• The Best Game Engine you've ever seen
    243 replies, posted
unreal can be made to look pretty good ie mirror's edge [media]http://img687.imageshack.us/img687/4296/mirrorsedge200912031206.png[/media]
I think we need some rules if we ever going to have a real discussion/fight. Best visuals vs best Usability etc. Also, motivations! Why do you think Source is the best engine? I honestly want to know why, because I can't possibly comprehend why it would be anywhere near the top on any lists. Source fans, bring it on!
source is only good for its use as a physics engine visuals-wise it lags way behind most other engines
DMM engine.
source engine
Outterra or VBS2, hard choice.
[QUOTE=Lord of Ears;26035560]source is only good for its use as a physics engine visuals-wise it lags way behind most other engines[/QUOTE] The modified havok engine Source use is rather old by todays standards. Unity, UDK and CryEngine got far superior physics engines.
that's true what i'm trying to say is that source's physics simulation is better than its visual factor
source is pretty great if you're only doing mapping but anything other than that is pretty terrible
[QUOTE=cheezey;26030021]Rage with ENB modifications [img_thumb]http://img535.imageshack.us/img535/6576/enbiv.jpg[/img_thumb] [img_thumb]http://data13.gallery.ru/albums/gallery/250885--37809004-m750x740-uf31d1.jpg[/img_thumb] Altough modders just found out how to make maps It isn't very modable by default except for the ENB and a few car models, and you need a uber-rig to run it.[/QUOTE] Oh. My. God.
Unreal or GoldSrc
Quantum engine was kinda crappy if i remember correctly.
[QUOTE=cheezey;26030021]Rage with ENB modifications [img_thumb]http://img535.imageshack.us/img535/6576/enbiv.jpg[/img_thumb] [img_thumb]http://data13.gallery.ru/albums/gallery/250885--37809004-m750x740-uf31d1.jpg[/img_thumb] Altough modders just found out how to make maps It isn't very modable by default except for the ENB and a few car models, and you need a uber-rig to run it.[/QUOTE] Can anyone spot what's missing here? It's the Fraps frame counter reading "3".
The Halo engine continually amazes me. [img]http://images2.wikia.nocookie.net/__cb20091021164502/halo/images/1/11/Mombasa_area.png[/img] This whole city is [i]to scale[/i], and you can't see it, but one of those tiny dots is a huge dropship approaching the camera. The sense of scale possible is truly dumbfounding, no cheating either. Even Crysis had to cheat. The AI is impressive enough (when the pathing and mission logic isn't completely borked hi Reach) and works on a large scale, heck just the opening battle of The Silent Cartographer still wows me. Graphically, in some ways- a lot of ways actually the Halo engine exceeds the Cryengine. Not least the amazing HDR. But also the amazing shaders that has always been crammed in there, as well as a proper inverse square light falloff, a point where Crysis fails in ways I thought not possible. Bungie's game logic has always been impeccable (hi Reach assassination bullcrap, thanks for ruining a decade of perfection) owning no doubt to the expert construction of the engine. Indeed the games may very well be the most well simulated games around. Just listening to Bungie employees actually talking about how the engine works under the hood, with their "tag" system and how they create the tools, makes me even more impressed. Definitely a great engine, and now that Bungie's next project will be on the PC, unrestrained by the feeble Xbox hardware? I can't wait.
[QUOTE=TheLocoMofo;26034144]Whatever gran turismo 5 runs on [img_thumb]http://www.gtpla.net/wp-content/uploads/2010/08/Circuit-de-la-Sarthe_Jaguar_XJ13-Race-Car.jpg[/img_thumb] [img_thumb]http://www.gtpla.net/wp-content/uploads/2010/09/Trial-Mountain-Circuit_001.jpg[/img_thumb] [img_thumb]http://www.gtpla.net/wp-content/uploads/2010/08/Autodromo-Nazionale-Monza_Maserati_GranTurismo-S.jpg[/img_thumb][/QUOTE] Dear lord that looks amazing!
Cryengine for graphics, Gamebryo for modability, and Source for personal preference.
Euphoria is not a game engine
[media]http://www.youtube.com/watch?v=MR85LvKNLBU[/media] Source. It has loads of potential.
[QUOTE=pebkac;26032190]You mean CryEngine 2, right? CE3 seems to be aimed at a wider range of games rather than just for handling huge outside areas with heightmap terrain and lots of vegetation. Not having some easily editable level geometry in it just wouldn't make sense.[/QUOTE] I'm pretty sure like CE2, CE3 uses height maps for geometry. It might not make a lot of sense knowing a lot of Crysis 2 takes place in New York, but a lot of the map consist of models - not brushes.
Phoenix Engine [url]http://www.youtube.com/user/WolfireGames[/url] Just watch all the videos on that channel. The shit we're gonna be able to do on this is great.
[QUOTE=Lord of Ears;26035388]unreal can be made to look pretty good ie mirror's edge [media]http://img687.imageshack.us/img687/4296/mirrorsedge200912031206.png[/media][/QUOTE] Nevertheless they still had a completely custom light engine on that if I remember correctly. I'm not denying it doesn't look good, but add that lightning engine to another game and you'll probably have a strong improvement as well.
Atari 2500
[QUOTE=BmB;26038011]The Halo engine continually amazes me. [img_thumb]http://images2.wikia.nocookie.net/__cb20091021164502/halo/images/1/11/Mombasa_area.png[/img_thumb] This whole city is [i]to scale[/i], and you can't see it, but one of those tiny dots is a huge dropship approaching the camera. The sense of scale possible is truly dumbfounding, no cheating either. Even Crysis had to cheat. The AI is impressive enough (when the pathing and mission logic isn't completely borked hi Reach) and works on a large scale, heck just the opening battle of The Silent Cartographer still wows me. Graphically, in some ways- a lot of ways actually the Halo engine exceeds the Cryengine. Not least the amazing HDR. But also the amazing shaders that has always been crammed in there, as well as a proper inverse square light falloff, a point where Crysis fails in ways I thought not possible. Bungie's game logic has always been impeccable (hi Reach assassination bullcrap, thanks for ruining a decade of perfection) owning no doubt to the expert construction of the engine. Indeed the games may very well be the most well simulated games around. Just listening to Bungie employees actually talking about how the engine works under the hood, with their "tag" system and how they create the tools, makes me even more impressed. Definitely a great engine, and now that Bungie's next project will be on the PC, unrestrained by the feeble Xbox hardware? I can't wait.[/QUOTE] That is not an entire city built to scale. Look closely and you'll see that about 75% of it isn't even modeled, just a texture on the ground like a flight sim.
[QUOTE=Kecske;26033960]Even Gamebryo can look good with ENB-based mods: [media]http://www.newvegasnexus.com/downloads/images/34868-1-1288146503.jpg[/media][/QUOTE] If by "good" you mean "still ass ugly" then yes, I agree with you. I'm rather fond of the Unreal engine myself. Complaints that it's "overused" or the like are hilariously dumb... there's a reason so many developers use it. It's easy (relatively) to work with, moddable, super optimized, etc. I also like the HPL engine. I'd really like to see a more conventional game done in the engine, with Penumbra's environment-based interactivity. I'm not surprised to see so many people say Source, but I still think it's a pretty awful engine by today's standards. When it came out, it was indeed groundbreaking and innovative. 6 years doesn't do a lot for an engine's visuals, though. Even Alien Swarm (which ran on the most recent Source engine) is still pretty fugly by today's standards. It's also pretty difficult to work with and its physics are getting shittier by the day.
[QUOTE=imaguy;26042437]That is not an entire city built to scale. Look closely and you'll see that about 75% of it isn't even modeled, just a texture on the ground like a flight sim.[/QUOTE] have you ever played ODST the whole part you explore is modeled to-scale
Bioshock Infinite's. [media]http://www.youtube.com/watch?v=tGXZ2VKRpwk&feature=related[/media]
Not an engine. Just the game battlefield 1942 was based on. [media]http://www.youtube.com/watch?v=SJKzI5YIZ2Q[/media] It's so much fun. I guess it's the opposite of what most mentioned engines stand for.
Unreal engine 3.0 example : bioshock & mirrors edge. both run great and it looks so fucking good.
CryEngine2 is pretty versatile. [editline]13th November 2010[/editline] Source is a fairly limited and outdated engine.
I'd really like to see what Bungie could do with a PC-only project (which unfortunately won't be Halo). As for best engine I vote for UE3, just because of that iOS project they did.
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