[QUOTE=mageye;52441463]If they are rebalancing the game they had better nerf advent aim earlygame so you no longer need to kill everything on the first contact.[/QUOTE]
They're adding a second wave option that doubles both your soldiers and the enemies health.
I wish XCOM 2, and especially LW2 could've been balanced without tiering ADVENT troops so drastically tbh. You're telling me that an officer doubles his HP in a few months wihile still looking identical? The guys who died to an assault rifle crit can now survive a plasma blast to the face? Mmkay I believe you.
Would've been so much better IMO without tiers(but that would be impossible to balance) or just two tiers, Reserve and ADVENT, one barely able to survive a hit from a conventional weapon and one barely able to survive a hit from a mag weapon. Then just increase the number of T2 enemies that appear from there, along with the support they get. The Tactical Dark Events in LW2 could've easily been used to upgrade some of the troops instead of slapping a couple of massive HP and aim buffs twice per campaign and calling it a day. Sentinel, Traverse Fire or the improved Shieldbearer shields could've easily been DE-induced permanent upgrades but nope. The fact that almost every enemy in LW2 gets the T1 T2 T3 treatment makes me sad (And annoyed at the fucking 10 HP 3 armour drones).
I wish the aliens replaced ADVENT the further you got in the game, not tiered advent. It'd be like EU having tiered sectoids that you always encounter through the entire game, but things like Mutons or Floaters became small parts of the mission.
[QUOTE=Destroyox;52443421]I wish the aliens replaced ADVENT the further you got in the game, not tiered advent. It'd be like EU having tiered sectoids that you always encounter through the entire game, but things like Mutons or Floaters became small parts of the mission.[/QUOTE]
But it did have tiered Mutons and Floaters...
[QUOTE=Mr. Someguy;52443599]But it did have tiered Mutons and Floaters...[/QUOTE]
I know but it was only 2 variants. You still fought different types of aliens from floater to heavy floater for instance.
I can't play without the Long War alien pack anymore. The little bit of variance and difficulty it adds are too good.
[QUOTE=Waffle Boxes;52443801]I can't play without the Long War alien pack anymore. The little bit of variance and difficulty it adds are too good.[/QUOTE]
The guy who did the Warden Gear and Mercenary Plasma Weapon mods has some stuff that people in this boat are going to love then, and plans to extend the concept greatly too. (There is a bit of a tease for one of his upcoming projects in this upcoming mod)
And you should definitely grab the Celatid mod if you haven't already.
[QUOTE=Craigewan;52444010]The guy who did the Warden Gear and Mercenary Plasma Weapon mods has some stuff that people in this boat are going to love then, and plans to extend the concept greatly too. (There is a bit of a tease for one of his upcoming projects in this upcoming mod)
And you should definitely grab the Celatid mod if you haven't already.[/QUOTE]
This the Advent Scout by any chance?
[QUOTE=Fr3ddi3;52444721]This the Advent Scout by any chance?[/QUOTE]
It is indeed, he's including a kind of tease of a future mod of his in it, too.
I kinda stopped following xcom 2 happenings since i can't play it right now, but that was / is something i'm looking forward too.
I'm gonna be honest, the Chosen are ironically the least interesting thing about 'The War Of The Chosen' so far imo.
[QUOTE=Trainbike;52457308]I'm gonna be honest, the Chosen are ironically the least interesting thing about 'The War Of The Chosen' so far imo.[/QUOTE]
I don't really know many details about the xpack other than the Chosen so I'm excited about them, even though they will be a huge pain in the ass during battles for sure.
right now they just look like alien rulers to me, but im sure they'll be fleshed out more
[QUOTE=Trainbike;52457308]I'm gonna be honest, the Chosen are ironically the least interesting thing about 'The War Of The Chosen' so far imo.[/QUOTE]
the whole expansion has that "clown pie in face joke" feel to it from what i've seen and its making me worried as fuck
[QUOTE=Naught;52458093]right now they just look like alien rulers to me, but im sure they'll be fleshed out more[/QUOTE]
Except they don't have Ruler reactions, apparently.*
*I personally suspect that they might get them at some point through their level up system.
[QUOTE=Craigewan;52458497]Except they don't have Ruler reactions, apparently.*
*I personally suspect that they might get them at some point through their level up system.[/QUOTE]
yea I know they don't, I mean more that they're just going to be super tough enemies that pop up during missions, attack your dudes, and maybe disappear, or just die and thats the end of them. I feel like if they showed off all the things they could do, like the spotlights for the classes we get, I'd be a bit more interested.
[QUOTE=Kierany9;52457232][video=youtube;6wIoESZnkQ0]https://www.youtube.com/watch?v=6wIoESZnkQ0[/video][/QUOTE]
I don't know how I feel about the chosen. On the one hand I like the idea of them popping up to fuck up your plans and forcing you to adapt to new threats when you're going on missions. But I feel like XCOM2 really lost focus when it comes to narrative. There's all these characters now with half-baked backgrounds who are meant to tug at your heartstrings. Remember shen from the first game? Well his daughter is here and is sad that her dad died, remember Central? Well now he's old and not the plucky young officer you knew. Like the emotions players get from XCOM are because their awesome soldiers die. They form connections with their high-performing troops and then feel bad when those guys get iced. Everybody has a story from UFO defense, or XCOM EU, where their best guy died tragically during a mission. Everyone has a memory of a heroic sacrifice, or a doomed last stand, or an op gone wrong, or some bullshit dice roll that murdered their colonel. Nobody gives a fuck about the support staff or the aliens, and firaxis' attempts to make the player give a fuck about the support staff and the aliens seem hamfisted and cheap.
I like the support staff :frown:
I like the aliens :frown:
I liked the support staff in the previous game, but I think they worked best when they were just these symbols or personifications of different areas of managment of the game.
In XCOM 1, when the [sp]base defense mission[/sp] comes and we see bradfort kicking some alien butt with kraw maga in a cutscene it works because it's a bit of a subversion, as he spends the whole game just talking and doing nothing actually combat-ish and you can then see that he's actually a pretty good soldier.
In XCOM 2, he fights during literally the first mission and you see him as a soldier first and a support character second.
I think the characters in XCOM 1 worked so well because you didn't really expect them to be anything more the hint spewers and anthropomorphic gameplay simplifications. In comparison, the only scene in XCOM 2 that made me feel similar in the slightest was maybe [sp]the spokesman going out guns blazing[/sp] and I think even that only worked because he was basically a nobody in the first game
[QUOTE=Broguts;52459059]I don't know how I feel about the chosen. On the one hand I like the idea of them popping up to fuck up your plans and forcing you to adapt to new threats when you're going on missions. But I feel like XCOM2 really lost focus when it comes to narrative. There's all these characters now with half-baked backgrounds who are meant to tug at your heartstrings. Remember shen from the first game? Well his daughter is here and is sad that her dad died, remember Central? Well now he's old and not the plucky young officer you knew. Like the emotions players get from XCOM are because their awesome soldiers die. They form connections with their high-performing troops and then feel bad when those guys get iced. Everybody has a story from UFO defense, or XCOM EU, where their best guy died tragically during a mission. Everyone has a memory of a heroic sacrifice, or a doomed last stand, or an op gone wrong, or some bullshit dice roll that murdered their colonel. Nobody gives a fuck about the support staff or the aliens, and firaxis' attempts to make the player give a fuck about the support staff and the aliens seem hamfisted and cheap.[/QUOTE]
To turn this around, I can say that the support staff helps play into the narrative that you lost and are fighting as resistance now. Shen died and his daughter took over, all shes known is war since she was born. Bradford was just a tough guy with a sweater, now hes a grizzled vet who despises aliens. Vahlen went Dr. Frankenstein crazy from the stress. The Spokesman was a mysterious government agent, now hes in deep cover and has his own end. And this isn't the focus of XCOM now either, it's just neat side stuff you can discover in the Avenger or some missions here and there.
We've still got all the soldier drama, failures, and heroism from the other games, in fact we've got more with customizations and voice, and are still getting [b]even more[/b] with this expansion. Now we've got an actual story and a tease of lore and greater background at no cost to the gameplay and core XCOM experience.
I will say that those chosen look and sound like somebody's XCOM 2 fanfiction characters and the prospect of them popping in on the geoscape to drop some edgy nonsense over the radio isn't particularly appealing
[media]https://twitter.com/bratterz/status/885136682475024385[/media]
[media]https://twitter.com/bratterz/status/885138067245453317[/media]
Oh god.
More WotC:
[video=youtube;74fhO9SCD2U]https://www.youtube.com/watch?v=74fhO9SCD2U[/video]
[QUOTE=Kierany9;52461101]More WotC:
[video=youtube;74fhO9SCD2U]https://www.youtube.com/watch?v=74fhO9SCD2U[/video][/QUOTE]
0.58
Lid head on a spit. I wouldnt eat that shit for fear of tainted meat.
Okay, so just what the HELL was that green smokegoo that the Elders dropped everywhere in their initial invasion?
Back in the EU days, I was always indecisive between it turning people into the weird person-shaped green goo, or just engulfing them for easy abduction. But the Lost shine a whole new light on it.
I assume the green goo basically mutated over long period of time, causing reanimation to the people that were stuck in the cities.
[url]http://www.pcgamer.com/12-new-things-in-xcom-2-expansion-war-of-the-chosen/[/url]
okay so I was saying how I don't know much about the xpack and I'm interested in the Chosen. Well, nevermind. XCOM2 + Darkest Dungeon and custom propoganda? fuck yes give me that