[QUOTE=Third_Freako;29068842]This engine, it's as if an alien species mapped out the entire universe and then made this into a game for us humans.[/QUOTE]
Its the aliens trying to make us feel bad because we know we will never get to see this in person. :tinfoil:
[QUOTE=hl2poo;29068954]Russians are secretly aliens.[/QUOTE]
secretly? hahahahaha
anyone figured yet how import own objects and databases e.g. stars catalogue ?
120k stars is quite low number, there are catalogues <100MB with around 10 million stars (and huge calagues go to billion(s) known stars)
galaxy list of 10k is also sort of low :(
this would be also very useful to combine with list of known asteroids and comets in our solar system
would like to import some stuff from Celestia 3D space simulator (like Comets, Asteroids visuals and so on)
[URL]http://www.celestiamotherlode.net/[/URL]
btw. CelestiaMotherlode textures of any celestial bodies You can use to replace these You don't like in SpaceEngine
A new picdump for a new page.
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_16-54-11-87.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_16-56-47-21.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_16-58-13-74.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_17-07-20-83.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_17-09-44-39.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_17-11-54-11.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_17-17-06-87.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_17-18-26-71.png[/IMG]
[IMG]http://filesmelt.com/dl/SpaceEngine_2011-04-09_17-21-50-94.png[/IMG]
actually guess i was bit wrong, we are at free 900 millions of stars and galaxies catalogues already :)
[URL]http://vo.uni-hd.de/ppmxl[/URL]
the whole dataset is only ~40GB
Found a nice planet inside a nebula.
[img]http://dl.dropbox.com/u/8255941/Space%20Engine/scr00016.png[/img]
So that's what it's like to be inside a monitor and looking at the image!
Mind helping me out? Just downloaded both the Main and the update and followed all the instructions you gave in the OP, but once I start it up, it loads everything then instantly doesn't work anymore, my PC says it's "not responding". DEP instantly closes the program and denies all attempts to take DEP off of the program saying "It requires DEP to run", even if it closes the program and is not vital for Space Engine to run. I have the correct system requirements to run this, but I think the main problem is this DEP (Data Execution Prevention), anyone mind to help? (My OS is Vista, if that's of any importance)
This is amazing.
[IMG_thumb]http://i56.tinypic.com/2z8w4up.png[/IMG_thumb]
[QUOTE=TheTalon;29070851]So that's what it's like to be inside a monitor and looking at the image![/QUOTE]
My bad, I rotated it 180 thinking it would be ok. :v:
The creator should add engineering constructs that are randomly placed in or near life-containing systems. Like, Dyson spheres around stars, "halo"-like constructs, giant space stations, etc.
I finally got this and turned galaxies to 15 ambient.
Billions and Billions of fuck.
[editline]9th April 2011[/editline]
[QUOTE=Zombii;29072410]The creator should add engineering constructs that are randomly placed in or near life-containing systems. Like, Dyson spheres around stars, "halo"-like constructs, giant space stations, etc.[/QUOTE]
"Halo" You mean a ringworld?
[QUOTE=Dwarden;29069409]anyone figured yet how import own objects and databases e.g. stars catalogue ?
120k stars is quite low number, there are catalogues <100MB with around 10 million stars (and huge calagues go to billion(s) known stars)
galaxy list of 10k is also sort of low :(
this would be also very useful to combine with list of known asteroids and comets in our solar system
would like to import some stuff from Celestia 3D space simulator (like Comets, Asteroids visuals and so on)
[URL]http://www.celestiamotherlode.net/[/URL]
btw. CelestiaMotherlode textures of any celestial bodies You can use to replace these You don't like in SpaceEngine[/QUOTE]
I seriously doubt that this only has 120,000 stars. Try in the Millions.
I'd go so far as to say Billion+
Here's near the center of just a small galaxy no where near the Milky Way
[media]http://i2.photobucket.com/albums/y37/SaborWolf/scr00092.jpg[/media]
That's just one direction of one small galaxy seeing only the stars that are less than 100pc away
[QUOTE=mogul20478;29072846]I seriously doubt that this only has 120,000 stars. Try in the Millions.[/QUOTE]
I think he means catalogued, not procedurally-generated.
[QUOTE=mogul20478;29072846]I seriously doubt that this only has 120,000 stars. Try in the Millions.[/QUOTE]
it has only 120k known stars and some hundred galaxies too,
rest is procedural
even the Stellarium has 100 millions known stars db (some hundred meg download but has)
[QUOTE=Dwarden;29073806]it has only 120k known stars and some hundred galaxies too,
rest is procedural
even the Stellarium has 100 millions known stars db (some hundred meg download but has)[/QUOTE]
The point of this game is not to provide an accurate representation of the position of stars/representation of the night sky, but rather to produce a way to kill some time and produce an interesting universe to look around, and possibly as a base for an upcoming game based on the developer's posts on his forum.
[QUOTE=Zombii;29073839]The point of this game is not to provide an accurate representation of the position of stars/representation of the night sky, but rather to produce a way to kill some time and produce an interesting universe to look around, and possibly as a base for an upcoming game based on the developer's posts on his forum.[/QUOTE]
if that was case then question stays why use even the 120k stars catalogue ...
anyway the point why bother is that instead of limited amount of textures for comets, asteroids, moons and planets it would be possible to use these thousands already available for Celestia ...
easy way how enrich amount of objects ...
The procedural planets, stars, etc already use procedurally generated textures I believe.
that may be and it's fine with me
but evidently the system supports also non procedural data (see the folders with galaxies, nebulaes and planet textures)
so why not go further ...
Yeah it has those folders for the catalogged ones, each texture is for a specific thing, I guess they could use a more complete catalog but that's up to the devs.
[QUOTE=Zombii;29072410]The creator should add engineering constructs that are randomly placed in or near life-containing systems. Like, Dyson spheres around stars, "halo"-like constructs, giant space stations, etc.[/QUOTE]
I think it'd be cool to see a realistic-sized space station orbiting a world.
It'd be a neat little "oh look, there's intelligent life here!" marker. Plus it should be pretty rare to find.
Made a video:
[hd]http://www.youtube.com/watch?v=tUODf7Sx5Ag[/hd]
My PC could render an entire universe smoothly but still it runs GTA IV like crap. :v:
This should be a teaching resource in schools. If the average person had any kind of appreciation for how fucking massive the universe is and actually managed to keep it in mind instead of ignoring it from fear, our world would probably be at least a little bit better.
It kind of frustrates me that we on a little mote in the most unimaginably large dust cloud possible but people simply aren't interested in/amazed by the scale. The lack of public interest in astronomy hurts my heart sometimes.
Even the size of our own solar system would probably shock people. Try flying from the sun to pluto at the speed of light, or fly into a globular cluster and then try to wrap your head around the reality that each point of light is an entire STAR, and the distance between them is actually more enormous than our entire solar system.
[editline]10th April 2011[/editline]
I've shown this to a few people now and only a couple have seemed to understand any of this at all - that though it's procedurally generated, all this stuff might as well be out there, and other equally amazing shit really is. The rest are just like huh neat program, you're flying in circles around the milky way.
[editline]10th April 2011[/editline]
actually space feels really comforting. that reference frame helps me make sense of humans and life a little bit better.
[QUOTE=DeanWinchester;29077310]Made a video:
[hd]http://www.youtube.com/watch?v=tUODf7Sx5Ag[/hd][/QUOTE]
nice choice of music
this engine is really promising and procedural wise must took lot of work
(played bit with some properties for generation)
i wonder if the new Celesta rendering engine of celestia will handle also generation of objects like this engine and if not then galaxy and beyond mean win for Space Engine ...
...
anyway i was able mod into Space Engine some resources from Celestia catalogue [URL]http://www.celestiamotherlode.net/[/URL]
by try and error (still our solar system looks rather plain compared to Celestia)
really pain w/o documentation or tools (convertors)
for the 'known' part of universe it would be simply fantastic just tell SE it where is Celestia installed and let it crunch the best out of it ...
[QUOTE=DeanWinchester;29077310]Made a video:
[hd]http://www.youtube.com/watch?v=tUODf7Sx5Ag[/hd][/QUOTE]
The music is just fantastic!
So I downloaded this, but when I run it, it opens and crashes immediately. I have Win7 and I haven't changed anything to any files. I downloaded the Mirrored version. Any idea why this is happening? I must play this game :C
Change the VRAM amount in the main.cfg, as well as the default resolution and set compatibility to XP.
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