[QUOTE=laserpanda;52339335]Question: What do you guys think would be the best way to handle visiblity issues with a top down racer?
[/QUOTE]
Check out the cam in Absolute Drift. It feels quite natural when playing. Probably my favourite top down racer.
[video=youtube;JEkuly62lRE]https://www.youtube.com/watch?v=JEkuly62lRE[/video]
[QUOTE=laserpanda;52339335]Question: What do you guys think would be the best way to handle visiblity issues with a top down racer?
I want to make something semi-realistic, but the problem is I have to either zoom out to extreme distances, or keep the camera close enough to look decent, but then players can't see the apex of the upcoming turn to prepare properly.
Would racing line overlay be the best way to go, or just try to use visual cues like brake marks on the track.
Every example I've found, even games that tout themselves as realistic has had extremely tight turning, where braking was rarely necessary at all.[/QUOTE]
Put the car at the bottom of the view and rotate the camera with it, probably the absolute best way to get a decent view in a top-down driving game.
Kinda like this:
[media]https://www.youtube.com/watch?v=8QX48f1rgjE[/media]
[media]https://www.youtube.com/watch?v=6GAYMBl2mOU[/media]
And yeah you should zoom out a fair distance. Best to build the graphics around it in advance so it doesn't look shit (lowres sprites).
[QUOTE=Why485;52339317]Be careful with the force feedback. If whatever games your playing let you see how much FFB is being applied, make sure the wheel isn't clipping. Not only does it cause to you lose information in your FFB, but it can also damage the wheel because it's trying to put out max force and you'll be fighting the wheel. This video is a bit long winded, but it explains everything there is about force feedback clipping.[/QUOTE]
I've correctly set up assetto corsa, but that's only because it shows me when it clips. It's harder to tune it for games like Dirt 4.
Can I find recommended settings anywhere? I don't trust myself with setting up stuff like this by feel alone.
[media]https://www.youtube.com/watch?v=K-5EdHZ0hBs[/media]
It's... Not looking grand. The annoying takedown cam and constant scripted cutscenes aside, the driving doesn't look much different from 2015's and the physics...
Just gotta hope later footage fixes that I guess.
[QUOTE=TimeSchocK;52340296]Check out the cam in Absolute Drift. It feels quite natural when playing. Probably my favourite top down racer.
[video=youtube;JEkuly62lRE]https://www.youtube.com/watch?v=JEkuly62lRE[/video][/QUOTE]
Absolute Drift is definitely an inspiration, though this is completely 2D, not 3D from a top-down perspective. Also Absolute Drift has 2 things going for it that I dont. 1: It's a drifting game so all the tracks are fairly compact, and 2: The car models are so simple they still look the same when zoomed out quite far.
Here's some cars from my game for a comparison.
[t]https://pbs.twimg.com/media/CpyYorjUMAEcffy.jpg:large[/t]
[editline]11th June 2017[/editline]
[QUOTE=Drury;52340348]Put the car at the bottom of the view and rotate the camera with it, probably the absolute best way to get a decent view in a top-down driving game.
Kinda like this:
[media]https://www.youtube.com/watch?v=8QX48f1rgjE[/media]
[media]https://www.youtube.com/watch?v=6GAYMBl2mOU[/media]
And yeah you should zoom out a fair distance. Best to build the graphics around it in advance so it doesn't look shit (lowres sprites).[/QUOTE]
That Radon example looks really good. I'll probably try something like that combined with speed-based zoom for things like the first turn on a lot of tracks where you have a huge amount of speed built up from the straightaway leading into a sharp turn.
Dirt 4 is really good. Having a lot of fun with it.
Makes you put some work in before it opens Historic Rally though. And holy shit I'm rubbish at Sweden, I'm not sure what I'm doing wrong but I'm somehow 3 seconds slow at first split, I kept an eye on the progress and the opponent shoots off at the beginning
DiRT 4 is alright when it's working but I am having a lot of issues running it. Crashes/freezes going between stages are becoming a bit of a joke. It also runs noticable worse than DiRT Rally did despite not really looking any better.
I won a rally cross on stream
[vid]https://clips-media-assets.twitch.tv/25484315408-offset-33822.mp4#t=0[/vid]
the trailer for the crew 2 leaked... [sp]there are boats and planes and f1 cars[/sp]
Forza 7 has been announced. The major points:
- 700 cars at launch, compared to 450 for Forza 6
- Over 30 locations, and over 200 track configurations
- Dynamic time and (I believe) weather
- Optimised for that new Xbox One X, and will be available on PC
- Drivatars are a bit more personalised, as in you can customise what your Drivatar wears
All of that is well and good, but honestly I want to see these kinds of features
- Ballasts or air restrictors being available on all cars, to decrease their PR
- A qualifying mode, because trying to navigate through a field of shit AI isn't fun
- AI that isn't dumb as shit
- Not so many damn hoppers/lobbies in multiplayer
Cool, I'll definitely be picking it up on PC.
By the way, why the fuck didn't anyone tell me TM2 Lagoon was out!?
[QUOTE=Taggart;52341054][media]https://www.youtube.com/watch?v=K-5EdHZ0hBs[/media]
It's... Not looking grand. The annoying takedown cam and constant scripted cutscenes aside, the driving doesn't look much different from 2015's and the physics...
Just gotta hope later footage fixes that I guess.[/QUOTE]
Someone who played it mentions that the driving feels much better than 2015
Built this over the weekend since I put new seats in my mx5 and had the old ones sitting in the garage. It's an mx5 seat bolted on a cheap coffee table and using some scrap timber I made a base for my pedals so they don't slide away from me when I step on them. More comfy than my normal chair. Sorry for shit photo. It's fantastic driving my beloved Ford Escort again in Dirt 4. Spain on max complexity is awesome fun.
[img]http://i.imgur.com/MVHMScf.jpg[/img]
Only thing is it's now weird getting my real car and driving, still feels like I'm in a game...
[QUOTE=ulvemann43;52346174]Someone who played it mentions that the driving feels much better than 2015[/QUOTE]
I hope they're right and it just looks shite here.
[QUOTE=gnoob;52346236][img]http://i.imgur.com/MVHMScf.jpg[/img][/QUOTE]
For a moment I thought this is for truck driving
Some customization videos from Payback. Largely 2015's system but better.
[media]https://www.youtube.com/watch?v=VMouhBuujhc[/media]
[media]https://www.youtube.com/watch?v=-E_mRaHvgMw[/media]
The second one brings out some fucking ugly cars but also shows that you can give at least some cars class builds to fit into other classes, which is nice.
No neons though D:
[QUOTE=ashrobhoy;52343487]the trailer for the crew 2 leaked... [sp]there are boats and planes and f1 cars[/sp][/QUOTE]
Got a link of some kind?
So some of the people from the OG OG thread might remember me fanboying about World Racing 2 all the time but fuck it i'm gonna do it again.
Just reinstalled it to finish the career vanilla before fucking around with the shitton of mods available and damn it's just such a good game. Everything is balanced so well and the AI is so fun to race against.
Had a tense race early on in Italy with me in a modern Golf GTi and the AI in a VW Touareg and some Morgan looking roadster.
I was close last until the Touareg plowed into a fence, I take 2nd and chase the Morgan until I take a blind corner. I see a bus, lock up the brakes and slam into the side.
Queue the instant replay smugly showing how I fucking fly off into the trees on the side. It resets me back with the SUV and some close racing follows. He runs through some advertising boards, slowing himself down and allowing me to get a lead on him.
Further on the Morgan crashes and gets reset at around the same place as me bringing all the cars back in a pack until the very end.
Such an underrated gem of a game.
[QUOTE=ulvemann43;52346681]No neons though D:
Got a link of some kind?[/QUOTE]
its on their official youtube now
[video=youtube;-bgGKE-ZZkU]https://www.youtube.com/watch?v=-bgGKE-ZZkU[/video]
Horses conformed?!
[editline]12th June 2017[/editline]
I actually quite liked the crew, I liked that you could drive and drive without coming back on yourself. I wanna see how they've improved the map and hope that they've added some old crappy cars (I doubt it). And hopefully there's a nice sort of realistic handling mod (also doubtful)
Not too fussed about boats.
The Crew 2 looks more like Steep with motorsports than an actual sequel to the first game.
here's hoping it's not another terrible grindfest like the first game is, which it probably is
[QUOTE=Taggart;52346670]Some customization videos from Payback. Largely 2015's system but better.
[media]https://www.youtube.com/watch?v=VMouhBuujhc[/media]
[media]https://www.youtube.com/watch?v=-E_mRaHvgMw[/media]
The second one brings out some fucking ugly cars but also shows that you can give at least some cars class builds to fit into other classes, which is nice.[/QUOTE]
The customisation range still looks terrible. I could understand the limited range of customisation if the game had literally hundreds of cars, but if it has any number of cars like NFS 2015, I don't. I knew for sure that I wasn't interested as soon as I saw the rear wing customisation options for that 350Z: A single, not completely absurd spoiler which still looked shit, and 3 ridiculously large boy-racer wings. No range of lip spoilers, not even a range of small to medium size 'offset' spoilers.
Maybe it's just me and my tastes are different to a lot of people; I despise cars which are ridiculously low, and/or have extremely skinny tyres on extremely large wheels. But if the developers want to make the game appeal to people who a) don't think the Bugatti Chiron is the best car ever, b) don't like the Fast & Furious movies, c) don't secretly wish they were born in Japan, or d) don't call everyone 'bro', well I'm not interested.
[editline]13th June 2017[/editline]
But hell, having played and reluctantly finished NFS 2015 is enough of a reason for me to not ever consider NFS Payback anyways.
[editline]13th June 2017[/editline]
Anyways have some dumb pictures I recently took in FH3. In hindsight, I should have had a tad smaller wheels on the Merc:
[t]https://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fh3&id=35376321&full=true[/t]
[t]https://forzamotorsport.net/Handlers/GetPhoto.ashx?game=fh3&id=35489241&full=true[/t]
[QUOTE=BF;52351795]I could understand the limited range of customisation if the game had literally hundreds of cars, but if it has any number of cars like NFS 2015, I don't.[/QUOTE]
If we take away rebrandings of the same car, 2015 has a good 50 cars. If we assume that Payback keeps most of them, and add on the cars we've seen already that are new, we're looking at close to 70 cars right now. That's not a number to scoff at, but it assumes all 50 return from 2015.
They havent shown anything on returning cars yet, funnily enough, so we have no idea how much they've added to them over 2015. Only time will tell.
[QUOTE]Maybe it's just me and my tastes are different to a lot of people; I despise cars which are ridiculously low, and/or have extremely skinny tyres on extremely large wheels. But if the developers want to make the game appeal to people who a) don't think the Bugatti Chiron is the best car ever, b) don't like the Fast & Furious movies, c) don't secretly wish they were born in Japan, or d) don't call everyone 'bro', well I'm not interested.[/QUOTE]
I also hate super boy racer modded cars, which is exactly why my 2015 garage was composed of almost all essentially stock bodied but visually modified cars like the Diablo SV and Trueno. If I bought a 350Z in Payback it would probably still be stock even if lip spoilers were present, because the alternative is looking like every douche online.
[QUOTE=BF;52343755]Forza 7 has been announced. The major points:
- 700 cars at launch, compared to 450 for Forza 6
- Over 30 locations, and over 200 track configurations
- Dynamic time and (I believe) weather
- Optimised for that new Xbox One X, and will be available on PC
- Drivatars are a bit more personalised, as in you can customise what your Drivatar wears
All of that is well and good, but honestly I want to see these kinds of features
- Ballasts or air restrictors being available on all cars, to decrease their PR
- A qualifying mode, because trying to navigate through a field of shit AI isn't fun
- AI that isn't dumb as shit
- Not so many damn hoppers/lobbies in multiplayer[/QUOTE]
im the most excited for porsches finally being included in the base game
[QUOTE=PILLS HERE!;52357588]im the most excited for porsches finally being included in the base game[/QUOTE]
It's unfortunate that they seem to lose their novelty value really fast in video games. Again, maybe it's just my tastes, but I consider the Porsche 911 to be boring in the same way that the Nissan GT-R is boring. I won't claim to be a motoring expert, but to me, each car is just a soulless machine designed for smashing lap records. And that's not necessarily a useful trait in a video game like Forza, because it doesn't take much to tune any car to be competitive.
Obviously I'm probably in a minority. I won a 996 series 911 GT3 in FH3 for doing a Forzathon challenge. I gave it a tune to match an actual GT3 Cup car, applied a Red Bull racing livery I found and then put it up for auction, and someone bought it out literally a few seconds later.
[editline]14th June 2017[/editline]
Probably the only Porsche I like is the Carrera GT, just because of that V10.
I'd love to see more of the 'weird' Porsches represented in video games, like the 928 or the 944. I love those to bits.
TM2 is a really pretty game, I just wish more people played it.
[video=youtube;VStf_uGI5kU]https://www.youtube.com/watch?v=VStf_uGI5kU[/video]
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