• Nazi Zombies 2D
    167 replies, posted
cant wait for this to be fully finished
I've started working on the networking side of the co-op and if I can keep focused it should be working by the end of the night, I'll try and have it running properly sometime tomorrow. [editline]23rd August 2011[/editline] Still hoping for people to assist me with making weapon sounds, I've been recording some from videos on youtube but people are always talking while they reload or there is too much background sound.
Neighborhood had a black out last night forcing me to go to bed early, but I'll work on it today.
[release] 1.0.4.2 [B]Updated[/B] • Players now start with the correct 500 points • Revive soda is now available for 3 uses at 500 points while playing solo. The power doesn't need to be on for it to be purchased • Increased recoil drastically on weapons intended to be semi automatic • Increased overall weapon damage to make them more effective longer • The grim reaper power up should no longer disappear while reloading as long as you have extra ammo • The keys bound will now be saved in the data folder • Zombies will now do more damage, only needing 3 hits instead of 5 to kill you • Zombies will now crawl out of the ground instead of just appear • Zombies now climb over crates instead of standing next to them doing nothing • If you are downed without revive soda, the game now displays the scoreboard and restarts automatically after a while. • Changed the way aiming works and should now be compatible with fullscreen (Press F4 to switch modes) • Debug information is now shown by pressing F3 in game. Will show FPS and game version. • Increased the font size for most HUD elements • The tag line will now correctly display which key you can push to interact with a trigger • The box in airfield now contains the correct weapons [B]Added[/B] • Doors • Barracks on the options menu. Ranking up unlocks new emblem items. • Added a score board (accessed by holding control until I fix a problem with the TAB key) • A screenshot of the scoreboard is taken after the game has ended • Added simple weapon sounds. More will be added as they become available [B]Fixed[/B] • Fixed a spelling error in the map selection • Blood is no longer orange red • Changes to the box glow so it is now slightly visible while standing at the box • Fixed some bugs probably [url]http://www.mediafire.com/?o3z3qxeyz2ukzxh[/url][/release]
Any way to make the window larger?
Hey, I just tested the game and It's great. :downs: I'll be checking for the newer versions!
sooo... when is this going to be finished? just askin' :smile:
[QUOTE=JoonazL;32184338]Any way to make the window larger?[/QUOTE]F4 goes to fullscreen mode, but that's about it for now. [editline]10th September 2011[/editline] It'll be done when it's done, don't expect a definite date anytime soon.
Dont you think about giving the Player a Luger P-08/Walter P38 as handgun option?
Omg Wow this game is great! Can you make the Game Bigger though (I know that will take making the graphics larger, but its really hard to see) and maybe a lil more walkspeed. Or even, a Power up the enhancespeed!
Wow, Very nice! you should make the be able to aim the full 360 degrees
[QUOTE=Skater-punk;32273548]Dont you think about giving the Player a Luger P-08/Walter P38 as handgun option?[/QUOTE]Perhaps each character starts with a handgun their country uses.
Almost Done with Online/Maps? Or Let me in on Dev :D? (VIA Facepunch mail or Email)
Are you going to get the HTML 5 version of gamemaker so you can make it play through a browser?
do you plan on adding hellhounds?
[QUOTE=jericokez;32517887]do you plan on adding hellhounds?[/QUOTE] And if added, please make them optional. I never really got the likings of Hell Hounds.
Is my aim supposed to be completely glued to the ceiling?
[QUOTE=strider;29885190]Shouldn't the guy fighting the zombies NOT be a Nazi?[/QUOTE] Maybe he is an Allied spy who is only dressed like a Nazi.
[QUOTE=Lite :3;32533354]Is my aim supposed to be completely glued to the ceiling?[/QUOTE] uh... no..
[QUOTE=jericokez;32535512]uh... no..[/QUOTE] It only happens in fullscreen. :v:
[QUOTE=Lite :3;32548929]It only happens in fullscreen. :v:[/QUOTE] oh :) in that case, yeah it does that often
Any of you got crits on the voiceover?
Is the project dead? (I hope not..)
nope
Hey guys.. How's the game?
So, Um, Has this project been discontinued? I hope not. I really like the game. I would really like there to be more levels. Also, I would like co-op to be finished, so i can play with other people. It would be great.
Game has not been discontinued, but has been put on hold for awhile. I've started my first year at university and I need to focus on my studies. I'll be back to making the game in a few weeks though I might not post about it.
Question: Can I enlarge the gaming screen at all?
hello i have a question how i do to play online and to go to the test room?(f3 doesn't works) thanks for the help.
Hey guys, is there a way to fix the error message while starting up the game? Here's the message... ___________________________________________ FATAL ERROR in action number 1 of Create Event for object objStart: Failed to open UDP port. Please ensure you are only running one process of this game and try again.
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