• S.T.A.L.K.E.R. Series Megathread: Maybe someday mods releasing edition
    3,237 replies, posted
[QUOTE=Shirky;52708933]Is there a way to disable/decrease the ridiculous NPC/Player collision? Its like there is a massive barrier around NPCs in Call of Chernobyl that you get caught on all the time.[/QUOTE] I don't know if there's a way to decrease the size of hitboxes but there might be a way around it. I can't find it now but there was a guide somewhere on changing a few lines in user.ltx to alter the height (and maybe width) of the player when crouched and when low-crouched. That can help with getting around certain obstacles and it may help with getting around NPCs in tight spaces.
a combination of pushing into npcs and jumping will usually either get them to move or allow you to slide over their collisions
I know I've been posting a lot of Reddit content lately but man, they've been on a roll over there. [img]https://sun9-12.userapi.com/c841226/v841226196/1d671/pEWTEizPa6o.jpg[/img]
[QUOTE=Shirky;52708933]Is there a way to disable/decrease the ridiculous NPC/Player collision? Its like there is a massive barrier around NPCs in Call of Chernobyl that you get caught on all the time.[/QUOTE] Open file actor.ltx in Gamedata\configs\creatures there you should find lines starting with "[B]ph_box[/B]" (default coc 1.4.22): [CODE] ph_box0_center = 0.0, 0.9, 0.0 ph_box0_size = 0.30, 0.9, 0.30 ph_box1_center = 0.0, 0.75, 0.0 ph_box1_size = 0.30, 0.75, 0.30 ph_box2_center = 0.0, 0.6, 0.0 ph_box2_size = 0.30, 0.6, 0.30 [/CODE] And for example here are settings for more realistic prone instead of just low crouch: [CODE] ph_box0_center = 0.0, 0.9, 0.0 ph_box0_size = 0.30, 0.9, 0.30 ph_box1_center = 0.0, 0.65, 0.0 ph_box1_size = 0.35, 0.65, 0.35 ph_box2_center = 0.0, 0.2, 0.0 ph_box2_size = 0.35, 0.2, 0.35 [/CODE] I would not recommend to change "thickness" of player box, because you can stuck in some places and even... fall down through map -_- (had that few times....) It also give a bad disadvantage because your collision box will be smaller so it will be harder to hit. It is better to just go back a little from stalker that is in your way and push him, and again one step back and push him crouching until he move. But if you want to change those settings anyway, you would need to lower dimensions of ph_box0_size and ph_box1_size start by changing all 0.30 values to 0.25 and go even lower after testing and you are not happy with results.
Does that only change the players collision, or NPCs collision too?
[QUOTE=paranoiia;52704685]I would love to get my hand on it -_- On the side note I would love to have stalker coated in real winter... or Desert.... that would be cool... Just for fun I made few graphic and configs, literally in one day, for Desert Stalker, but I ditched that idea after few hours, because game would need new models and huge map editing to actually look good, retexturing is not enough its look fake as hell. Its loot of work, and probably that why most of big mods that change game completely never see the day light or are dull, boring and filled with bugs, its just need massive amount of work :/ PS. for lolz here is this one-day-work desert mod -_- [URL="http://media.moddb.com/images/members/5/4060/4059935/stalker_desert_fallout_03.jpg"][IMG]http://media.moddb.com/cache/images/members/5/4060/4059935/crop_120x90/stalker_desert_fallout_03.jpg[/IMG][/URL] [URL="http://media.moddb.com/images/members/5/4060/4059935/stalker_desert_fallout_02.jpg"][IMG]http://media.moddb.com/cache/images/members/5/4060/4059935/crop_120x90/stalker_desert_fallout_02.jpg[/IMG][/URL] [URL="http://media.moddb.com/images/members/5/4060/4059935/stalker_desert_fallout_01.jpg"][IMG]http://media.moddb.com/cache/images/members/5/4060/4059935/crop_120x90/stalker_desert_fallout_01.jpg[/IMG][/URL][/QUOTE] Ivan's Secret??
[QUOTE=Shirky;52710295]Does that only change the players collision, or NPCs collision too?[/QUOTE] only to player. If you want to change NPC hit box size, you need to edit file m_stalker.ltx lines: [code] ph_box0_center = 0.0, 0.9, 0.0 ph_box0_size = 0.2, 0.9, 0.2 ph_box1_center = 0.0, 0.6, 0.0 ph_box1_size = 0.2, 0.6, 0.2 [/code] ph_box0 is standing position ph_box1 is crouching position if you want to change their size, you need to change values "_size" from 0.2 to something smaller, but its better to dont go below 0.15 [QUOTE=Lizzrd;52710299]Ivan's Secret??[/QUOTE] You mean that old game from moddb? Concepts where nice, but sadly it was obvious that game will never see daylight :[
[t]http://media.moddb.com/images/downloads/1/129/128162/MISERY2.2.jpg[/t] [B]MISERY 2.2 is out.[/B] [URL="http://www.moddb.com/downloads/start/128162"]download[/URL]
[QUOTE=LoNer1;52710992][t]http://media.moddb.com/images/downloads/1/129/128162/MISERY2.2.jpg[/t] [B]MISERY 2.2 is out.[/B] [URL="http://www.moddb.com/downloads/start/128162"]download[/URL][/QUOTE] omG I can't download it cuz of my current, limited bandwith. I'm gonna check out the changelog asap. I couldn't find changelog, what's new in 2.2?
[QUOTE=Chucko Kokos;52711003]omG I can't download it cuz of my current, limited bandwith. I'm gonna check out the changelog asap. I couldn't find changelog, what's new in 2.2?[/QUOTE] According to the site this is what is new: .Improved performance .New tradeable items .Refined difficulty .New soundtrack .Enhanced a-life .New stealth & camouflage .New weapons .Upgraded AI .New micro management features .Updated dynamic HUD .Absolute Nature 4 .Enhanced SFX .Numerous bug fixes .Improved animations .Optimised textures & UI .Refined economy
Enhanced a-life sounds interesting. I hope it will run better on my PC than the 2.1 did.
[QUOTE=LoNer1;52710992][t]http://media.moddb.com/images/downloads/1/129/128162/MISERY2.2.jpg[/t] [B]MISERY 2.2 is out.[/B] [URL="http://www.moddb.com/downloads/start/128162"]download[/URL][/QUOTE] not 30 seconds in I instagib from a chimera, crazy how fast hype can die.
wow they added the StG58, L1A1 and FAL
[QUOTE=Darquan90;52711195]not 30 seconds in I instagib from a chimera, crazy how fast hype can die.[/QUOTE] [video=youtube;MpPt_KVHw2s]http://www.youtube.com/watch?v=MpPt_KVHw2s&feature=youtu.be[/video] The MISERY experience.
is there a misery 2.2 mirror up on mega or a torrent yet? my internet keeps going out and I lose my download progress, also moddb limits downloads to 500kb/s
[QUOTE=LoNer1;52711464]The MISERY experience.[/QUOTE] I'm sensing a theme [vid]http://puu.sh/xHmBf/32b1870728.webm[/vid]
Ahhh I see the balance devils have done their dreaded work once again
When I see this amazing damage balance in Misery I want to send all those poor players flowers and few words of consolation for all that lost time they spend playing it. Sometimes I even think that I should just take default CoP, set weirdest and unrealistic damage settings I can imagine and release it as mod called "M.I.S.E.R.Y" Most Immersive Stalker Ever Released... Yo! And advertise it as most realistic mod for stalker....
What the buttfucking christ? It took them over a year and at the mean-time they could not even fix the pants on head retarded weapon-balance. Not to mention that there's no dedicated melee slot which also just retarded since all knives sans kitchen knives come packaged with a scabbard that usually has a belt-loop (and if lacking a belt loop one doesn't even have to be very creative with duct-tape).
[QUOTE=TKGP;52711919]I'm sensing a theme [vid]http://puu.sh/xHmBf/32b1870728.webm[/vid][/QUOTE] bruh its realism /s
Tbh Misery has always been pretty low on my list for mods, I've played a couple versions of it and I've not really enjoyed my time with any of them.
[QUOTE=TKGP;52711919]I'm sensing a theme [vid]http://puu.sh/xHmBf/32b1870728.webm[/vid][/QUOTE] That primary knife anim looks like you are giving somebody a stab-hug the secondary looks like you are tapping the knife into them as if it were an air pump
[QUOTE=DeVotchKa;52712936]Tbh Misery has always been pretty low on my list for mods, I've played a couple versions of it and I've not really enjoyed my time with any of them.[/QUOTE] There's a few things that really grind my gears that surround Misery. The thing more frustrating than Misery's fucked balance is the lost potential. And the potential is lost because it really seems that the Misery Team is too far up their own asses, as there are many anecdotes of the internet of say people commenting on the balance, giving suggestions getting told to fuck off or having their threads closed. And the potential is probably not going to be tapped into since the dev-team's toxic ego's are being fed by a toxic fanbase. Unless it gets modded.
is Call of Misery still any good?
I mean, in Misery's defence melee weapons in Stalker have always been extremely janky - I think there's a bug with knife damage and wounded states that was fixed in CoC, but I'll leave explanations to people with more knowledge than me...
I love the MISERY for its fucked up difficulty. Gear progression is also fun for me, You just get shitton of stuff, repair kits, better food, medical items, artifact hunting stuff. One of the things I hate is that MISERY makes Hatchet's group hostile to the player. I'm always hiring them to protect the ecologists bunker, leader is pretty cool. And NPCs aimbot is insane in some places.
Time for the FP yearly 'shit on Misery' discussion for the next four or so pages.
[QUOTE=Cone;52713094]is Call of Misery still any good?[/QUOTE] 1000x better and compatible with most of CoC addons. Its not perfect but give you freedom, lots of features and fun. Call of Misery is what Misery should be for past few years. Open, fun, with not ideal but nice balance and all those small features that we like.
[QUOTE=JeSuisIkea;52713270]Time for the FP yearly 'shit on Misery' discussion for the next four or so pages.[/QUOTE] Yes the wonderful mod that makes you reload a million times
[QUOTE=kimr120;52713406]Yes the wonderful mod that makes you reload a million times[/QUOTE] You just need to git gud and learn to properly roll and use those i-frames.
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