• Racing Games General v2
    999 replies, posted
So I got Trackmania Turbo for free on the XBL store. I don't mean to brag, but I'm going to brag. [vid]http://my.mixtape.moe/hjwjts.mp4[/vid] [t]https://my.mixtape.moe/nubajb.png[/t]
I downloaded the Forza 7 demo, but; how do I make the game not feel like shit with a wheel? I have a G27 but I just can't seem to get the settings right, I can never get it to feel natural. The settings I had for FH3 aren't doing the trick.
I've fallen in love with the XB Falcon, best car in the game (and best Australian car irl) [t]https://i.imgur.com/e6lexMN.jpg[/t] fucken [t]https://i.imgur.com/tgSvIc7.jpg[/t]
new FM7 patch is out, also comes with a car pack to buy
[IMG]https://i.imgur.com/Igm2UXT.png[/IMG] I still suck at this holy shit
[video=youtube;N8NMLZ2y5Bw]https://www.youtube.com/watch?v=N8NMLZ2y5Bw[/video] Might as well post it here as well
[t]https://i.imgur.com/Ira8XVO.jpg[/t] i fucken love this game
Those bumper decals are too accurate. Although you need to write "Such is life" across the back or front windscreen.
[media]https://twitter.com/EGTChampionship/status/927296035654918149[/media] do you like the dashboard I made?
The online championships in GT Sport have just started, and I reckon they have a whole heap of potential. Essentially, each championship (Nations Cup, Manufacturers Cup, and Polyphony Digital Cup) has about seven events at regular intervals, eg 8pm every Saturday night, over seven weeks. There are twenty players per lobby. Only the best three of seven races will count towards your final score. The race format is good. You can put in a heap of practice before the event starts, where there's a live qualifying. I actually didn't realise how tight the qualifying is; I was doing a Gr.4 event at Brands Hatch GP in an Alfa 4C, and I qualified only four thousandths of a second (0.004 seconds) behind 1st place in a WRX, and 3rd place in an NSX qualified only a few more thousandths behind me. Pretty much everyone in the lobby qualified within two seconds of first place. The races themselves are events lasting about fifteen minutes. The race was very clean and fair; zero contact in those fifteen minutes. I dropped down to third place on the last lap, but that NSX was faster and had me on a corner, so I let them take 2nd. Still, it was an Australian 1-2-3 finish, with an assortment of other Australians, New Zealanders, Japanese and Malaysian players behind. My favourite thing of all is just before the race starts; the camera goes down the grid, introducing each player, their country, car and qualifying time. [editline]7th November 2017[/editline] The point about having potential is that a lot of people diss GT Sport for not having a traditional Gran Turismo career mode, but why have that when you can have a well-implemented online career mode? I'm not saying that it's well-implemented right now; the spacing between events within a championship is rather long. But with some work done, and a wider variety of championships, it could be really great. It actually feels like you're racing towards something. Eg my 3rd place finish in an Alfa 4C will help Alfa Romeo head towards the top and hopefully win the overall Manufacturers Cup.
Anyways got around to taking a dumb photo in GT Sport. Not happy with the scene itself nor the angle, but I kept with it, so have this (from the aforementioned Gr.4 race at Brands Hatch GP) [img]https://pbs.twimg.com/media/DOEcJOVVwAADbYg?format=jpg[/img] And took this bad boy in 'Scapes' mode [img]https://pbs.twimg.com/media/DOEcDwWVwAAFMDz?format=jpg[/img]
I didn't expect much of NFS Payback, but was dissapointed even with a bar set so low. It's like playing a freemium game.
[QUOTE=ulvemann43;52867230]I didn't expect much of NFS Payback, but was dissapointed even with a bar set so low. It's like playing a freemium game.[/QUOTE] I believe you, but care to elaborate? I'm curious, especially after my disappointing experience with NFS 2015. I remember watching a tuning video of NFS Payback. I remember how you could swap out the rear wing, but like every single option was either a dumb boy racer wing, or like a stupidly large Rocket Bunny lip spoiler. If those are the kinds of things that people are into these days, then fuck me.
From the information I've been gleaning out of the various sources giving us info on Payback right now it seems to be stuck in a rut of "we fixed a lot of the driving issues, but fuck you you're going to grind for everything". Speed Cards are a thing. I can't really say that's a prospect that I particularly enjoy.
[QUOTE=Taggart;52868064]From the information I've been gleaning out of the various sources giving us info on Payback right now it seems to be stuck in a rut of "we fixed a lot of the driving issues, but fuck you you're going to grind for everything". Speed Cards are a thing. I can't really say that's a prospect that I particularly enjoy.[/QUOTE] This is getting ridiculous. Sure, people shit on GT Sport for not being a traditional GT game, and I agree, but at least there's none of this loot box or microtransaction shit going on. I can play the game and not feel guilty about supporting shitty business practices, because I'm not. [editline]8th November 2017[/editline] Even then, I do have wary skepticism. GT Sport has both in-game credits and 'mileage points'. You earn both at the same time for finishing events. Credits are used to buy new cars from brand central, whereas mileage points are used in the 'mileage exchange' to buy new outfits for your driver, unique paint jobs, new wheels for your cars, and even some special cars (eg the safety car variant of the Nissan GT-R). While there is no indication that you'll ever buy mileage points with real cash, it is still disconcerting. Especially because people on reddit are circlejerking about this idea they themselves came up with of DLC cars being released on the mileage exchange, which is a path I'd rather Gran Turismo not go down.
Don't you just hate it when you play online, when someone is behind you as you approach a corner, but they don't brake and so they shunt you off of the track? This almost happened to me today, but check out what the game did when it realised that the person in the GT-R was going to deliberately ram me in my 458: [media]https://youtu.be/G2EzD-hs8M0[/media] It was the last lap. They could have finished in 5th, but because of their dumb stunt, they crossed the line in 8th. The icing on the cake is that they also got a 10 second time penalty for that moment of idiocy, so their final position was 11th. And no doubt their sportsmanship rating took a serious hit.
Gt Sport would have been so much better with a single player proper career mode. It has always been my primary reason i enjoy GT along with lots of cars, music, driving tests, mission mode etc. I've only played online in 5 and it wasn't a good experience sadly. Wouldn't miss 24h races or loong endurances. :v:
well the point of GT sport is to be online, not to be GT7
[QUOTE=Psygo;52869331]well the point of GT sport is to be online, not to be GT7[/QUOTE] That doesn't excuse at all. This is still considered a real Gran Turismo game, i would have bought it if it had more content. Unless i missed something, they only planned this GT when they showed it on Paris Games Week 2015.
Speaking of Payback; [media]https://www.youtube.com/watch?v=bGI6Lj9p2v8[/media] Still waiting for a bit more info from people who have played it before I figure out if it's worth actually bothering or waiting until it's in a bargain bin, but hopefully it's the former.
[QUOTE=Sweater;52869541]That doesn't excuse at all. This is still considered a real Gran Turismo game, i would have bought it if it had more content. Unless i missed something, they only planned this GT when they showed it on Paris Games Week 2015.[/QUOTE] What is so great about a singleplayer career mode? Racing against dumb AI, where you start halfway down or towards the back of the grid, and have to get to 1st within like 3 laps? Where's the challenge, or the interesting moments? I have fond memories of GT3 and GT4, but the thing is, they had singleplayer career modes because online gaming wasn't exactly feasible on consoles back in the day. And let's be honest, the singleplayer races in GT games were always awfully boring. GT Sport does have a career mode, but it's online. Now I'm not saying that it's perfect right now, but it has great potential with some tweaking. Instead of doing some Polyphony Digital Cup against AI players, you can now do it in an online championship against other human beings. And when you do the other championships eg Nations Cup or Manufacturers Cup, your racing actually contributes to your nation or your sponsored manufacturer winning that Cup. Whereas most games feel like time wasters, the online races in GT Sport actually feels somewhat meaningful. [editline]9th November 2017[/editline] Besides, an offline traditional career mode wouldn't work with GT Sports' current car and track variety, which are quite limited. And besides, there's 64 driving tests and 80 driving missions, so is there really much extra content they could put into an offline career mode?
[QUOTE=BF;52867311]I believe you, but care to elaborate? I'm curious, especially after my disappointing experience with NFS 2015. I remember watching a tuning video of NFS Payback. I remember how you could swap out the rear wing, but like every single option was either a dumb boy racer wing, or like a stupidly large Rocket Bunny lip spoiler. If those are the kinds of things that people are into these days, then fuck me.[/QUOTE] Firstly, since you mention customization, it is extremely limited, and usually has the forza problem of a few copy pasted spoilers etc, complimenting a tiny selection of actual parts, but at least most cars have at least one part available for each region this time, but a lot of cars are sertiously lacking in anything interessting. Tail and headlights are for example usually just dark versions or sometimes colored versions of the stock, no LEDs like in 2015 that i've seen so far (there are some exceptions though). As for the whole freemium thing, the game's progression is heavily tied to complete RNG walls blocking you at every turn. To upgrade your car, you need to visit a store, the stock of that store is about 12 random parts with random stats that refresh every 20 mins. Usually none of these will be upgrades unless your car is a really low level. The other way to upgrade your car is by getting a completely random card on the end of each event, or by using an rng system where the game will roll you a random part, which costs 3 of a certain currency only obtainable through loot boxes, or by getting a single part for trading in a part you don't want. At one point to get a single part i needed for an upgrade i needed to do 15 rolls, because i kept getting worse parts, on and on, and that was with my main racing car of the campaign (this also happened later when grinding to get one car i wanted, up to the current campaing level). To add salt to the wound, the most interessting cars, the derelicts, will always start at the lowest level, and you will need to grind them all the way up to the current required vehicle level of the current event you wish to do, not to mention that the superbuilds, the arguably most interessting part about them, is locked behind a car level of 300, which can take a while to get, and you can't swap between superbuilds like they showed at E3. So in essence, if you are really unlucky like i am, you will need to grind the same event over and over and over again to get the cash and parts and part currency needed to get an upgrade. And i don't know if this is just a bug with the game for me, but i found that, on repeat playthroughs of an event, the enemy AI on anything but easy would always have much, MUCH faster vehicles than me, to the point where they would literarily accelerate faster than my car, even with NoS, and they seemed to scale with my car as well. It's also made worse by how the vehicle parts work. They are separated into 6 categories, all depending on what kind of part of the car they are, and then on top of that they each have a manufacturer, as well as 1-3 random boosts. If you match 3 parts from one manufacturer equiped together on your car, you get an additional stat boost. The RNG rolling system you pay for in the game lets you lock one of those 3 categories down, either the part type, the manufacturer, or the first boost, and then the game rolls the rest. Now mind that you have no way to influence whether or not the new part is actually of a higher level than your current one, or if will get 1,2 or 3 boosts on your new part, that is all complete RNG. So in the worst case you may be stuck with needing a specific part, a specific manufacturer, and needing rng to give you 3 boosts similar to those you have on the current part, just to get an upgrade. It also seems to get rarer and rarer to get actual upgrades the higher a car's level becomes. NoS is also a boost to one part.
How the fuck did the developers think that system was a good idea? It seems so dumb [editline]9th November 2017[/editline] And people pay full price for that game too?
you know for a minute I thought we'd get a proper good NFS haaa no it looks worse than the last one with all that RNG loot box bs [editline]8th November 2017[/editline] disappointing, really
I just don't understand why they thought RNG was the way to go with upgrades.
So i made a livery [IMG]https://i.imgur.com/5iZQjYX.jpg[/IMG] [IMG]https://i.imgur.com/X0IQ0Hw.jpg[/IMG] [IMG]https://i.imgur.com/kH1dX0U.jpg[/IMG] 👌
[QUOTE=BF;52870628]What is so great about a singleplayer career mode? Racing against dumb AI, where you start halfway down or towards the back of the grid, and have to get to 1st within like 3 laps? Where's the challenge, or the interesting moments? I have fond memories of GT3 and GT4, but the thing is, they had singleplayer career modes because online gaming wasn't exactly feasible on consoles back in the day. And let's be honest, the singleplayer races in GT games were always awfully boring. GT Sport does have a career mode, but it's online. Now I'm not saying that it's perfect right now, but it has great potential with some tweaking. Instead of doing some Polyphony Digital Cup against AI players, you can now do it in an online championship against other human beings. And when you do the other championships eg Nations Cup or Manufacturers Cup, your racing actually contributes to your nation or your sponsored manufacturer winning that Cup. Whereas most games feel like time wasters, the online races in GT Sport actually feels somewhat meaningful. [editline]9th November 2017[/editline] Besides, an offline traditional career mode wouldn't work with GT Sports' current car and track variety, which are quite limited. And besides, there's 64 driving tests and 80 driving missions, so is there really much extra content they could put into an offline career mode?[/QUOTE] At this point i don't think you'd care enough for single player. I love the way they made campaign, you start with a bad car, you do your driving licenses to also unlock the other leagues etc There is a sense of progression. I'm not asking to have online removed or limited, i wish they could have done a GT interesting enough for both parts.
[QUOTE=Sweater;52871834]At this point i don't think you'd care enough for single player. I love the way they made campaign, you start with a bad car, you do your driving licenses to also unlock the other leagues etc There is a sense of progression. I'm not asking to have online removed or limited, i wish they could have done a GT interesting enough for both parts.[/QUOTE] Sure, there's no traditional campaign, but there are still the driving tests where you start out in production cars, then move to Gr.4 and finally Gr.3 cars. And the driving missions and arcade mode kind of make up for a lack of a campaign anyways. I've passed all of the driving tests and are about two-thirds of the way through the missions. Got gold on the lot so far. Don't get me wrong, I won't say no if Polyphony releases an offline campaign, but I would much rather that they focus on bringing out new cars and new tracks to the game, especially new tracks. And there's still a sense of progression anyways; when you start the game, you can only really afford things like the Alfa MiTo and MX-5. I'm still saving up for an Aston Martin Vulcan which is 3.3 million credits, and I only have 2 million at the moment. There's also progression in the online, in the sense that you start out racing other players with low driver and sportsmanship ratings, but as you improve each of those, you enter higher leagues of competition where everyone is a) actually a decent driver and b) won't constantly ram you off of the road. [editline]9th November 2017[/editline] Point is, the lack of a traditional campaign mode doesn't really detract from the experience.
I've been occasionally playing GT3 for the past several months. I'd say if you don't make car overpowered - the races can often be very challenging and definetely not boring you just made me remember some bullshit on why I enjoyed GT3 [video=youtube;flkEqPeFUSI]https://www.youtube.com/watch?v=flkEqPeFUSI[/video]
Some races which involved the same type of car and didn't allow customization were pretty hard. Hated NASCAR tests in gt5, drafting was quite annoying. Important question for my interests in gt sport: is there the Chaparral racecar? Regardless of the model (2J or 2D). That has been my favorite car before the old ford gt40 and the alfa romeo 155 gt used in european touring car championship
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