• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
Friend: You should give your soldiers some armor, try to get some exo- [t]http://image.prntscr.com/image/13b4f7632bb2430cb418ec003a820abb.png[/t] Me:Like this? Friend: Friend:👌
[QUOTE=RocketRacer;50789466]What do you mean by that?[/QUOTE] It's that refresh button looking thing in the official XCom 2 launcher. (Not the alternate launcher.)
[QUOTE=Ph3onix;50789623]Friend: You should give your soldiers some armor, try to get some exo- [t]http://image.prntscr.com/image/13b4f7632bb2430cb418ec003a820abb.png[/t] Me:Like this? Friend: Friend:👌[/QUOTE] What are those pieces anyways? Mixed Titanfall-Stenchfury kit?
[QUOTE=E3245;50789761]It's that refresh button looking thing in the official XCom 2 launcher. (Not the alternate launcher.)[/QUOTE] oh yeah, that didn't do anything, sadly
[QUOTE=Viper123_SWE;50790052]What are those pieces anyways? Mixed Titanfall-Stenchfury kit?[/QUOTE] Pretty much. I am experementing with those + Capnbubs and Halo armors, doing some pretty silly (yet neat looking) combos.
can confirm that 76 mods will make your computer wish to hang itself
[QUOTE=ScottyWired;50794629]can confirm that 76 mods will make your computer wish to hang itself[/QUOTE] I'm sitting at around 60 :v:
The amount of voice packs/cosmetic mods are slowly convincing me to get more ram.
I decided to hold off on model porting, and work on something that I wanted for a long time: A music modding system. Looks like music modding is now possible thanks to my efforts. Right now, the shell's music can be replaced with another song. I hope that I can get the tactical layer working very soon. I'm also working on getting XCom EU's soundtrack in the game as well, using my system as a base. Here's the preview video, if you don't believe me. [media]https://youtu.be/GYz1evOZSkE[/media] If you want to help me test this, and/or want to make a mod using this, then add me on Steam.
So my hopes to have payday 2 music in xcom 2 may come true?
[QUOTE=warmarine;50799409]So my hopes to have payday 2 music in xcom 2 may come true?[/QUOTE] Yeah, pretty much. It's kinda difficult for a brand new user to get into, due to the way it's setup. I'll write a tutorial when the implementation is concrete, since I'm still fiddling around with some stuff. Implementing everything will take some time.
[video]https://youtu.be/rOI11iDbGoI[/video] Oh. Oh my. (From 7:30) On a scala from one to "Fuck You", how XCOM is this in your opinion?
[sp]I think the panic grenade your teammates is a p bullshit thing to be honest.[/sp]
I don't mind it really, it's was alot more bullshit in the original xcom game than the firaxis ones
[QUOTE=MadHattington;50799919] On a scala from one to "Fuck You", how XCOM is this in your opinion?[/QUOTE] I was gonna say "yeah well at least he got a hit because I've missed every opening shot once" but then the video went so, SO wrong
80% of that video is unnecessary stuff that should have been skipped or edited out.
[QUOTE=A B.A. Survivor;50812208]80% of that video is unnecessary stuff that should have been skipped or edited out.[/QUOTE] It's the first episode of his new season, and it tends to be a thing that people always leave in the story cutscenes in Youtube LPs of XCOM.
How sadistic am I for wanting to see someone recreate the original chryssalid from UFO defense into xcom 2 with the same features (IE Armored and moves across the map not giving a shit if they break the game) EDIT: Added bonus for a Mission centering this with a Chryssalid ruler
I've finished porting the Pancor Jackhammer to XCOM 2. Check it out! [t]http://images.akamai.steamusercontent.com/ugc/263843842028876332/938366051E661667D845085713138AA2AE1122F1/[/t][t]http://images.akamai.steamusercontent.com/ugc/263843842028871040/873723BC3AD37F45846E9EF037004A807FB8E0F0/[/t][t]http://images.akamai.steamusercontent.com/ugc/263843842028871749/7F8EBC15CB64B9AE76A3E8A05F4200C38D260239/?[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=736098360"]Pancor Jackhammer Workshop Link[/URL]
oh snap, Jackhammer is my favourite weapon from BF2 and 3, awesome!
from reddit [img]http://i.imgur.com/PDAXyOY.jpg[/img] HOW DO YOU DO, FELLOW XCOM
Almost done with the sawn-off Remington 870. It comes with two attachments, the shell holder and the chrome version. I might take a look at the chrome version again, and maybe make the synthetic foregrip/stock as separate upgrades. Some in-game screenshots: [t]http://i.imgur.com/JOruWek.png[/t][t]http://i.imgur.com/2QQXoAw.png[/t][t]http://i.imgur.com/jinXqBg.png[/t] It's released! Get it here: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=736939919[/url] Also, I forgot to mentioned, I redid the poll for the shotguns. You can now vote for multiple weapons: [url]http://www.strawpoll.me/10904990[/url]
Not sure if anyone's interested, but I've finished porting the PKM, because XCOM 2 needs more machineguns. [t]http://images.akamai.steamusercontent.com/ugc/263843960695806777/DA0099B7A7F13AE311E7274811F14FC000F7982A/[/t][t]http://images.akamai.steamusercontent.com/ugc/263843960695806956/748D38A2666C52311A6A4AB5B0F998BB11EAA6FB/[/t][t]http://images.akamai.steamusercontent.com/ugc/263843960695807235/841A784F77C49BCBA5178F4C8FD95A558BCDEB1D/[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=737309263&tscn=1470289975"]PKM Workshop link.[/URL]
Jesus, you just don't stop do you? [editline]4th August 2016[/editline] I mean that in a good way.
Meanwhile I can't figure out how to properly link mesh of masks/weapons to bones so it slows down my progress :v: I have multiple mods I'm working on at same time and all of them move very slowly - trying to update HM Mask Pack by adding Jake the Cobra but import into X2SDK fails with no proper explanation, trying to add Jacket's Piece from PD2(an SMG), and now I'm trying to port Jacket's body from PD2 which is an interesting experience. No idea why I jump between these three, but once I figure out how to properly attach bones to meshes in Blender in a way that X2SDK likes it, it should go faster. Funnily enough I already have two props I added but I just randomly spammed shortcuts that I found on Google and it just kinda worked, no idea how.
Well, I've finished porting the WA2000 to X2. I might slow down on weapon porting, since I'm helping the author of the Mass Effect Armors with the textures and materials. [t]http://images.akamai.steamusercontent.com/ugc/263844100795838574/19983DA8F7EABB28A6ADD9C68DC498AF95288923/?[/t][t]http://images.akamai.steamusercontent.com/ugc/263844100795838755/9B7A81D2846E7FC9A378F7B55F8D2F2AFC564997/?[/t][t]http://images.akamai.steamusercontent.com/ugc/263844100795840559/FF9623493D47604792D5F8CED4F7F7753D9B181B/[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=737759205"]Get your WA 2000 here[/URL]
The Muton Centurion has been updated to the LW Alien pack. [t]http://images.akamai.steamusercontent.com/ugc/447365653987079353/79A57AAF371942B9BDD7DB7220318FE97D40B46E/[/t][t]http://images.akamai.steamusercontent.com/ugc/447365653987067044/163E0D88A2808D6019A554EFBA6B83045375CC1A/[/t][t]http://images.akamai.steamusercontent.com/ugc/447365653987073151/5770977B87DF2E7437700DC2C8E2B89F48F8F766/[/t] [QUOTE=LW Alien Pack Workshop Page]This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely. It includes: * Muton Centurion, a Muton leader with the ability to inspire its allies * Muton Elite, a powerful Muton who can dominate in battle * ADVENT Drone, a small, nimble crowd-control robot that hunts for hidden enemies * Naja, an alien sharpshooter related to the Viper * Sidewinder, a speedy alien skirmisher related to the Viper * Sectoid Commander, a stronger sectoid with area-of-effect abilities * ADVENT MEC Archer, a mechanized unit built to bombard at long ranges * Chryssalid Soldier, a larger, strong Chryssalid * Hive Queen, a monstrously large Chryssalid * ADVENT Sentry, a soldier specializing in overwatch abilities * ADVENT Grenadier, a soldier with a grenade launcher * ADVENT Rocketeer, a soldier with a rocket launcher * ADVENT Gunner, a suppression specialist * Many of these have upgraded versions that appear later in the campaign, and the mod includes upgraded Vipers and Archons as well. [/QUOTE] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=577474474"]LW Alien Workshop Link[/URL] In other news, I've helped the author of the Mass Effect 3 Garrus with the textures. He should look really good. I'll be helping him for a while. [t]http://images.akamai.steamusercontent.com/ugc/271725310717056743/ED0EEA86728EAF9F4864A8E2AC070D0C6AB1E1F5/[/t] [t]http://images.akamai.steamusercontent.com/ugc/271725310717053823/2F8067F77D73F8ED8404854C34180E1EC3D66004/[/t] Did I mention that he has actual facial animations? [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=577474474"]ME3 Garrus Workshop Link[/URL]
No offence to JC but Bubs' designs are so slick I kinda wish he'd done every alien. I like his drone though, I just wish they relied slightly less on just recolors. Queen and Muton Elite are Bubs [editline]5th August 2016[/editline] [vid]https://fat.gfycat.com/ImaginaryTatteredJanenschia.webm[/vid] [editline]5th August 2016[/editline] XCOM expansion announced [sp]No not that one[/sp] [url]https://www.fantasyflightgames.com/en/news/2016/8/5/its-us-or-them/[/url]
[QUOTE=E3245;50830080]Well, I've finished porting the WA2000 to X2. I might slow down on weapon porting, since I'm helping the author of the Mass Effect Armors with the textures and materials. [t]http://images.akamai.steamusercontent.com/ugc/263844100795840559/FF9623493D47604792D5F8CED4F7F7753D9B181B/[/t] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=737759205"]Get your WA 2000 here[/URL][/QUOTE] WA 2000 is my favorite sniper rifle, seriously. Thank you so much for porting it!
I hate the stupid "every ADVENT has a different armor color" thing so many mods do. I guess it's also a thing in vanilla, but it was only 3 different colors though, no bright blues.
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