• 3d Modelling Competiton: Model an Airplane!
    179 replies, posted
Is that a blank post for everyone or just me?
[QUOTE=DOG-GY;15972909]Is that a blank post for everyone or just me?[/QUOTE] just you
Nevermind it's working now.
Well, Here's my entry :D [img]http://i56.photobucket.com/albums/g190/Tracker_au/Render3_shopped.jpg[/img] 1780 poly. Wire [IMG]http://i56.photobucket.com/albums/g190/Tracker_au/wire.jpg[/IMG] Occlusion [IMG]http://i56.photobucket.com/albums/g190/Tracker_au/render1.jpg[/IMG] Textured Occlusion [IMG]http://i56.photobucket.com/albums/g190/Tracker_au/render2.jpg[/IMG]
You should probably go back and define the details and edges of the plane more within your texture. Also, add a spot light or something to the scene so you're not getting just one skylight providing the scene's lighting. [editline]02:39AM[/editline] Also the brushed metal is way too big and VERY stand-out-ish.
[QUOTE=DOG-GY;15974860]You should probably go back and define the details and edges of the plane more within your texture. Also, add a spot light or something to the scene so you're not getting just one skylight providing the scene's lighting. [editline]02:39AM[/editline] Also the brushed metal is way too big and VERY stand-out-ish.[/QUOTE] Oh man you totally got rated disagree. Watch out, we got a pro in our midst.
[QUOTE=DrMonumbo;15975114]Oh man you totally got rated disagree. Watch out, we got a pro in our midst.[/QUOTE] Oshit! Duck for cover deez disagree ratinz shootin at uz liek crazi maen. If you're going to rate a disagree at least post why. I provided useful tips that would help him better his texturing. What's to disagree with?
I would have no idea where to put another spot, it pretty much *always* affects the clouds. I might do another render though as I've just realised that the wings were one-sided and you cannot see them in that render. Brushed Texture needs moar res. I don't do very much texturing and I under-estimated the scale. Edit I really liked how this turned out, and because I actually did make a rig for the whole thing and just rendered out a single frame, I might aswell render out the rest of the animation. [media]http://www.youtube.com/watch?v=apDKCxqwbMI[/media]
Just finished my new version! [IMG]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/ship2.png[/IMG] Definitely an large improvement over the last, if I do say so myself. There might be some things I will still probably fix before final, though. Tell me what you think! More content after I eat dinner. ...And finish the new content.
Looks really cool, although I wish I could see the shapes defined more. But that's a side effect of using toon shading. You loose depth perception as everything seems one shade.
[QUOTE=DOG-GY;15986607]Looks really cool, although I wish I could see the shapes defined more. But that's a side effect of using toon shading. You loose depth perception as everything seems one shade.[/QUOTE] I see what you mean (The black is mainly the problem, but I think I made it as gray as possible without making it look bad), although it isn't toon shaded. It's composite of a shadeless render and a normal render. It softens the shadows.
That might be a good thing to have a 360 spin animation for so we can see all of the details on it.
[QUOTE=DOG-GY;15989438]That might be a good thing to have a 360 spin animation for so we can see all of the details on it.[/QUOTE] Yeah, I was planning on doing that after I ate, but then I watched a movie, so maybe tomorrow.
APNG! [media]http://www.cubeupload.com/files/26e400shipseam.png[/media] Oh, and since it was bitch to make the 98 frame seamless one that turned out too big to upload, you can download it from my mediafire: [url]http://www.mediafire.com/?sharekey=f18c66b74ed57f7dd2db6fb9a8902bda[/url] [IMG]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/ship_top.png[/IMG] Still not final, will post final renders later in the competition.
I started making a flying submarine (a plane that can go underwater) as portfolio project but I know I won't be able to finish it in time since I'm gonna send a week in Turkey soon. About an hour worked on it and it's still very much a WIP mockup. I call it the "Flying Pig" :v: [IMG]http://img515.imageshack.us/img515/5256/wip002.jpg[/IMG] Based on my earlier (also WIP :v:) sketch: [img]http://img148.imageshack.us/img148/3373/seatwip02.jpg[/img]
[QUOTE=kevlar jens;15967589]Here's what I'm working on, obviously still a work in progress. A very early texture job, going to add some detail to it later. [Img]http://img19.imageshack.us/img19/1918/spitfirewip.jpg[/Img] I'm really terrible at texturing :c[/QUOTE] Just google "Spitfire texture" and use them :D
My attempt on Horten 229 [url]http://en.wikipedia.org/wiki/Horten_Ho_229#Variants[/url] They are still WIP 435 faces [IMG]http://i130.photobucket.com/albums/p244/jltan89/horten229a.jpg[/IMG] [IMG]http://i130.photobucket.com/albums/p244/jltan89/horten229b.jpg[/IMG] slight update, added simple lighting [IMG]http://i130.photobucket.com/albums/p244/jltan89/horten229c.jpg[/IMG] [IMG]http://i130.photobucket.com/albums/p244/jltan89/horten229d.jpg[/IMG] Nothing in the cockpit for now [IMG]http://i130.photobucket.com/albums/p244/jltan89/horten229e.jpg[/IMG]
[QUOTE=jltan89;16014087]My attempt on Horten 229 [url]http://en.wikipedia.org/wiki/Horten_Ho_229#Variants[/url] They are still WIP 435 faces [IMG_thumb]http://i130.photobucket.com/albums/p244/jltan89/horten229a.jpg[/IMG_thumb] [IMG_thumb]http://i130.photobucket.com/albums/p244/jltan89/horten229b.jpg[/IMG_thumb][/QUOTE] Oh dear god you saved as a jpg. It's making it much harder to see the cockpit in the second image and other details. -I meant bad compression-
Uhh I'm pretty sure most of the images in this thread are in .jpg, mine included. It's not the format, it's the compression that matters.
[QUOTE=PLing;16022031]Uhh I'm pretty sure most of the images in this thread are in .jpg, mine included. It's not the format, it's the compression that matters.[/QUOTE] Can't really defend that one at all. Especially seeing as I know about image compression. My mistake (again). Rated myself dumb. [editline]05:06PM[/editline] Guess I've been having an off week.
I can't 3d model for crap but I can build them [IMG]http://i26.tinypic.com/2j34eb7.jpg[/IMG]
[QUOTE=Solid.Snake;16024607]I can't 3d model for crap but I can build them *pic*[/QUOTE] Awesome.
[QUOTE=Solid.Snake;16024607]I can't 3d model for crap but I can build them [IMG]http://i26.tinypic.com/2j34eb7.jpg[/IMG][/QUOTE] Badass
[QUOTE=Solid.Snake;16024607]I can't 3d model for crap but I can build them [IMG]http://i26.tinypic.com/2j34eb7.jpg[/IMG][/QUOTE] I think that should still be considered fair game. noice
Meh, not sure if I'm going to try this competition. I'm fairly confident in my modeling abilities, and that I can model the plane, but I'm terrified of texturing. I might try, but I'm not sure yet.
I really suck at textures but w/e [Img]http://img222.imageshack.us/img222/2720/spitfirewip2.jpg[/Img]
[QUOTE=Solid.Snake;16024607]I can't 3d model for crap but I can build them [IMG]http://i26.tinypic.com/2j34eb7.jpg[/IMG][/QUOTE] Can I get a poly count on that? :v:
My guess is, for around 2m of surface area, around 80,000,000,000,000,000,000,000. That is of course, considering that a single atom/electron cloud on the surface is a vertex.
[QUOTE=AlarinTaylor;16054507]Can I get a poly count on that? :v:[/QUOTE] 1 poly. Get it...? Because it's a it's a [i]plane[/i]! :v: :effort:
would that not be two polys because of tesselation?
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