Needs a little tweaking with the pack a punch error, but besides that
NICE GAME BRA
[editline]26th July 2011[/editline]
Needs a little tweaking with the pack a punch error, but besides that
NICE GAME BRA
I've encountered a bug. Sometimes, when I reload, my character is stuck reloading, but no bullets are put in, even if I have extra ammo. No other keys work besides Escape when it happens.
All bugs found have been fixed more or less in the next version. I am still working on it but it won't be done for a long time as I've had a few weeks off from working on it. Expect to see more of it in the coming weeks.
You need to get the hellhounds in there, Fetch me their souls is personally my favorite one I did. :v:
[QUOTE=Eeshton;31480623]You need to get the hellhounds in there, Fetch me their souls is personally my favorite one I did. :v:[/QUOTE][img]http://img153.imageshack.us/img153/2548/hellhoundv.png[/img]
Also did some props and other stuff for the first map
[img]http://img62.imageshack.us/img62/8897/zmedia1.png[/img][img]http://img543.imageshack.us/img543/3360/zmedia2.png[/img][img]http://img40.imageshack.us/img40/4245/zmedia3.png[/img][img]http://img846.imageshack.us/img846/3994/zmedia5.png[/img][img]http://img199.imageshack.us/img199/9797/zmedia4.png[/img]
Why is there a wooden window on steel bars?
[QUOTE=krten_2x 4b;31486031]Why is there a wooden window on steel bars?[/QUOTE]
Why not?
[QUOTE=krten_2x 4b;31486031]Why is there a wooden window on steel bars?[/QUOTE]
Same reason.
[img]http://spinoff.comicbookresources.com/wp-content/uploads/2011/04/romero-thumb.jpg[/img]
[QUOTE=Mr. Agree;29915832]I hope this becomes an iPhone app[/QUOTE]
So do I, The 3D version's controls are so bad that its basically unplayable.
Doubt this will become an app though, due to copyright and stuff
[QUOTE=MrFishcake;31572304]So do I, The 3D version's controls are so bad that its basically unplayable.
Doubt this will become an app though, due to copyright and stuff[/QUOTE]I can always make it with new characters and settings.
Will be uploading a new version in the next few days (when I get the damn AI working like I want it to).
[QUOTE=Pat.Lithium;31583818]Will be uploading a new version in the next few days (when I get the damn AI working like I want it to).[/QUOTE]
Oh yes.
Reason it isn't out is I'm having a slight problem with the AI but its nothing I can't handle with some time. I could upload it now if you guys want because I have exams right now and I won't be working on it for awhile.
coming along nicely, if you need some cool voices let me know
Hi, i am really enjoying this game so far but its got a few issues so far.
1. no gun sounds, not rly an issue but these are vital.
2. When pack a punching any weapon so far i have gotten i get assloads of errors and a game crash.
3. When selecting a map, if i click on bonus maps, i cannot click anywhere else in the game afterwards, i have to task manager out of it.
4. After reloading the DG-2/wunderwaffe, it refuses to shoot.
[img]http://img35.imageshack.us/img35/9599/nzlogo.png[/img]
[release]1.0.4.1 pre-alpha
• Added a glow to the box which is always visible on the screen. If the box is offscreen, you can see the glow at the edge or top of the screen.
• Added parallax scrolling backgrounds to levels
• Added new props
• Added stairs. Hold walk up or down while walking towards them to lock onto them
• Added zombie climbing animations so they can climb over crates
• Added blood
• Added health, the less health you have the more visible the blood on screen effect is
• Added last stand mode. When health is depleted you drop to the ground. If you don't have a pistol you are given a 1911 until you are revived.
• Added basic zombie AI (they will get stuck on stairs if they have to go up them)
• Added different view ranges for weapons. The view is now exaggerated as the mouse is moved
• Updated tile sets
• Updated bullets so they should no longer collide where they visually don't
• Updated explosive weapons to do 4 times their impact damage in an area of effect
• Updated sticky grenades, now has a blinking light
• Updated .357 magnum, now a British Webley revolver
• Updated revive soda, in solo the player will now revive them self when downed and will have a holy handgun in place of what ever pistol they have
• Updated juggernog, now upgrades the player's max health
• Updated vitali-tea, now increases the rate of health regeneration and time alive after being downed
• Updated player graphics, head is now a separate sprite which will lean towards the direction of the aim
• Updated crossbow, now shoots bolts, should stick to enemies and walls
• Updated P-a-P names to remove stupid leetspeek and otherwise dumb names
• Fixed weapon scripts so all weapons can be pack-a-punched, art that isn't finished will show up as the regular sprites
• Fixed menu problems. Left click opens a menu/submenu, right click goes back a menu/submenu
• Fixed an issue when weapons where picked up while reloading, causing them to not be able to shoot
[url=http://www.mediafire.com/?q8em6j8s1zv9xm1]Download from Mediafire[/url]
[/release]
Big issue with this version, i start it and i immediately get a error message, follows below.
___________________________________________
ERROR in
action number 1
of Create Event
for object objStart:
In script scrInitWeapons:
In script scrInitWeapons2:
Error in code at line 212:
global.Weapons[1000+wepM16,PROJECTILE] = scrProjSmall22
^
at position 43: Unknown variable scrProjSmall22
Probably should have tested it, I removed a few errors and uploaded it.
Will reupload in a second.
[editline]15th August 2011[/editline]
Click the link again to download the fixed version.
After a few mystery box openings, guns refuse to fire for a minute or two.
Wunderwaffe should have a chainlink effect of 3 zombies.
Flopper PHD should be PHD Flopper to match WAW
[QUOTE=TankMan;31742254]After a few mystery box openings, guns refuse to fire for a minute or two.
Wunderwaffe should have a chainlink effect of 3 zombies.
Flopper PHD should be PHD Flopper to match WAW[/QUOTE]A bug I forgot to fix where guns can't fire until the gun is pumped or the bolt is cycled, if you change weapons it doesn't occur and you're stuck waiting until the cool down is over.
The wunderwaffe is no where near complete.
I'll change the name in the next version, also I'll make it work when you fall from a height.
Ok wheres the updated version?
Any link to it?
In the OP and update post above.
Found another bug, The volume menu does nothing when clicked on.
[QUOTE=TankMan;31745168]Found another bug, The volume menu does nothing when clicked on.[/QUOTE]
It's supposed to do that, It's called a mindfuck. The game is intentionally mindfucking you, just like i am right now.
It's not a bug, I just haven't gotten around to finishing the menus yet.
I found another bug:
Everytime i Reload the Colt it turns into a Kar98K.
[QUOTE=Skater-punk;31767435]I found another bug:
Everytime i Reload the Colt it turns into a Kar98K.[/QUOTE]That shouldn't happen at all. Can you tell me under what circumstances this happens?
[QUOTE=Pat.Lithium;31770884]That shouldn't happen at all. Can you tell me under what circumstances this happens?[/QUOTE]
When i reload the colt,after the reload animation it turns on a Karabiner98k.
if i change weapons,it's a Colt again.
[QUOTE=Skater-punk;31785566]When i reload the colt,after the reload animation it turns on a Karabiner98k.
if i change weapons,it's a Colt again.[/QUOTE]Do you have a Kar98 when you reload your gun? If you press Q to change weapons while reloading, you'll change guns after the reload is finished.
[QUOTE=Pat.Lithium;31794894]Do you have a Kar98 when you reload your gun? If you press Q to change weapons while reloading, you'll change guns after the reload is finished.[/QUOTE]
No,my other weapon was a Thompson when this happened.
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