I- I love them all
They're so
Broken and junkyardy
i like the bottom left corner
he looks like the hermit of the junkyard, very wise and experienced, but spends the rest of his days drinking brake fluid and slurping motor oil from the bottom of rusty oil drums from the comfort of his ramshackle shelter of car doors and corrugated metal
restared drawing after a couple of months
[t]http://i.imgur.com/sh7Fzpd.jpg[/t]
eh
[QUOTE=kirederf7;41784572][IMG]https://dl.dropboxusercontent.com/u/49828537/paints/robots2.jpg[/IMG]
Which of this robots do you guys like? Is this the right way to thumb?
Would appreciate some feedback![/QUOTE]
I like 2, 3, 7 and 9. They look like they have character.
[QUOTE=MakoSkyDub;41783826]Looks like a badly traced eyesore to me?[/QUOTE]
dude, no.. it's pretty darn great. and the artist should definitely not murder himself with a shotgun slug to the gut.
[t]http://i.imgur.com/W6GFf6Z.png[/t]
Drawing is hard when you suck balls like I do.
The first obstacle is in game:
[img]http://i.imgur.com/GccVjZ1.png[/img]
Which is different from the concept art. (See explanation below)
[t]http://i.imgur.com/7CDp1Yj.jpg[/t]
it looks more like a block of dirt. but the stone looks like stone alright
[QUOTE=D3TBS;41796603]it looks more like a block of dirt. but the stone looks like stone alright[/QUOTE]
You mean in-game it looks like a block of dirt?
[QUOTE=bunguer;41796572]The first obstacle is in game:
[img]http://i.imgur.com/GccVjZ1.png[/img]
Which is slightly different from the concept art.
[t]http://i.imgur.com/7CDp1Yj.jpg[/t][/QUOTE]
Why have concept art done if the person modelling the thing just does what they like? Seems to defeat the purpose, why not jump straight into modelling without any preliminary artwork if that's the standard you're ok with
[QUOTE=MakoSkyDub;41796702]Why have concept art done if the person modelling the thing just does what they like? Seems to defeat the purpose, why not jump straight into modelling without any preliminary artwork if that's the standard you're ok with[/QUOTE]
That's actually the first piece that deviates so much from the concept art, that's also why I pointed it was different. (See another piece for example: [url=http://i.imgur.com/WnLkkyo.png]3dmodel[/url]/[url=http://i.imgur.com/1iPcjk0.jpg?1]2d concept[/url])
The reason for this is that the concept art was too complex in geometry/details for a mobile game and redoing always take time and in this case it felt that it was not needed, we try to optimize time as much as possible. (Unless popular opinion say it sucks, then it's back to the drawing board)
It could have been accomplished (or at least approximated) at the same resolution via texture painting, which is probably the weakest point on all the models right now. That might be a good thing to focus on.
you could easily sculpt that, make the low poly model, and then bake all the sculpted information into the texture
Study with some painterly brushes
[IMG]http://24.media.tumblr.com/d694d0fa223022618ef2963b881512d3/tumblr_mrdqnmVtSi1sov4nxo1_1280.jpg[/IMG]
[QUOTE=Haunted;41799504]Study with some painterly brushes
[IMG]http://24.media.tumblr.com/d694d0fa223022618ef2963b881512d3/tumblr_mrdqnmVtSi1sov4nxo1_1280.jpg[/IMG][/QUOTE]
Is that a human with a dog head hiding under a table while throwing up cheerios?
Pretty much yeah :v: To be honest I'd love to see more of this sculpture in context, I just thought it was cool but i have no idea wtf is going on. And yeah looking back the beard sucks.
[thumb]http://24.media.tumblr.com/10364ca87e05cc3bf12837d45d5be221/tumblr_mmn0nvul3U1qax3xgo1_500.jpg[/thumb]
I took all of your feedback and here's the new version:
[img]http://i.imgur.com/KQ6OiPr.png[/img]
It's <300 tris and just a diffuse 128x128 handpainted texture.
[QUOTE=bunguer;41800693]I took all of your feedback and here's the new version:
[img]http://i.imgur.com/KQ6OiPr.png[/img]
It's <300 tris and just a diffuse 128x128 handpainted texture.[/QUOTE]
The spikes look out of place. I think it might look better if it had a wider base, it looks a little top heavy at the moment.
[QUOTE=squids_eye;41800710]The spikes look out of place. I think it might look better if it had a wider base, it looks a little top heavy at the moment.[/QUOTE]
The spikes thing is actually something I'm not sure yet, the reason for their existence is that in our game, the plot doesn't involve running from something and in most endless runners running into something (like a simple wall) makes you lose because you get caught, not because you die. So, since we don't run from something, monsters and obstacles have to look deadly. That's the reason for spikes, the part I'm not sure is if the obstacle without spikes looks alright on its own (Does it look deadly?).
I will also look into the model silhouette again.
this doesn't exactly belong here but i think if i put this in the creative photography thread they'd eat me since i didn't take the photo
[t]http://i.imgur.com/nJQcXun.jpg[/t]
just a lame tilt-shift effect and rudimentary colour editing
i think its cute okay
Ok I am stressing far too much over getting my design process perfect and getting a perfect result from my design to even BEGIN drawing. This is my last semester and the pressure of wanting to come out of it with the necessary design skills to get work is driving me nuts and frankly isn't constructive at all.
Does anybody have any tips on how to stop being such a perfectionist?
[QUOTE=bunguer;41800693]I took all of your feedback and here's the new version:
[img]http://i.imgur.com/KQ6OiPr.png[/img]
It's <300 tris and just a diffuse 128x128 handpainted texture.[/QUOTE]
Not really ontopic, but I have to say this looks like the tech demo of an actual commercial game, rather than how homebrew indie games normally look like.
If you're the one who did all the graphics for this game, congratulations.
[IMG]http://i.imgur.com/es4BYv6.jpg[/IMG]
i ended up doing a thing
[t]https://dl.dropboxusercontent.com/u/1689248/works/scrap026_a.png[/t]
I tried to draw deer
I prob shouldn't have used that brush though
[QUOTE=bunguer;41800803]That's the reason for spikes, the part I'm not sure is if the obstacle without spikes looks alright on its own (Does it look deadly?).[/QUOTE]
I think it looks deadly enough without the spikes, yes
Besides the obstacles that we are working on we have also finished this scenario boss.
When he spawns there's a short dramatic intro but the game never actually stops, we wanted to keep the flow of things:
[img]http://i.cubeupload.com/LQN1am.gif[/img]
Atk #1; Spawning enemies(new fx & we also added coloring when monsters are damaged)
[img]http://i.cubeupload.com/zTbQhX.gif[/img]
Atk #2; Throwing wheels
[img]http://i.cubeupload.com/jETIku.gif[/img]
Death, we wanted to keep the same style of the other monsters death but longer and bigger, so it doesn't break the flow of things. The particle texture is actually a stylized version of the boss face.
[img]http://i.cubeupload.com/zoVzOo.gif[/img]
Sorry about the quality and the quantity of GIFs, if anyone experiences slowdown when opening the page I'll link them instead.
[QUOTE=bunguer;41800803]The spikes thing is actually something I'm not sure yet, the reason for their existence is that in our game, the plot doesn't involve running from something and in most endless runners running into something (like a simple wall) makes you lose because you get caught, not because you die. So, since we don't run from something, monsters and obstacles have to look deadly. That's the reason for spikes, the part I'm not sure is if the obstacle without spikes looks alright on its own (Does it look deadly?).
I will also look into the model silhouette again.[/QUOTE]
Oh so the blocks dont move? For some reason I thought they were like the ones from Super Mario, i dont know their names. Anyway what happens if the player runs into the block then? Does he take damage? Does he die or does he just lag behind? I think without the spikes works perfectly as well
[editline]11th August 2013[/editline]
[QUOTE=Bromagnon;41801960][t]https://dl.dropboxusercontent.com/u/1689248/works/scrap026_a.png[/t]
I tried to draw deer
I prob shouldn't have used that brush though[/QUOTE]
[IMG]http://i.imgur.com/rdVn8Th.png[/IMG]
[QUOTE=D3TBS]Oh so the blocks dont move? For some reason I thought they were like the ones from Super Mario, i dont know their names. Anyway what happens if the player runs into the block then? Does he take damage? Does he die or does he just lag behind? I think without the spikes works perfectly as well[/QUOTE]
Obstacles are quite simple in nature (their difference from monsters is that there's no behavior), this obstacle simply falls from the sky from a distance (not on top of the player, far away) and just sits there. When the player touches them, they die.
Their most important function is to change gameplay dynamics, there will be sections in the game where there are no monsters, just coins and obstacles, in this sections the player also runs a lot faster. The player can't run faster in the other sections because he needs time to kill the monsters and time to react accordingly to certain monster behaviors.
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