Source Shader Editor, a WYSIWYG shader editor from our friend, Biohazard. Or, that "dino mod guy."
245 replies, posted
[QUOTE=Meatpuppet;32888361]lens flare so realistic[/QUOTE]
Dirty glasses simulator 2012.
Okay so I made a custom bloom shader (and disabled Valve's bloom) in my mod.
No bloom:
[t]http://cloud.steampowered.com/ugc/524906243823004701/7DC46936C9800C094EF4A29E8D2AE7E9BC3D5839/[/t]
Bloom w/ 0.5 thresh:
[t]http://cloud.steampowered.com/ugc/524906243822988830/B7767CFA6C9AB49EB7AE7FA9DD4606C21B78C54E/[/t]
Bloom with no threshold:
[t]http://cloud.steampowered.com/ugc/524906243822991849/12AA2C460406B4DA7D58C57DC735D60AB728622A/[/t]
[QUOTE=Legend286;34927573]Okay so I made a custom bloom shader (and disabled Valve's bloom) in my mod.
No bloom:
[t]http://cloud.steampowered.com/ugc/524906243823004701/7DC46936C9800C094EF4A29E8D2AE7E9BC3D5839/[/t]
Bloom w/ 0.5 thresh:
[t]http://cloud.steampowered.com/ugc/524906243822988830/B7767CFA6C9AB49EB7AE7FA9DD4606C21B78C54E/[/t]
Bloom with no threshold:
[t]http://cloud.steampowered.com/ugc/524906243822991849/12AA2C460406B4DA7D58C57DC735D60AB728622A/[/t][/QUOTE]
Now make a shader that properly AA's your Alpha textures.
Hmm... postprocess seems to not work... at all. It's the default texture and won't change.
Edit: Actually, nothing at all seems to be working...
Edit: Disregard that, I suck cocks.
So the detail sprites are on the GPU now?
[QUOTE=JLea;34935677]So the detail sprites are on the GPU now?[/QUOTE]
Yeah, it's pretty cool. Though they're still placed at runtime (because source doesn't have geometry shaders, so the geo is created on the cpu obviously.)
I wish there were more tuts on this
so retards like me could make advanced shaders
:v:
One thing I'm really confused on is how to apply shaders to textures and models. Is there a tutorial somewhere for that?
[QUOTE=Gamerman12;34990714]One thing I'm really confused on is how to apply shaders to textures and models. Is there a tutorial somewhere for that?[/QUOTE]
Compile shader, add to precache list, in VMT use "editor_shader"
{
"$shadername" "the_name_you_gave_your_shader_in_the_editor"
}
And then your custom shit before the }.
Also didint the Biohazard guy get hired by valve or something ?
[QUOTE=StaT;34991363]Also didint the Biohazard guy get hired by valve or something ?[/QUOTE]
No, he only went for an interview.
then what happened
He wants to fininsh school first if I recall correctly.
I think he said that they made an open invitation to get a job there when he's done school.
[QUOTE=ProZak;34993186]He wants to fininsh school first if I recall correctly.[/QUOTE]
He's not even that interested I guess, but he does want to finish college.
[QUOTE=Legend286;34995516]He's not even that interested I guess, but he does want to finish college.[/QUOTE]
If I got an open invitation for a job at Valve, I'd probably elect to finish school first too.
[QUOTE=Pandamobile;35001064]If I got an open invitation for a job at Valve, I'd probably elect to finish school first too.[/QUOTE]
Really, in a situation like that, the invitation isn't going anywhere, so it'd be foolish to take it up straight away, when there's an opportunity to get a proper education first.
[QUOTE=Pandamobile;35001064]If I got an open invitation for a job at Valve, I'd probably elect to finish school first too.[/QUOTE]
Hell, the whole reason why I'm going to school is so I can get enough qualifications to work at Valve.
Would've been cool if he was involved into the Black Mesa mod team.
[QUOTE=Antimuffin;35035112]Would've been cool if he was involved into the Black Mesa mod team.[/QUOTE]
wat
[QUOTE=ProZak;35037227]wat[/QUOTE]
He wants to put shaders into BMS Dev team...
[QUOTE=Antimuffin;35035112]Would've been cool if he was involved into the Black Mesa mod team.[/QUOTE]
Yeah, so he could do no work like they do! Black mesa is dead, they're just to afraid to say it.
[QUOTE=Antimuffin;35035112]Would've been cool if he was involved into the Black Mesa mod team.[/QUOTE]
"Hey guy's, we have a new shader!"
BM:S has been delayed at least 10 years.
[img_thumb]http://cloud.steampowered.com/ugc/596943538500014791/DE34C35A62F2BC1217AA7CC279089A0F9975716B/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/596943538488502641/732E60DA0AC749BBF05622A5BE9B6DC206FBA8FC/[/img_thumb]
I like the way those rocks look, but the grass looks forced.
[QUOTE=megafat;35037645]"Hey guy's, he have a new shader!"
BM:S has been delayed at least 10 years.
[img_thumb]http://cloud.steampowered.com/ugc/596943538500014791/DE34C35A62F2BC1217AA7CC279089A0F9975716B/[/img_thumb]
[img_thumb]http://cloud.steampowered.com/ugc/596943538488502641/732E60DA0AC749BBF05622A5BE9B6DC206FBA8FC/[/img_thumb]
I like the way those rocks look, but the grass looks forced.[/QUOTE]
Both are just tests anyway, it's just to show off parallax with depth testing.
[QUOTE=Legend286;35037301]Yeah, so he could do no work like they do! Black mesa is dead, they're just to afraid to say it.[/QUOTE]
It's dead, when they stop working on it. But these shades could've looked good on the mod.
Someone should try to make some awesome looking glass with this.
I would , if i knew how to use the damn thing
:v:
[QUOTE=Antimuffin;35048545]It's dead, when they stop working on it. But these shades could've looked good on the mod.[/QUOTE]
It's... not dead though...
Erm, have you even been paying attention to, oh i dont know, the thread that just got 150 posts in the last 24 hours...
(to be fair half of those posts were people arguing about new media)
[QUOTE=StaT;35051795]I would , if i knew how to use the damn thing
:v:[/QUOTE]
1. Download SSE
2. Start mocking around with it.
3. Begin to understand the logic behind it
4. ???
5. Awesome looking glass!
Well i guess im at step 4 then
have no bloody idea on whats going on :v:
i just got the whole point behind float 1 , float 2 etc
i just realised that the number after the float is how much float values it stores
eg
float 3 would look something like this:
258,1
88,5
0,55
i think i have loooong way to go
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