[QUOTE=Lyoko774;36711362]yay I got it working! :D
Vertigo 1, you are cleared to proceed to Zeta Aquilae.
[t]https://dl.dropbox.com/u/8664592/scr00003.jpg[/t]
[t]https://dl.dropbox.com/u/8664592/scr00004.jpg[/t]
(If anyone knows what game this is from, they get a cookie!)[/QUOTE]
Motherfucking Decent.
I have a nVidia GTX460M and the cubed terrain used to appear with those settings on previous versions but now works fine for me.
[QUOTE=Zackin5;36712238]Motherfucking Decent.[/QUOTE]
You spelled it wrong. No cookie for you.
Is there a way to change the screenshot file/quality?
In main.cfg find [B]// screenshots and other settings[/B] and change away!
Where can one get some good star trek ship models? I'd like to give porting some a try.
[QUOTE=E7Fan;36712785]Where can one get some good star trek ship models? I'd like to give porting some a try.[/QUOTE]
[url]http://www.trekmeshes.ch/[/url]
[QUOTE=Lyoko774;36712291]You spelled it wrong. No cookie for you.[/QUOTE]
Descent
[QUOTE=DeanWinchester;36712819][url]http://www.trekmeshes.ch/[/url][/QUOTE]
Some of those models are really nice I'll see what I can do...might only get one or two ported. So any favorites?
[img_thumb]http://www.niggaupload.com/images/rNm6z.png[/img_thumb]
Found a Terran Moon with rings and life around a gas giant. Real cold, only -95.15 C (-139.27 F).
Anyone know a good way to get rid of banding lines on shadow gradients? Or is it an engine limitation?
[img_thumb]http://www.niggaupload.com/images/N7vUk.png[/img_thumb]
Close up of a gas giant's rings, backdropped by a galaxy.
Brown Dwarfs are awesome and scary.
[img]http://i46.tinypic.com/2n9aq03.jpg[/img]
[QUOTE=MadBomber;36714191]Brown Dwarfs are awesome and scary.
[img]http://i46.tinypic.com/2n9aq03.jpg[/img][/QUOTE]That red glow that they emit, it's so alien and eerie but at the same time so strangely beautiful.
[IMG]http://i45.tinypic.com/zx1nck.jpg[/IMG]
I've never had a weak body or stomach but this simulator just broke me. Going at super speeds giving you that Star Wars hyperspace effect and being in elevated areas in general makes me physically weak.
I would play with this program a lot more if it weren't crashing all the time...
Once again, try [URL="http://www.techpowerup.com/forums/attachment.php?attachmentid=34392&d=1269231650"]large address aware[/URL] if you haven't already. Doesn't outright fix crashes, but may reduce their frequency.
[img_thumb]http://i.imgur.com/UoWYc.jpg[/img_thumb]
This game is cool...
[video=youtube;Bgdl-WXkei8]http://www.youtube.com/watch?v=Bgdl-WXkei8&feature=youtu.be[/video]
Dem spinny planets
I still have no idea how to fly starships.
Any way to stop crashing?
[QUOTE=Unib5;36724692]Any way to stop crashing?[/QUOTE]
[QUOTE=hypno-toad;36718143]Once again, try large address aware if you haven't already. Doesn't outright fix crashes, but may reduce their frequency.[/QUOTE]
Worked wonders for me
[QUOTE=Arachnidus;36724532]I still have no idea how to fly starships.[/QUOTE]
Read the readme
[quote]
Ctrl F3 ------------------------ togle spacecrafts list
"Switch to" button, 4 ---------- take control on selected spacecraft
"Teleport here" button -------- teleport spacecraft to current location
W, Up --------- accelerate forward
S, Down ------- accelerate back
A, Left ------- accelerate left
D, Right ------ accelerate right
R, NUM1 ------- accelerate up
F, NUM0 ------- accelerate down
Q, NUM7 ------- rotate counter clockwise
E, NUM9 ------- rotate clockwise
NUM8 ---------- turn up
NUM2 ---------- turn down
NUM4 ---------- turn left
NUM6 ---------- turn right
NUM5, X ------- stop rotation
Z ------------- synchronize velocity with the velocity of the nearest planet
+ ------------- increase thrust
- ------------- decrease thrust
Ctrl + -------- increase thrust to nearest standard value
Ctrl - -------- decrease thrust to nearest standard value
Wheel --------- change thrust or hyperacceleration factor
Ctrl Wheel ---- change thrust [to nearest standard value - I forgot type this]
Shift Wheel ---- zoom the camera from the ship
O ------------------ toggle view of spacecraft's trajectory and planets orbits
P ------------------ choose a referecnce body to showing relative trajectory
End ---------------- view trajectory from afar
I ------------------ on/off hyperdrive
[/quote]
[QUOTE=Unib5;36724692]Any way to stop crashing?[/QUOTE]
Software is still in early beta but have you tried any of these?
[QUOTE=E7Fan;36672851]
Grab the program called Large Address Aware and then browse to the Space Engine exe and apply it.
[URL]http://www.techpowerup.com/forums/attachment.php?attachmentid=34392&d=1269231650[/URL]
After that go to the main.cfg file and change the video memory section to something like this
// memory settings
VideoMemorySize 2048 // video card onboard memory (VRAM) in megabytes
VideoMemoryMaxPercent 90 // max VRAM consumption (percents)
VideoMemoryStartupDetect false // use auto detection of VRAM size on startup, otherwise use VideoMemorySize value
VideoMemoryDynamicDetect false // use auto detection of available amount of VRAM in runtime
GalaxySysModelCacheSize 5 // do not change this!
ClusterStarModelCacheSize 200 // do not change this!
If you are on Nvidia it will run much smoother and crash far less often, if you are on ATI it will run smoother and crash less often but near planets with a designated texture or bump set(like Earth/Mars/Moon/etc) will stutter a bit. Stutters are still better than crashing.
Forgot to say don't do this if you have a weak system and under 4GBs of RAM or a weak GPU, it won't end well.[/QUOTE]
Also add +fullproc to the end of the shortcut.
How exactly do you view surfaces properly? I just move into planets and usually get a matte texture.
Didn't do anything for me :v:
This is silly I can't see any surfaces.
[QUOTE=Parakon;36725075]How exactly do you view surfaces properly? I just move into planets and usually get a matte texture.[/QUOTE]
I hit shift-g and use 1 and 0 to get to a decent elevation, and fly around.
Check your LOD settings. Also only procedurally generated planets have real terrain, so far as I know.
EVE online ship pack mod released
[url]http://en.spaceengine.org/forum/17-752-1[/url]
[quote]
Finally I'm done. I've converted 59 of EVE Online's ships for use in Space Engine. Those are most of the ships from EVE Online, I've converted everything that is larger than a frigate (except for a few ugly destroyers and freighters).
Ship list:
Amarr ships:
Abaddon
Aeon
Arbitrator
Archon
Armageddon
Augoror
Avatar
Coercer
Harbinger
Maller
Omen
Oracle
Prophecy
Revelation
Caldari ships:
Blackbird
Caracal
Charon
Cormorant
Drake
Ferox
Moa
Naga
Osprey
Phoenix
Raven
Rokh
Scorpion
Chimera
Leviathan
Wyvern
Gallente ships:
Brutix
Celestis
Dominix
Erebus
Exequror
Hyperion
Megathron
Moros
Myrmidon
Nyx
Talos
Thanots
Thorax
Vexor
Minmatar ships:
Bellicose
Cyclone
Hel
Hurricane
Maelstrom
Naglfar
Nidhoggru
Ragnarok
Rupture
Scythe
Stabber
Tempest
Thrasher
Tornado
Typhoon
Screens:
[thumb]http://spaceengine.ucoz.ru/_fr/7/2846681.jpg[/thumb]
[thumb]http://spaceengine.ucoz.ru/_fr/7/2682843.jpg[/thumb]
[thumb]http://spaceengine.ucoz.ru/_fr/7/8622062.jpg[/thumb]
[thumb]http://spaceengine.ucoz.ru/_fr/7/1517129.jpg[/thumb]
[thumb]http://spaceengine.ucoz.ru/_fr/7/7842057.jpg[/thumb]
[thumb]http://spaceengine.ucoz.ru/_fr/7/2931288.jpg[/thumb]
[thumb]http://spaceengine.ucoz.ru/_fr/7/1383966.jpg[/thumb]
Instructions: Jsut copy the "data" folder from this archive to you main space engine folder.
!!!NOTE!!! If you have my Mass Effect ship pack MOD installed, after you copy over the "data" folder, extract the "MEspacecrafts.sc" file from this archive,
rename it to "spacecrafts.sc" (simply remove the ME from the beggining of the file name) and copy it over to "data\models\spacecrafts" folder.
Now you will have both ship packs installed.
If you don't have my Mass Effect ship pack MOD, you need only to copy over the "data" folder and nothing else.
You can download the Mass Effect ship pack MOD at: [url]http://en.spaceengine.org/forum/17-728-3[/url]
!!!WARNING!!! Due to a certain problem, the norm and spec textures do not work well with these models in Space Engine, thus they were not included, and as a result, the effects of sun shine and reflection on the ships and the "3d feel" of the textures is absent from this mod.
[/quote]
[QUOTE=E7Fan;36725347]EVE online ship pack mod released
[url]http://en.spaceengine.org/forum/17-752-1[/url][/QUOTE]
Oh my god, I cannot contain the ejaculate.
[QUOTE=Sgt-NiallR;36725383]Oh my god, I cannot contain the ejaculate.[/QUOTE]
Star Trek models coming next
Sorry, you need to Log In to post a reply to this thread.