• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
[QUOTE=thisguy123;50652555]I'm also looking forward to a Bender voicepack.[/QUOTE] There was someone who already made a Bender voicepack and updated it to work with Sparks: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=650225870[/url]
First attempt at the SLG mission on commander went really well [t]http://images.akamai.steamusercontent.com/ugc/277352215417004112/A338FF0673FC2F6EB7EA309CF76427902B505230/[/t] [sp]got lucky on the roof as well because i executed julian at the end of my first turn against him[/sp] :godzing:
[QUOTE=Fr3ddi3;50653876]IIIGrimStyleArmorIII[/QUOTE] Now I'd like to use this mod for the fully solid colour vests for more variety in my early game dudes, but as far as I remember he never fixed the shadercache issue, which sucks.
Playing X2 on a Lenovo Yoga 500 is an interesting experience :v: Touchscreen display is pretty dope but you have to tap multiple times to even press a button, inconvenient a bit..
Pretty sure I found a bug with Codex.
[QUOTE=TheJoker;50656246]Pretty sure I found a bug with Codex.[/QUOTE] Could you elaborate?
[QUOTE=UzumakaiPatch;50656461]Could you elaborate?[/QUOTE] Every time it clones it'self and I go to attack it while it's doing it... It seems to completely freeze the game making me reload a save.
[QUOTE=Taggart;50654052]Now I'd like to use this mod for the fully solid colour vests for more variety in my early game dudes, but as far as I remember he never fixed the shadercache issue, which sucks.[/QUOTE] Unfortunately he never updated it and does not look like that's gonna happen either, it's not giving me any noticable resource problems but i shoulda warned anyone before i recommended it, cheers for reminding me.
[QUOTE=RocketRacer;50655318]Playing X2 on a Lenovo Yoga 500 is an interesting experience :v: Touchscreen display is pretty dope but you have to tap multiple times to even press a button, inconvenient a bit..[/QUOTE] Multiple taps sounds better than accidentally clipping the screen and sending Sargent-Major fuckballs off into twenty pods.
Okay, I decided to redo the mask for the Model 1887. I've decided to make the Grip and the Stock customizable instead of the metal parts. It kinda makes more sense doing it this way. [t]http://i.imgur.com/4xoFv4b.png[/t] [t]http://i.imgur.com/RqrNV9q.png[/t]
[QUOTE=TheJoker;50656471]Every time it clones it'self and I go to attack it while it's doing it... It seems to completely freeze the game making me reload a save.[/QUOTE] How are you attacking it while it's cloning itself? Or do you mean when you attack it after it has made a clone.
[QUOTE=UzumakaiPatch;50657748]How are you attacking it while it's cloning itself? Or do you mean when you attack it after it has made a clone.[/QUOTE] I attack. It uses clone. I quickly queue up my next attack while it's doing clone. Game freezes making me reload my last save.
[QUOTE=TheJoker;50657856]I attack. It uses clone. I quickly queue up my next attack while it's doing clone. Game freezes making me reload my last save.[/QUOTE] Luckily, we all know how to avoid that now! Flashbangs!
[QUOTE=Fr3ddi3;50656834]Unfortunately he never updated it and does not look like that's gonna happen either, it's not giving me any noticable resource problems but i shoulda warned anyone before i recommended it, cheers for reminding me.[/QUOTE] Yeah I mean I'd love to use it and recommend it to others but with my already pitifully low and thus strained by xcom 2 ram, I can't affordto have a mod with the shadercache bug :(# EDIT: Meanwhile, after clearing out a few mods and adding some new ones I started a new run. Things were going swimmingly, right up until I decided to skip a supply raid that appeared after the Avatar Project to let my people heal. It didn't like that. I didn't notice at first, but almost instantly after I'd start scanning, an Avatar blip would appear either at the central counter, the one existing facility, or a new facility would appear. This happened 8 times before I clued in. By the time I quit and wiped the save because it was now utterly fucked, I had reached 16 out of 20 blips. [t]http://images.akamai.steamusercontent.com/ugc/272848615793706503/DCF8E25F958A44D192910F953CA6B347E7D7CDF9/[/t][t]http://images.akamai.steamusercontent.com/ugc/272848615793707840/F7E3CE6C8061232717D768BC0897A62C87663FFD/[/t][t]http://images.akamai.steamusercontent.com/ugc/272848615793707324/1F3935FAE953BEC56D404E876E21F0EDAB80F331/[/t] I gained 16 avatar blips in less than two ingame weeks, and assumedly all because I skipped one supply raid. What the literal fuck.
I couldn't find the icons and sound for the Model 1887 from Far Cry 3, so it gonna take a couple of days of datamining to find it. I could just use the MW3 sound and icons, but that doesn't include the stock and standard barrel. I decided to finish up with another weapon that was half-finished and I held off for a while, the RPK. Everything is working as intented, it should be ready in a few hours. [t]http://i.imgur.com/nrAF9ru.png[/t] [t]http://i.imgur.com/Nr7kDa2.png[/t] [t]http://i.imgur.com/4tAdvmQ.png[/t]
[QUOTE=TheJoker;50657856]I attack. It uses clone. I quickly queue up my next attack while it's doing clone. Game freezes making me reload my last save.[/QUOTE] Have you tried not queuing actions? You couldn't queue anything in vanilla so it's likely a mod error rather than a bug of the game.
The RPK is finally released (It's technically a RPKn since it has a side rail for mounting nightvision optics). Anyways, link's below the image. [t]http://images.akamai.steamusercontent.com/ugc/268345016167181971/864FCE7CDE38B90B7D97A6755F11A62A2E771767/?[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=719311132"]http://steamcommunity.com/sharedfiles/filedetails/?id=719311132[/URL]
[QUOTE=Nerts;50627216]Caved and bought the viper figurine and T-shirt and shit, need more stuff to stick up on my shelves anyway, room's kind of bare.[/QUOTE] Paid next day delivery and it's still not here :T Gonna have to email them and complain that my waifu is AWOL.
[t]http://images.akamai.steamusercontent.com/ugc/272848615795019619/663451F17BC4CD54674BD2B6B339870F846284D6/[/t] Operation Central's Smug Fucking Face
I don't know how the aliens ever took down XCOM when Bradford was in the building, he could solo a pod of mutons with that pistol and a plastic knife from the cafeteria.
[QUOTE=Nerts;50663283]I don't know how the aliens ever took down XCOM when Bradford was in the building, he could solo a pod of mutons with that pistol and a plastic knife from the cafeteria.[/QUOTE] They must've had Long War thinmints with them
[QUOTE=bloboo;50664304]So my campaign is fucked because "Neutralize the Avatar" won't complete. My god I must've killed a god damn army's worth and it won't finish. I feel so cockblocked knowing Duke Nukem won't be the guy to destroy everything in the final room in my second finished game.[/QUOTE] is it the final avatar?, cause the time I beat my campaign I had to backtrack cause the bastard was a bitch and wanted to flee from battle
Here's a new mod that I'm working on. I made Lily, Bradford, and Tygan's head available for soldiers to use. If you know someone that already did this, tell me. [t]http://i.imgur.com/m27aAPP.png[/t] [t]http://i.imgur.com/7HrrX4d.png[/t] [t]http://i.imgur.com/D2lfWOI.png[/t] On another note, did you know that there are three heads that are in the SDK, but not implemented. They are Beaglerush, Sid Meiers, and Van Doorn. I'll add those in soon. EDIT: I just found out that those heads are already in the game, but they are specialized, meaning that they are supposed to show up, but I don't know where or when. EDIT 2: Damn, someone already done it: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=621715241[/url] Oh well I had fun editing them in for a bit.
[img]http://images.akamai.steamusercontent.com/ugc/499154497073181324/9053EF2F036F6564587178E8C153117900EF52EC/[/img] I get that this is legendary ironman but come on 3 solid brick walls? really x-com?
[QUOTE=Dr.Critic;50666375][img]http://images.akamai.steamusercontent.com/ugc/499154497073181324/9053EF2F036F6564587178E8C153117900EF52EC/[/img] I get that this is legendary ironman but come on 3 solid brick walls? really x-com?[/QUOTE] REALLY good psionics.
[QUOTE=_Axel;50653352]Advent armors are pretty dope. That plus the mod that enables using any cosmetic tier for every type of armor makes for some pretty nice combinations (be careful with clipping though)[/QUOTE] Anyone know of a more up-to-date version of the cosmetic mod? I tried Grims and another one but they're both from back near launch. I'm wanting to keep one or two of the pieces from the Anarchy Children's set mixed with Advent Armor but since these mods existed before that piece of DLC came out they're not included in the options.
damn Im disappointed now. XCOM2 with touch screen is a fucking pain because in Avenger and all menus it all goes to hell and requires double tap on EVERYTHING to even select it, and then double tap to confirm. It's painful because sometimes it still leaves itself on a previous selection and yeah it's just inconvenient to switch that. I have to use keyboard or touchpad to navigate Avenger, ffs. That's terrible. I really hope someone will do touch support or Firaxis will implement it soon...
Is it a bug that I can purchase Squad Size 2 without Squad Size 1, and it nets me both? If not then I'll point out that if you hold out to being able to buy SS2 it's cheaper than buying 1 then 2.
[QUOTE=Cows Rule;50668105]Is it a bug that I can purchase Squad Size 2 without Squad Size 1, and it nets me both? If not then I'll point out that if you hold out to being able to buy SS2 it's cheaper than buying 1 then 2.[/QUOTE] That would make sense. You can do the same for weapons and armor, from what I remember.
[t]http://i.imgur.com/lBrtLf8.jpg[/t] FINALLY
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