• S.T.A.L.K.E.R. Series Megathread: Maybe someday mods releasing edition
    3,237 replies, posted
That's cool, and I particularly appreciate the fact hat you included overhauls for coc as well. I don't suppose you would mind if I put it in the op?
[QUOTE=Sewer guy;52274932]AO has more novelty guns, including some old Warsaw Pact eras like moist nugget that's fun to use in hobo phase. But AO has more jank involved. STCoP does feel more polished, but it has its own form of jank in some ways.[/QUOTE] My personal thoughts were always that STCoP has all the better stuff that AO has, but also has better pistol animations. A LOT of the NATO stuff in AO is pretty jank. At least it was last time I played.
I am thinking of getting back into Stalker after having not played it in years. I own SoC and CoP, but I liked CoP more due to the higher focus on sandbox elements. I heard about Call of Chernobyl, and needless to say it sounds like everything I could want in terms of a sandbox experience, especially the character customization and faction choices. As nuts as it sounds, I kind of want to try playing as Monolith since they are all insane, are hated even more than bandits, and have access to some pretty powerful hardware.
[QUOTE=WrathOfCat;52275491]That's cool, and I particularly appreciate the fact hat you included overhauls for coc as well. I don't suppose you would mind if I put it in the op?[/QUOTE] Go right ahead. I made it mainly for my own personal use, but everyone should benefit.
Got CoC up and running. Killed some pseudogiants, bandits, and a controller with my monolith pals before getting spooked shitless by a bloodsucker. I couldn't have asked for a better welcome home. :cry: [editline]26th May 2017[/editline] I was given a mission to kill some guy all the way in Cordon, no less than five or six instances away from friendly monolith territory in Pripyat. How fucked am I?
Killed the target, turns out he was at a clear sky outpost in the Great Swamp. My weapon is almost broken, I am down to less than 100 rounds of 5.56, and my entire squad is dead. I cut my way through no less than twenty stalkers, (bandits, duty, freedom, loners, ecologists, clear sky, and some dude toting a machine gun) and several dozen mutants. Now for my return trip back to friendly territory in Pripyat. I will complete the mission and live to fight again. For the monolith. EDIT: I thought this would be automerged, sorry.
If you want a fun experience, I suggest doing a loner start in outskirts and trying to get out via Jupiter underground. Fun experience :v: even better on ironman
Completed the mission, got mediocre rewards, cut my way through half of Duty faction on the way back. Did some other stuff and am now the owner of a pretty tricked out NATO weapon. I now have a mission to find basic tools (wherever those are) and secure another area for the glorious Monolith. Is it just me or do enemies seem awfully bullet spongy, even on master difficulty?
Using higher damage weapons or ap rounds or just aiming for the head are usually surefire ways to drop just about anything.
[QUOTE=Lyonidis;52281015]Completed the mission, got mediocre rewards, cut my way through half of Duty faction on the way back. Did some other stuff and am now the owner of a pretty tricked out NATO weapon. I now have a mission to find basic tools (wherever those are) and secure another area for the glorious Monolith. Is it just me or do enemies seem awfully bullet spongy, even on master difficulty?[/QUOTE] Exosuit and military bodyarmour guys like Duty favours on higher levels are always spongy with anything but AP ammo.
1) Download Call of Chernobyl mod 2) Download Arsenal Overhaul mod 3) Download Increased Weapon Damage mod 4) Choose Bandits faction and spawn in the Dead City 5) Become legend
True to the Stalker experience, I am crashing to desktop quite frequently. The first time told me that my graphics were set too high for my video card (corrected by updating my drivers), the second and third time I wasn't able to catch any error messages before it abruptly closed to desktop. First two times I was in the menus, third time I was jumping down off of somewhere. I am playing using DirectX 11 with all settings maxed at 1920x1080 if that helps. I have a standard save file with a panic save I use in combat since quicksaving doesn't work for some reason.
no crash logs in the clipboard?
[QUOTE=Lyonidis;52284097]I wasn't able to catch any error messages before it abruptly closed to desktop.[/QUOTE] You might be able to find a console log under appdata/logs in your CoC install directory, there should be some information in there about what's causing the crash
[code] FATAL ERROR [error]Expression : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 ) [error]Function : CRender::texture_load [error]File : ..\xrRenderDX10\dx10Texture.cpp [error]Line : 525 [error]Description : Hardware device removed. [error]Arguments : c:\users\(redacted)\call_of_chernobyl_1_4_12\s.t.a.l.k.e.r. - call of chernobyl\gamedata\textures\ui\ui_actor_main_menu2.dds stack trace: [/code] This is what appears at the very bottom of the log. Extremely peculiar since I certainly didn't add or remove anything. A quick search revealed that this error often appears when the game runs out of memory (32 bit can only use up to 4 GB of RAM and crashes beyond that), although I certainly wouldn't rule out more issues with drivers. I got both the mod and the patch off of ModDB. The thread in question: [url]http://www.moddb.com/mods/call-of-chernobyl/forum/thread/crash-using-14[/url]
Try and set grass to low density and low draw distance
So it seems I finally joined "Stalker is acting weird on new hardware" crowd. Except for shit performance with dx10/11, I never had any real problems on my old pc. But now even dx9 is broken. Went for replaying CS and on dx9 all campfires have no illumination at all but the ground i'm standing on. DX10 is simply a no-log crash simulator. It works with old dx10 dlls but this way no external stuff like steam overlay or reshade/sweetfx/smaa injector works with the game anymore.
[t]http://media.moddb.com/images/mods/1/26/25940/shafting.jpg[/t] Radium in DX9. "Working on the engine is fun, when it actually works" - Swartz
The sun is now a Nuke.
Thank you Everest and LoNer1 for advice on optimizing the game: I haven't had a crash all day. Restarted as a loner in the Cordon beginners area. As it turns out, there is a huge variety of missions to undertake when people don't try and murder you on sight. The gear you scavenge off of dead bodies isn't fantastic, but since tools are now easy to come by I am sitting pretty at about 30k rubles with a fairly tricked out AN-94. Surprise visits from bloodsuckers and chimeras still register as mini heart attacks, but trading with ecologists is a way to make very respectable money from field dressings. On the topic of money, I am hoping to come across more artifacts without having to use mods, but all of the anomalies are either completely barren or picked clean shortly after an emission occurs. I have heard a couple of people here endorse the bandit playstyle as a masochistic approach, are there any unique nuances or upsides to being a bandit besides being able to shoot anybody you want, everyone wanting you dead (except for freedom), and fewer mission opportunities?
[QUOTE=Lyonidis;52286591]Thank you Everest and LoNer1 for advice on optimizing the game: I haven't had a crash all day. Restarted as a loner in the Cordon beginners area. As it turns out, there is a huge variety of missions to undertake when people don't try and murder you on sight. The gear you scavenge off of dead bodies isn't fantastic, but since tools are now easy to come by I am sitting pretty at about 30k rubles with a fairly tricked out AN-94. Surprise visits from bloodsuckers and chimeras still register as mini heart attacks, but trading with ecologists is a way to make very respectable money from field dressings. On the topic of money, I am hoping to come across more artifacts without having to use mods, but all of the anomalies are either completely barren or picked clean shortly after an emission occurs. I have heard a couple of people here endorse the bandit playstyle as a masochistic approach, are there any unique nuances or upsides to being a bandit besides being able to shoot anybody you want, everyone wanting you dead (except for freedom), and fewer mission opportunities?[/QUOTE] A nu cheeki breeki iv damske.
[QUOTE=Daemon White;52285751]The sun is now a Nuke.[/QUOTE] But isn't the sun technically a nuke? :v:
[QUOTE=Sunday_Roast;52287038]But isn't the sun technically a nuke? :v:[/QUOTE] Nuclear weapons are based on [URL="https://en.wikipedia.org/wiki/Nuclear_chain_reaction"]fission chain reaction[/URL] while sun is a constant [URL="https://en.wikipedia.org/wiki/Nuclear_fusion"]fusion reaction[/URL]. So not exactly.
Apparently Ray of Hope isn't actually a co-op stalker mod, instead it's a multiplayer game played on servers provided by the devs [url]http://www.moddb.com/mods/ray-of-hope-multiplayer/news/streaming-session-finished-changes-in-coop-statement[/url]
[QUOTE=Anderan;52287063]Apparently Ray of Hope isn't actually a co-op stalker mod, instead it's a multiplayer game played on servers provided by the devs [url]http://www.moddb.com/mods/ray-of-hope-multiplayer/news/streaming-session-finished-changes-in-coop-statement[/url][/QUOTE] Well that sounds pretty ridiculous, and I don't even see how having them plan to entirely control server hosting as being something feasible.
[QUOTE=Anderan;52287063]Apparently Ray of Hope isn't actually a co-op stalker mod, instead it's a multiplayer game played on servers provided by the devs [url]http://www.moddb.com/mods/ray-of-hope-multiplayer/news/streaming-session-finished-changes-in-coop-statement[/url][/QUOTE] I can't see that ending well for them, They're gonna get a lot of backlash and as one of the comments said this means once the devs are done and have moved on with RoH it will die and have no way of being brought back at all. also I want to play with familiar company not your typical PUG cancer.
[QUOTE=Anderan;52287063]Apparently Ray of Hope isn't actually a co-op stalker mod, instead it's a multiplayer game played on servers provided by the devs [url]http://www.moddb.com/mods/ray-of-hope-multiplayer/news/streaming-session-finished-changes-in-coop-statement[/url][/QUOTE] Oh no. This is horrible news. I'm pretty sure I read it in russian that they would be giving us possibility to host our own servers. This would mean that servers will either be ruined by triggerhappy people, hackers etc unless they actually manage them well, but then again giving them all control sounds terrible. Do they really think they can manage it all by themselves while giving everyone a server with good connection to play? This is just not right, this should have been like with rust: official + community servers. I hope they will change their mind about this as soon as possible.
[QUOTE=creec;52287061]Nuclear weapons are based on [URL="https://en.wikipedia.org/wiki/Nuclear_chain_reaction"]fission chain reaction[/URL] while sun is a constant [URL="https://en.wikipedia.org/wiki/Nuclear_fusion"]fusion reaction[/URL]. So not exactly.[/QUOTE] Most nuclear weapons these days are nuclear fusion weapons.
[QUOTE=DigitalySane;52287096]also I want to play with familiar company not your typical PUG cancer.[/QUOTE] I agree, I have no interest in playing on public servers and would rather just play with my friends on a server we can turn on and off whenever we feel like playing.
hm, that's bad news
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