S.T.A.L.K.E.R. Series Megathread: Maybe someday mods releasing edition
3,237 replies, posted
Nah, CS/CoP blowouts are vastly different scripting wise from dezowave's blowouts if I'm recalling things correctly.
CS blowouts were annoying as shit. I hated how all the NPCs just vanished and that they only started once I loaded into a cell. CoP fixed both of those issues.
This stealing work from modders is news to me however. Any sources for it?
You can take a look at various script files in Clear Sky/CoP and see credits that still exist from Xstream and others.
IIRC the weather system in Clear Sky was also borrowed from modders.
Its nothing new actually when company get other mods and use them in their next game. Starting from stalker, going to Fallout 4 ending in even GTA.
But I dont actually blame companies for that but modders. I know that its sound harsh but that the truth, most of those scripts/ideas/assets where made from scratch so they where owners of this, even if it was made specially for that game and its assets. They give it for free or didnt use any Creative Commons licensing so everyone could get it ad use it as they wanted.
I personally had hard time understanding licensing and my rights as an author when I started publishing my artwork, pictures and models long time ago, and I was literally F up by sites like shutterstock that just took my work and post it in sister-sites without paying me. With code/mods its really not that different and for most of time such scripts/mods are made without using actual game property(eg. you cant license Lua script/code even if it use paths names from game).
Its just a matter of preparing proper license, write it down and not get excited like little puppy when company contact with you and offer work or using your mod in game.
They would not ask you for that if would use parts from game, becase then they can use it as they like because its based on their product. If they contact with someone its mean that you need to prepare yourself for some paper work.
Anyone who work know that there is something called "contract" and there you have written down whats gonna happen with your work and who can use it, and how and if you get paid for it. No contract = no work. Simple.
6 years ago, in the Xstream interview:
Интервью с xStream | Свежие обзоры модов и игр, эксклюзивные пре..
Red75 and Xstream were hired to work on CS, and here Xstream says they were removed from credits, and get no payment.
GSC's statement on the forum about modder's "rights" and payment:
http://www.gsc-game.ru/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=6798&sec_id=14"
"- If GSC the mod is required to include in game he will receive percent{interest} from the income operating time of the author."
But, of course it's not a contract, just an "official" statement on a forum. The AMK guys transferred their scripts to CS, and get nothing for that.
After a little search, the removing from credits turned out to be not entirely true. Red75, sokol_jack & xStream are in the ui_st_credits.xml.
Xstream is credited as dynamic weather ltx files author, and as full script author:
xrs_dynamic_music_themes.script
xrs_dyn_music.script
xrs_stereo.script
xr_s.script (co-author with sokol_jack and Red75)
but i don't see his/her name as author of the grenadier mod, maybe because they changed the SOC scheme to the pinpoint homing grenades.
Maybe Xstream was removed from other files too, which they brought from AMK, dunno.
While we're at Clear Sky topic - there was strange thing (bug? hidden DRM?) in my retail version of the game.
It required disc to play so I made iso file because who enjoy games when you have jumbo jet engine by you knee?
Now here is a thing - I could not talk to Hog in Army Warehouse without physical disc in the DVD drive. It still boggle my mind how it was possible. Nobody had that issue elsewhere (made some google-fu).
About CS itself - I hated faction wars. Cleared enemy outpost but one bandit is still here? Time to shout "They spotted us!", cancel your objective and take your reward away.
I'm wondering how easier it is to play through Clear Sky by just gunning down everyone instead of sticking around to deal with the tedious shit.
Technically though, I'm pretty sure that any work on GSC's IP is still their property to do with as they want, regardless of modders trying to add their own licenses to it. It's a shitty thing to do as a company, but not illegal in any way.
You can't, game is too linear and you had jobs to stick with NPCs and do their tasks or you won't go any further.
Which is another problem of CS and CoP.
In ShoC you could fail tasks, fail to protect NPCs, maybe shoot some NPC blocking your way and you still reach endgame.
Man the way you describe it almost makes me wish somebody attempted a ShoC-ification of CS and CoP. Effectively make the game a loose network of events that play out rather than the weird quasi-railroaded mess you have to deal with in both games. Although I'd say that's less of a problem in CoP than in CS.
Its weird than no one for all those years think about porting clean SoC and CS to CoP or its custom engine repos... we may not like story or some ideas in it, but hell, it just work 10000X better than SoC/CS...
Just port all original story and gameplay to it without any other work, ideas or addons/features...Nothing beside fixing obvious bugs and keeping pure gameplay of SoC/CS.
Looking at all those mods over the years I can bet that it would possible and better than back-porting features from CoP to SoC like 90% of modders do making this game barely catching air... Everyone who tried similar things ALWAYS mess it up by adding their own stupid ideas and useless features or even doing worst thing: porting to it things from early builds, like they dont understand that without a reason most of it was abandoned by devs...
Just imagine if long time ago someone make pure 1:1 port of SoC to CoP engine, over the years people would polish it to diamond and all those russian story mods and heavy SoC mods would be on it instead of old SoC and it would work 1000x better and everything would be unified and compatible with each other... (One ring to rule them all!)
I've already ported a few missions I liked from SoC over to CoC, not exact copies but pretty close and utilizing mostly the same elements. I do agree that CoP is much better to work on though.
A lack of license does not mean anyone can have free reign over someone's work. Any original creative work, that isn't derived of anything, has automatic copyright to the person who created it. Most modern games that support modding have a trade-off. It's not illegal to modify their software, you retain your copyright and in return they make a profit off your mod; Like Roblox and Minecraft.
Problem being that the script files and game IP all belong to GSC, so if you're touching anything at all that's theirs, you're forfeiting any right to ownership. AFAIK even using the Lua functions they've exposed from the engine in your own, totally-original script is still fair game.
happy anniversary everyone
Heh, that's like claiming Bjarne Stroustrup owns all C++ applications because he created the langauge. Expressive original code, is yours, regardless. Things that can only be expressed in limited ways, fall under the merger doctrine and nobody can claim copyright.
I've got this strange bug in CoC. For some reasonly I've getting random doses of radiation and am having trouble getting my radiation level to zero. Like just now I was approaching Rostok from Yantar when suddenly my screen did the high radiation graininess and my radiation level immediately went to red. A bit annoying as I was fighting off a pack of dogs at the time and I had to pause to huff anti-rad.
At least the black dogs have a radiation aura.
Enough to go from almost no radiation to full radiation in a second though?
if they bite you yeah
https://youtu.be/_YcppZfazUo
Clear Sky MP looks fun.
But only if you're russian
especially when everyone wants to use exploits and goes outmap but then it's just a normal DM except out of the map
I'm having a bit of trouble with OWR3. I've got it running with Atmosfear 3, and AN4 just fine except for one thing. The deagle won't fire. Every other gun in my inventory works fine, but it wont do anything. I've tried reloading it, dropping it. Reloading a save, etc. Nothing.
Anyone know what I can do?
That's a blast from the past.
I want a stalker like game set in the C&C Tiberium Universe
Clear Sky is my favorite. I never liked a lot of things about Call of Pripyat. Factions sharing bases, the story is trash and resembles a SoC mod and the AI and A-Life is dumbed down. The squad system inadvertently broke things like mutants eating/dragging corpses. Clear Sky has fun gameplay and AI. I'm not the sentimental type over the atmosphere that SoC had. I like Call of Pripyat because they cleaned up the scripts and improved the modding experience. The funny thing is that I have over 3k hours in Call of Pripyat but I never beat the game, I only ever rushed through it and skipped parts to beta test Misery 2.
For you CoC players, what do you think I should do with stashes? I really hate how they're done in vanilla, with a majority of them being empty, and then the ones you find are kind've completely random, from Compass/Gauss rifle to just food. I think I'd like the stash rate to be much higher of a chance, but the loot generally lower tier stuff, and a few stashes (the really obvious ones) never having loot, and a few stashes (really hidden ones) always having loot. So like, every stash would have about a 60-85% chance of spawning, but only really have food/small amounts of ammo/pistols/rare chance of lower tier artifacts (the weapons would also have varying conditions unlike vanilla). While more experienced players would just run stash to stash, I'd rather stashes be more rewarding overall but with still low enough loot emounts so that players who know where they all are will only have a slight advantage.
Thoughts?
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