• S.T.A.L.K.E.R. Series Megathread: Maybe someday mods releasing edition
    3,237 replies, posted
[QUOTE=Spectre1406;53082756]these gremlin-like things terrify me i was surprised when a dozen of them rushed to attack me[/QUOTE] please be kind to the hamsters
[QUOTE=JDER14;53077913]I actually got into Misery 2.2. I just figured out that if you never buy food and hunt for stashes like crazy (which always have something to eat) I can actually spend it on gear and weapons. Though it still stutters like a bitch. Would putting it on my SSD help? [editline]24th January 2018[/editline] It's like calamari.[/QUOTE] The stashes for the most part are in the same locations for each specialization, so you can pretty much work out a route and get some good loot in the first few days. My first stops are usually the stashes on top of and around the gas station, the case from the car in the pit, and then the stashes in shevchenko and skadovsk. 2nd day is usually the anomalous barge quest (give him the artifact but then just run after him and kill him once he is away from his buddies, or use the IED from the case), the hit where you warn the stalkers beforehand, and the deal where you either use the IED from the case and some powder cans or just a lot of mines to blow everyone up when the actors spawn inside. You pretty much then just have to go in and pick off whoever is left, and if you save before they spawn you can keep re-rolling it until you get loot you really like. Or you can just stick with what you find the first time if you dont want to savescum. There are a lot of other sashes around the map, and idk if they are still there but there might still be a lot of them in the krug antenna complex just under stairs and in other sneaky or easy to miss places. Also once you have gear or if you just want a good fight I usually go to the ranger station and either pick them off one by one or I sneak around into the pipe and just shoot everyone in the face as they come to take a look. 45 DU rounds are pretty OP against stalkers, and they arent even that expensive, so really any pistol in .45 will serve you well from the start. If you ever wanted me to I could probably make a map of all of the best stashes that I remember in zaton and which ones have notable loot.
[QUOTE=mecaguy03;53086328]The stashes for the most part are in the same locations for each specialization, so you can pretty much work out a route and get some good loot in the first few days. My first stops are usually the stashes on top of and around the gas station, the case from the car in the pit, and then the stashes in shevchenko and skadovsk. 2nd day is usually the anomalous barge quest (give him the artifact but then just run after him and kill him once he is away from his buddies, or use the IED from the case), the hit where you warn the stalkers beforehand, and the deal where you either use the IED from the case and some powder cans or just a lot of mines to blow everyone up when the actors spawn inside. You pretty much then just have to go in and pick off whoever is left, and if you save before they spawn you can keep re-rolling it until you get loot you really like. Or you can just stick with what you find the first time if you dont want to savescum. There are a lot of other sashes around the map, and idk if they are still there but there might still be a lot of them in the krug antenna complex just under stairs and in other sneaky or easy to miss places. Also once you have gear or if you just want a good fight I usually go to the ranger station and either pick them off one by one or I sneak around into the pipe and just shoot everyone in the face as they come to take a look. 45 DU rounds are pretty OP against stalkers, and they arent even that expensive, so really any pistol in .45 will serve you well from the start. If you ever wanted me to I could probably make a map of all of the best stashes that I remember in zaton and which ones have notable loot.[/QUOTE] You don't have to make a map for me. One of the biggest problems I have with CoP in general is that there really isn't a reason to go outside of the base camp besides missions and artifact hunting and I think knowing that there might be a bag of peanuts hidden on an i-beam on the ceiling motivates me to explore more.
[QUOTE=TKGP;53082441]Help? Yes. Fix? Not by a long shot.[/QUOTE] I defer to our resident wizard here, but I believe misery has instructions on reducing the "a-life sphere" to help that stuttering.
Lab X18 is scary, but Military packing heavy armors are way scarier i feel like an idiot for spending 15 mins just to deal with Pyrogeist bc i don't know you can actually kill it with bullets
[QUOTE=Spectre1406;53091057]Lab X18 is scary, but Military packing heavy armors are way scarier i feel like an idiot for spending 15 mins just to deal with Pyrogeist bc i don't know you can actually kill it with bullets[/QUOTE] In all my life of playing videogames, I don't think I've ever shat my pants quite as hard as when I had those crates suddenly getting flung at me at the behest of the x18 poltergeist. I was not prepared for paranormality dialed up to 11 out of fucking nowhere.
X-18 was pretty spooky, but I think the X-19 Bunker/Brain Scorcher was pretty notable because it set up tension in my mind. Besides like the 3 bloodsuckers scattered throughout, you're just wandering through this massive underground complex with hardly anything but the ambient background sounds. And then you flip the switch and bam. 50 dudes.
[QUOTE=Sewer guy;53091423]X-18 was pretty spooky, but I think the X-19 Bunker/Brain Scorcher was pretty notable because it set up tension in my mind. Besides like the 3 bloodsuckers scattered throughout, you're just wandering through this massive underground complex with hardly anything but the ambient background sounds. And then you flip the switch and bam. 50 dudes.[/QUOTE] Playing back through X-19 it feels so much like a wasted opportunity - you're expecting this bizarre, spooky lab with, based on X-16 and X-18, some jump scares, some new enemies, some cool loot and maybe a gimmick like X-18's psi-protection helmet. Instead you get three bloodsuckers and a hell of a lot of underwhelming corridor shooting. And corridor shooting is not exactly Stalker at its best. [editline]29th January 2018[/editline] It's not even like there's much opportunity to creatively use enemies/anomalies against the monolithians. They just magically spawn in then stand around until you kill them all.
[IMG]https://scontent-frx5-1.xx.fbcdn.net/v/t31.0-8/25626096_1677828998973947_5559561328017781072_o.jpg?oh=ff6de8c62693bd514c1e9e00540362e8&oe=5B26A7AD[/IMG] What you shouldn't do in real Jupiter Underground lol Guy on the right is me
are monolith soldiers really tanky or is it just me? took me almost the entire mag of abakan to kill them or maybe it's tough to hit anyone from quite a distance
Play on master and always go for the head
[QUOTE=Spectre1406;53096933]are monolith soldiers really tanky or is it just me? took me almost the entire mag of abakan to kill them or maybe it's tough to hit anyone from quite a distance[/QUOTE] Are you on Master difficulty? If not, then that is your problem.
[QUOTE=download;53096964]Are you on Master difficulty? If not, then that is your problem.[/QUOTE] i'm on master, but i'm having a hard time seeing things from afar
Strange. Are you using a silencer? Silencers do wonky things to damage in base Stalker.
[QUOTE=Spectre1406;53096988]i'm on master, but i'm having a hard time seeing things from afar[/QUOTE] Personally, without a scope I don't even bother with ranged engagements at all. Trying to score headshots with ironsights just doesn't seem worth the exposure to return fire, I rather just sneak close enough to jam a shotgun barrel down their throat. It's one of the reasons I really really really like the SVD in all the Stalker games. Ammo is damn hard to come by though, even in CoP. Currently I'm playing Military and I'm just not finding anybody who sells at all.
[QUOTE=download;53096994]Strange. Are you using a silencer? Silencers do wonky things to damage in base Stalker.[/QUOTE] nope, storming abakan, no silencer at all
[QUOTE=Spectre1406;53097000]nope, storming abakan, no silencer at all[/QUOTE] That's really odd.
[QUOTE=download;53097003]That's really odd.[/QUOTE] fyi i don't have any mods installed except for repair kit and closed captions
[QUOTE=Spectre1406;53097010]fyi i don't have any mods installed except for repair kit and closed captions[/QUOTE] If you're playing the vanilla version of Shadow of Chernobyl, that's just how they are. Stock up on ammo, attachments, and suits and swap out guns if you wear them out too much. Late game you'll practically rotate your whole inventory before you finish. Also, grenade launchers. Always use the grenade launchers.
[QUOTE=Spectre1406;53097010]fyi i don't have any mods installed except for repair kit and closed captions[/QUOTE] Are you using AP ammo? One / Two AP headshots should be enough to kill them. Some of the late game 5.56 weapons will easily 1shot headshot them with AP ammo as well
[QUOTE=download;53096964]Are you on Master difficulty? If not, then that is your problem.[/QUOTE] Master makes enemies harder to kill, not easier. Nor does it make you more accurate, if that's what you meant.
[QUOTE=NitronikALT;53097136]Are you using AP ammo? One / Two AP headshots should be enough to kill them. Some of the late game 5.56 weapons will easily 1shot headshot them with AP ammo as well[/QUOTE] no, i don't think i have any of it, i need to check it again
the Akaban is also generally a bit naff in Shadow of Chernobyl. If you're at the point where you can get hold of it, the VSS is very effective at 1-hit short range headshots. Ammo can be hard to come by, though.
To you lads with the spicy Disagrees, consider checking yourself before you wrecking yourself. [img]http://puu.sh/zdLQZ/d04847f0b1.png[/img] hit_power is listed from Master to Novice, not the other way around. You can even take a minute to verify it for yourself by changing the first (lowest) value to 0, and seeing on which difficulty you become incapable of hurting anything. Hint: it's not Novice.
You are not showing the settings file where it's reading those values from, but basically for those who wonder what this piece of code does: Code reads "hit_power" parameters for certain bullet/weapon and then initially sets the damage from HIT to same across all difficulties, but if "hit_power" has several parameters it sets different damage for each difficulty. So i guess settings file says something like this: [B]"hit_power": "<default | master> <veteran> <stalker> <novice>"[/B] (if each difficulty has different modifier) OR [B]"hit_power": "<default>"[/B] (in this case same value is used for all difficulties for this ammo/weapon) TL;DR Master is the default assumed difficulty even in code and if there are no separate scalings for other difficulties, [B]you will have master difficulty scalings on novice[/B].
[QUOTE=download;53096964]Are you on Master difficulty? If not, then that is your problem.[/QUOTE] Stop spreading this nonsense. TKGP/creec covered it above but this is also worth looking at for more concise info. [img]https://puu.sh/xQyph/9d167012de.png[/img]
Surprised you guys haven't written a thesis on STALKER difficulty settings yet.
[QUOTE=Sewer guy;53099018]Surprised you guys haven't written a thesis on STALKER difficulty settings yet.[/QUOTE] Who needs more than just that handy little chart up there anyway.
It's impressive how long people can believe a falsehood despite evidence to the contrary, though - I know I certainly thought it was true for a long time (without testing it!)
[QUOTE=Etcetera;53099399]It's impressive how long people can believe a falsehood despite evidence to the contrary, though - I know I certainly thought it was true for a long time (without testing it!)[/QUOTE] Same until I started tweaking weapon configs, then I realized the hit_powers were bullshit :v:
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