MOHF.
The game never tells you how to jump, and then halfway through you have to jump on to a truck. Felt embarrassed when I figure it out. The level before was filled with ankle high walls that I spent HOURS walking around.
[QUOTE=certified;28298715]Perfect Dark Zero doesn't have jump in it.
It just has tons of lunatics constantly spamming the "Dive to cover" key instead.
And I should mention they are in the middle of the road with the nearest cover object 20m away. PDZ is like the epitome of "FFFFFUUUUUUUUUUUUUUUUU-" cover FPSes. Slow movement, health regen, animation based cover, and no jumping. And wait there's more. It is first-person AND console exclusive.
Good game, but it is underrated because of butthurt fans of the original didn't get exactly what they wanted and IGN didn't get payed.[/QUOTE]
Actually, most fans disliked it because of the storyline, and it wasn't as fast paced compared to the first one. :v:
Well in real life you can step over things, in games you might not.
[QUOTE=Sabrina;28297266]DOOM didn't have jump.
It was fun.[/QUOTE]
Qauke had jumping though.
Amnesia doesn't require jumping, since you will jump yourself all the time.
Games have the ability to automatically step over low objects or climb over objects can really reduce the need for it.
You can go through a lot of System Shock 2 relying on the holding the jump to climb over objects rather than actually jumping. There were a few places where you were forced to jump, but you didn't have to for most of the common obstacles.
Thief: Deadly Shadows also let you do this, and you could get over a lot obstacles without jumping. In fact most of the time you were strongly discouraged from jumping because jumping and landing made unnecessary noise which is bad in a stealth game. I think the only times where you were really forced to jump was when crossing a gap or trying to climb onto something that was higher you were tall.
Looking at the animation from third person looks pretty ugly though.
[QUOTE=hypno-toad;28293062]
Once animation systems are good enough to support object mounting from any angle, I don't think you'll need jumping anymore.[/QUOTE]
Making the animations look good can be hard. If you don't have to worry about the animation looking good then it's not quite as difficult. There are older games (System Shock 2, Thief: Deadly Shadows) and mods for games (The Dark Mod), and even some indie games (Love) that allow you to climb obstacles from any angle as long as you can reasonably reach them, but it often looks like crap in third person because the animation doesn't fit the object you are mounting.
It seems that a lot of today's games prefer not to do something at all if they can't make it look perfect.
[quote]It seems that a lot of today's games prefer not to do something at all if they can't make it look perfect.[/quote]
This isn't entirely to blame on developers, even if it is major laziness. If it's not 'perfect' players will nitpick and bitch and try to trash the game to ridiculous extents. I mean, this happens with all games, but especially in this case.
[QUOTE=BipolarPanda;28284942]you must mean spacebar[/QUOTE]
No motherfucker
[media]http://media.arstechnica.com/staff/fatbits.media/nes-controller.jpg[/media]
[QUOTE=A B.A. Survivor;28292807]HEY FOXTROTONENINER WE NEED YOU TO FIND A RAMP SO WE CAN ADVANCE THE SQUAD OVER THIS HEDGE.
/c[/QUOTE]
Now I'm going to Say Somthing serious to further Develop the Plot
*run over*
Oh no I am now dead, further exciting the Plot
Soldier: Ha ha You can not beat me unless the game goes into slow motion for no reason
[QUOTE=Edthefirst;28285302]Without jump, it makes me feel stapled to the floor. It gives me a weird sense that my character is attached to a rail and the world moves around him instead of him moving around the world. It's similar to a car racing game where the car is almost impossible to flip over (or simply doesn't). It's weird and awkward even if you don't flip your car often. It just breaks a large bit of immersion for me.[/QUOTE]
Right. So how often do you flip your car IRL?
[QUOTE=RubberFruit;28369100]Right. So how often do you flip your car IRL?[/QUOTE]
Right. So how often does your car magnetically hit the ground at lightspeed after going off a ramp IRL?
I tried imagining certain games without being able to jump.
Doing so turned Fallout 3 into some kind of hell.
[QUOTE=Sabrina;28297266]DOOM didn't have jump.
It was fun.[/QUOTE]
I am pretty sure doom did have a jump key, but we were just too small and not computer experienced enough to figure out how to bind it since it was unbound by default back in the day.
[img]http://horobox.reager.org/u/RaptorRed_1299057371.jpg[/img]
[QUOTE=RaptorRed;28373527]I am pretty sure doom did have a jump key, but we were just too small and not computer experienced enough to figure out how to bind it since it was unbound by default back in the day.
[img_thumb]http://horobox.reager.org/u/RaptorRed_1299057371.jpg[/img_thumb][/QUOTE]
That's one of the Source ports / alternate engines, like Skulltag, ZDoom and the Doomsday Engine. They add all sorts of features, from OpenGL 3D support to jumping. So no, Jump wasn't in the original Doom.
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