FM7 is a joke. Homologation has ruined mp as you are restricted heavily in what you can use (there are only 5 hopper lobbies... they are not pi class either.)
The game is entirely built around microtransactions.
Game forces you to buy and use cars you don't want that MUST be homologated to a class to race, so you run out of money.
But hey, if you're low on money we've got some loot boxes or tokens...
tl;dr you can't buy shitboxes and tune them up for different classes in sp or mp
[QUOTE=Amplar;52748454]FM7 is a joke. Homologation has ruined mp as you are restricted heavily in what you can use (there are only 5 hopper lobbies... they are not pi class either.)
The game is entirely built around microtransactions.
Game forces you to buy and use cars you don't want that MUST be homologated to a class to race, so you run out of money.
But hey, if you're low on money we've got some loot boxes or tokens...
tl;dr you can't buy shitboxes and tune them up for different classes in sp or mp[/QUOTE]
Actually glad I didn't get FM7. It just seems like such a half-assed effort.
[editline]5th October 2017[/editline]
Does FM7 offer more than just a generic lip spoiler or race rear wing on all cars now? Or is it still just the one spoiler/wing as the only option?
FM7 is really, really not that bad.
Driving feels great, and money is not at all an issue (tip: play with long races enabled to make money even less of a problem)
It's probably one of the racing games i've played where you get money the fastest.
Agreed, clever use of those stupid mod cards gets you plenty of cash on top of the longer races.
My only gripe with the game is the random CTD I'm getting every now and then, otherwise driving feels good.
yeah i'm enjoying it too, though i do wish there were a few more multiplayer hoppers, and i'm looking very forward to the multiplayer leagues, should be fun.
Yeah the crashes are my biggerst problem, they happen so frequently, but i am certain that will be fixed.
The AI on the other hand, that is a massive issue. Feels like in some cases they flat out cheat in terms of their stats (i think someone on reddit confirmed this) and other times it feels like they play specifically to fuck over the player. I've lost count of how many times an AI has pushed me off the track, smashed into my ass, pitted me etc, and i have limit agression set to off FFS
Gameplay wise FM7 is amazing. But the forced homologation is pure shit.
The stunt they pulled with the VIP crap is pretty funny- they got so many refunds that they reverted it back to the way previous forzas did VIP [2x money per race]
They didn't do it for FM7 because it would hurt their loot box microtransaction shit.
The game just feels like it was made by business execs, not car lovers.
Just bought Project cars 2, apparently its better than forza 7 if you want a more serious simulation, specially with a good racing wheels.
I bought PC2 also and while I think driving wise it is a much more realistic driving game, I found 95% of the cars in it did not interest me at all, which sucks because it doesn't have that many to begin with.
Maybe in the future once it gets some car packs added onto it it'll be better.
[QUOTE=Linkage;52750370]I bought PC2 also and while I think driving wise it is a much more realistic driving game, I found 95% of the cars in it did not interest me at all, which sucks because it doesn't have that many to begin with.
Maybe in the future once it gets some car packs added onto it it'll be better.[/QUOTE]
If you're coming from a Forza/Gran Turismo, any game is going to seem like it doesn't have a lot of cars. I think only RaceRoom Racing Experience has a more comprehensive official car list than Project Cars 2.
[QUOTE=notrabies;52747239]After years of waiting, a racing game has finally been blessed with the Zakspeed Turbo Capri:[/QUOTE]
RaceRoom has had the car for like 5 years now, and like every car in RaceRoom the quality of the sound design makes every other racing game out there seem like their sound departments are staffed by cats. I seriously don't know how they do it. Nobody even comes [I]close[/I] to how to consistently great R3E sounds. They make it look easy.
[media]https://www.youtube.com/watch?v=PE_MXk41qqU[/media]
[QUOTE=ulvemann43;52748986]
The AI on the other hand, that is a massive issue. Feels like in some cases they flat out cheat in terms of their stats (i think someone on reddit confirmed this) and other times it feels like they play specifically to fuck over the player. I've lost count of how many times an AI has pushed me off the track, smashed into my ass, pitted me etc, and i have limit agression set to off FFS[/QUOTE]
I don't think the AI in FM7 are actually malicious, the problem is whoever made the AI was fucking lazy, they don't seem to recognise you as being on the road with them they just follow their pre-programmed racing line and if you happen to be in the way, well too bad.
I went back and forth playing the same race on Expert and Pro difficulty and noticed the only difference between the two is the AI cars just had better acceleration to make it harder, they still drove exactly the same way, which in itself is a lazy way of making the AI harder somewhat akin to just giving an enemy more hitpoints to "increase the difficulty".
[QUOTE=ulvemann43;52748986]i have limit agression set to off FFS[/QUOTE]
Uh, I think this is your problem...
[QUOTE=dustyjo;52751429]Uh, I think this is your problem...[/QUOTE]
Pardon, i meant to write i had set it to on
[t]https://68.media.tumblr.com/2db92cbd9d0ce4010722d56382c34c10/tumblr_inline_oxel00Oixg1s7ldhi_1280.jpg[/t]
too bad i can't customize this car
[t]https://cdn.discordapp.com/attachments/277940760601427978/365740965966905354/2017-10-06_2.png[/t]
this is my life now
The full GT Sport car list has been revealed [url]http://www.eurogamer.net/articles/2017-10-06-gran-turismo-sports-car-list-revealed[/url]
[QUOTE=Linkage;52751123]I don't think the AI in FM7 are actually malicious, the problem is whoever made the AI was fucking lazy, they don't seem to recognise you as being on the road with them they just follow their pre-programmed racing line and if you happen to be in the way, well too bad.
I went back and forth playing the same race on Expert and Pro difficulty and noticed the only difference between the two is the AI cars just had better acceleration to make it harder, they still drove exactly the same way, which in itself is a lazy way of making the AI harder somewhat akin to just giving an enemy more hitpoints to "increase the difficulty".[/QUOTE]
I haven't played FM7, but if the AI is anything like FM6, I can understand that it would be very frustrating. Ironically, I found racing against higher difficulty Drivatars to actually be [i]more pleasant[/i] than lower difficulty Drivatars. That's because FM6 varied the cornering speed for each difficulty setting. Eg lower difficulty Drivatars would brake way too early, then crawl through the corners. Hence the frustration, because you're stuck behind them in the corners, but then they go flat out in the straights and you can't overtake them there either.
A decent indication of whether a game actually has good or shit AI is if the AI drivers modulate braking during the corners. If you see them stepping on and off, and on off the brakes again etc all during a single corner, it's safe to say that the game has a shit implementation of AI. A good AI would do all of the braking in a single go, right up until the apex.
[editline]7th October 2017[/editline]
But really, the biggest problem with AI in racing games is if you're forced to overtake a whole heap of them. Take FM6; in virtually every singleplayer race you start in position 13 of 24, and to progress through the career, you must either get into the podium, or even make it all the way up to 1st. That's at least ten Drivatars that you must overtake, often within only a handful of laps.
I wouldn't mind shit AI like in FM6 so much, if the game had a) a qualifying system and b) a championship system where you don't necessarily have to be on the podium for every single race, as long as you end up on the championship podium.
couple of shit pics of a miata
[t]https://i.imgur.com/tPK5Iab.jpg[/t]
[t]https://i.imgur.com/6ZUOteK.jpg[/t]
[t]https://i.imgur.com/QlgRAS6.jpg[/t]
Shit mp/homologation aside, singleplayer is incredibly fun if you stick the AI to pro or unbeatable and set race length to Long.
So far I haven't noticed the AI doing super speedy cheaty shit yet.
[editline]7th October 2017[/editline]
Oh and Prague/Long Beach are just the coolest fucking tracks ever. I get heavy Project Gotham vibes and i love it.
[QUOTE=BF;52754260]The full GT Sport car list has been revealed [url]http://www.eurogamer.net/articles/2017-10-06-gran-turismo-sports-car-list-revealed[/url][/QUOTE]
Damn, that's a weak list.
[QUOTE=TheAdmiester;52755749]Damn, that's a weak list.[/QUOTE]
Not entirely. If you take a look at Gr. 3, it shits on both PC2 and FM7.
[QUOTE=BF;52756725]Not entirely. If you take a look at Gr. 3, it shits on both PC2 and FM7.[/QUOTE]
Half, if not all, of the GR3 cars are entirely fictional though, and I'm not into that. The Corvette for instance has entirely different aero to the GTE/GTLM car that PC2 and Forza use.
[QUOTE=BF;52756725]Not entirely. If you take a look at Gr. 3, it shits on both PC2 and FM7.[/QUOTE]
It's missing Gran turismo's variety. I don't really like how the car list skims over historic cars, there's no GT1 cars, that means no F1 longtail, no F40 and more importantly no CLK GTR it's just s a shame for a game with a budget as big as this to skimp out on variety.
[QUOTE=TheAdmiester;52756764]Half, if not all, of the GR3 cars are entirely fictional though, and I'm not into that. The Corvette for instance has entirely different aero to the GTE/GTLM car that PC2 and Forza use.[/QUOTE]
The GT3 version of the C7 Corvette is a car that actually exists, and has competed in at least the ADAC GT Masters. Same thing with the Viper, too. It makes sense for the game to have the GT3 variants as opposed to the GTE variants, because GTE is an entirely different category from GT3. Something which Forza 7 doesn't recognise. It doesn't exactly make sense for GTS to feature both the GT3 and GTE categories, because there aren't really enough real GTE cars to bother with.
Half of the Gr. 3 cars are fictional, yeah (although they are apparently faithful creations), but there's quite a variety of non-fictional cars too; aside from the 'usual', there are also the aforementioned Corvette and Viper, the R.S. 01 GT3, the GT-R GT3 (as opposed to Forza 7 having the GT500 car with the four-banger), NSX, RC F etc.
I'm not defending the direction that Gran Turismo has taken, but for the categories they do offer, the list of cars isn't bad at all.
[QUOTE=TheAdmiester;52755749]Damn, that's a weak list.[/QUOTE]
GT has been a joke since 5 tbh. Forza completely eclipsed it, but it's too bad FM7 is set up to be microtransaction hell in just a few weeks. Too many fucking boring 'supercars' and not enough normal stuff too. And when it comes to simulation they don't even compare to the likes of AC, PC2, Raceroom, etc. They are still just as arcadey as Forza Horizon.
At least FH3 lets me make shitboxes fast, even though it's not very simmy.
[QUOTE=Rockeiro123;52756804]It's missing Gran turismo's variety. I don't really like how the car list skims over historic cars, there's no GT1 cars, that means no F1 longtail, no F40 and that's a shame for a game with a budget as big as this.[/QUOTE]
It's not a traditional Gran Turismo game, and it focuses on contemporary motorsports. I don't mind that it doesn't feature forgotten race cars from the 90's; I'm more disappointed in that it doesn't feature current DTM, Super GT or V8 Supercars.
[QUOTE=BF;52756816]The GT3 version of the C7 Corvette is a car that actually exists, and has competed in at least the ADAC GT Masters. Same thing with the Viper, too. It makes sense for the game to have the GT3 variants as opposed to the GTE variants, because GTE is an entirely different category from GT3. Something which Forza 7 doesn't recognise. It doesn't exactly make sense for GTS to feature both the GT3 and GTE categories, because there aren't really enough real GTE cars to bother with.
Half of the Gr. 3 cars are fictional, yeah (although they are apparently faithful creations), but there's quite a variety of non-fictional cars too; aside from the 'usual', there are also the aforementioned Corvette and Viper, the R.S. 01 GT3, the GT-R GT3 (as opposed to Forza 7 having the GT500 car with the four-banger), NSX, RC F etc.
I'm not defending the direction that Gran Turismo has taken, but for the categories they do offer, the list of cars isn't bad at all.[/QUOTE]
Are you sure about the Corvette thing? I've looked around using a few different racing names (GTE, GT3, ADAC, and just "Corvette C7R") but I can't find one with bumper-mounted wing struts like the GT Sport model:
[t]https://i.ytimg.com/vi/VBjO856YeVQ/maxresdefault.jpg[/t]
Compared to the Callaway GT3 and the C7R:
[t]http://blog.caranddriver.com/wp-content/uploads/2013/07/c7-racer-rear.jpg[/t][t]http://lstwo.com/images/60723553648609113615.jpg[/t]
And that seems to be the case with GTS' cars - real, built to a certain racing spec, but not a real one. And then after that we have all the Vision GT cars which are also certainly not my thing. I prefer my road cars and real racing cars, Forza has had a few fake cars but it certainly isn't a promoted focus thing.
Still waiting for the full blown GT7...
[t]https://i.imgur.com/tBU3kJQ.jpg[/t]
I love Prague
[QUOTE=TheAdmiester;52756931]Are you sure about the Corvette thing? I've looked around using a few different racing names (GTE, GT3, ADAC, and just "Corvette C7R") but I can't find one with bumper-mounted wing struts like the GT Sport model:
[t]https://i.ytimg.com/vi/VBjO856YeVQ/maxresdefault.jpg[/t]
Compared to the Callaway GT3 and the C7R:
[t]http://blog.caranddriver.com/wp-content/uploads/2013/07/c7-racer-rear.jpg[/t][t]http://lstwo.com/images/60723553648609113615.jpg[/t]
And that seems to be the case with GTS' cars - real, built to a certain racing spec, but not a real one. And then after that we have all the Vision GT cars which are also certainly not my thing. I prefer my road cars and real racing cars, Forza has had a few fake cars but it certainly isn't a promoted focus thing.[/QUOTE]
That's fair enough; I suppose it was cheaper for Polyphony to buy the rights to the C7 Corvette from Chevrolet then consult with FIA about homologating it for GT Sport, as opposed to buying the rights to that specific C7 GT3 from Callaway.
Vision GT ain't really my thing either, but I do like how the game does have the fictional Gr. 3 and Gr. 4 cars. If you took just raw production cars and pitted them against one another, some cars would have a clear advantage. However, having them fictionalised using real homologation rulebooks means it's feasible to imagine how a 4C GT3 might compete against an F-TYPE GT3, RCZ GT3 etc. Altgough the game has the 458 GT3, I'm more-disappointed that it doesn't have a GT3-ified 599XX Evoluzione as opposed to the real 488 GT3.
Real road cars and race cars are good, but that's why I didn't buy Forza 7; compared to Forza 6 and Horizon 3, it has barely anything new of either. Despite GT Sport having about only 160 cars compared to the 700 of Forza 7, most of the cars in GT Sport will actually be a new experience to me.
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