The Generally Just Creepy Stuff Thread V2: Hyperrealism, Content, or GTFO.
2,555 replies, posted
[QUOTE=GeneralMastiff;31039010][img]http://images3.wikia.nocookie.net/__cb20100817180552/creepypasta/images/b/b9/1281930591804.gif[/img] who here has read "Scary stories to tell in the dark?"[/QUOTE]
I had all 3 of them, but my mom gave them to Goodwill without telling me.
[editline]10th July 2011[/editline]
Oh my, it's a .gif!
[QUOTE=shadowsX;31039344][URL]http://www.youtube.com/watch?v=j3S3Txsl2vs&feature=related[/URL] O.o[/QUOTE]
When I figured out it was the same guy that made "baaw" I wasn't surprised.
[QUOTE=Stinky;31038542][IMG]http://filesmelt.com/dl/snb.gif[/IMG][/QUOTE]
nopenopenopenopenopenopenopenopenope
Anyway, what's that custom story called?
[QUOTE=Vostok;31054297]nopenopenopenopenopenopenopenopenope
Anyway, what's that custom story called?[/QUOTE]
Fairly sure that isn't a custom story.
[QUOTE=Renegade Master;31047507]When I figured out it was the same guy that made "baaw" I wasn't surprised.[/QUOTE]
Cyriak is a fucking god.
But seriously, I'm surprised he hasn't died from an acid overdose. How else could he come up with this?
Does someone have the video link of the creepypasta parody where he says "maybe he was on speakerphone or something"
[QUOTE=Vostok;31054297]nopenopenopenopenopenopenopenopenope
Anyway, what's that custom story called?[/QUOTE]
Staying Alive (Awesome Edition)
[QUOTE=Blue Meanie;31061989]anyone remember this? [img]http://www.scaryforkids.com/pics/stories-to-tell.jpg[/img][/QUOTE]
aw shit i just finished watching insidious thanks alot
Here's some creepypasta I found by the person who wrote Dead Bart
[QUOTE]You may have heard of the video game "Polybius." Released only in a small arcade in a suburb of Portland, Oregon, it is infamous for causing nightmares, amnesia, and even suicide in those who played it. Little else was known for decades, but a recent disclosure by an employee of the company who developed it has revealed several details about it.
The first surprise is who developed it. Many had speculated that the United States military developed it for an unknown purpose, probably related to psychological warfare. While the US government did indeed commission it, they hired another company to actually make the game, one you've almost certainly heard of: Nintendo.
As you may know, Donkey Kong was Shigeru Miyamoto's first game, developed in 1981, the same year as Polybius. Nintendo had been hurt by overestimating the appeal of their recent game, Radarscope, and Donkey Kong a desperate gamble, an unconventional game made by an unknown designer that could make or break the company.
That's what we thought, anyway. It turns out Nintendo had another ace up their sleeve: the influential Hiroshi Yamauchi, then president of Nintendo, had heard about the US Military's desire to build a game to be used for psychological attacks. He managed to get the contract and ordered Miyamoto to create the game, using the opportunity to make the game he really wanted to (Donkey Kong) as incentive.
Miyamoto was given some kind of outline by the US military, which he has refused to discuss. The normally cheerful Miyamoto became very quiet and withdrawn, not letting anyone, even Yamauchi, see his work on Polybius. The strict and forceful Yamauchi is reported to have gone into Miyamoto's office to demand he reveal his work so far on Polybius.
Yamauchi came out looking frightened; Miyamoto had somehow gotten Yamauchi to back down, which Nintendo employees unanimously agree has never happened at any other time.
Miyamoto finished Polybius and handed the disc containing the information necessary for production to any army representative who came to Nintendo's office; no one else saw it. Miyamoto remained withdrawn, locking himself in his office every day until he emerged with a completed version of Donkey Kong, back to his cheerful self with no acknowledgment of his strange behavior during the development of Polybius. Miyamoto had recovered, but the saga of Polybius was just beginning.
Creating a game takes a great deal of work and how Miyamoto managed to hide traces of his work on Polybius was quite baffling to the people aware of the incident. The solution to this was recently discovered by a Nintendo of Japan employee. In the employees' lounge of Nintendo of Japan, there is a Donkey Kong arcade machine - one of the very first manufactured.
Donkey Kong was made from modified Radarscope hardware and it seems Miyamoto used this trick to hide the remains of Polybius. A few months ago, a Nintendo employee was playing the Donkey Kong arcade machine. He was distracted and played in an unusual manner. The first sign that something was happening was when the line on Mario's face started curving downwards, as if he was frowning.
The employee was intrigued and kept playing. The graphics started to fall apart; pixels would leave images behind when moved, or move away from their object. While this was happening, the employee was started by an angry shout. Miyamoto had entered the room and was furious. He yelled at the terrified employee to never touch the machine again, and yanked the cabinet's cord out of the wall.
Everyone in the lounge was stunned; Miyamoto had never acted like this before, and he was known for being friendly and calm. Miyamoto regained control of himself, apologized, and told the employee who had been playing not to worry, that he had been upset about something else and had lost control of his emotions.
The employee, familiar with the real development history of Polybius, didn't believe him. He knew he was on to something and managed to take a disc with a copy of the original code of Donkey Kong home with him.
[IMG]http://www.toolband.com/news/letter/images/0309_polybius.jpg[/IMG]The employee copied the code onto his computer and started hacking into it. There didn't seem to be anything unusual in it, so the employee focused on recreating his situation on the arcade machine. Like string unraveling, he found more and more oddities as he got closer to what he had done earlier. As he suspected, it eventually led to a title screen displaying the title "Polybius."
The employee posted what he had done up to this point online. The last thing anyone heard from him was that he was about to play the mythical game. It is unknown what happened next; the employee committed suicide, one of the most gruesome ever reported in Japan.
Someone who lived close by had been among those who read the employee's progress reports online and he saved them. The employee had destroyed his computer during the suicide, so the police found no evidence that Polybius was involved. The person who made the copy confronted Miyamoto, showing him the proof that Polybius was involved. Using it for blackmail, he got Miyamoto to give him an off-the-record summary of Polybius, which has been made public online.
[IMG]http://www.tkshare.com/wp-content/uploads/2008/11/061508ye9.jpg[/IMG]The only leaked details of Polybius' game-play have been that it was similar to tempest and had amoebas as enemies. The Tempest part is true; the game takes place against a solid black background where you control a human head that moves back and forth, shooting enemies that come at you with scaling that emulates 3D movement. The enemies are easy to mistake for amoebas, but if you look closely they're actually faces with different expressions on them. The enemy names/descriptions Miyamoto gave:
Hope: A twisted, threatening smile with no eyes.
Love: A blank expression, the eyes are lifeless.
Truth: A sad face with red tears visible below the eyes.
In a novel twist for the time, each enemy is dealt with differently. Your character's shot only works on the Hope enemy. Love should simply be avoided, while you should let truth collide with your character. There is a bright flash whenever you fail to do the right thing to an enemy type, but the game has no lives and can only end if no buttons are pressed for thirty seconds.
The flashes have a physical and mental effect on the player; the game enforces a normal three lives rule with them. Three flashes will make most players start to feel dizzy and nervous, enough to make them quit unless they're very determined. They will have vivid nightmares for the next few weeks.
If a player takes a few more, they will forget not only the game, but most functions necessary for independent life; players who get amnesia from the game normally have to be cared for for the rest of their lives.
A very strong-willed person may be able to resist the amnesia stage and keep playing. After a few more flashes, they will faint. As soon as they recover, they will madly attempt everything in their power to commit suicide. The army kept one person who experienced this alive; after nearly thirty years, he still has to be watched every second to prevent him from killing himself.
This was all the information Miyamoto was willing to give, but there were still quite a few unanswered questions about Polybius. With this information released to the internet, the hunt for more was on. Someone claiming to be involved in the project has come forward online; for obvious reasons he does not want his identity revealed, so he has avoided going into any personal details beyond that.
[IMG]http://x.datchan.org/images/f/ff/Polybius.jpg[/IMG]Polybius used a pattern of lights the military had been working on to produce an effect similar to epilepsy in the person who viewed them. The technique had been refined to the point where the light pattern could even cause specific effects by being altered.
For the flashes of light to have the desired effect, they had to be viewed with a degree of concentration, hence why a video game was chosen for the testing process. The arcade machine was to be used to test the effects on a wide variety of people without informing them of the seriousness of the experiment.
Obviously, the plan to test Polybius on innocent, unknowing people was horrible from an ethical standpoint. The rather cold Yamauchi was willing to go along with it for the money that would save his company, but Miyamoto wouldn't and, as the designer, the true nature of the game couldn't be hidden from him.
Miyamoto was shown three flashes immediately after being assigned to the project and told he would keep getting them whenever the effects faded until he finished the game. This was the cause of his odd behavior during the game's development.
The natural question after hearing this is whether the experiment was a success. The army detained several people who had suffered the effects of the flashes during the game's short test in the Portland suburb and, without exception, every test subject responded to the flashes in the expected way.
However, attempts to create an antidote to the effects were unsuccessful and tricking people into playing an arcade machine obviously wasn't a very practical way to deploy a weapon. Due to this, Polybius faded from memory.
...until, that is, technology made a few advancements. The level of concentration needed to make the flashes have their effect can be attained by reading text. The flashes themselves are fairly easy to display on any type of monitor.
Now that computer monitors displaying text and linked to a limitless network are so common, I'm sure you can put two and two together. The military probably isn't going to send the flashes into your computer, but now that the secret is public and the flashes can be found in a common arcade game...
(This story is credited to a person called KI Simpson. Also, you can download Polybius from [URL="http://www.sinnesloschen.com/1.php"][COLOR=#888888]here[/COLOR][/URL].) [/QUOTE]
[QUOTE] Until recently, it was thought that Matt Groening had completely recovered from whatever was making him act so strangely during the Dead Bart incident and that it had affected his normal life afterward. Recent claims from the employee who found the Dead Bart video, however, indicate that Matt Groening went through another, similar, incident ten years ago.
It was the summer of 1999 and Futurama had recently premiered. Matt was working on two shows now and had started showing signs of stress...when he announced that he was working on another episode that would be 100% of his own writing. This terrified some of the staff who worked on both shows, but they were hesitant to bring up Dead Bart and the Futurama crew saw no reason to reject Matt's idea. An early version of it was made and the employee who found Dead Bart managed to make a digital copy of this as well. The episode was called "Not Long Enough."
The episode started with Fry, Leela, and Bender making a delivery for Planet Express. They never revealed exactly what they were delivering or where they were going, and everyone seemed to be upset about an unexplained event that had happened recently. Leela and Bender were angry at Fry, who kept apologizing but was coldly rejected by his friends. They eventually reached a planet that seemed to have only one house surrounded by empty, desolate fields on all sides.
They knocked the door and a grotesque alien that seemed to be very old answered. They took the box without a word. He opened it, took a knife out of it, and stabbed himself. The Planet Express crew didn't seem to find this odd or surprising; they simply left the body on the ground and walked back to their ship in silence.
The next scene was of the Planet Express ship flying through space. A dissonant piece of music made of extremely loud instruments playing a very slow tune played in the background while the ship flew through an empty, black space. They finally reached Earth and landed in a deserted New New York. Fry started apologizing again as they walked through the empty streets (there was no sign of the Planet Express building), but Leela and bender glared at him in silence.
Fry gave up and separated from his friends. He walked for quite a while, never encountering a single person. He reached the cryogenics building where he had been frozen, looked inside, and began to cry. The crying went on for a few minutes before he entered the building. Fry went to one of the tubes, set the timer on it to a huge number with more zeroes than I could count, and locked himself in.
The screen faded out and when it came back in the view was entirely on Fry. The machine must have partially stopped working, as parts of Fry were decaying; bone was poking through his skin in several places. Fry mumbled, "It's what I deserve," and climbed out of the freezing device. He was in a surreal, indescribable place. There were a huge variety of shapes and colors, but it wasn't bright or fanciful.
It was closer to the faint colors you see if you close your eyes too hard. Fry started walking, the surreal void he was in seeming to go on and on. He kept walking for a few minutes. The colors kept making shapes you could kind of make out, but none of them were pleasant.
After his long walk, Fry found a picture on the ground. It was completely out of place in his new environment; it looked like something drawn in the normal Futurama style. It was a photo of himself, Leela, and Bender. Fry looked at it for a few seconds before beginning to cry again. The picture soon turn to dust and Fry continued walking.
The view zoomed out until Fry couldn't be seen until the colors all blended together and turned to solid black. The view continued to zoom out and we see that the black was a tiny fragment of the pupil in Fry's eye. His frozen body had fallen out of the freezing unit and was lying in an abandoned room. He was drawn in the same hyper-realistic style as Bart's corpse (from the Simpsons episode, "Dead Bart").
Bender and Leela walked into the room. They saw what Fry had done to himself and Leela said, "He got what he deserved." She checked her watch and said, "Looks like we need to leave for our next delivery." She took a knife out of her pocket, put it in a plain cardboard box, and headed to the ship.[/QUOTE]
Also, there's a second part of Dead Bart by the creator of the first story
[QUOTE]Well, I had to get rid of that computer I watched the episode on. Even after a complete reformatting, it never worked correctly. The episode file could never be deleted from it and it kept opening on its own. I wiped the hard drive clean several times and the episode wouldn't go away. The sound control didn't work and it was a laptop, but the power never seemed to run out and I couldn't get it to turn off. I was going to keep the computer just so I'd have a copy of the lost episode, but looking at it was making me nervous. I had a recurring nightmare several nights in a row: the episode was playing, but instead of the photo-realistic Bart corpse, it was myself at ten years old. I found a picture of myself at 10 and the nightmare was closer to it than my own memory had been. I swear...that picture of myself at 10, dead, started flashing on the computer screen so quickly that I could never be sure. After that, I destroyed the computer.
I haven't been able to get the episode out of my head, though, and decided to do more research to try to understand it. I found a few people online who seemed to know about it; apparently the episode aired once in a suburb of Portland, Oregon. I have a cousin who was watching The Simpsons during the first season and lives around there, so I asked him if he remembered the episode. He asked me how I knew about it; it was a nightmare he had that he had only told his parents about, and I was only a few years old at the time. I told him about the episode I saw and the people online who remembered it. He thought I was just playing a prank on him, and when I got him to look at the online posts about it, he screamed and hung up. He hasn't responded to any attempts I made to contact him since.
Determined to get to the bottom of this, I kept searching online. I found someone who said they had a tape of it they would sell to me. I was nervous, but determined to find out the truth about this and end the matter. I bought the tape as well as a really old and cheap TV/VCR, since I had a feeling neither would be the same after I watched the episode.
The episode was pretty much the same as the file I downloaded...I don't want to say anymore; this wasn't worth it and I'd give anything to go back to how I felt when I had the computer with the file scaring me. I destroyed the tape, but it didn't help. The commercials on the tape... I don't want to remember them. There were monsters from my dreams I had never told anyone about, news promos about tragedies that hadn't happened yet, surreal computer generated animation that wouldn't have been possible in the 80s - or now for that matter. A former friend watched it with me, but he saw completely different things, with one exception. There was a seemingly live news report from June 6th, 2013. In complete monotone, he recited the details of millions of people having died in their sleep, some of them waking up for a few seconds first, rambling incoherently about something that people could only piece together had something to do with nightmares. I'm sure you can figure out what date was on the tombstones of the currently alive celebrities.
There was one difference in the episode itself, though. The "joke" Homer told was completely clear on this version. When it zooms in on Homer's face, while looking at Bart, he says:
"If only we all were that lucky."
[/QUOTE]
And more creepypasta
[QUOTE]Everyone remembers the show Doug, one of the original three Nicktoons. It seemed like a pretty normal show about the challenges a young boy faced in his daily life, but I always got a weird kind of feeling from it. Compared to other kid shows, Doug seemed more negative and anxiety centered. Doug was always worried about something, and in most episodes he’d have fantasies of everyone he knew cruelly laughing at him due to whatever problem he was facing that week. Doug always came through in the end, though, and every episode ended with him writing in his journal about how he had overcome his blown out of proportion problem.
In 2005, I started having dreams about the show for no apparent reason. I can’t remember the details, but they made me want to see the show again. The show hadn’t even been seen in reruns for years at that point, so I couldn’t think of any way to see it again. To my surprise, it came back for one week in Fall 2005, airing at 6:00AM on weekdays. I watched it for all five days. The first four were episodes I remembered, but they didn’t sync up with my memories perfectly. It had been a while, so I just chalked it up to flaws in my memories. The Friday episode, though, was something I’m positive I had never seen before.
It started with the normal intro with the line drawings, but the characters never appeared. The lines continued as normal, reacting as if the normal characters were there. When the episode began, it showed Doug in a dark room, writing in his journal. He wasn’t narrating his writing like he usually did. He just silently wrote for about a minute. The screen faded out, and the usual episode title screen appeared, but there was no skit this time. There was just the giant Doug letters forming the title Doug’s Real Life.
The episode opened with Doug eating breakfast. He was giving a voice-over about how there was a big test he hadn’t studied for. His family was having a normal conversation but the screen started flashing. The flashes seemed to be showing something, but they didn’t last long enough for me to figure out what they were showing. Doug left his house and started walking to school. He had one of his fantasies about his life being ruined. Mrs. Wingo announced that Doug had flunked the test, and the entire class started laughing at him, with their heads coming off their bodies and swirling around Doug. This went on for longer than most fantasies, and the laughter sounded crueler than usual.
When Doug got to school, the screen flashed again, but this time it stayed on the new image, or, rather, the new animation style. The colors were darker, many objects had changed color, and it resembled a film negative. Doug was walking through a school full of kids who had never been seen on the show before, and no one paid any attention to him. After Doug got to his desk, the animation switched back to normal. The scene changed to after school. Doug was walking home, worrying to himself about the test. When Doug reached his house, Pork Chop greeted him. Doug started talking to him, and then the screen flashed. Pork Chop turned into a hunk of rotting meat and Doug’s house became decrepit. Doug walked into his house and acted like he was talking to someone, but it was completely deserted. After interacting with invisible people for a while, he sat down at an empty table. The screen flashed again, and Doug’s family was there with him, eating dinner. The phone rang. Doug’s mom answered it. Doug had a fantasy of his parents yelling at him for failing the test. In it, they grew gigantic and their faces became twisted and dark red. The screen flashed back to the empty house. Doug was crying and apologizing, but there was no one else in the room. He went up to his bedroom, which was completely empty except for a book and a pencil. Doug picked up the book and started writing. He narrated this time.
“I can’t tell which one is real.” [/QUOTE]
Could any of you please post a video I've been trying to find? It was a recording of an ESP and was posted in this thread earlier.
[QUOTE=Hakita;31071796]Staying Alive (Awesome Edition)[/QUOTE]
Thanks, I installed it now.
But...I'm too pussy to play it.
[QUOTE=Vostok;31084546]Thanks, I installed it now.
But...I'm too pussy to play it.[/QUOTE]
Don't worry, its more funny than scary
I just read this last night... It seriously gave me chills.
A man went to a hotel and walked up to the front desk to check in. The woman at the desk gave him his key and told him that on the way to his room, there was a door with no number that was locked and no one was allowed in there. Especially no one should look inside the room, under any circumstances. So he followed the instructions of the woman at the front desk, going straight to his room, and going to bed. The next night his curiosity would not leave him alone about the room with no number on the door. He walked down the hall to the door and tried the handle. Sure enough it was locked. He bent down and looked through the wide keyhole. Cold air passed through it, chilling his eye.
What he saw was a hotel bedroom, like his, and in the corner was a woman whose skin was completely white. She was leaning her head against the wall, facing away from the door. He stared in confusion for a while. He almost knocked on the door, out of curiosity, but decided not to. This disinclination saved his life. He crept away from the door and walked back to his room. The next day, he returned to the door and looked through the wide keyhole. This time, all he saw was redness. He couldn’t make anything out besides a distinct red color, unmoving. Perhaps the inhabitants of the room knew he was spying the night before, and had blocked the keyhole with something red.
At this point he decided to consult the woman at the front desk for more information. She sighed and said, "Did you look through the keyhole?" The man told her that he had and she said, "Well, I might as well tell you the story. A long time ago, a man murdered his wife in that room, and her ghost haunts it. But these people were not ordinary. They were white all over, except for their eyes, which were red."
WHAAAAA!?!? :suicide:
I've gotten into the habit of reading the last line of creepy pasta to ensure it's not another 'Everybody walk the dinosaur' story or it ends with the fresh prince theme.
You have to read this story from the beginning without looking
at the end for it to be creepy.
I'm tired of generic "Children's show/video game gone wrong" pastas.
Well, y'know what they say; there's nothing new under the sun, or something like that. You need to go deeper into the Earth and the Sea, or soar amongst other stars.
[QUOTE=ironman17;31095647]Well, y'know what they say; there's nothing new under the sun, or something like that. You need to go deeper into the Earth and the Sea, or soar amongst other stars.[/QUOTE]
Fuck dat, Imma go to the Rainforest.
[QUOTE=ironman17;31095647]Well, y'know what they say; there's nothing new under the sun, or something like that. [b]You need to go deeper[/b] into the Earth and the Sea, or soar amongst other stars.[/QUOTE]
Creepyception?
[media]http://www.youtube.com/watch?v=4IJws4BK_ag[/media]
Creepy Bangladesh Indian guy.
[video=youtube;dP5_Cg4vox0]http://www.youtube.com/watch?v=dP5_Cg4vox0[/video]
Best thing happens at 3:15.
I just started playing Staying Alive custom story.
It's creepy... [sp]and fun[/sp]
Do you normally talk like that?
This is only a tiny fraction of a huge story I have been reading and it made me freaked out. I know its old as shit and it has probably been posted countless times but, hey, its content isn't it?
Here is the full story if anyone wants to read: [url]http://jadusable.wikia.com/wiki/Arc_1[/url]
Music for reading
[media]http://www.youtube.com/watch?v=Np7E36eUqSI[/media] Where are the media tags?
[quote]I recently moved into my dorm room starting as a Sophomore in college and a friend of mine gave me his old Nintendo 64 to play. I was stoked, to say the least, I could finally play all of those old games of my youth that I hadn't touched in at least a decade. His Nintendo 64 came with one yellow controller and a rather shoddy copy of Super Smash Brothers, and while beggers can't be choosers, needless to say it didn't take long until I became bored of beating up LVL 9 CPUs.
That weekend I decided to drive around a few neighborhoods about twenty minutes or so off campus, hitting up the local garage sales, hoping to score on some good deals from ignorant parents). I ended up picking up a copy of Pokemon Stadium, Goldeneye (fuck yeah), F-Zero, and two other controllers for two dollars. Satisfied, I began to drive out of the neighborhood when one last house caught my attention. I still have no idea why it did, there were no cars there and only one table was set up with random junk on it, but something sort of drew me there. I usually trust my gut on these things so I got out of the car and I was greeted by an old man. His outward appearance was, for lack of a better word, displeasing. It was odd, if you asked me to tell you why I thought he was displeasing, I couldn't really pinpoint anything - there was just something about him that put me on edge, I can't explain it. All I can tell you is that if it wasn't in the middle of the afternoon and there were other people within shouting distance, I would not have even thought of approaching this man.
He flashed a crooked smiled at me and asked what I was looking for, and immediately I noticed that he must be blind in one of his eyes; his right eye had that "glazed over" look about it. I forced myself to look to his left eye instead, trying not to offend, and asked him if he had any old videogames.
I was already wondering how I could politely excuse myself from the situation when he would tell me he had no idea what a videogame was, but to my surprise he said he had a few ones in an old box. He assured me he'd be back in a "jiffy" and turned to head back into the garage. As I watched him hobble away, I couldn't help but notice what he was selling on his table. Littered across his table were rather... peculiar paintings; various artworks that looked like ink blots that a psychiatrist might show you. Curious, I looked through them - it was obvious why no one was visiting this guy's garage sale, these weren't exactly aesthetically pleasing. As I came to the last one, for some reason it looked almost like Majora's Mask - the same heart-shaped body with little spikes protruding outward. Initially I just thought that since I was secretly hoping to find that game at these garage sales, some Freudian bullshit was projecting itself into the ink blots, but given the events that happened afterward I'm not so sure now. I should have asked the man about it. I wish I would have asked the man about it.
After staring at the Majora-shaped blot, I looked up and the old man was suddenly there again, arms-length in front of me, smiling at me. I'll admit I jumped out of reflex and I laughed nervously as he handed me a Nintendo 64 cartridge. It was the standard grey color, except that someone had written Majora on it in black permanent marker. I got butterflies in my stomach as I realized what a coincidence this was and asked him how much he wanted for it.
The old man smiled at me and told me that I could have it for free, that it used to belong to a kid who was about my age that didn't live here anymore. There was something weird about how the man phrased that, but I didn't really pay any attention to then, I was too caught up in not only finding this game but getting it for free.
I reminded myself to be a bit skeptical since this looked like a pretty shady cartridge and there's no guarantee it would work, but then the optimist inside me interjected that maybe it was some kind of beta version or pirated version of the game and that was all I needed to be back on cloud nine. I thanked the man and the man smiled at me and wished me well, saying "Goodbye then!" - at least that's what it sounded like to me. All the way in the car-ride home, I had a nagging doubt that the man had said something else. My fears were confirmed when I booted up the game (to my surprise it worked just fine) and there was one save file named simply "BEN". "Goodbye Ben", he was saying "Goodbye Ben". I felt bad for the man, obviously a grandparent and obviously going senile, and I - for some reason or another - reminded him of his grandson "Ben".
Out of curiosity I looked at the save file. Eyeballing it, I could tell that he was pretty far in the game - he had almost all of the masks and 3/4 remains of the bosses. I noticed that he had used an owl statue to save his game, he was on Day 3 and by the Stone Tower Temple with hardly an hour left before the moon would crash. I remember thinking that it was a shame that he had come so close to beating the game but he never finished it. I made a new file named "Link" out of tradition and started the game, ready to relive my childhood.
For such a shady looking game cartridge, I was impressed at how smoothly it ran - literally just like a retail copy of the game save for a few minor hiccups here and there (like textures being where they shouldn't be, random flashes of cutscenes at odd intervals, but nothing too bad). However the only thing that was a little unnerving was that at times the NPCs would call me "Link" and at other times they would call me "BEN". I figured it was just a bug - a fluke in the programming causing our files to get mixed up or something. It did kind of creep me out though after a while, and it was around after I had beaten the Woodfall Temple that I regrettably went into the save files and deleted "BEN" (I had intended to preserve the file just out of respect of the game's original owner, it's not like I needed two files anyway), hoping that that would solve the problem. It did and it didn't, now NPCs wouldn't call me anything, where my name should be in the dialogue there was just a blank space (my save file name was still called "Link", though). Frustrated, and with homework to do, I put the game down for a day.
I started playing the game again last night, getting the Lens of Truth and working my way towards completing the Snowhead Temple. Now, some of you more hardcore Majora's Mask players know about the "4th Day" glitch - for those who don't you can google it but the jist of it is that right as the clock is about to hit 00:00:00 on the final day, you talk to the astronomer and look through the telescope. If you time it right the countdown disappears and you essentially have another day to finish whatever you were doing. Deciding to do the glitch to try and finish the Snowhead Temple, I happened to get it right on the first try and the time counter at the bottom disappeared.
However, when I pressed B to exit the telescope, instead of being greeted by the astronomer I found myself in the Majora boss fight room at the end of the game (the trippy boxed in arena) staring at Skull Kid hovering above me. There was no sound, just him floating in the air above me, and the background music which was regular for the area (but still creepy). Immediately my palms began to sweat - this was definitely not normal. Skull Kid NEVER appeared here. I tried moving around the area, and no matter where I went, Skull Kid would always be facing me, looking at me, not saying anything. Nothing would happen though, and this kept up for around sixty seconds. I thought the game had bugged or something - but I was beginning to doubt that very much.
I was about to reach for the reset button when text appeared on my screen: "You're not sure why, but you apparently had a reservation..." I instantly recognized that text - you get that message when you get the Room Key from Anju at the Stock Pot Inn, but why was it playing here? I refused to entertain the notion that it was almost as if the game was trying to communicate with me. I started navigate the room again, testing to see if that was some sort of trigger that enabled me to interact with something here, then I realized how stupid I was - to even think that someone could reprogram the game like this was absurd. Sure enough, fifteen seconds later another message appeared on the screen, and again like the first one it was already a pre-existing phrase "Go to the lair of the temple's boss? Yes/No". I paused for a second, contemplating what I should press and how the game would react, when I realized that I couldn't select no. Taking a deep breath, I pressed Yes and the screen faded to white, with the words "Dawn of a New Day" with the subtext "||||||||" beneath it. Where I was ported to filled me with the most intense sense of dread and impending fear I had ever experienced.
The only way I can describe the way I felt here is having this feeling of inexplicable depression on a profound scale. I am normally not a depressed person, but the way I felt here was a feeling that I didn't even knew existed - it was such a twisted, powerful presence that seemed to wash over me.
I appeared in some kind of weird twilight-zone version of Clock Town. I walked out of the Clock Tower (as you normally do when you start from Day 1) only to find that all of the inhabitants were gone. Usually with the 4th Day glitch you can still find the guards and the dog that runs around outside the tower - this time they were all gone. What replaced them was the ominous feeling that there was something out there, in the same area as me and that it was watching me. I had four hearts to my name and the Hero's Bow, but at this point I wasn't even considered for my avatar, I felt that I personally was in some kind of danger. Perhaps the most chilling thing was the music - it was the Song of Healing, ripped straight from the game itself, but played in reverse. The music would get louder, building up so as if you should expect something to pop out at you, but nothing ever did, and the constant loop began to wear on my mental state.
Every now and then I would hear the faint laugh of the Happy Mask Salesman in the background, just quiet enough so that I wasn't sure if I just hearing things but just loud enough to keep me determined to find him. I looked in all four zones of Clock Town, only to find nothing.... No one. Textures were missing, West Clock Town had me walking on air, the entire area felt... broken. Hopelessly broken. As the reverse Song of Healing repeated for what must have been the 50th time, I just remember standing in the middle of South Clock Town realizing that I had never felt so alone in a videogame before.
As I walked through the ghost town, I don't know whether it was the combination of the out of place textures and the atmosphere and the haunting melody of the once peaceful and soothing song being butchered and distorted, but I was literally on the verge of tears and I had no idea why. I hardly ever cry, something had gripped me here and this powerful sense of depression that was both foreign and crippling.
I tried leaving Clock Town, but every time I attempted to zone out, the screen would fade to black and I would just zone in to another part of Clock Town. I tried playing my Ocarina, I wanted to escape, and I did NOT want to be here, but every time I played the Song of Time or Song of Soaring it would only say "Your notes echo far, but nothing happens". By this point, it was obvious the game didn't want me to leave, but I had no idea why it was keeping me here. I didn't want to go inside the buildings, I felt that I would be too vulnerable there to whatever I was terrified of. I don't know why, but I came up with the idea that maybe if I drowned myself at the Laundry Pool I could spawn somewhere else and leave this place.
As I zoned in and ran towards the pool, that's when it happened. Link grabbed his head, and the screen flashed for a brief moment of the Happy Mask Salesman smiling at me - not Link - me with Skull Kid's scream playing in the background and when the screen returned I was staring at the Link Statue from playing the song Elegy of Emptiness. I screamed as the thing just stared back at me with that haunting facial expression. I turned around and ran out and back into South Clock Town, and to my horror the fucking statue followed me in the only way I can compare this is like the Weeping Angels from Doctor Who. Every so often, at random intervals, the animation would play of the statue appearing behind me. It was like the thing was chasing me, or - I don't even want to fucking say it - haunting me.
By this point, I was on the verge of hysterics, but not even once did the thought of turning off the console occur to me, I don't know why, I was so wrapped up in it - the terror felt all so real. I tried to shake the statue, but it would literally appear right behind me every single time. Link started to begin to make weird animations I had never even seen him do before, he would flail his arms around or spasm randomly and the screen would cut to the Happy Mask Salesman smiling again for a brief moment before I was face to face with that fucking statue again. I ended up running into the Swordmasters Dojo and ran to the back, I don't know why, but in my panic I just wanted some kind of assurance that I'm not alone here.
To my dismay I found no one, but as I turned to leave the statue cornered me in the cubby in the back. I tried attacking the statue with my sword but to no avail. Confused, and backed into a corner, I just stared at the statue waiting for it to kill me. Suddenly, the screen flashed again to the Happy Mask Salesman and Link turned to face my screen, standing upright mirroring the statue, looking at me along with his copy. Literally staring at me. Whatever was left of the 4th wall was completely shattered while I ran out of the dojo terrified. Suddenly the game warped me to an underground tunnel and the reverse Song of Healing queued up again as I was given a brief moment of rest before the statue started appearing behind me again... this time aggressively - I could only take a few steps before it would summon behind me again. I hurrily made my way out of the tunnel and appeared in Southern Clock Town. As I ran aimlessly - in a sheer panic - suddenly a redead screamed and the screen faded to black as "Dawn of a New Day" and "|||||||||" appeared again.
The screen faded in and I was standing ontop of Clock Tower with Skull Kid hovering over me again, silent. I looked up and the moon was back, looming just meters above my head, but the Skull Kid just stared at me hauntingly with that fucking mask. A new song was playing - the Stone Tower Temple theme played in reverse. In some sort of desperate attempt, I equipped my bow and fired off a shot at the Skull Kid - and it actually hit him and he played an animation of him reeling back. I fired again and on the third arrow, a text box appeared saying "That won't do you any good. Hee, hee." and I was picked up off the ground, levitated upwards on my back, and then Link screamed as he burst into flames, instantly killing him.
I jumped when this happened - I had never seen this move used by ANYONE in the game and Skull Kid himself didn't HAVE any moves. As the death screen played, my lifeless body still burning, the Skull Kid laughed and the screen faded to black, only to have me reappear in the same place. I decided to charge him, but the same thing happened, Link's body was lifted off the ground by some unknown force and he immediately burst into flames again killing him. This time during the death screen the faint sounds of the reverse Song of Healing could be heard. On my third (and final try), I noticed that there was no music playing this time, that all there was was eerie silence. I remembered that in the original encounter with the Skull Kid you were supposed to use the Ocarina to either travel back in time or summon the giants. I attempted to play the Song of Time but before I could hit the last note Links body once again horrifically exploded into flames and he died.
As the death screen neared its end, it began to chug, as if the cartridge was trying to process a lot of something.... when the screen came to, it was the same scene as the first three times, except this time Link was lying on the ground dead in a position I had never seen in the game before, his head tilted towards the camera, with the Skull Kid floating above him. I couldn't move, I couldn't press any buttons, all I could do is just stare at Link's dead body. After around thirty seconds of this, the game simply fades out with the message "You've met with a terrible fate, haven't you?" before kicking you out to the title screen.
Upon getting back to the title screen and starting again, I noticed my save file was no longer there. Instead of "Link", it was replaced with "YOUR TURN". "YOUR TURN" had 3 hearts, 0 masks, and no items. I selected "YOUR TURN" and immediately when I did I was returned to the Clock Tower Rooftop scene of my Link dead and the Skull Kid hovering over, with the Skull Kid's laughing looping again and again. I quickly hit the reset button and when the game booted up again there was one more save file added, below "YOUR TURN", entitled "BEN". "BEN"'s save file is right back where it was before I deleted it, at the Stone Tower Temple with the moon almost crashing.
I turned the game off at that point, I'm not superstitious but this is WAY too fucked up even for me. I haven't played it at all today, hell, I didn't even get any sleep last night, I kept hearing the reverse Song of Healing music in my head and just remembering the sense of dread I felt exploring Clock Town. I drove back to the old man's house today to ask him some questions with a buddy of mine (no way I was going there alone), only to find that there's a For Sale sign in the front yard and when I rang the door no one was home.
So now I'm back here writing down the rest of my thoughts and recording what happened, sorry if some of this has grammatical errors and whatnot, I'm running on no sleep here. I'm terrified of this game, even more so now that I relived it a second time writing this all down, but I feel like there's still more to it than meets the eye, and that there's something calling to me to investigate this further. I think "BEN" is something in this equation, but I don't know what, and if I could get hold of the old man then I would be able to find some answers. I need another day or so to recuperate before tackling this game again, its already taken a toll on my sanity I feel like, but next time I do this I'm going to be recording my footage all the way through. The idea to record only came to me towards the end, so you see the last few minutes of what I saw (including Skull Kid and the Elegy statue), but it's on youtube here.[/quote]
[media]http://www.youtube.com/watch?v=X6D2XCJUJHY&feature=mfu_in_order&list=UL[/media]
I was playing legend of zelda, a game I thoroughly enjoyed as a child, and found a scary game save file name "YOU'RE GOING TO DIE TO DEATH."
At this time, I didn't heed the game's warning, and continued to start my campaign in the kingdom of Hyrule. As I walked down the pathway, I noticed something weird. All of the Ddongos and spiders had hyper realistic eyes, and were crying. Much to my surprise, they weren't attacking me, just staring at me as I walked into the burrow where the old man that hands over the Master Sword lives. When I approached the man, his voice was garbled, and instead of saying his famous line, he said "LINK YOU'RE GOING TO DIE!!!!" but I ignored him because I could not even consider putting down the frightening game.
I walked out of the burrow, and then it struck me: The Master Sword was not the sword everyone grew to love, it was hyper realistic and had a trail of hyper realistic blood on it. The problem is, none of the monsters even attempted to attack me. Then whose blood was this? I look down. It was Link's blood. And it was hyper realistic. And Zelda was dead
[b]AND THEN A SKELETON POPPED OUT!!![/b]
[QUOTE=Blue Meanie;31061989]anyone remember this? [img]http://www.scaryforkids.com/pics/stories-to-tell.jpg[/img][/QUOTE]
No, I don't remember this. Anyone wanna enlighten me?
[img]http://24.media.tumblr.com/i8RxfrcCekn651wtIvORsHaco1_500.jpg[/img]
[img]http://blog.psprint.com/wp-content/uploads/2009/07/creepy-bread-ad.jpg[/img]
weren't the 50's just great?
I wrote this earlier today;
[quote]I love birthday parties. I've been out all day preparing for Lisa's 17th. There's just something joyous about going out and buying all of the birthday supplies; cake, balloons, banners, and most of all, candles.
I stopped by Parkside Party Store on the way back from Meijer's to grab a pack of those Solo cups. I figure that even though I have a large amount of glasses already, there's just something that screams "party" when you see a red Solo cup.
When I got home, Lisa was sitting in a chair at the kitchen table looking towards the front door as I made my entrance. I walked over to her, gave her a kiss, and put a nice glittery party hat on her delightful little head.
I put the cake down on the kitchen table in front of Lisa and went to the kitchen to grab a lighter. I was thinking about all of the memories that I have with Lisa; I remembered the time that she sat on my lap whilst we were enjoying Wall-E, I just stroked her curly brown locks as Wall-E just scuttled around. I remember our passionate night a few weeks after she moved in with me, I'd never felt so complete until she took up residence with me. People generally frown upon relationships between a 17 year old and a man of 33, but I think we're doing just fine.
I placed the 17 candles on the cake and lit them. I pushed the cake in front of Lisa then turned to my right and lit the 18th candle. Apple pie scented candles are pretty efficient at covering up general stank. Neighbors tend to get a bit suspicious after a few weeks of smelling rotten flesh. I'd certainly never want to let our little elopement come to an end.[/quote]
*shudder* Oh man that's creepy...
Also, I think the last picture was the basis for Bread Butter Cheese [B]VICTORY![/B]
[QUOTE=Artemis;31107435]I wrote this earlier today;[/QUOTE]
that was pretty good. you deserve a round of applause!
[img]http://www.revsoft.org/phpBB3/images/smilies/clap.gif[/img]
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