• Space Engine - Procedural Universe Simulator
    2,005 replies, posted
[QUOTE=total_noob;38692877]This was posted in General Ingame Media and it should achieve what you want.[/QUOTE] Well, no. This is very limited and will not let me set the resolution very high.
[QUOTE=paul simon;38701543]Well, no. This is very limited and will not let me set the resolution very high.[/QUOTE] It will let you set the Resolution as high as your graphics card will support.
[QUOTE=total_noob;38703020]It will let you set the Resolution as high as your graphics card will support.[/QUOTE] Well, it's unstable and caps long before what my graphics card actually supports.
[quote=SpaceEngineer]Latest updates: The [End] button rotates camera horizontally Importing ships models in the OBJ fromat with material and multiple textures Cache for textures and models So I finished the cache for (ships) textures and models. Now it is possible to use models that shares the same textures, and each unique texture will be stored in the video memory only once. And unlike SE 0.96, now it is possible to use many copies of a single ship (i.e. making a fleet of shuttles or starships etc), and its model will be stored in video memory only once too - each copy of the ship will use the same model. Ships textures and models cache are now included into the SE memory manager, so SE now automatically unload long ago used models and textures when free video memory needed for loading new stuff (planetary textures, galaxies, new ships, etc). These screenshots shows fleet of all models I used now with 4 copies of one very huge ship. It's model have almost 1 million triangles and uses 104 Mb of VRAM, however it is stored only once, so these 4 ships uses only 104 Mb. All these ships uses 258 Mb for models and 152 Mb for textures - now you see how important is avoiding multiple copies of textures in the memory. Size of models will be significantly reduced when I implement ship constructor. Now every fuel tank, every engine nozzle, every support beam are made by its own polygons. But in constructor ships will be made by few dozen of main parts, and each part will have its own model, stored in the memory only once. The next step is making possibility of dynamically adding and removing of space ships. I'll make a simple interface with the buttons "create ship here" and "destroy ship". Good news for modders - now SE supports importing models from the OBJ format with material library (MTL), So SE now supports multiple textures per model, and you don't need making a single texture atlas. It is possible even to have no textures in some parts of model, just color materials, and still have good looking model (one car on the screenshots uses no textures). Huge ships: [thumb]http://spaceengine.ucoz.ru/_fr/8/8016586.jpg[/thumb] Small ships. Cars is just a test for new importing code. That wierd stuff of two spheres and boxes is a (single) test model too - it shows that smoothing of normals is working right (one sphere is smooth, while second shows flat triangles). [thumb]http://spaceengine.ucoz.ru/_fr/8/8906894.jpg[/thumb] [/quote] Some one needs to make bad ass pictures with huuuuuuge fleets of ships in them once the update is out.
[img]https://dl.dropbox.com/u/8478604/Screenshots/Edited/scr00002.jpg[/img]
Soon [media]http://www.youtube.com/watch?v=v6sq1O4KF-A[/media]
[QUOTE=paul simon;38745412][img]https://dl.dropbox.com/u/8478604/Screenshots/Edited/scr00002.jpg[/img][/QUOTE] Woah that's from Space Engine?
I believe I speak for everyone when I say this: [U][B]Oh my god, holy shit![/B][/U] and it's less than a month from release.
This isn't a game right? Is there any plans on making a game out of it?
[QUOTE=Freak2121;38759659]I believe I speak for everyone when I say this: [U][B]Oh my god, holy shit![/B][/U] and it's less than a month from release.[/QUOTE] He said it was delayed though I thought? [QUOTE=MatheusMCardoso;38759707]This isn't a game right? Is there any plans on making a game out of it?[/QUOTE] Space Engineer has plans to make a game out of the engine. The current stuff you see will always be part of the free planetarium engine base. His future game projects won't be free.
[QUOTE=E7Fan;38760035]He said it was delayed though I thought?[/QUOTE]By a week or two. That puts it in mid-January at the most.
[QUOTE=hl2poo;38759432]Woah that's from Space Engine?[/QUOTE] Why yes
Could you imagine X3 Albion Prelude on this? Procedurally generated everything
Imagine if Mass Effect actually used something like this. Infinite exploration with Mako. Any space game could use something like this. What's saddening is that I'm pretty sure it's not that hard to do if you have a few competent programmers with lotsa money to spare.
New screenshots. [QUOTE=HarbingerDawn]Originally posted by SpaceEngineer on the [URL="http://spaceengine.org/forum/5-11-47#14624"]Russian forum.[/URL] [thumb]http://spaceengine.ucoz.org/_fr/0/0867166.jpg[/thumb] [thumb]http://spaceengine.ucoz.org/_fr/0/4168629.jpg[/thumb] [thumb]http://spaceengine.ucoz.org/_fr/0/2428545.jpg[/thumb] [/QUOTE]
It's amazing that this all was made by what, one person? I wonder if we'll ever get to the point where we get actual foliage/tiny rocks on planets (extreme detail when really near the surface), like in the Outerra engine. Even now, this is beyond amazing, it's just.. damn
My mind is still refusing to believe that this game actually exists. It's just too perfect.
[QUOTE=Kumagoro;38762889]It's amazing that this all was made by what, one person? I wonder if we'll ever get to the point where we get actual foliage/tiny rocks on planets (extreme detail when really near the surface), like in the Outerra engine. Even now, this is beyond amazing, it's just.. damn[/QUOTE] His goal is 1mm detail :v:
Just found the strangest planet. The entire right hand side is permanently shrouded in shadow and seems to be ice while the left hand side is all water. [img]http://i.imgur.com/0fC0e.jpg[/img]
It's a tidal locked oceania, where one side always faces the sun and the other side is just ice.
Nothing special, I'm just starting with this game. It's really cool. [t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00002.jpg[/t][t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00003.jpg[/t] [t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00004.jpg[/t][t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00007.jpg[/t] So far my greatest findings were this two similar sized planets (a hot desert and a selena type) orbiting each other near a red giant. [t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00008.jpg[/t][t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00009.jpg[/t][t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00010.jpg[/t] And this warm oceania with life near a dwarf star(this was actually my first screenshot ever, and the only one I took from this planet) [t]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00000.jpg[/t] I suck at screenshots, does anyone knows any tips or tutorials about getting better pictures? [sub] fucking photobucket scaled down my pictures.[/sub]
[QUOTE=Tumama;38772048]Nothing special, I'm just starting with this game. It's really cool. pretty pics I suck at screenshots, does anyone knows any tips or tutorials about getting better pictures? [sub] fucking photobucket scaled down my pictures.[/sub][/QUOTE] This one deserves full-size. Amazing shot. [img]http://i1012.photobucket.com/albums/af249/Tumama13_88/spaceengine/scr00000.jpg[/img]
[QUOTE=Tumama;38772048]I suck at screenshots, does anyone knows any tips or tutorials about getting better pictures?[/QUOTE] Your screenshots are fine, really.
So what are the new features in 0.97 going to be? and what will 1.00 be at all? a game or just a fully complete free base for his future games?
0.97 sports quite lot of small touches ... (comets, evaporating planets/moons, auroras, inbuilt wiki, gravity oblatation etc.) it will definitely feel quite more complete in sense of the content :)
I wonder if this game still crashes as much as it used to, and if it still is as resource demanding (last time I played this was like 3 months ago).
[QUOTE=DaWhatTheFox;38774794]I wonder if this game still crashes as much as it used to, and if it still is as resource demanding (last time I played this was like 3 months ago).[/QUOTE] Depends on your settings, specs, and what you're loading. I don't know about in the last 3 months, but the last update was pretty good for optimization, remember to get the patch-for-the-update. Anyways, here is some screens I just took. WARNING: large images (hope this is ok, this thread itself is half wallpaper thread anyways, so.) [IMG]http://puu.sh/1zkhV[/IMG] [IMG]http://puu.sh/1zkjH[/IMG] [IMG]http://puu.sh/1zkjR[/IMG] [IMG]http://puu.sh/1zkk7[/IMG] [IMG]http://puu.sh/1zkkm[/IMG] [IMG]http://puu.sh/1zkkE[/IMG] This game is pretty amazing to listen to with [URL="http://www.ronaldjenkees.com"]RJ's[/URL] new album. (shameless not-self advertising, but whatever, I found it amazing with this game and maybe you will too.)
Someone on the Russian forums made a ship editor that lets you export to obj and import into SE. My media tags broke and I can't seem to fix them [url]www.youtube.com/watch?v=BGhe3UCXfG0[/url] [URL]http://en.spaceengine.org/forum/17-1292-1[/URL] [URL="http://spaceengine.org/forum/6-304-1"]http://spaceengine.org/forum/6-304-1 [/URL]
Anyone have a cfg setting for that nice high detail terrain? I seem to get long lines that resemble minecraft chunk errors if I try a high LoD [editline]10th December 2012[/editline] [img_thumb]http://s12.postimage.org/4aikmeu4b/scr00014.jpg[/img_thumb] [img_thumb]http://s14.postimage.org/9ntlt3wu7/scr00009.jpg[/img_thumb] [img]http://s17.postimage.org/cifs1cf27/scr00002.jpg[/img]
My space engine keeps crashing :(
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