• S.T.A.L.K.E.R. Series Megathread: Maybe someday mods releasing edition
    3,237 replies, posted
[QUOTE=Furioso;52228204]I've been out of the loop for a while, what mod is that from?[/QUOTE] Valley of Whispers
I love the item map generator, very nice. :)
Now it looks inside boxes too I tried to write a shitty physics engine to get the icons to not cover each other up but it didn't go so well [vid]http://puu.sh/vQrD9/42629a27d5.webm[/vid]
[QUOTE=Breastigator;52225694]It makes sense for the areas to be looted, given the environment. I've come across mods that hid items in clever spots within or in the vicinity of the building, like hidden in ceiling rafters, doorframes, underneath mattresses, or even hid in desk cubbies. It really gives a nice flavor factor when your scowering and thinking out of the box lands you a nice stash[/QUOTE] Would be nice to have larger anomaly fields inside buildings and more loot.
[video]https://youtu.be/Mm0Smkm6-8w[/video] The project is looking good, but I'm skeptical about performance/stability and how well will all the features be implemented. Still, I'm looking forward to it!
There is finally new information about Ray of Hope (and this time it looks really good). They made a lot of progress and it looks very promising now. There are many cool things like proper netcode, positional voicechat, quests/tasks, TREES and much more. Watch here: [media]https://www.youtube.com/watch?v=Mm0Smkm6-8w[/media] This will again make waiting harder, but maybe they will make more of these dev diaries from now on. The silence of numerous months without knowing if it's progressing at all was scary, but this is definitely a ray of hope. [editline]16th May 2017[/editline] [QUOTE=Foxzone91;52235277]--video-- The project is looking good, but I'm skeptical about performance/stability and how well will all the features be implemented. Still, I'm looking forward to it![/QUOTE] Damn ninjas again, but either way. Performance was the sole cause of slow dev start for ray of hope, they had to do a lot of work with the engine, and if i'm not entirely wrong, it's still the only proper 64bit implementation of stalker engine. It looks like engine is now closer to something they can work with to add content and focus on visible gameplay stuff.
So they've really reverse engineered the XRay-engine for multiplayer co-op, with level streaming and 64-bits? :freakout:
[video=youtube;mrCwZiKgHd0]https://www.youtube.com/watch?v=mrCwZiKgHd0[/video]
[QUOTE=Sunday_Roast;52236462]So they've really reverse engineered the XRay-engine for multiplayer co-op, with level streaming and 64-bits? :freakout:[/QUOTE] Yes. I worked with the guys for over a year when the ball started rolling. They did massive work on it. I can't wait to go stalkin with you guys
[QUOTE=LoNer1;52236677]Yes. I worked with the guys for over a year when the ball started rolling. They did massive work on it. I can't wait to go stalkin with you guys[/QUOTE] I really hope it doesn't die before release
Oh my, weapon customization. We are being spoiled.
I'm honestly anticipating ROH more than escape from tarkov.
[QUOTE=LoNer1;52236677]Yes. I worked with the guys for over a year when the ball started rolling. They did massive work on it. I can't wait to go stalkin with you guys[/QUOTE] As amazing as this is, why do people keep projects like this closed source? To prevent potential hackers in the future from servers?
That has to be one of the best bolt action rifle animations I've ever seen. They must have worked with the OGSE guys or asked them for some stuff because that kind of customization was being integrated into OGSE although they failed to fully make it available for each weapon (Only some AK's can be customized). I really like the style they've chosen for the menus and text. Overall looks like a very professional work. Btw who are these guys anyway? I mean, do they work in the professional industry? are they comp sci students working for a PhD thesis or something like that?
[QUOTE=Cutthecrap;52241162]That has to be one of the best bolt action rifle animations I've ever seen. They must have worked with the OGSE guys or asked them for some stuff because that kind of customization was being integrated into OGSE although they failed to fully make it available for each weapon (Only some AK's can be customized). I really like the style they've chosen for the menus and text. Overall looks like a very professional work. Btw who are these guys anyway? I mean, do they work in the professional industry? are they comp sci students working for a PhD thesis or something like that?[/QUOTE] Maybe they wanna get noticed and get some jobs other than enjoying it
[QUOTE=SirJon;52241273]Maybe they wanna get noticed and get some jobs other than enjoying it[/QUOTE] It's usually this!
[QUOTE=SirJon;52241273]Maybe they wanna get noticed and get some jobs other than enjoying it[/QUOTE] Damn so it's like a portfolio Never thought about it... Hmmm... It's time to start getting economic theories and such into the Stalker world. I could create something for it but I don't know where to begin :( I only know some basic python and algorithms. Would it take me a long while from where I am to learn how to implement supply and demand systems that affect trader prices in Stalker? (without implementing any kind of UI popus or extra menu. Just behind the UI workings). Or well, I could pair up with somebody who knows how to script and show him the ideas.
Really loving the looks of those dense forests in the RoH video. Always wanted more of that after Red Forest in CS (minus the clusterfuck of mutants and anomalies)
im more amazed by their wizardry of having such dense foliage and still running 50fps, though they didnt say what rig that demo ran on
[QUOTE=K1ngo64;52239694]As amazing as this is, why do people keep projects like this closed source? To prevent potential hackers in the future from servers?[/QUOTE] Yes. They had to host their own server for the testing which cost upwards of $200 a month. The initial team was small and these costs were covered by 2 people, one of which was a guy who was 17 at the time.. I would imagine them to be devastated if some individual threw their shit online for everyone to use and see in those stages of the project. My initial contact was done through 2 people, before reaching the "actual" team. They are [B]very[/B] secretive. When I joined RoH, there were 2 teams; The English team and the Russian team. Latter one was working on the engine side of things. We got little communication from the Russian team, because of the language barrier. 2 members communicated with the Russian team as they fully understood both languages and with that plans were made. Eventually the barrier started to shrink and we got more and more contact and heads up from the Russian dev team what the plans would be. Back in late 2015, early 2016, there were plans for a whole SP campaign on top of the COOP experience. We'd make it so players could follow the storyline together, create factions, raid bases, sell, trade, buy loot and even tame certain mutants. This was all scrapped for the time being, too ambitious. The engine-team began focussing on performance, design, implementation of at least a proper way of rendering the levels (streamlining with PhysX was used as indicated in the video) so we, the English team, had a base to work on. From there the team shrunk and grew. Late summer 2016 I had to quit the RoH team. I have been keeping contact to know what's up and their PR guy, 'Juho Valmunen', is a close friend of mine. They are making fast progress and yes, RoH is a portfolio piece. But, unlike fancy level designs with custom assets and such (which you always see on UE4 / CE4 projects), this one is fully playable with or without friends. I have to admit, the level of excitement I am feeling for RoH might rival that very first day of watching the installation process of SHoC reach 100% on my intel pentium 4 pc.
I loved the video but Loner your write-up definitely gives me hope that this will be something we'll all get to play. I can't wait to see how it progresses over time.
People will be able to host their own servers right? One of the saddest things that can happen to a project like this is the need to rely on a master server that will eventually die.
[QUOTE=WrathOfCat;52245037]People will be able to host their own servers right? One of the saddest things that can happen to a project like this is the need to rely on a master server that will eventually die.[/QUOTE] I don't know if it has changed since then, but they promised that we will eventually be able to host our own servers in addition to their official ones. So i guess it would be like with Rust servers, there are official vanilla ones and community ones with possible mods.
roh looks fucking great i want to know how many players they can pack onto a server with this
[QUOTE=creec;52245084]I don't know if it has changed since then, but they promised that we will eventually be able to host our own servers in addition to their official ones. So i guess it would be like with Rust servers, there are official vanilla ones and community ones with possible mods.[/QUOTE] It is as Creec said. People will be able to host their own "configuration" of RoH, be that extremely realistic, no hud and scarce loot, loads of mutants etc or visual improvements (albeit few will agree MISERY is not what would be considered an "improvement", just an art style) I am stoked for no-hud realism roleplay variants.
[video=youtube;WZPkp_vYaJY]https://www.youtube.com/watch?v=WZPkp_vYaJY[/video]
Here is an image dump of the [B]Ray Of Hope[/B] video. I will keep you guys posted with more information on RoH, since Juho can't really post on here. [B]Weapon Renders:[/B] AKS-74u [t]http://media.moddb.com/images/mods/1/27/26458/AKS-74U_render.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/AKS-74U_render2.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/AKS-74U_render3.png[/t] Berda: [t]http://media.moddb.com/images/mods/1/27/26458/Berda_render.png[/t] MAC-11: [t]http://media.moddb.com/images/mods/1/27/26458/Elf_render.png[/t] TT: [t]http://media.moddb.com/images/mods/1/27/26458/TT_render.png[/t] [B]Items:[/B] PDA: [t]http://media.moddb.com/images/mods/1/27/26458/PDA_render1.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/PDA_render2.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/PDA_render3.png[/t] [B]NPC:[/B] [t]http://media.moddb.com/images/mods/1/27/26458/Bandit_render.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/stalker_render1.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/stalker_render2.png[/t] [B]Screenshots:[/B] [t]http://media.moddb.com/images/mods/1/27/26458/xrEngine_2017_04_30_01_34_05_191.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/xrEngine_2017_04_30_01_34_05_192.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/xrEngine_2017_04_30_01_34_05_1916.png[/t][t]http://media.moddb.com/images/mods/1/27/26458/Screenshot1.png[/t]
My god,it is magnificent.
Woah Ray of Hope is beautiful! I'm glad I've been in the dark about it, what an awesome surprise. I'd like to hear more about the factions, and their relations. Also, would be cool to run around as Monolith
In CoC, can anyone else predict emissions? I can't tell if it's a headfuck or not but I could swear I can predict emissions five to ten minutes off. I'm not sure what trips me off but I wouldn't put it past the modders to have included subtle hints an emission isn't far off.
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