]
Use the crossbow things, the stun is ungodly when you're fighting the rulers. Cryo nades also help.
[T]http://i.imgur.com/hhWgCLg.jpg[/T]
hey guys people apperantly found the ranks for the mec's in shens last gift in the SDK
looks like they will me "midevil" themed?
giant robots with swords hype? its gonna be pacific rim all over again
Knight-class MEC sounds fucking badass.
[QUOTE=T_T crai2;50515528]some neil blomkamp rejects
[img]https://dl.dropboxusercontent.com/u/25031534/operationoperateoperatively.png[/img][img]https://dl.dropboxusercontent.com/u/25031534/oerpeprreptterrer.png[/img][img]https://dl.dropboxusercontent.com/u/25031534/operatototototo.png[/img][/QUOTE]
where are those helmets from
Stenchfury's Modular Helmets
[QUOTE=warmarine;50521354]Quit wasting my time mod does that[/QUOTE]
[QUOTE=STG.CJC;50522514]Thanks[/QUOTE]
That mod also removes cinematic kills and other, actually cool things afaik. This is why I removed the mod from my list. I liked the mod otherwise, though.
Anyway, is there a mod that adds a "Tactical Mission Restart" for Ironman mode? :v: (I know it defeats the purpose, but I don't wanna explain myself any further, I just want that possibility.)
[QUOTE=Bat-shit;50543311]Anyway, is there a mod that adds a "Tactical Mission Restart" for Ironman mode? :v: (I know it defeats the purpose, but I don't wanna explain myself any further, I just want that possibility.)[/QUOTE]
I guess that'd be 'Bronzeman' mode
Went in to XCom 2 a little wary. Loved the first but for some reason wasn't convinced.
Took a bit to get into. I had buyers remorse for the first 5 or so hours, due to random crashing and performance issues.
Now that I've got it running well though, I'm completely hooked. 12 hours in, still very confused about a few new gameplay elements but it's fun learning as you go.
[QUOTE=Im Crimson;50543324]I guess that'd be 'Bronzeman' mode[/QUOTE]
[DEL]Figured as much...
Just searched for it too.[/DEL]
Actually the Bronzeman mod is not working at the moment.
[editline]18th June 2016[/editline]
Also, any more item packs? May need some more lower face props, hell more of anything is fine with me.
Already got capnbubs
[QUOTE=Jebus;50543338]Went in to XCom 2 a little wary. Loved the first but for some reason wasn't convinced.
Took a bit to get into. I had buyers remorse for the first 5 or so hours, due to random crashing and performance issues.
Now that I've got it running well though, I'm completely hooked. 12 hours in, still very confused about a few new gameplay elements but it's fun learning as you go.[/QUOTE]
I've been considering picking it up for a while since I loved the first, but have been wary because of the performance problems I've read about; did they solve themselves or did it require tweaking?
[QUOTE=BrickInHead;50543806]I've been considering picking it up for a while since I loved the first, but have been wary because of the performance problems I've read about; did they solve themselves or did it require tweaking?[/QUOTE]
No they're still around.
Speaking of which, I finally finished the game for the first time just now. And I don't even get a proper after-credit stat screen, because the game breaks and hangs every time the end cinematic finishes.
[editline]fuck[/editline]
Got there in the end with a game restart and a graphics downgrade thank god.
[QUOTE=BrickInHead;50543806]I've been considering picking it up for a while since I loved the first, but have been wary because of the performance problems I've read about; did they solve themselves or did it require tweaking?[/QUOTE]
Yeah, it seems the FPS is jumping like crazy sometimes, even on good hardware.
There's some getting used to with the game itself, but with a little patience and maybe a couple of mod fixes for things that bother you, it's an absolute blast!
Notably, with the "Uniform Manager" mod, I'm finally able to unify all my soldiers (mostly newly hired/found troopers) with a single mouse click, by giving them a "Standard Issue" uniform that I made available to everyone. It also changes the weapon color to a normal gray-ish color. Mismatched, raggedy-ass XCOM no longer!
[t]http://i.imgur.com/4QFwfnV.jpg[/t]
[t]http://i.imgur.com/8dDpLxq.jpg[/t]
This guy went to 1 HP earlier in the mission, but no one died (whew)
Is there an "essential mod list" or something of the likes around? Maybe something for the OP?
I'm planning on doing a new campaign with the difficulty stepped up a notch and I'm removing all mods for a "fresh start" at the moment.
I'm thinking mods like "Don't waste my time", UI tweaks like showing health as numbers, soldier customization mods that are consistent with the art style, extra map modules that are balanced, and suchlike.
[QUOTE=BrickInHead;50543806]I've been considering picking it up for a while since I loved the first, but have been wary because of the performance problems I've read about; did they solve themselves or did it require tweaking?[/QUOTE]
I built my PC about 18 months ago, so it's still decent but it's by no means top of the line.
To be honest most of the issues were probably my fault; the game would randomly crash my graphics card and require a hard reset. Updated my drivers, made sure my gear was clean and not getting too hot, and google lead me to a few posts which described some graphics options which can be attributed to crashing. Seems fine now.
The FPS does get a little choppy randomly in menus and cutscenes which is odd, and the loading times occasionally feel longer than they should be (could just be my perception being so used to XCOM 1), but the gameplay is fine. When the random choppiness begins, I save, quit and re-load and it's good to go again. I did turn down a couple of less important graphics options just for a bit more stability.
Obviously different people are having different experiences but the game has been worth it to me, and no issues still exist which hamper my enjoyment of it anymore.
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