• The most realistic game ever: would it be fun?
    149 replies, posted
Story mode wouldn't work. It'd have to be short scenarios or skirmishes. It'd have to have a healing system if it was sandbox and exploration. You'd have to be able to heal all the way up or at least to almost all the way up.
[QUOTE=OutOfExile;17291488][b]I'm so hardcore I fire AKs with one hand[/b][/QUOTE] Now you didn't even mention shooting dinosaurs into head with AKs aimed with one hand.
[QUOTE=Jeebz;17291848]Yet it's like nothing you've ever experienced.[/QUOTE] I should hope so.
With a little bit of modding STALKER is quite a bit like this, except for the permanent limb damage, which is a shit terrible idea.
I would go on a computer and browse facepunch everyday on it. WHILE posting on IRL facepunch, and Virtual Facepunch.
Like real life, it would suck.
Imagine you get shot in both hands and knees. You can't move or kill yourself.
Swallow your tongue bitch.
Well, that would be interesting game. But it would have to be completely unique in it own way and A LOT of work would have to go in it and all areas. I would be really cool however, everything has real life properties.
fuck realistic gameplay do want graphics and physics realism and AI
[QUOTE=Methylparaben;17290435]look at ArmA 2 it's just like that plus the graphics are fucking great [url]www.ArmA2.com[/url][/QUOTE] Except that's riddled with too many bugs to even play properly. I lose faith in humanity with this thread.
Of course it could be fun. Just the question is how hard would it be to make right. You'd have to have some many things to account for, and you can't do a single thing to break the immersion.
I personally don't play video games to have a realistic experience to be honest. It's the unrealistic about video games that makes it fun. Sometimes physics and graphics gets too important to the devs, like in Half-Life 2: "LOOK AT THIS SEESAW! IT MOVES WHEN YOU PUT WEIGHT ON IT!" "Yes Gabe, I can see that, we've done this 5 times now" "JESUS CHRIST JUST LOOK AT IT! " Maybe that's why Final Fantasy is more fun than any shootan game I've ever played...
Realism would never be possible without VR. There's always someting you're gonna want to do to get the advantage, but can't. Like: Gee, I wish I could put a brick on the pedal of this car and plow it into that building. A game either has to be 100% realistic, or not at all. But yes, if you got a game to be [B]100% [/B]realistic, it would be fun.
I'd love to see extremely detailed vehicle physics, including destruction, for example if you were to shoot the shaft of a helicopter's main rotor it would shatter (As a spinning object it is much more fragile than if it were still), and the helicopter would fall to the ground, and when it hits, everything would deform realistically, with glass breaking and shit flying about everywhere Basically just ArmA2 with that. And realistic gore (SOF2 style but way more detailed and more toned down), dismemberment and medical simulation (Not just "HERE LET ME PUT MY HANDS ON YOU"), IE actually having to MEDEVAC casualties after stopping or slowing down their death.
[QUOTE=Morbo!!!;17301373]I'd love to see extremely detailed vehicle physics, including destruction, for example if you were to shoot the shaft of a helicopter's main rotor it would shatter (As a spinning object it is much more fragile than if it were still), and the helicopter would fall to the ground, and when it hits, everything would deform realistically, with glass breaking and shit flying about everywhere[/QUOTE] I'm sure the Digital Molecular Matter engine can do just that, but will probably be a giant resource hog for a game as big and dynamic and ArmA2.
[QUOTE=trent_roolz;17278509]Better - When you die it wipes your hard drive and you have to start fresh again! [editline]02:04AM[/editline] Oh, and realism = bad most of the time. Just look at GTA IV.[/QUOTE] Are you implying that GTA IV Is realistic? Ahahahahahhhhahahhahahahhahahahhahahahhahahahhahahahhahaha
[QUOTE=demonguard;17297988]With a little bit of modding STALKER is quite a bit like this, except for the permanent limb damage, which is a shit terrible idea.[/QUOTE] I didn't mean permanent. Like in Call of Duty lets say you get shot, you'll have the effects of that shot with you for the whole level, but when you quit, win, lose, it would restart your body anew. [b]Edit:[/b] Holy shit I just read other posts and some of you guys are idiots, I never suggested you would live a Sim life, just that what if a game had real life based physics [b]not[/b] the whole "brush-your-teeth-then-go-to-work-real-time" shit. The whole point of my post would be for you to experience the craziest shit in the most realistic way possible with all the consequences in 1:1 comparison with real life and not get actually hurt. And you guys are talking about gettig permanently killed. I'm talking about jumping in front of, or pushing someone into a moving train in a game and seeing how your whole body would be mutilated in virtually endless possibilities including some cool mental and physical reactions a human body would go through while in the middle of it all. That's it. Sheesh
I want a game where I can mess with people's minds. Do stuff like things in Saw. Such as, kill a whole shit-bunch of people, nail them all to walls, draw stuff with their blood, and let one guy wake up in the center of it and wander around, with realistic go-insane capabilities. Then, you can play as the guy who you drove insane. Also, you have to nail them to the wall in real time, which could be done with something I thought of a while ago. If anyone wants to hear, go ahead and ask what it was.
Something like the aboven one, with super realistic human AI. 8 poeple are locked in a by you designed saw dungeon and you can operate traps and make them geuss riddles and that sort of shit, after 3 days or so, or when you spray gass they go batchit insane etc. You could eg. kill someones mom on a tv screen and watch her daughter cry, then you nail her to a wall and such. Or you could make them eat each other and such, say the last man standing will be awarded with freedom but in reality will be pinned against a wall.
yah arma 2
Fuck realism whores, they created halo 3 and COD4
You're an idiot, why would you even mention Halo 3?
Game would be horrible. 1 level would be like 6 hours long because you can't do shit without dieing.
[QUOTE=PILLS HERE!;17278209]What about being crippled by falling?[/QUOTE] The player being crippled sucks, it happens in Operation Flashpoint sometimes. You don't want to get shot in the leg during a mission and literally having to crawl for miles to keep going. It would be way easier to just start over.
[QUOTE=bobste;17277929]system requirements too high devs did a horrible job optimizing[/QUOTE] It's true, to this day many people believe bringing down the console and entering 'kill' is the only way out.
I don't know about others, but I don't play video games for realism.
[QUOTE=Fadeaway;17278149]Realistic injury is best left to NPCs. For example, getting my hands cut off out of the blue and having to resort to stumps for the whole game would just be a plain bad design choice. However, cutting off an enemy's arms then watching him flail after me, dying of blood loss and freaking his friends out would just be plain funny.[/QUOTE] Well youre just a ball of sunshine arent ya. And if anyone thinks of making this semi relateable to gta i will give them an example of typing with no hands. Im sure realism is great to an extent. Maybe if you sniped in it it might be fun. But realism is usually not the best idea. Its actually a very fun inhibiting idea. edit* I might use this game to find out who should and shouldn't go on a government watch list. Confused111 and cheezey are my first candidates
I think the game you are describing is real life, you can push stuff around and get crippled realistically in that game, I heard the world in it is also pretty big but not as big as WoW
It would be cool if it happened to enemies, but it would end up getting annoying if it happened to the player.
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