• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
That leg thing happens to me for about a third of my missions. Just reloading the save before going back to the avenger doesn't seem to fix it either, I've had to do a quit and restart the game. While I think that it has happened for me since before using the mod, I've heard that the uniforms manager mod is related to it.
For some reason, running XCOM 2 with the arguments -allowconsole -log -autodebug fixed the Avenger leg problem.
So uh, knowing there was absolutely no way to successfully complete a mission (no time to infiltrate and no good soldiers), I sent every single rookie I could on a mission I knew fu/ll well was going to be slaughterific failure to at least get some promotions. I'm a bad person.
[QUOTE=RAG Frag;51734521]So uh, knowing there was absolutely no way to successfully complete a mission (no time to infiltrate and no good soldiers), I sent every single rookie I could on a mission I knew fu/ll well was going to be slaughterific failure to at least get some promotions. I'm a bad person.[/QUOTE] You can just skip it, you're not meant to do every single mission.
[QUOTE=CGNick;51734603]You can just skip it, you're not meant to do every single mission.[/QUOTE] I know that, but the plan was to throw my troops into a meat grinder to train them up. Hence I'm a terrible person.
Post your most creative soldiers! Here's some of mine, had tons of fun making them. [t]http://images.akamai.steamusercontent.com/ugc/94975006408708354/8CF5BF0F96D960C118F80F08B6382F87B3F5D709/[/t] [t]http://images.akamai.steamusercontent.com/ugc/94975006408708621/4DEC13A2ACA218EFDCEFBE90FB162DB373AFE671/[/t] [t]http://images.akamai.steamusercontent.com/ugc/94975006408708786/CDD3923EDE17E40D03EF24D29AEDA659337CB6F4/[/t] [t]http://images.akamai.steamusercontent.com/ugc/94975006408708964/7A5B12B84F0DE3D2C4F0F9639C80E6C7E3A74C4A/[/t] [t]http://images.akamai.steamusercontent.com/ugc/102855490092568567/59673D74B165FB6690DF7096079B3FC3441A2B5A/[/t] I've had a rogue EXALT guy in every game since launch. I loved the short story someone wrote about how there was one EXALT agent who wanted to atone for his mistakes, and even though everyone didn't trust him, he gave his life so that they could complete a mission. Voice packs really complete a character, having a squad of HL2 Overwatch soldiers or Imperial Guard grunts is just awesome.
[QUOTE=JCDentonUNATCO;51735718] [t]http://images.akamai.steamusercontent.com/ugc/94975006408708621/4DEC13A2ACA218EFDCEFBE90FB162DB373AFE671/[/t][/QUOTE] I gotta ask what mod are those limbs from?
[QUOTE=Senscith;51735884]I gotta ask what mod are those limbs from?[/QUOTE] Titanfall costumes by Dor
[del]The Titanfall costumes are great, but for some reason my arms don't show up with them.[/del] :v: I'm fucking retarded: [quote]As of 10/05/2016 the arms of all male sets are tied to a blank arm selection for use with Right Arm and Left Arm options.[/quote]
Hey guys just wondering. In LW2 is there any reason to go over 100% infiltration if its already at extremely light? Sometimes i get missions where i easily can go to 300% but it seems pointless
[QUOTE=metalhand;51737062]Hey guys just wondering. In LW2 is there any reason to go over 100% infiltration if its already at extremely light? Sometimes i get missions where i easily can go to 300% but it seems pointless[/QUOTE] You can only go up to 200%. Additional infiltration after Extremely Light opposition seems to affect the regularity of Reinforcements and the composition of said reinforcements, though that's not confirmed and is just my own experience.
[QUOTE=cyclocius;51737104]You can only go up to 200%. Additional infiltration after Extremely Light opposition seems to affect the regularity of Reinforcements and the composition of said reinforcements, though that's not confirmed and is just my own experience.[/QUOTE] I think the response time is dictated by the "Fortified"/"Guarded" etc that you can get below the Enemy density. Infiltration usually decreases that too.
[QUOTE=cyclocius;51737104]You can only go up to 200%. Additional infiltration after Extremely Light opposition seems to affect the regularity of Reinforcements and the composition of said reinforcements, though that's not confirmed and is just my own experience.[/QUOTE] Theres also that bit on the right hand screen under the actual Infiltration % number. It seems to tie in with pod sizes and if Advent has those scout drones roaming around on their own. Guarded targets even at extremely light may have lone drones looking to bust you or have a pod of ~6 troopers.
[QUOTE=JCDentonUNATCO;51735718]Post your most creative soldiers! Here's some of mine, had tons of fun making them. [t]http://images.akamai.steamusercontent.com/ugc/94975006408708354/8CF5BF0F96D960C118F80F08B6382F87B3F5D709/[/t][/QUOTE] You better tell us where you got that IG helmet. [sp]PS: Are you using my Guardsman voicepack ;)[/sp]
I'm kinda sad everyone just sorta gave up working on extracting stuff from Titanfall 2. All the different titans and pilot gear would have been awesome to have. We could also get some matching armor for the ladies since the current pack is pretty lacking when it comes to the lasses. I'd definitely have worked to port that over.
It's a shame that titanfall outfit mod doesn't have female versions and isn't being worked on, dammit all I can't just have the dudes looking badass. It's a shame there isn't more armour mods period. Basically for me, xcom is just a guys version of one of those girly dress-up games.
Are there any mods that somehow make it so enemies can't hit you with overwatches through the bottom of the concrete freeway?
[QUOTE=_Maverick_;51737734]It's a shame that titanfall outfit mod doesn't have female versions and isn't being worked on, dammit all I can't just have the dudes looking badass. It's a shame there isn't more armour mods period. Basically for me, xcom is just a guys version of one of those girly dress-up games.[/QUOTE] I'm more annoyed that the only hair mod available is full of stupid anime hairstyles
Just got the landing gear bug. I fucking hate this buggy ass mod :suicide: Can't even reload a save in the mission...need to redo it?
[QUOTE=Masamune;51738212]Just got the landing gear bug. I fucking hate this buggy ass mod :suicide: Can't even reload a save in the mission...need to redo it?[/QUOTE] Did you try deleting the mod config files and restarting? [editline]28th January 2017[/editline] [QUOTE=Blooper Reel;51737806]I'm more annoyed that the only hair mod available is full of stupid anime hairstyles[/QUOTE] My starting squad reliably starts with Sam Fisher voiced smoking Goku; invisible faced dreadlocks woman, and at least one person with no arms.
[QUOTE=JCDentonUNATCO;51735718] [t]http://images.akamai.steamusercontent.com/ugc/94975006408708786/CDD3923EDE17E40D03EF24D29AEDA659337CB6F4/[/t] [/QUOTE] Aw man, you cut the ponytail. Sellout.
Maybe it's because I'm not used to modbuddy/UE3/whatever but modding Xcom is such a huge pain. I'm just trying to make a voicepack and actually getting it to function right has been a struggle. I'd totally appreciate some help with it; I've gotten most of the audio done it's just actually implementing it with the tools I'm having trouble on
[QUOTE=Blooper Reel;51738347]Maybe it's because I'm not used to modbuddy/UE3/whatever but modding Xcom is such a huge pain. I'm just trying to make a voicepack and actually getting it to function right has been a struggle. I'd totally appreciate some help with it; I've gotten most of the audio done it's just actually implementing it with the tools I'm having trouble on[/QUOTE] Here, follow this guide that I made almost a year ago: [url]https://docs.google.com/document/d/1v8jU86Jeqn9wms4Pxjj7f5tHPlmli6TSogrbWvc5vUA/edit#heading=h.9jiiczo7q90w[/url]
[QUOTE=RAG Frag;51738232]Did you try deleting the mod config files and restarting? [/QUOTE] The LW2 ones?
Just as I go back to the modding tools I find out that Xcom 2 Editor won't launch past the splash screen anymore welp
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=847481752&searchtext=[/url] mmmm I have a feeling this will make many people happy I personally think this is the best of both worlds. You have all the time in the world to set up your strike plan, but when it's in action you need to make the move.
[QUOTE=Blooper Reel;51738590]Just as I go back to the modding tools I find out that Xcom 2 Editor won't launch past the splash screen anymore welp[/QUOTE] Check this page out: [url]https://www.reddit.com/r/xcom2mods/wiki/firsttime[/url]
Is there a way to import characters from a fucked up run to a new save? I ask since there's a squad that I had since I first started the game that I really, really don't want to lose because RNG Avatar station placement fucked me up.
[QUOTE=Stroheim;51738890]Is there a way to import characters from a fucked up run to a new save? I ask since there's a squad that I had since I first started the game that I really, really don't want to lose because RNG Avatar station placement fucked me up.[/QUOTE] If I remember correctly, you can go through the customization screen in the barracks of the save and hit export character for each character. I'm not too sure if there is a way to export soldiers that end up on the memorial though.
[img]http://i.imgur.com/8MjJYNR.jpg[/img] I love the modding community for this
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