• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
hot damn not only Mimic Beacon is incredibly fucking powerful, but accurate swords mod makes my ranger much more viable, especially with "free action after a kill" perk. [editline]14th March 2016[/editline] [QUOTE=gudman;49932326]I personally think it's due to mobility, but not necessarily the base state of it, rather it's that ayys are all suicidal. They have zero self-preservation, they don't care about overwatch, they don't care about suppression, they don't care about potentially opening themselves for an easy flank next turn. They just sort of go for it [b]every single time[/b]. I think the only times when I've seen the AI actually care about overwatch happened when I tactically retreat my units from LOS and set up an overwatch/long watch sniper ambush trap. They they just sit there. There's no way to pin the ayy that sees you. If they have LOS, they go for it, most of the time one guy will just eat all of your overwatch fire, and the rest will have a field day with you. In EU, aliens used to respect the overwatch and suppression, and they were happy to trade potshots with you, as eventually they are more likely to come out on top, so you were forced to be mobile. Now it's the other way around, prolonged firefights result in you being the defender every single time.[/QUOTE] A couple of time aliens retreated from my fights, but that was only on early game missions. Now even a single unit left alive will just try to shoot one of my guys in high cover instead retreating. Sometime they will overwatch, but sometimes they won't.
[QUOTE=gudman;49932326]I personally think it's due to mobility, but not necessarily the base state of it, rather it's that ayys are all suicidal. They have zero self-preservation, they don't care about overwatch, they don't care about suppression, they don't care about potentially opening themselves for an easy flank next turn. They just sort of go for it [b]every single time[/b]. I think the only times when I've seen the AI actually care about overwatch happened when I tactically retreat my units from LOS and set up an overwatch/long watch sniper ambush trap. They they just sit there. There's no way to pin the ayy that sees you. If they have LOS, they go for it, most of the time one guy will just eat all of your overwatch fire, and the rest will have a field day with you. In EU, aliens used to respect the overwatch and suppression, and they were happy to trade potshots with you, as eventually they are more likely to come out on top, so you were forced to be mobile. Now it's the other way around, prolonged firefights result in you being the defender every single time.[/QUOTE] Tru.dat I suppose this is one of the few XCOM 2 mechanics that makes perfect sense with regards to the story; the roles of XCOM and the aliens are switched around. Now when ADVENT owns the earth they are the ones get to use the aggressive tactics against "foreign elements".
Does anyone else have the problem of XCOM continuing to run a couple of minutes even after quitting it?
[QUOTE=RocketRacer;49931338]2K store currently has some small discounts going on [URL="http://store.2k.com/store/Tk22k/search?keywords=xcom"]the XCOM merchandise[/URL]. Considering getting both ADVENT and Vigilo Confido T-shirts...[/QUOTE] I really wish the tattered XCOM flag hung up around the Avenger was merchandise.
[t]http://images.akamai.steamusercontent.com/ugc/314496214541307439/FCA743D4857AD3396BAF375FA815FF3B19914524/[/t] this is what happens when I listen to game OSTs and play XCOM 2 at the same time
wait, has anyone mentioned [URL="http://www.pcgamer.com/mods-bring-pokemon-textures-to-stardew-valley"]this article[/URL] yet? congrats beacon
oh my fucking god the first alien turn of the [sp]avenger defense mission[/sp] a sectopod walked into the jammer beacon and triggered mission success
Does anyone know of a mod that makes satellites easier to get in XCOM: EW? Not that they're hard or anything, but the game is front-loaded as fuck. You need money for everything but and by the time I had enough to spare for satellites and their equipment, I had almost nothing left to spend on. So I launched like 75% all my satellites in 2 months, and am now rolling in so much money that I just bought a bunch of Firestorms with Fusion Lances and Foundry Projects :v: I would like the struggle to be a bit more linear, rather than penny-pinching most of the game until there's suddenly a snowball of funding.
[QUOTE=Mr. Someguy;49935215]Does anyone know of a mod that makes satellites easier to get in XCOM: EW? Not that they're hard or anything, but the game is front-loaded as fuck. You need money for everything but and by the time I had enough to spare for satellites and their equipment, I had almost nothing left to spend on. So I launched like 75% all my satellites in 2 months, and am now rolling in so much money that I just bought a bunch of Firestorms with Fusion Lances and Foundry Projects :v: I would like the struggle to be a bit more linear, rather than penny-pinching most of the game until there's suddenly a snowball of funding.[/QUOTE] The progression and difficulty curve in EU/EW is backwards as hell
[img]http://i.imgur.com/Vywps0y.png[/img]
Do you guys know what mods mess up the trooper class mod?
[QUOTE=mralexs;49937178]Do you guys know what mods mess up the trooper class mod?[/QUOTE] Playable ADVENT. Also, is this what Commander difficulty all about? My troops spawning with literally 10 enemies facing them one move away. It happened at least 4 times now, and the latest one was ADVENT Retaliation - I spawn, 2 mutons, sectoid, MEC and a bunch of ADVENTs look at me and go 'ayy' and we start shooting, then from behind a Shieldbearer with Stun Lancer and a Berserker drop down from the roof and go 'ayy'. And in result, entire fight was with my squad being flanked all the time. Was not fun.
Cool idea for a mission type that I might do if I learn to make mod missions. Mission is to go to an ADVENT Dropship staging area and to destroy all of the landing pads. To do so you need to go around the map and place X4 charges. Destroying them all cuts back the ADVENT retaliation by 1 week.
[QUOTE=RocketRacer;49938204]Playable ADVENT. Also, is this what Commander difficulty all about? My troops spawning with literally 10 enemies facing them one move away. It happened at least 4 times now, and the latest one was ADVENT Retaliation - I spawn, 2 mutons, sectoid, MEC and a bunch of ADVENTs look at me and go 'ayy' and we start shooting, then from behind a Shieldbearer with Stun Lancer and a Berserker drop down from the roof and go 'ayy'. And in result, entire fight was with my squad being flanked all the time. Was not fun.[/QUOTE] I think that's RNGesus giving you the finger.
[QUOTE=RocketRacer;49938204]Playable ADVENT. Also, is this what Commander difficulty all about? My troops spawning with literally 10 enemies facing them one move away. It happened at least 4 times now, and the latest one was ADVENT Retaliation - I spawn, 2 mutons, sectoid, MEC and a bunch of ADVENTs look at me and go 'ayy' and we start shooting, then from behind a Shieldbearer with Stun Lancer and a Berserker drop down from the roof and go 'ayy'. And in result, entire fight was with my squad being flanked all the time. Was not fun.[/QUOTE] Happened to me a few times on Veteran, too. Not using scanning or scouting is pretty much not an option whatsoever. Say hello to a permanent Conceal-Ranger on every squad regardless of mission, I guess...
[QUOTE=CGNick;49938266]I think that's RNGesus giving you the finger.[/QUOTE] But then once it worked out i my way, because on Blacksite with the vial, we spawned literally on the roof of facility so all we had to do was drop down, collect it, and get out. Except for a minor problem - there were about 15 aliens surrounding us, including two Codexes. Somehow, only two soldiers were wounded in the process and it was all good. [B]EDIT:[/B] [IMG]http://images.akamai.steamusercontent.com/ugc/306614915202742626/2B304E3068A1E3EA2E024C601B8718D9104C4210/[/IMG] :dogwow: How the fuck does [I]that[/I] work?
[QUOTE=RocketRacer;49938204]Playable ADVENT. Also, is this what Commander difficulty all about? My troops spawning with literally 10 enemies facing them one move away. It happened at least 4 times now, and the latest one was ADVENT Retaliation - I spawn, 2 mutons, sectoid, MEC and a bunch of ADVENTs look at me and go 'ayy' and we start shooting, then from behind a Shieldbearer with Stun Lancer and a Berserker drop down from the roof and go 'ayy'. And in result, entire fight was with my squad being flanked all the time. Was not fun.[/QUOTE] But I don't have that and its still messed up. The only Advent mods I have are the Advent armor, Advent Snipers, and Stun lancer rebalance
Okay so, I remember a few of the guys talking here about how they wanted the Armors to feel more useful and that if you don't take damage past armor, you don't get injured. Well have I got some news for you. Simple ini armor changes aside, I made it so you can actually set the bonus HP on the start armor as well now. I've adjusted it so that it has 2 HP by default, Tier 2 has 5 HP and Tier 3 has 8. (EXO and WAR suits get +1 on top of their tier). And with some tricky dicky shit, I was able to make it so the game calculates wound times as long as it's past your armor. So let's say that your Soldier has 4 HP, armor gives you 2 HP, and you took a scratch on the latest OP. If you took 1 or 2 damage (AKA staying above or at your max health), no wound time what so ever. If you do, it gets handled normally like any other injury. Also made it so that the RNG health times aren't fucking insane, so taking 1 or 2 damage won't result in you being wounded for an entire month.
Here is to hoping that someone makes WH40K power armor or terminator armor replacements for the EXO and WAR suits
What are the mods that make all characters' skin pitch black? I uninstalled all the mods I added right before that happened and it doesn't go away, nor can I change the characters' skin... [editline]15th March 2016[/editline] Tried disabling all mods and launching the game, no dice, all characters still look like they came out a chimney.
What the shit happened, all my characters are now irrevocably black, with broken skin color menus and I can't do shit to fix them back.
[QUOTE=certified;49939622]What the shit happened, all my characters are now irrevocably black, with broken skin color menus and I can't do shit to fix them back.[/QUOTE] Maybe it's a game problem, not a mod problem?
I believe this bug happens with installing color mods and then removing them.
I've not removed any mods tho, soooo... [editline]15th March 2016[/editline] Ok, so word is is that Carmau (Behind the More Eye Colors and More Skin Colors mods) fucked up and accidentally uploaded a faulty update to MSC into his MEC mod. Installing More Skin Colors apparently fixes it though.
-snip, nvm-
I'm trying to make a voice pack but for some reason in the SDK if I click on Tools>Xcom 2 Editor absolutely nothing happens. Not even an error message. Anybody had this happen to them?
[QUOTE=_Axel;49940914]I'm trying to make a voice pack but for some reason in the SDK if I click on Tools>Xcom 2 Editor absolutely nothing happens. Not even an error message. Anybody had this happen to them?[/QUOTE] Did you set the paths first?
Sometimes random rookies show up with cool gear. [T]http://i.imgur.com/q1bYuCi.png[/T] Also I did another Character Pool thing (looking at the ski mask constantly spurred it) [media]http://imgur.com/a/JxzGA[/media]
Oh my god. SIEGECOM? I didn't understand why he was called RK. Recruit at first, but then I got it. Nice.
[QUOTE=E3245;49941503]Did you set the paths first?[/QUOTE] I'm a fucking idiot. Thanks!
Sorry, you need to Log In to post a reply to this thread.