[QUOTE=ThePanther;42151372]you just gotta use a soft brush with varying opacities and slowly work it in.[/QUOTE]
This is not good advice, soft brushes should only really be used for finishing touches. Use a hard brush, and remember that the [B][I]read[/I][/B] of the piece is paramount, not having a pristine airbrushed looking finish. As a skilled artist you should be able to paint so that every brushstroke could be visible, but the value and colour realise your subject on the canvas.
While on topic I'll shamelessly use something I did as an example;
[t]http://i.imgur.com/3JLhL42.jpg[/t]
This is basically a sketch done with paint, no colour or fine rendering whatsoever so I think it'll get my point across well. Note in particular the chin, lower lip, nose. Every mark made is clearly defined but the areas of value merge so that you're reading three dimensions. Also note the glasses, which read as having a very smooth surface - again, nothing but hard brushes on full opacity. Do your best to learn value blocking before trying to make something smooth. It's more difficult to work in this way than to build up a piece full of perfect gradations with soft brushing, but grasping this allow you to work very quickly (doing everything from scratch in soft brushes takes ages, my first digital piece was done like that and the time I spent doing it was just silly), give your work lots of life and of course you have the option to develop further.
[QUOTE=Cellusious;42153305][IMG]https://dl.dropboxusercontent.com/u/34397004/Node/anim-anim.gif[/IMG][/QUOTE]
He looks like a character that would teleport around everywhere!
He get's around
hey guys, so I'm still working on my self-portrait but I'm really struggling to render fur. I reworked my hair and imo got it fairly spot on, but I have no idea how to even start the monster's fur; every attempt I make looks sloppy and horrible. I understand mechanically what I need to do to get the right effect but I can't put it into practice.
[t] http://i.imgur.com/ZT1ZW8L.jpg [/t]
the oscar is a sample of the sort of effect I'm ideally after, but I don't know how to attack such a large area as the monster I've drawn.
I guess what I'm after is a decent tutorial or somebody maybe showing me step by step how you'd do it?
Drawn by mouse, because I'm cheap:
[img]http://abload.de/img/bitchesandwhorescbluc.png[/img]
[img]http://abload.de/img/technopriesti4bm4.png[/img]
Man you look like a fat little git there Rob, hahah
Sorry uh
I feel like the style of the monster isn't consistent with your little avatar
The way he's drawn, he doesn't LOOK like his fur should be painted in. He belongs on the cell shading side of things
I suppose one idea would be to do the fur in a painterly sort of way (which would be out of keeping but if you bore with it) and then live/image traced the result to simplify it down. Then finish it up from there to get it to match your hair in the picture somewhat
[editline]12th September 2013[/editline]
@Dark, why don't you use a pencil and paper if you're too cheap for a tablet?
[QUOTE=MakoSkyDub;42154483]@Dark, why don't you use a pencil and paper if you're too cheap for a tablet?[/QUOTE]
Because it's a lot harder on paper. (for me at least)
[QUOTE=Robbobin;42154149]hey guys, so I'm still working on my self-portrait but I'm really struggling to render fur. I reworked my hair and imo got it fairly spot on, but I have no idea how to even start the monster's fur; every attempt I make looks sloppy and horrible. I understand mechanically what I need to do to get the right effect but I can't put it into practice.
[t] http://i.imgur.com/ZT1ZW8L.jpg [/t]
the oscar is a sample of the sort of effect I'm ideally after, but I don't know how to attack such a large area as the monster I've drawn.
I guess what I'm after is a decent tutorial or somebody maybe showing me step by step how you'd do it?[/QUOTE]
The fur on the ref is quite different from the hair on your self-portrait. The styles will clash.
With that said, for painterly fur I like this step-by-step [url]http://stalcry.deviantart.com/art/Painting-Process-Fur-Tutorial-347483488[/url]
The proportions are a little better now, yes? (previous version to the left for comparison)
[img]https://dl.dropboxusercontent.com/u/179603395/asdfgh.png[/img]
Also made this for fun rather than for practice:
[img]https://dl.dropboxusercontent.com/u/179603395/fashion.png[/img]
Don't know if I'll finish it or not, but if I do; any advice on how to make the beanie look more like a beanie and less like the world's ugliest bowlcut? :v:
More superhero stuff. This guy is called the "White Knight"
[IMG]http://i.imgur.com/hs1KPOV.jpg[/IMG]
I'm getting better. Slowly.
[QUOTE=D4RkHaZz;42154482]
[img]http://abload.de/img/technopriesti4bm4.png[/img][/QUOTE]
the shading in the hood area gives me nostalgia boners
[QUOTE=Eric95;42150688]You should probably try to not pet your lines when inking[/QUOTE]
Gah. I know.
It's like really hard for me not to.
I guess it's just a bad habit.
Also.
[img]https://dl.dropboxusercontent.com/u/49067800/Draw/Less%20then%20happy.png[/img]
[QUOTE=MakoSkyDub;42152174]This is not good advice, soft brushes should only really be used for finishing touches. Use a hard brush, and remember that the [B][I]read[/I][/B] of the piece is paramount, not having a pristine airbrushed looking finish. As a skilled artist you should be able to paint so that every brushstroke could be visible, but the value and colour realise your subject on the canvas.
While on topic I'll shamelessly use something I did as an example;
[t]http://i.imgur.com/3JLhL42.jpg[/t]
This is basically a sketch done with paint, no colour or fine rendering whatsoever so I think it'll get my point across well. Note in particular the chin, lower lip, nose. Every mark made is clearly defined but the areas of value merge so that you're reading three dimensions. Also note the glasses, which read as having a very smooth surface - again, nothing but hard brushes on full opacity. Do your best to learn value blocking before trying to make something smooth. It's more difficult to work in this way than to build up a piece full of perfect gradations with soft brushing, but grasping this allow you to work very quickly (doing everything from scratch in soft brushes takes ages, my first digital piece was done like that and the time I spent doing it was just silly), give your work lots of life and of course you have the option to develop further.[/QUOTE]
That's based on a picture of John Frusciante, is it not?
It looks absolutely wonderful.
Made a new portrait avatar.
[IMG]http://fc06.deviantart.net/fs71/f/2013/254/e/2/avatar_portrait_by_lieutenantawesome-d6lwsfk.png[/IMG]
Gosh i'm so full of myself.
I've tried a landscape finally as I said I would, only problem is it isn't well....very good.
[img]http://i.imgur.com/fvdAFm0l.png[/img]
I'm using this for reference.
[img]http://i.imgur.com/0qLCHdbl.jpg[/img]
Obviously I'm not very far along on the rocks or grounds, but what can I do to improve them next? every time I try they come out as muddy as the bottom dune, which I'm also having a lot of trouble with.
Any pointers FP? I need some CC, harsh or not I'd just like to get better and learn some more.
also just noticing right now how obviously off i was with the sky color.
[QUOTE=cepink;42158375][IMG]http://i564.photobucket.com/albums/ss81/cepink_photo/shipO_zps8e36e11a.jpg[/IMG][/QUOTE]
I really like pieces like this. Make more! :smile:
[QUOTE=cepink;42158375][IMG]http://i564.photobucket.com/albums/ss81/cepink_photo/shipO_zps8e36e11a.jpg[/IMG][/QUOTE]
This reminds me a lot of Homeworld.
[url=http://vinnamon-buns.tumblr.com/post/60972715355/i-take-back-what-i-said-about-chespin]
[img]http://31.media.tumblr.com/af9b489403d0632b73b845176eb68795/tumblr_mszi33jOY91rzx4geo1_500.png[/img][/url]
EDIT: have more
[url=http://vinnamon-buns.tumblr.com/post/60978717296/travis][img]http://24.media.tumblr.com/7b058087d5cc7ed8fc0cc017a0a28728/tumblr_mszlaogb2a1rzx4geo1_500.png[/img][/url]
[QUOTE=kaine123;42159520]test bake[/QUOTE]
Oh god why the fuck is it zooming in!? Ahhh my eyes [url]www...what?[/url]
...btw nice model
[QUOTE=Mr cake fingers;42159752]Oh god why the fuck is it zooming in!? Ahhh my eyes [URL="http://www...what?"]www...what?[/URL]
...btw nice model[/QUOTE]
That link confused the fuck outa me.
[QUOTE=D4RkHaZz;42154558]Because it's a lot harder on paper. (for me at least)[/QUOTE]
You find drawing with a mouse easier to control than having a pencil in your hand? That's pretty bizarre
Unless you're relying on ctrl Z etc a lot, in which case you should take the harder option anyway since it's better to move away from that crutch sooner rather than later
[QUOTE=NiandraLades;42155932]That's based on a picture of John Frusciante, is it not?
It looks absolutely wonderful.[/QUOTE]
Thank you, yes it is.
[editline]12th September 2013[/editline]
[QUOTE=True_colors;42158398]I've tried a landscape finally as I said I would, only problem is it isn't well....very good.
[img]http://i.imgur.com/fvdAFm0l.png[/img]
I'm using this for reference.
[img]http://i.imgur.com/0qLCHdbl.jpg[/img]
Obviously I'm not very far along on the rocks or grounds, but what can I do to improve them next? every time I try they come out as muddy as the bottom dune, which I'm also having a lot of trouble with.
Any pointers FP? I need some CC, harsh or not I'd just like to get better and learn some more.
also just noticing right now how obviously off i was with the sky color.[/QUOTE]
Your username is a bit misleading there mate :v:
Bigger brushes first of all. For the rocks in the foreground, you're never going to paint the whole lot of them, you'll have to rely on getting the correct read for a tumbled rocky surface (in cases like this where there's a lot of foreshortening and a lot of detail this can be pretty difficult).
Look at both images and close one eye while letting your vision unfocus a bit. This is how you read a piece as a whole, you can take note of all the values at once and so on. Your dunes are reading well enough, the brushwork is what you need to work on there. The sky obviously is a tad too light and the wrong colour. The foreground is just a flat midtone, as you can see in the ref it's clear that light is falling on all of that rock and sand, whereas yours is only shapes and no light applies to it.
You can try painting while you keep one eye closed, so you're just trying to match the fuzzy impression of what you see in the photograph without worrying about the objects you're actually painting. With clusterfuck areas like that foreground doing this can really remove the confusion of all those hundreds of individual elements. Once your piece has a similar read to the ref you can worry about putting in some selective details to appeal to the eye when in focus. You can also fudge a bit by say picking a couple of the bigger rocks there and making them twice the size, which excuses you from painting in every other rock and will sort of activate that space in the painting
[img]http://i.cubeupload.com/QRX8Dl.png[/img]
Decided to try a silhouette for the first time. Looks a little blurry/muddy to me, but i still like the way it turned out
Meh, I haven't done anything art related last few days, only worked a bit on my last pic..
[img]http://i.imgur.com/Uf4MjRW.jpg[/img]
Gonna continue after some sleep, or not.
Does the red guy have any kind of weapons? Or does he just go straight ninja and kung-fu everybody?
[QUOTE=Number7Reds;42162145]Does the red guy have any kind of weapons? Or does he just go straight ninja and kung-fu everybody?[/QUOTE]
Could probably headbutt them all to death.
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