• XCOM V5: Grazed shots still count as hits
    4,218 replies, posted
The feature reminds me of Squint and Kamikazemelon
[QUOTE=ScottyWired;52358596][/QUOTE] Can't wait for mods to add blood brothers, family and marriage types. EDIT: Seriously though, there's some really neat modding potential for this. There's already that Squad Cohesion mod that gives tiny buffs if you keep a consistent team together. But imagine being able to alter relationships between your soldiers after battles. Your Support forms a bond with the Grenadier over a mutual love of slaying the ayy's, and a Sharpshooter has a relationship where they benefit as long as their buddy is kept alive. You could have game mechanics for buddy cop moments!
[quote=article]And finally, I asked Solomon about his reaction to the announcement of Mario+Rabbids: Battle Kingdom. “Honestly, my jaw dropped a little when I saw it, but I thought it was pretty cool. It can’t be a bad thing. I’m excited to see how they do it. My fellow designer said ‘I’m interested to see how they handle autopsies.”[/quote] :v:
"They’ll also be easier to manage: instead of reacting to every single action any XCOM soldier takes, they’ll now only get a free move for an attack or a movement, and even then only if it happens within the Ruler’s line of sight. That means things like reloads or certain special abilities won’t trigger them, which should give us a little more room to breathe when in combat." Wait, so does this mean I can send a concealed soldier up to them and get my sniper to kill them with squadsight?
[QUOTE=Hogie bear;52359104]Wait, so does this mean I can send a concealed soldier up to them and get my sniper to kill them with squadsight?[/QUOTE] That would break concealment, wouldn't it? Unless it's a Ranger, maybe? And who's to say they won't reveal move right into your main force?
[QUOTE=Eva-1337;52359176]That would break concealment, wouldn't it? Unless it's a Ranger, maybe? And who's to say they won't reveal move right into your main force?[/QUOTE] Nah I've done it before on the story mission with the bridge. Just send in a ranger that has separate concealment and have a sniper shoot at them from a distance and all they do is sit in cover. Never actually go after the shooter. Ofcourse the logic could (hopefully) be different for these enemies.
I've loving how far they're going with the sci-fi B movie goofiness, I love that shit
I can't tell if this is the best idea ever or the worst idea ever, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=926686462]but I love the idea[/url]. Units shoot at each other passively, doing no damage, just making a huge scene. [video=youtube;Fgyy88h4c8E]https://www.youtube.com/watch?v=Fgyy88h4c8E[/video]
That looks really cool, reminds me of the different builds of EU that had firefights that rolled through the rounds.
This new expansion sounds awesome, that's a lot of new content plus changes. Though I already struggle to decide what I should do and in what order, this seems like it's going to make my life even more complicated.
Argh, all the news abut the expansion really made me wanna play XCOM 2 again, but without the expansion it feels so pointless
XCOM 2 as imagined by Neill Blomkamp: [video=youtube;VjQ2t_yNHQs]http://www.youtube.com/watch?v=VjQ2t_yNHQs[/video]
[QUOTE=Mr. Someguy;52362172]I can't tell if this is the best idea ever or the worst idea ever, [url=http://steamcommunity.com/sharedfiles/filedetails/?id=926686462]but I love the idea[/url]. Units shoot at each other passively, doing no damage, just making a huge scene. [video=youtube;Fgyy88h4c8E]https://www.youtube.com/watch?v=Fgyy88h4c8E[/video][/QUOTE] Last I heard that mod broke some stuff ingame unless the mod author fixed it recently.
I really like what ive heard about this new expansion so far, Especially the stuff about multiple different resistance factions with their own aesthetics, clashing ideologies, and back-stories. It was something I was already trying to do In a few of my campaigns, having different squads with their own little cosmetic gimmicks that tied in with the little back stories you could write for them- so seeing them do It officially in an expansion with tangible effects on the game-play has really caught my attention. Hope I get my new PC up and running soon!
[video=youtube;yRLOkk-Lhdw]https://www.youtube.com/watch?v=yRLOkk-Lhdw[/video]
[img]https://i.redd.it/xsw0mj98sn3z.jpg[/img]
I remember I saw this some time ago when they teased the xpack: [IMG]https://puu.sh/weEE8/77aa18424f.jpg[/IMG] Firaxis you better deliver
[QUOTE=RocketRacer;52383492]I remember I saw this some time ago when they teased the xpack: [IMG]https://puu.sh/weEE8/77aa18424f.jpg[/IMG] Firaxis you better deliver[/QUOTE] FOOLISH COMMANDER!
[QUOTE=RocketRacer;52383492]I remember I saw this some time ago when they teased the xpack: [IMG]https://puu.sh/weEE8/77aa18424f.jpg[/IMG] Firaxis you better deliver[/QUOTE] Why wasn't XCOM 2's plot about looking for psi gates to return to the past to undo the future that is ADVENT again?
I really liked enemy unknown and within, but I really have a hard time playing xcom 2 now. I dont know why I suck so much suddenly. Anyone knows some good guides that could help me a little? I dont know if I even have a spirit to play anymore when I savescumm every mission and still loose soldiers horribly.
[QUOTE=WhyNott;52385692]I really liked enemy unknown and within, but I really have a hard time playing xcom 2 now. I dont know why I suck so much suddenly. Anyone knows some good guides that could help me a little? I dont know if I even have a spirit to play anymore when I savescumm every mission and still loose soldiers horribly.[/QUOTE] It's not that you suddenly suck, it's that EU and XCOM 2 take very different mindsets to get good at. While in EU you can probably afford to stick your ass in high cover for a turn or two while you potshot aliens to death, in XCOM 2, if an alien isn't dead or controlled(Flashbangs, suppression, etc), expect it to seriously punish your squad by sending at least one person to the medbay, or their graves. If you're good at EU, you'll know that half cover is no cover, but in X2, neither is full cover(Unless you hunker), as early-game enemies have much better aim than in EU, plus they can easily oneshot you on Commander+ difficulty. Your soldiers in general are more squishy, but also hit harder than in EU. Just look at how bad Warden armour is compared to Titan(+6 HP and 1 Armour point VS +10 HP that didn't add to wound timers and immunity to status), or how ridiculously good Serial is compared to In The Zone. [B]TL;DR:[/B] Kill everything ASAP, if you can't kill it, flash it. Also, grenadiers OP. Use them.
Yeah, grenades had been my saving grace so far. There were even some missions where according to the stat screen I had 0% accurate shots and had still beaten them thanks to grenades (also I haven't tried flash grenades at all up to this point yet)
It's also good to note that Advent don't get aim bonuses or penalties for range, so sitting your guys back doesn't do anything to reduce their chance of getting hit.
[QUOTE=WhyNott;52386040]Yeah, grenades had been my saving grace so far. There were even some missions where according to the stat screen I had 0% accurate shots and had still beaten them thanks to grenades (also I haven't tried flash grenades at all up to this point yet)[/QUOTE] They're really good, as they render psi abilities useless, break reanimation and mind control as well as reducing aim by 20. Doesn't sound like much, but it changes a Sectoid or ADVENT Officer's odds of hitting you through full cover from 35% down to 15%. That's more than a 50% reduction in accuracy. Also, letting an ADVENT officer mark and shoot is a horrible idea. 75 Aim + 15 from being marked is 90%, even in full cover(-40% to hit) that's a 1/2 chance to get hit(And another 1/2 chance to get hit for 4 instead of 3, which is a one hit kill on Commander/Legend). In EU, all you'd see for the first month were Sectoids, who(outside of Impossible difficulty) have a 25% to hit against troops in high cover and are unable to land one-hit kills.
[QUOTE=Janus Vesta;52386048]It's also good to note that Advent don't get aim bonuses or penalties for range, so sitting your guys back doesn't do anything to reduce their chance of getting hit.[/QUOTE] HOLY SHIT I THOUGHT IT WAS JUST MY HEAD thats super useful, thanks
[QUOTE=Janus Vesta;52386048]It's also good to note that Advent don't get aim bonuses or penalties for range, so sitting your guys back doesn't do anything to reduce their chance of getting hit.[/QUOTE] My pillow has gone deaf from the screams it had to suppress just now
[QUOTE=Janus Vesta;52386048]It's also good to note that Advent don't get aim bonuses or penalties for range, so sitting your guys back doesn't do anything to reduce their chance of getting hit.[/QUOTE] Let me summarize how Gatecrasher went on my first commander run: [t]http://i.imgur.com/qFtf0e8.jpg[/t] [t]http://i.imgur.com/OGGjlU2.jpg[/t] [t]http://i.imgur.com/BSx0rip.jpg[/t] [t]http://i.imgur.com/WfsXiFP.jpg[/t]
Anyone else think Operation: Gatecrasher is the biggest, shittiest crapshoot of a starting mission ever? There are so many giant walls of unbreakable full cover that it's basically "oh captain got that full cover statue? You lose."
[QUOTE=Kierany9;52386103]They're really good, as they render psi abilities useless, break reanimation and mind control as well as reducing aim by 20. Doesn't sound like much, but it changes a Sectoid or ADVENT Officer's odds of hitting you through full cover from 35% down to 15%. That's more than a 50% reduction in accuracy. Also, letting an ADVENT officer mark and shoot is a horrible idea. 75 Aim + 15 from being marked is 90%, even in full cover(-40% to hit) that's a 1/2 chance to get hit(And another 1/2 chance to get hit for 4 instead of 3, which is a one hit kill on Commander/Legend). In EU, all you'd see for the first month were Sectoids, who(outside of Impossible difficulty) have a 25% to hit against troops in high cover and are unable to land one-hit kills.[/QUOTE] Just to add a little to this. A sectoid will only ever shoot you, when you leave yourself open to a flank shot it can take or when you flashbang them. They will ALWAYS opt to use a PSI ability if they have one avaliable, and 9 times out of 10 they'll opt to revive a corpse first if they can. This makes them heavily exploitable and really not worth killing first or flashbanging [I]most[/I] of the time. Naturally if you only have 1 turn left to escape then it's better to let them shoot than potentially PSI bullshit your troopers so they can't escape, but thats where your judgment comes into play, but generally speaking the Sectoid ranks as the lowest priority target even below Advent Troopers. I myself avoid flashbanging them at all costs, because when I do these fuckers tend to kill someone with a crit even in full cover. Early game that is.
[QUOTE=Eva-1337;52386501]Anyone else think Operation: Gatecrasher is the biggest, shittiest crapshoot of a starting mission ever? There are so many giant walls of unbreakable full cover that it's basically "oh captain got that full cover statue? You lose."[/QUOTE] I can't say Gatecrasher ever really gives me trouble, you have no timer, so it is very easy to set up and take out the pods from an optimal position of your choosing. Now LW2's opening mission, despite being a basic sweep and clear, has fucked me over a few times because of map gen. Mostly the one where I had to cross a dual carriageway to engage the enemy and instead got stuck on one side of it, with rookies barely able to make their shots whilst ADVENT laughed at me from hard cover on the other side of the street, and no decent way to advance to them.
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