[QUOTE=BF;53077365]It's literally fucking impossible to do the Indianapolis 500 in Project Cars 2. I honestly can't remember the last time I have been so fucking stressed out. I can't even do 9 bloody laps.
For some fucking reason, despite the top half of the grid going flat out at 360km/h constantly, the back half of the grid waddles along at fucking 280km/h. 41 second laps versus 50 second laps. And even worse, they absolutely refuse to get off of the racing line in order to allow the race leader to lap them. If this were real life, in almost every single racing category, they would be immediately disqualified for unsportsmanlike behaviour.
The problem with them not getting off of the racing line is it forces me to do it, where there's absolutely no grip because there's obviously no rubber laid down anywhere off of the racing line. And it completely fucks up the aerodynamics and balance of the car, because the IndyCars are obviously intended for travelling flat out in sixth gear, not fucking moderating the throttle through corners in fourth gear while trying to get around the slow shits. So I can't help but spin out every single fucking time.
Oh and here's a hilarious thing. Your spotter will tell you when you're about to lap someone, like no fucking shit. But they won't tell you when there's debris on the track, where a single bit of debris will absolutely fuck up your car, and you don't notice it until the last split second because you're obviously travelling at 360km/h.
Point is, it's bloody 2018. Why are racing games still being made with fucking shit AI? I swear that AI intelligence in racing games probably hasn't improved in more than 15 years.[/QUOTE]
I ended up winning this race by, ironically, maximising AI difficulty to 120%. That way, every single driver was doing 41 second laps, so I didn't have to lap anyone.
It's a little bit fucked that in this game and others, especially Forza games, that the games actually become easier to play by [i]increasing[/i] the AI difficulty. Eg in Forza 6 the lower-level AI would brake really fucking early for every single corner, ultimately leading to you rear-ending them and getting significant damage.
[QUOTE=BF;53078625]I ended up winning this race by, ironically, maximising AI difficulty to 120%. That way, every single driver was doing 41 second laps, so I didn't have to lap anyone.
It's a little bit fucked that in this game and others, especially Forza games, that the games actually become easier to play by [i]increasing[/i] the AI difficulty. Eg in Forza 6 the AI would brake really fucking early for every single corner, ultimately leading to you rear-ending them and getting significant damage.[/QUOTE]
The number one reason I use the rewind feature in Forza 7 is to perfectly ram an AI car off the track without spinning out myself
[QUOTE=TrafficMan;53078637]The number one reason I use the rewind feature in Forza 7 is to perfectly ram an AI car off the track without spinning out myself[/QUOTE]
Forza Motorsport really needs a qualifying mode. I don't know how the singleplayer works in FM7, but FM6 really needed a championship system with points accumulating over several races, and to win overall championships in order to progress. The whole 'you must win every single race in order to progress through career mode' contributes to the toxic attitudes of players online.
Here's another joyous thing I've found in Project Cars 2. There's a Mercedes-Benz 'Proving Ground' event which is kind of like a manufacturer showcase, and it's in an A 45 rally car around an icy rallycross circuit. But it is almost impossible to play. Despite having studded ice tyres on, my car slides absolutely everywhere, while the AI keep perfectly to the race line and act as if they're using an entirely different physics model. Many other players have had this problem too; the agreed recommendations for winning the race (which many gave up on) include:
- Setting tyre pressures literally as low as possible
- Setting the geared LSD settings literally as high as possible for locking
- Setting the AI difficulty to 0
And even all of that isn't guaranteed to get you near the podium. How absurd.
[QUOTE=BF;53081701]Forza Motorsport really needs a qualifying mode. I don't know how the singleplayer works in FM7, but FM6 really needed a championship system with points accumulating over several races, and to win overall championships in order to progress. The whole 'you must win every single race in order to progress through career mode' contributes to the toxic attitudes of players online.[/QUOTE]
Forza 7 has exactly this, I still want to win every race though so I don't have to do them over again when I eventually go for 100%
Dunno if you guys will like this but here is a game I helped make and get on Steam.
[url]http://store.steampowered.com/app/546610/Acro_Storm/[/url]
GT Sport has received another content update. 10 cars including the Toyota 2000GT, the last-gen Supra and 8 others. They've also added Monza and new layouts for Lago Maggiore.
I want GT Sport to succeed and content updates are what the game needs, but these updates are seriously underwhelming. Monza is one of the most-boring tracks in the world and pretty much no one asked for it; everyone's been asking for Laguna Seca, Le Mans and the Gran Turismo originals like Midfield and Grand Valley.
As for the cars, the focus of GT Sport is seemingly on motorsport, but yet these car updates are adding decades old, exclusively road-going cars that can't even be used in online play unless there's a special one-make event on. There are so many cars they could still add to Gr.3 eg the Maserati GranTurismo GT3, Bentley Continental GT3, Cadillac ATS-V.R GT3 etc.
The biggest slap in the face is the Ferrari 330 P4 ’67 and Jaguar Xj13 ’66 being Gr.X and 20 mil credits.
It's upsetting having actual racecar locked in a category that is useless and locking behind a big credit grind or relying on rng for the dailies is even worse.
I feel they need to make a whole category car pack and not just randoms.
"Hey we have 10 new cars related to this [insert DTM, Le Mans, etc]" and not just "hey pack of random cars".
I raced in the japanese car only GT League event and it sucks so badly. It's not even about the AI but finding 3 SWIFT cars in the middle of Supra, RX-7, Lancer? That's underwhelming.
[QUOTE=Sweater;53084848]The biggest slap in the face is the Ferrari 330 P4 ’67 and Jaguar Xj13 ’66 being Gr.X and 20 mil credits.
It's upsetting having actual racecar locked in a category that is useless and locking behind a big credit grind or relying on rng for the dailies is even worse.
I feel they need to make a whole category car pack and not just randoms.
"Hey we have 10 new cars related to this [insert DTM, Le Mans, etc]" and not just "hey pack of random cars".
I raced in the japanese car only GT League event and it sucks so badly. It's not even about the AI but finding 3 SWIFT cars in the middle of Supra, RX-7, Lancer? That's underwhelming.[/QUOTE]
If you think that league is bad, try the Boxer Spirit league. Toyota 86s somehow competing against Subaru WRX STIs and Porsche 911 GTS RS'... and Volkswagen Sambas are competing too.
Gr.X was also a big mistake. Eg so many of the Vision Gran Turismo cars are competitive against one another (at least going by lap times in time trial mode), but the best you can do with Gr.X is one-make races. GT Sport has so much wasted potential that it's just absurd. I haven't played the game in weeks, but is online still comprised of only Gr.4, Gr.3 and one-make races?
[QUOTE=BF;53084984]I haven't played the game in weeks, but is online still comprised of only Gr.4, Gr.3 and one-make races?[/QUOTE]
Yes, we can only hope that they'll change anything. I really want them to make daily kart race after I had one in nations cup, it was muuuuuuuuuch more fun.
[QUOTE=suXin;53085361]Yes, we can only hope that they'll change anything. I really want them to make daily kart race after I had one in nations cup, it was muuuuuuuuuch more fun.[/QUOTE]
I really wish GT Sport online was more like Driveclub online. Eg have a new lobby say every 20 minutes or so, and each lobby is different to the last, as opposed to the current system of having only three different events every day. They could have everything from N100 to N1000, to Groups 1, 3, 4 and B.
I got GT Sport with my PS4 Pro around a month back but I'd put off playing it until a few days ago and overall it's pretty fun, one of my only gripes is what the fuck is going on with the music in that fucking game. Holy shit one of the tracks is literally fucking whale song overlaid with techno.
[QUOTE=Linkage;53096355]I got GT Sport with my PS4 Pro around a month back but I'd put off playing it until a few days ago and overall it's pretty fun, one of my only gripes is what the fuck is going on with the music in that fucking game. Holy shit one of the tracks is literally fucking whale song overlaid with techno.[/QUOTE]
I love the soundtrack. Hardly any of it is related to racing, but it's memorable. And at least it's not generic orchestral or generic garage rock tracks, as in other games.
[editline]31st January 2018[/editline]
Honestly sometimes I just have the game sitting on the main menu when the menu fades away after a minute of inactivity (and random race replays disabled), and just listen to the nice music and look at the pretty pictures.
everyone knows NFS has the best soundtracks
TO THE WINDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
[QUOTE=Araknid;53096861]everyone knows NFS has the best soundtracks
TO THE WINDOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW[/QUOTE]I AM ROCK, [I]THERE AIN'T NO BREAKIN ME[/I]
[QUOTE=ProfHappycat7;53096900]I AM ROCK, [I]THERE AIN'T NO BREAKIN ME[/I][/QUOTE]
CLICK CLICK POW POW NINE NINE THOU THOU
I think NFS 1-4 are the peak of "supercar racing NFS" soundtracks, and Underground to Undercover are the peak of the "tuner NFS" soundtracks. Huge nostalgia from all of those soundtracks for me.
Honourable mention to FM1 and FM7's music too, amazing non-licenced soundtracks on those games.
Most Wanted probably has the EA Trax selection I hate least out of every EA Trax riddled NFS
Just give me back dynamic OSTs tbh, bring back Rom and the gang
[QUOTE=BF;53096655]I love the soundtrack. Hardly any of it is related to racing, but it's memorable. And at least it's not generic orchestral or generic garage rock tracks, as in other games.
[editline]31st January 2018[/editline]
Honestly sometimes I just have the game sitting on the main menu when the menu fades away after a minute of inactivity (and random race replays disabled), and just listen to the nice music and look at the pretty pictures.[/QUOTE]
I like whales as much as the next guy, but not in my racing games.
Need for Speed High Stakes had by far and away the best soundtrack in the series IMO, I can't think of a single track in the list that I don't like and I still listen to most of them from time to time. I honestly can't say the same for any other NFS game with the exception of the NFS:II menu themes.
I greatly miss the dealership soundtracks
[video]https://youtu.be/tTxKyhntay4[/video]
Although my favorites still remain GT4 and GT5
IMO almost every NFS soundtrack has atleast a few good songs. My favorite score (not liscenced music) of all of them is Carbon, personally.
[video=youtube;5lkWKdSylf4]https://www.youtube.com/watch?v=5lkWKdSylf4[/video]
[QUOTE=Shapedrift;53103799]IMO almost every NFS soundtrack has atleast a few good songs. My favorite score (not liscenced music) of all of them is Carbon, personally.
[video=youtube;5lkWKdSylf4]https://www.youtube.com/watch?v=5lkWKdSylf4[/video][/QUOTE][video]https://youtu.be/NJkOo3hLTTA[/video] will always be stuck in my head
Speaking of Carbon, I can't be the only person that prefers it over Most Wanted? MW with all the blacklist challenges just gets boring after a while and I could never actually beat the game because I get bored halfway through.
[QUOTE=DormitoryRapier;53103927]Speaking of Carbon, I can't be the only person that prefers it over Most Wanted? MW with all the blacklist challenges just gets boring after a while and I could never actually beat the game because I get bored halfway through.[/QUOTE]i think i prefer MW's sense of speed compared to carbon's slower more technical races, but i've found carbon's campaign to be a bit less padded than MW's which is nice
I've created a dumb League in Dirt Rally called Facepunch18. Only created it so that I could collect a trophy (completing a season in a league). But fuck it, you lot can join in if you want. Six full stages with the only restriction being <400bhp.
Season ends 14 days from now.
[editline]3rd February 2018[/editline]
And I can't even join my own league. The search button on the league site does not work at all. Fucking incredible.
[QUOTE=ProfHappycat7;53103958]i think i prefer MW's sense of speed compared to carbon's slower more technical races, but i've found carbon's campaign to be a bit less padded than MW's which is nice[/QUOTE]
Carbon's real crime is removing two of the Pursuit tracks entirely. The two most intense ones, as well.
[t]https://wanganmaxi-official.com/wanganmaxi5dxplus/en/event/online/img/003/main.jpg[/t]
oh boy it's back, this time it's neon themed
[QUOTE=DormitoryRapier;53103927]Speaking of Carbon, I can't be the only person that prefers it over Most Wanted? MW with all the blacklist challenges just gets boring after a while and I could never actually beat the game because I get bored halfway through.[/QUOTE]
I remember being really disappointed with Carbon after beating and playing the shit out of NFSU 1/2 and MW. Don't really remember why.
MWs only sin is the horrid yellow filter. And maybe a couple of the last police chases you have to do because FUCK ME they were hard.
Well, you played Pro Street, which was a pretty mediocre entry to the series. All it really has is its gimmick of taking place in a world where street racing is sort of organized and official and an attempt to be vaguely realistic.
There are much better games of the series out there like the Classic era (2-4, exotics in exotic locations), the Underground era (which turned me off NFS for a while, but they're extremely popular), and the Most Wanted era (one of the high points of the series and a little for everyone). After that it's kind of the dark ages and good games are very few and far between. The Unleashed spinoff series was decent, and was NFS's serious attempt to be a sim. Those guys are making Project CARS now. Hot Pursuit 2010 is a standout and one of my favorite entries in the entire franchise. It's super polished, super fast, and police chases second only to MW.
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