• The Best Game Engine you've ever seen
    243 replies, posted
Outterra
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While I'll have to say UE3 for its INSANE amount of optimization, graphical power and incredible toolset, if there was one engine that really stuck in my mind, it was the Offset Engine. It looked like Cryengine graphics with a UE3 toolset. Shame it'll never see the light of day.
I can't wait for Quantumas to be used. [media][url]http://www.youtube.com/watch?v=eia-v1JUfEg[/url][/media]
[QUOTE=DudeGuyKT;26043528]I can't wait for Quantumas to be used. [media][url]http://www.youtube.com/watch?v=eia-v1JUfEg[/url][/media][/QUOTE] Good god. Everything in that video reminded me of Resident Evil 1.
[QUOTE=nath2009uk;26043762]Good god. Everything in that video reminded me of Resident Evil 1.[/QUOTE] Care to explain?
[QUOTE=DudeGuyKT;26043850]Care to explain?[/QUOTE] The music and the Science feel to it.
[QUOTE=nath2009uk;26044035]The music and the Science feel to it.[/QUOTE] I thought you were talking about the engine itself.
I'd say as a racing games fan, that the Slightly Mad studios' Madness engine (used in Need for Speed: Shift) was pretty damn impressive, both visually and technically. RAGE isn't that bad of an engine either, though it really should be more optimized.
[QUOTE=DudeGuyKT;26043528]I can't wait for Quantumas to be used. [media][url]http://www.youtube.com/watch?v=eia-v1JUfEg[/url][/media][/QUOTE] I am pretty sure it isn't a real engine. It was just a rendered video.
[QUOTE=imaguy;26042437]That is not an entire city built to scale. Look closely and you'll see that about 75% of it isn't even modeled, just a texture on the ground like a flight sim.[/QUOTE] That's not what something being "to scale" means. [editline]14th November 2010[/editline] [QUOTE=K1ngo64;26045386]I am pretty sure it isn't a real engine. It was just a rendered video.[/QUOTE] Dunno, if it's a fake, then I'm impressed. It has a lot of imperfections and artifacts usually associated with realtime techniques that would be hard to fake with prerenderings that usually are made by systems built to an entirely different standard of quality.
[QUOTE=BmB;26038011]The Halo engine continually amazes me. [img_thumb]http://images2.wikia.nocookie.net/__cb20091021164502/halo/images/1/11/Mombasa_area.png[/img_thumb] This whole city is [i]to scale[/i], and you can't see it, but one of those tiny dots is a huge dropship approaching the camera. The sense of scale possible is truly dumbfounding, no cheating either. Even Crysis had to cheat. The AI is impressive enough (when the pathing and mission logic isn't completely borked hi Reach) and works on a large scale, heck just the opening battle of The Silent Cartographer still wows me. Graphically, in some ways- a lot of ways actually the Halo engine exceeds the Cryengine. Not least the amazing HDR. But also the amazing shaders that has always been crammed in there, as well as a proper inverse square light falloff, a point where Crysis fails in ways I thought not possible. Bungie's game logic has always been impeccable (hi Reach assassination bullcrap, thanks for ruining a decade of perfection) owning no doubt to the expert construction of the engine. Indeed the games may very well be the most well simulated games around. Just listening to Bungie employees actually talking about how the engine works under the hood, with their "tag" system and how they create the tools, makes me even more impressed. Definitely a great engine, and now that Bungie's next project will be on the PC, unrestrained by the feeble Xbox hardware? I can't wait.[/QUOTE] I've always loved Bungie's engines. I especially love the lighting and the colour pallets they choose. None of the 'grey and brown' bullshit. They throw orange, purple, blue, green, everything in there. [img]http://media.giantbomb.com/uploads/0/4112/392872-800px_1577775429_92b73b8b95_b.jpg[/img]
ut3 engine [editline]14th November 2010[/editline] [QUOTE=sltungle;26046629]I've always loved Bungie's engines. I especially love the lighting and the colour pallets they choose. None of the 'grey and brown' bullshit. They throw orange, purple, blue, green, everything in there. [img_thumb]http://media.giantbomb.com/uploads/0/4112/392872-800px_1577775429_92b73b8b95_b.jpg[/img_thumb][/QUOTE] should have chose a better img
Outterra.
[QUOTE=Lord of Ears;26042770]have you ever played ODST the whole part you explore is modeled to-scale[/QUOTE] A box that is modeled to scale doesn't mean shit. A flat texture that represents most of the city doesn't mean much either. And cryengine3 won't have brushes. There is no modern engine that uses brushes anymore. Sure UE3 can do it, but it's not recommended and isn't done in commercial games. [editline]14th November 2010[/editline] [QUOTE=BmB;26046397] Dunno, if it's a fake, then I'm impressed. It has a lot of imperfections and artifacts usually associated with realtime techniques that would be hard to fake with prerenderings that usually are made by systems built to an entirely different standard of quality.[/QUOTE] Hard to fake with pre-rendered? Are you joking? Just lower sample/shadow/whatever quality in your renderer settings, and there you go, artifacts like in realtime media. Most nonrealtime renderers are just more advanced realtime renderers.
[QUOTE=johan_sm;26047107]A box that is modeled to scale doesn't mean shit. A flat texture that represents most of the city doesn't mean much either. And cryengine3 won't have brushes. There is no modern engine that uses brushes anymore. Sure UE3 can do it, but it's not recommended and isn't done in commercial games. [/QUOTE] The Source engine uses brushes
Honestly, Halo: Reach has an impressive looking engine. I wouldn't say it's the best by far, but visually, it has some cool shit, like the outline of objects on the scope of the sniper rifle. I'd have to say either the Penumbra or Amnesia engines. They're... beautiful. And the physics are great.
[QUOTE=johan_sm;26047107]A box that is modeled to scale doesn't mean shit. A flat texture that represents most of the city doesn't mean much either.[/QUOTE] Actually a box modelled to scale means a lot of shit. Most other engines would have just painted shit on the background or jumped through hoops with perspective tricks or fancy rendering techniques to achieve an effect like that and never quite getting it seamless. Actually having the geometry rendered in real time, to scale, does wonders for consistency and sense of scale. Besides, do you have eyes or not? Does that look like a fucking box to you? The less important stuff has less quality to save on performance- look do I even fucking have to explain this to you? I'm sure you could figure it out yourself if you weren't so conceited.
[QUOTE=K1ngo64;26045386]I am pretty sure it isn't a real engine. It was just a rendered video.[/QUOTE] It talks about it being real-time in the description.
V12 engine on a Ferrari.
i like fast threads engine, but a lot of people aren't using it for some reason
UE3 is a nice overall, multiplatform engine, but Source has proved itself in being EXTREMELY flexible and scalable. X-Ray has the best lighting I've ever seen.. *shrug* dunno what else.
[QUOTE=DudeGuyKT;26043528]I can't wait for Quantumas to be used. [media][url]http://www.youtube.com/watch?v=eia-v1JUfEg[/url][/media][/QUOTE] so obviously fake john carmack is the single most brilliant game-engine designer alive right now. his creations range from his early work with texture casting and BSP to running real-time shading and shadowing in a game way before anyone else figured it out. RAGE however, cannot do everything this video has showed you. [editline]14th November 2010[/editline] To me the best game engine i've ever seen must be id-Tech's engine. dozens of engines in gaming today still use Quake's framework. you can find traces of it in Source, X-Ray, CryEngine, and even UE3.
ID tech 5, looks amazing, run's amazing, the future of games.
[QUOTE=BmB;26046397]That's not what something being "to scale" means. [/QUOTE] Yeah it is
Hydrogen
Source of course , did you bother playing DMOMM?
No engine has matched Id Tech engines as of yet. Hell, many game engines today are built off of them. Source as of L4D 1 still had a few lines of code left over from quake. Even now Id tech 5 is looking to be one hell of an engine.
[QUOTE=Bluesummers;26050284]No engine has matched Id Tech engines as of yet. Hell, many game engines today are built off of them. Source as of L4D 1 still had a few lines of code left over from quake. Even now Id tech 5 is looking to be one hell of an engine.[/QUOTE] I hope ID Tech 5 is like Doom3 of this age. Blowing everyones minds and rewriting future engines. We need a revolution in the gaming world I think. Something for people to really get excited over. We had crysis, but it has a reputation of simply being hard to run, then the PC market was all about DRM, now DLC, physics, etc. I want to get excited for an Engine and a Game for once.
[QUOTE=Grotsky;26027840]Outerra Engine by far.[/QUOTE] Yeah it can draw nice landscapes and shit but from up close it's 2000 all over again.
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