Maybe instead of directly taking weapons that were used in the Nazi Zombies gamemode, perhaps you could create your own to what fits the best in the game or would be more useful. You really shouldn't have all these different types of smgs, knives, etc simply because it was in the original game.
[QUOTE=Smooth Jazz;30561040]Maybe instead of directly taking weapons that were used in the Nazi Zombies gamemode, perhaps you could create your own to what fits the best in the game or would be more useful. You really shouldn't have all these different types of smgs, knives, etc simply because it was in the original game.[/QUOTE]They all have different attributes, all is fair and well in the land of nazi zombies.
[editline]19th June 2011[/editline]
On that note theres about 52 guns so far (excluding grenades, knives, etc).
[editline]19th June 2011[/editline]
And theres a few new things I'd like to show off, but I think I'll make a video instead of releasing a new version because I need to fix a hell of a lot of things.
[QUOTE]
Anyone who wants to give a shot at doing the voice over, voice acting, sounds or music, please leave a post in the thread or PM me.I'd love to be able to have those things in the game but I don't want to use the original ones (to avoid trouble).
The original sounds are ingame at the moment as place holders.[/QUOTE]
Alright then :D I got a G in music so I probably can't do the soundtrack but I'll have a go at being braindead, not that hard lol
Awesome man, gonna test it out for you
[img]http://sleekupload.com/uploads/5/typo_1.png[/img]
should say off not of methinks
[QUOTE=Spawndex;30591168]Awesome man, gonna test it out for you
[img]http://sleekupload.com/uploads/5/typo_1.png[/img]
should say off not of methinks[/QUOTE]
Thanks for spotting that, I'll change it for the next version.
What is this coded in?
[QUOTE=gokuman4594;30596729]What is this coded in?[/QUOTE]
game maker language.
[QUOTE=Pat.Lithium;30556720]Its a prealpha version and doesn't reflect the final product.
[editline]19th June 2011[/editline]
Anyone who wants to give a shot at doing the voice over, voice acting, sounds or music, please leave a post in the thread or PM me.I'd love to be able to have those things in the game but I don't want to use the original ones (to avoid trouble).
The original sounds are ingame at the moment as place holders.[/QUOTE]
I don't think Treyarch would care if you used their sounds. You should email them about it.
Could I try doing the voice over? I'll do it seriously, but I'm not saying I should get ingame.
(And I don't have any previous work, I've been told my voice sounds "good" though)
[QUOTE=Eeshton;30601267]Could I try doing the voice over? I'll do it seriously, but I'm not saying I should get ingame.
(And I don't have any previous work, I've been told my voice sounds "good" though)[/QUOTE]
PM me a sample if you are interested.
When are you going to add blood and gore?
I tried it out for quite a while, it's pretty damn awesome, keep at it dude!
an real nice work with the sprites, you have some talent there.
I downloaded and everything seems sweet, but the Zombies never come. I don't know what's wrong with it.
[QUOTE=ElGrego;30624253]I downloaded and everything seems sweet, but the Zombies never come. I don't know what's wrong with it.[/QUOTE]
Press F3 on the menu. Zombies only spawn in the test room.
Sent you the PM with the soundfiles :)
Ah, I got accepted, for those of you who'd like to hear my voice quality or whatever, here is a sample:
[url]http://dl.dropbox.com/u/24325816/VoiceWork/MaxAmmo.wav[/url]
It's pretty much my basic voice, amplified, lowered, edited, etc, but that's my basic voice you're hearing, here is some editing I did on them:
[url]http://dl.dropbox.com/u/24325816/VoiceWork/MaxAmmo2.wav[/url]
[url]http://dl.dropbox.com/u/24325816/VoiceWork/MaxAmmo3.wav[/url]
I personally like 2 best.
[QUOTE=Eeshton;30652113]
I personally like 2 best.[/QUOTE]
OMG two is epic man, looking forward to playing with sounds like this. Hoping the ones I sent also get accepted :P
So far I've done
Max Ammo
Fire Sale
Bonfire Sale
Grim Reaper
Insta-kill
Double Points
I need to do;
Kaboom
Carpenter
Death Machine
"Fetch me their souls"
Once I'm done with those, I wait for Pat.Lithium to tell me what more to do.
[editline]23rd June 2011[/editline]
Alright, finished. :)
ahahah
[url]http://dl.dropbox.com/u/24325816/VoiceWork/FetchMeTheirSouls.wav[/url]
the fuck
why didn't it automerge
[QUOTE=Eeshton;30661627]ahahah
[url]http://dl.dropbox.com/u/24325816/VoiceWork/FetchMeTheirSouls.wav[/url]
the fuck
why didn't it automerge[/QUOTE]
Wow that's awesome.
[editline]24th June 2011[/editline]
[QUOTE=goldenbuttocks;30610853]When are you going to add blood and gore?[/QUOTE]
I've had the artwork for blood for awhile now just never got around to adding it. As for gore, that might be one of the final touch things I add to the game as it isn't needed at the moment.
[release][list][*]Updated background graphics.
[*]New weapons: CZ75, Python, Type 100, PM63, MPL, AKS-74U, MP5K, Spectre, MP44, M1A1, M1 Garand, M14, M16, Commando, Galil, FAL, G11, AUG, FAMAS, Arisaka, Springfield, PTRS, SVD, L96A1, Olympia*, Stakeout, SPAS-12, HS10, Model 1887, MG42*, FG42*, BAR*, RPK*, HK21*, Panzerschreck, M72 LAW, Death Machine*, China Lake, Grim Reaper, Crossbow*
[*]Power Ups: Insta-kill, Double Points, Nuke*, Max Ammo, Carpenter, Fire Sale, Death Machine*, Grim Reaper
[*]New Voice Over by yours truly
[*]Key Mapping on the options menu.
[*]Bug fixes and a bunch of other stuff I forgot[/list][/release]
* Incompleted
Do not attempt to pack-a-punch any of the new weapons (unless you want an error?)
Weapons are hugely imbalanced and need serious tweaking, this is due to a new damage system I added in place of the old one.
[url]http://www.box.net/shared/neuu32kmzhtnv3nk1fpr[/url]
[QUOTE=Eeshton;30672026][release][list][*]Updated background graphics.
[*]New weapons: CZ75, Python, Type 100, PM63, MPL, AKS-74U, MP5K, Spectre, MP44, M1A1, M1 Garand, M14, M16, Commando, Galil, FAL, G11, AUG, FAMAS, Arisaka, Springfield, PTRS, SVD, L96A1, Olympia*, Stakeout, SPAS-12, HS10, Model 1887, MG42*, FG42*, BAR*, RPK*, HK21*, Panzerschreck, M72 LAW, Death Machine*, China Lake, Grim Reaper, Crossbow*
[*]Power Ups: Insta-kill, Double Points, Nuke*, Max Ammo, Carpenter, Fire Sale, Death Machine*, Grim Reaper
[*]New Voice Over by yours truly
[*]Key Mapping on the options menu.
[*]Bug fixes and a bunch of other stuff I forgot[/list][/release]
* Incompleted
Do not attempt to pack-a-punch any of the new weapons (unless you want an error?)
Weapons are hugely imbalanced and need serious tweaking, this is due to a new damage system I added in place of the old one.
[url]http://www.box.net/shared/neuu32kmzhtnv3nk1fpr[/url][/QUOTE]
I get nothing but some retarded map with no zombies.
I also don't have these new weapons.
[B]Y DIS HAPPEN?[/B]
As always press F3 on the menu to go to the test room.
This is amazing, you deserve more praise OP, just cant wait for the finished product
Any crits on the voice over?
[QUOTE=Eeshton;30672026][release][list][*]Updated background graphics.
[*]New weapons: CZ75, Python, Type 100, PM63, MPL, AKS-74U, MP5K, Spectre, MP44, M1A1, M1 Garand, M14, M16, Commando, Galil, FAL, G11, AUG, FAMAS, Arisaka, Springfield, PTRS, SVD, L96A1, Olympia*, Stakeout, SPAS-12, HS10, Model 1887, MG42*, FG42*, BAR*, RPK*, HK21*, Panzerschreck, M72 LAW, Death Machine*, China Lake, Grim Reaper, Crossbow*
[*]Power Ups: Insta-kill, Double Points, Nuke*, Max Ammo, Carpenter, Fire Sale, Death Machine*, Grim Reaper
[*]New Voice Over by yours truly
[*]Key Mapping on the options menu.
[*]Bug fixes and a bunch of other stuff I forgot[/list][/release]
* Incompleted
Do not attempt to pack-a-punch any of the new weapons (unless you want an error?)
Weapons are hugely imbalanced and need serious tweaking, this is due to a new damage system I added in place of the old one.
[url]http://www.box.net/shared/neuu32kmzhtnv3nk1fpr[/url][/QUOTE]
I was able to pack a punch my weapon without an error.
This shit needs to be on a portable system when it's finished development.
Hmm, I wonder if he is still working on it.
Release it on iPhone. I'd pay for it.
[code]
___________________________________________
ERROR in
action number 1
of Draw Event
for object objTrigger:
Error in code at line 51:
draw_sprite_ext(global.Weapons[Item,SPRITE],0,x,y-34,1,1,0,c_white,ItemDraw)
^
at position 45: Unknown variable Weapons or array index out of bounds
[/code]
This error was thrown after trading my FAL for the Pack-A-Punch.
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