• S.T.A.L.K.E.R. Series Megathread: Maybe someday mods releasing edition
    3,237 replies, posted
[QUOTE=Bloodshot12;51999285]I'm loving that chat addon for CoC. Azazel Ironman + a full alife mod and the fact that player deaths pop up like dynamic news makes it feel like some weird STALKER MMO[/QUOTE] Except when "Preacher got BTFO by Duty at the Bar" constantly pops up. Honestly, the MG is so stupidly op :(
[video=youtube;-x7r5_rIjSA]https://www.youtube.com/watch?v=-x7r5_rIjSA[/video]
oh snap, that's some good shit
[QUOTE=Bloodshot12;51999285]I'm loving that chat addon for CoC. Azazel Ironman + a full alife mod and the fact that player deaths pop up like dynamic news makes it feel like some weird STALKER MMO[/QUOTE] Does it means the chat addon is a Stalker version of Dark Souls bloodstains and messages?
it would be cool if dying to a controller made your character do the suicide animation rather than just ragdoll. like it still says "lost to the zone" and lets you quickload and everything but the animation plays out post-death
[URL="http://www.moddb.com/mods/lost-alpha/news/stalker-lost-alpha-developers-cut-announcement"]http://www.moddb.com/mods/lost-alpha/news/stalker-lost-alpha-developers-cut-announcement[/URL] As someone who never played the original LA is this anything to be excited about?
[QUOTE=WrathOfCat;52002035][URL]http://www.moddb.com/mods/lost-alpha/news/stalker-lost-alpha-developers-cut-announcement[/URL] As someone who never played the original LA is this anything to be excited about?[/QUOTE] That's from 2014 :v: But yeah, I'd say so. They're removing a lot of the controversial shit and basically 'completing' the original game.
oops, i meant this [URL="https://www.reddit.com/r/stalker/comments/6149m5/lost_alpha_directors_cut_release_announcement/"]https://www.reddit.com/r/stalker/comments/6149m5/lost_alpha_directors_cut_release_announcement/[/URL]
[QUOTE=WrathOfCat;52002250]oops, i meant this [URL="https://www.reddit.com/r/stalker/comments/6149m5/lost_alpha_directors_cut_release_announcement/"]https://www.reddit.com/r/stalker/comments/6149m5/lost_alpha_directors_cut_release_announcement/[/URL][/QUOTE] I'm excited. It will be a good opportunity to see the improvements they've made, the new content, and dive back into STALKER again. Maybe I'll stream it.
[QUOTE=WrathOfCat;52002250]oops, i meant this [URL="https://www.reddit.com/r/stalker/comments/6149m5/lost_alpha_directors_cut_release_announcement/"]https://www.reddit.com/r/stalker/comments/6149m5/lost_alpha_directors_cut_release_announcement/[/URL][/QUOTE] Yep, minor amounts of hype have been achieved.
For S.T.A.L.K.E.R.s with [B]ARMA 3 [/B] Just saw this at Workshop [B]ArmSTALKER WARZONE 2.5 (Alpha test)[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=889103214[/url]
[QUOTE=Cone;51999892]it would be cool if dying to a controller made your character do the suicide animation rather than just ragdoll. like it still says "lost to the zone" and lets you quickload and everything but the animation plays out post-death[/QUOTE] like what Gunslinger is doing? [video=youtube;GhhmUgs_-Mk]https://www.youtube.com/watch?v=GhhmUgs_-Mk[/video]
[QUOTE=Cone;51999892]it would be cool if dying to a controller made your character do the suicide animation rather than just ragdoll. like it still says "lost to the zone" and lets you quickload and everything but the animation plays out post-death[/QUOTE] Honestly, I always imagined dying to a controller as something like suddenly having an aneurysm or a seizure. It would explain why he can damage you but not kill you with psy attacks if you have enough health.
[QUOTE=Samiam22;52003686]Honestly, I always imagined dying to a controller as something like suddenly having an aneurysm or a seizure. It would explain why he can damage you but not kill you with psy attacks if you have enough health.[/QUOTE] I always thought of it as him just completely frying your brain with his overwhelming psychic presence, but having a controller mind fuck you and make you kill yourself is pretty rad too
Is there a better way to merge files than just opening them both up in notepad and reading through and seeing the differences?
[QUOTE=Oblivion Knight;52006162]Is there a better way to merge files than just opening them both up in notepad and reading through and seeing the differences?[/QUOTE] WinMerge. Compare to vanilla files so you know what they're doing individually.
[QUOTE=Fercyful;52003193]For S.T.A.L.K.E.R.s with [B]ARMA 3 [/B] Just saw this at Workshop [B]ArmSTALKER WARZONE 2.5 (Alpha test)[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=889103214[/url][/QUOTE] From what I can gather from their site, it's Russian only. Might be interesting to try it out once it gets an english translation.
I wish there were a way to get rid of the balance changes in OWR3 and just use the new models/sounds/animations. It's almost too easy with OWR3.
[QUOTE=TKGP;52006215]WinMerge. Compare to vanilla files so you know what they're doing individually.[/QUOTE] WinMerge is a fucking lifesaver. I love it.
[QUOTE=LoNer1;51999703]Except when "Preacher got BTFO by Duty at the Bar" constantly pops up. Honestly, the MG is so stupidly op :([/QUOTE] Oh so you're Preacher?
So apparently CoC is revising the Yantar bunker (I remember seeing a video from alundaio about that) and the Pripyat apartment for 1.4.23 (or maybe it was this, my memory is bad today) The new maps and etc are in the latest dev resources + bitbucket repo. Here's me walking through the expanded apartment: [media]https://youtu.be/Hnol-h3NvHY[/media] And another of me walking through the Yantar bunker: [media]https://youtu.be/HVJ6aOjlmGo[/media]
Wasn't the idea to add a number of new interiors to Pripyat?
Oh so that's why you spawn in that oddly empty room in Pripyat when you start a new game sometimes.
I wanted to show a friend what STALKER is about and stream it, fresh playthrough and everything, and also try out a mod I've never played before, AMK Autumn Edition. I did the first quest and as I was getting back to Sid with Nimble's flash drive, what appears to be the entire Ukrainian military (including a BMP and a helicopter) decided to roll in and wipe out the rookie camp ...I'm not sure if that's an accurate portrayal of how the game normally plays :v:
[QUOTE=JDER14;52013682]Oh so that's why you spawn in that oddly empty room in Pripyat when you start a new game sometimes.[/QUOTE] Well that already existed in stock CoP as an easter egg last I checked [editline]26th March 2017[/editline] Reading about old bugs in stalker games is fun. [url]http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=11786&page=337&sort=ASC&sec_id=16#410632[/url]
[img]http://i.imgur.com/IRtrrUC.png[/img] Hmm...
[t]http://media.moddb.com/images/mods/1/26/25940/colored_spec.png[/t][t]http://media.moddb.com/images/mods/1/26/25940/metallic.png[/t] This AK74 in [B]Radium[/B] is looking good. We are slowly working on the arsenal. A KRISS Vector has been added, too. I am just wondering if it's possible to add a detail map to weapon skins, too. It would be nice to have since you would be able to highlight / distinguish parts of the weapon (example: higher quality wood on this particular AK without increasing the rest of the weapons textures by 4 times)
Could do with a bit or wear & tear as opposed to brand-spanking new. Apart from that it looks fantastic.
Any AK without the awful synthetic green furniture is good in my books.
Lots of AK = better
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