• Half-Life 2: Voice Enhancement Mod: FP Edition (Skeletors and Dr. Girlfriends Wanted!)
    537 replies, posted
Guys dont worry, we are currently tracking all ideas, and primarily we are still focussing on the voiceovers. People who are volunteering to contribute otherwise can work on a bunch of those if they want to, contact me or Hollywood in Discord for that, we are trying to organize things and keep them in one place.
Have something new I recorded. [url]https://dl.dropboxusercontent.com/u/55034583/FredAndLarry.wav[/url]
I hope we can actually finish this project. Also I gotta wait a while til I can record voice lines. Sorry.
[QUOTE=gargamel9000;50617819]Guys, don't redo the maps. There was such idea once, here on Facepunch, new models, textures... remember? Don't get too ambitious, lets stick to voiceover and some small gags.[/QUOTE] You overestimate the degree of work I'll be doing. [t]http://i.imgur.com/r7Vmtj8.jpg[/t]
Just to sort out any confusion, nobody is going to be doing anything extra if they dont want to and the current goal is just the voices and maybe some texture changes here and there, theres a select few guys doing map stuff but thats only gonna be a thing if they see it through. Pretty much, nothing is changing, just an extra thing might happen.
Any plans for a deadline to get stuff submitted? Would probably help with delay issues and feature bloat
[QUOTE=Itszutak;50618830]Any plans for a deadline to get stuff submitted? Would probably help with delay issues and feature bloat[/QUOTE] Not at the moment. Good idea though.
-snipperone-
Is there a good resource that lays out when the lines are played chronologically? I'm going based off the wikia that lists all of grigoris lines but short of watching playthroughs of ravenholm it's difficult to know what goes where and when [editline]29th June 2016[/editline] i'm hoping to have them all recorded by the end of the week, but I'm trying to make each line flow naturally into the next Also for people accustomed to the SDK and implementing all this stuff, is it better for lines to be longer or shorter (if not equal) in length?
Will there be a secret room that has a texture of postal's ass on every single surface, and it's only accessible through the mini teleporter Dr. Kleiner has to teleport the cactus?
[QUOTE=BrickInHead;50619853]Is there a good resource that lays out when the lines are played chronologically? I'm going based off the wikia that lists all of grigoris lines but short of watching playthroughs of ravenholm it's difficult to know what goes where and when [editline]29th June 2016[/editline] i'm hoping to have them all recorded by the end of the week, but I'm trying to make each line flow naturally into the next Also for people accustomed to the SDK and implementing all this stuff, is it better for lines to be longer or shorter (if not equal) in length?[/QUOTE] [url]https://www.gamefaqs.com/pc/914642-half-life-2/faqs/38075[/url]
[QUOTE=BrickInHead;50619853] Also for people accustomed to the SDK and implementing all this stuff, is it better for lines to be longer or shorter (if not equal) in length?[/QUOTE] Longer is better apparently, if it's any shorter than the original then it corrupted for people a few pages ago.
Is there a google docs somewhere with stuff that needs to be done/isn't covered by someone already?
[QUOTE=BrickInHead;50619853]Also for people accustomed to the SDK and implementing all this stuff, is it better for lines to be longer or shorter (if not equal) in length?[/QUOTE] The closer the lines are to the original length, the better, but tbh I wouldnt worry about it too much, we can just edit the scene files to make the length fit properly. [editline]30th June 2016[/editline] We have a "submissions" and "ideas" channel on discord where we keep everything together right now. If you really wanna do a role or have a funny idea, do it anyway, we'll discuss and pick the ones we find funnier in the end.
[QUOTE=UntouchedShadow;50616237]I actually had an idea similar to yours for the water warning fellow at the beginning of the game except instead, after warning you about the water, he'd drone on into a deep, exaggerated philosophical monologue about water and the Combine that would go on and on and eventually sad piano music would slowly chime in and play as he speaks. But I went and did a voice sample of your idea since it amused me: [URL]https://dl.dropboxusercontent.com/s/4hhxqa5fbgv6qth/EdgyHeroGuy.wav?dl=0[/URL] You could actually fit in ridiculously long lines provided they're in a convenient period where the player would willingly stand around listening to the character speak without being interrupted. For example during the introduction to the street war where the civies are pulling the Breen Screen down.[/QUOTE] Beautiful. Though in my head it was more energetic, think anime hero meets Bogart. And instead of being a nervous stammery nerd, the battle and freeman's messianic reputation is just giving him stage fright. So he's just trying to say six things at once rather than just constantly judging himself. Plus it was just a POC, in a firefight a line that long would get lost pretty quick I got an SM57 and some echo foam, i might give it a pass myself when i get home tomorrow
[QUOTE=Ott;50620034][url]https://www.gamefaqs.com/pc/914642-half-life-2/faqs/38075[/url][/QUOTE] this is great thanks
Can we use this somewhere? [url]http://vocaroo.com/i/s03hjDRwP5kQ[/url]
[QUOTE=SFC003;50623546]Can we use this somewhere? [url]http://vocaroo.com/i/s03hjDRwP5kQ[/url][/QUOTE]have the creepy tv play that instead of the music
[QUOTE=ProfHappycat7;50623934]have the creepy tv play that instead of the music[/QUOTE] apc siren
I had finished all of Alyx's lines, but a harddrive issue caused me to lose a little bit of it. Before anything else happens, [URL="https://mega.nz/#!PMQ1xIKQ!IGv8uYgNqh3Be0l8bNolRnCdxYbzaCorcutoJMlsUc0"]here's what I have so far.[/URL] It's everything except 50 or so lines from Nova Prospekt. I'll make a new post with a new download once I'm done, but I just want to be safe and not lose all this progress.
Ok change of plans, I'm gonna be DMX Vortigaunt, Eli isn't funny enough.
[QUOTE=SFC003;50623546]Can we use this somewhere? [url]http://vocaroo.com/i/s03hjDRwP5kQ[/url][/QUOTE] Is that Max Headroom?
[QUOTE=Broguts;50629486]Ok change of plans, I'm gonna be DMX Vortigaunt, Eli isn't funny enough.[/QUOTE] Good u better
I was told that I had a good DMX impression, but I'm not so sure after listening to these recordings, I'm just going to leave what I've got here and ya'll lemme know if I should keep going. [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort[/media] [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort-2[/media] [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort-3[/media] [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort-4[/media]
[QUOTE=Broguts;50629564]I was told that I had a good DMX impression, but I'm not so sure after listening to these recordings, I'm just going to leave what I've got here and ya'll lemme know if I should keep going. [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort[/media] [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort-2[/media] [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort-3[/media] [media]https://soundcloud.com/bryce-mcintosh-3/dmx-vort-4[/media][/QUOTE] tried changing it a bit [url]https://dl.dropboxusercontent.com/u/71300804/ShareX/2016-07/dmx.mp3[/url] it could fit imo
[QUOTE=TheDrunkenOne;50629682]tried changing it a bit [url]https://dl.dropboxusercontent.com/u/71300804/ShareX/2016-07/dmx.mp3[/url] it could fit imo[/QUOTE] Wow that sounds way better. What settings did you use?
[QUOTE=Broguts;50629703]Wow that sounds way better. What settings did you use?[/QUOTE] reduced pitch by 130 cents (1.3 semitones), did some simple limiting so the volume remains consistent, 20-100Hz boost on the eq + a very light boost at 1.5k and made it slightly more mono than stereo [editline]1st July 2016[/editline] in short slap a bass boost and pitch shift and you're good
[QUOTE=A B.A. Survivor;50629516]Is that Max Headroom?[/QUOTE] no, it's daniels ok? [video]https://youtu.be/8K3bBqKRaGA?t=138[/video] 2:16
Are there any characters left that need voices? I'd love to get on board with this, I can do a lot of voices but I want to see who's left so I can find the best voice for the lines. I had an idea about doing Poison Zombies as just friendly elderly people with muffled voices from the headcrabs just trying to give a hug and share with their "neighbors," but I'm not sure if the people doing the Zombies extend to Poison.
Since I got a script for one of the Breencasts I tried to make a recording of me reading the first line. Any criticism? [URL="http://vocaroo.com/i/s1lzTqF9Mzze"]Link[/URL]
Sorry, you need to Log In to post a reply to this thread.