• Creative Work That Doesn't Deserve A Thread
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You should probably post in the photography section.
Oh. It's been a while, haha. I'll post over there.
Second proper digital painting, this time in greyscale. From ref. 99% done with opaque brushes, used round and horizontal flat. [img_thumb]https://dl.dropboxusercontent.com/u/5062494/drawing/mountains_02-11-13.png[/img_thumb] Constructive criticism would be greatly appreciated.
I drew a Fisherman guy thingy [t]http://i.imgur.com/77ZwlA4.jpg[/t] Anything wrong with it?
[QUOTE=Jallen;42734356]Second proper digital painting, this time in greyscale. From ref. 99% done with opaque brushes, used round and horizontal flat. [img_thumb]https://dl.dropboxusercontent.com/u/5062494/drawing/mountains_02-11-13.png[/img_thumb] Constructive criticism would be greatly appreciated.[/QUOTE] Can you post the reference?
[QUOTE=Lilyo;42734779]Can you post the reference?[/QUOTE] From google images - [url]http://4.bp.blogspot.com/-jWc4DcQv15A/Tkv8Ph_nakI/AAAAAAAAA4c/eqvqvuFDJFI/s1600/mountains.jpg[/url] Didn't follow it super strict because I had to keep switching windows.
[QUOTE=Jallen;42734920]From google images - [url]http://4.bp.blogspot.com/-jWc4DcQv15A/Tkv8Ph_nakI/AAAAAAAAA4c/eqvqvuFDJFI/s1600/mountains.jpg[/url] Didn't follow it super strict because I had to keep switching windows.[/QUOTE] I think you should try and manage detail and brush strokes a little better. Right now the whole painting has a relatively high degree of density scattered equally across it, and it might look better if you simplify some of it down to draw your eye towards key spots. You can also do this by putting areas of highest contrast where you want the viewer to focus. In other news, here's the latest part of my portfolio build. I'm trying to diversify it a little bit - I don't want to have nothing but vikings and space ships. [img]http://i.imgur.com/inr5GDS.png[/img] I'm thinking either the red in the bottom left or the blue. Help me pick!
[QUOTE=salmonmarine;42735060]I think you should try and manage detail and brush strokes a little better. Right now the whole painting has a relatively high degree of density scattered equally across it, and it might look better if you simplify some of it down to draw your eye towards key spots. You can also do this by putting areas of highest contrast where you want the viewer to focus. [/QUOTE] Awesome, thanks. Will keep this in mind next time.
I checked to see if I'm ambidextrous [IMG]http://25.media.tumblr.com/fc8ec22d3a5bd2696a762fdbcb82a4f8/tumblr_mvnj9oqXZD1r6agw4o1_1280.png[/IMG] apparently im left handed and didnt know it
[t]http://i.imgur.com/NZAUjM3.png[/t] While this is completely wip, and will require more revision to the hands and proportions (for example, the lack of a wrist on the left arm, and right hand), I was wondering if I'm not doing it a certain way that could be easier. I generally have to scrap pictures several times to get a proper pose, and It's getting to a point of frustration. Any better way to do a thumbnail sketch?
[QUOTE=salmonmarine;42723308]Looks a lot better! I'd say you should start thinking about blocking in that castle with some larger brushes.After that i think the next step is to start putting in some variation of colour and adding some detail. Thing is, if you want to draw a grassy hill, you don't need to draw every blade of grass. Try and add details- but manage them well. Put them in places where it will count. [editline]][/editline] Oh! One more thing. Bring up the contrast closer to the viewer! If we were to actually look at a landscape, the things closer to us would have more vivid lights and darks. Right now most of your contrast is in the midground, which feels a little unnatural. In other news, here is my latest painting. Its trying to meet the narrative/storytelling painting requirement for my college portfolio. [img]http://i.imgur.com/Nd3HdAJ.png[/img] Comments and criticism please![/QUOTE] Ur gettin good mate big vertical poley-pole sort of damages the sense of speed and motion down the road created by all the one-point perspective lines though
[QUOTE=CobaltCrysis;42735824]While this is completely wip, and will require more revision to the hands and proportions (for example, the lack of a wrist on the left arm, and right hand), I was wondering if I'm not doing it a certain way that could be easier. I generally have to scrap pictures several times to get a proper pose, and It's getting to a point of frustration. Any better way to do a thumbnail sketch?[/QUOTE] Try doing a bunch of small poses really quick for practice rather than spending a lot of time trying to make one pose look perfect. [url]http://quickposes.com/[/url] here's a good place to start, when doing these practice drawings try to get the idea of the pose down rather than trying to make a finished drawing. After a while it will get easier and you'll pick up more on anatomy stuff. Hands can be tricky because they are like little figures themselves so don't worry too much about them at first (especially when your trying to draw quickly) you'll get the hang of them in time.
Tried to draw one of those minions from Despicable Me in a Halloween outfit for a friend of mine :v: [img_thumb]http://i.imgur.com/S8QVvKW.png[/img_thumb]
Took me around 2 hours. 6 colors in total. [IMG]http://fc02.deviantart.net/fs70/f/2013/306/4/6/timotheus_colton_pixel_art_by_lieutenantawesome-d6ssdov.png[/IMG]
[QUOTE=Jallen;42734920]From google images - [url]http://4.bp.blogspot.com/-jWc4DcQv15A/Tkv8Ph_nakI/AAAAAAAAA4c/eqvqvuFDJFI/s1600/mountains.jpg[/url] Didn't follow it super strict because I had to keep switching windows.[/QUOTE] That's not a good way to work. You're not really drawing from observation if you keep switching back and forth. It becomes more of your interpretation of the picture rather than your observation of it. Go in Photoshop and set your "Window>arrange" to two vertical or horizontal windows, putting the observation image on your left side if you're a righty so it feels more natural. Also you're still not really drawing what you're seeing. You're drawing an interpretation of a valley and some mountains. Also work on the same screen size ratio as your observation, otherwise it's gonna look skewed unless you make sure not to draw the entire image. Also signing stuff is tacky, but thats just a personal irk of mine. Idk if youre already doing this but use a grayscale palette to work from and start with the background at 50% brightness, then sketch your image, then draw in the basic highlighted areas, then the darkest shadows, then refine. This means that you're first of all not working off a white background, which is never really a great idea, second you're building a basic 3 value image to work from, and third you have the opportunity to practice applying values and building volume at the same time. Also if you're looking for a square brush try this one [url]http://cghub.com/scripts/view/203/[/url] . I suggest you put transfer, working with opaque colors doesnt work too well unless the things in the image are very geometric and volumetric. I know this isn't a great example but here's my sketchy, unrefined take of it. I would then go back and refine all the edges and shapes. You first need to make sure your drawing and values are good enough to work off of. [IMG]http://i3.minus.com/ibtavJ8lTydmez.png[/IMG] The reference image is also not that great. Try to work with something where you can really see the change in values. Examples. Also, for having just started, you're progressing pretty well already, so good job. [t]http://1.bp.blogspot.com/-QovLiakfJMI/UTxNmesU9OI/AAAAAAAAC9k/lWwHpwgdI3Y/s1600/IMG_1289b.jpg[/t][t] http://upload.wikimedia.org/wikipedia/commons/1/10/Shaba_Kenya_rock_formations.jpg[/t][t]http://i.imgur.com/ME1OkIk.jpg[/t]
-never mind dumb thing to say-
I carved a pumpkin. [IMG]http://puu.sh/57b86.png[/IMG]
[QUOTE=CobaltCrysis;42735824][t]http://i.imgur.com/NZAUjM3.png[/t] While this is completely wip, and will require more revision to the hands and proportions (for example, the lack of a wrist on the left arm, and right hand), I was wondering if I'm not doing it a certain way that could be easier. I generally have to scrap pictures several times to get a proper pose, and It's getting to a point of frustration. Any better way to do a thumbnail sketch?[/QUOTE] Not in a hundred years will you get a good looking pose from guesswork without knowledge of anatomy Draw from reference, draw from life [editline]3rd November 2013[/editline] Man it's been a long time since I posted anything [img]http://i.imgur.com/orBeX0g.jpg[/img] tada
[QUOTE=Reds;42739261]You know, I kind of want to try pixel art, but most of the things I look at go "required: already be good at drawing by hand".[/QUOTE] Drawing is the basis of pretty much everything art related...
[url]https://plus.google.com/hangouts/_/72cpir6r2r3qj5h1tqv05quu0o?hl=en[/url]
[img]http://fc07.deviantart.net/fs70/f/2013/306/d/5/siren_by_juniez-d6stsgv.png[/img] [t]http://puu.sh/57efH.jpg[/t]
[QUOTE=Lilyo;42738850]That's not a good way to work. You're not really drawing from observation if you keep switching back and forth. It becomes more of your interpretation of the picture rather than your observation of it. Go in Photoshop and set your "Window>arrange" to two vertical or horizontal windows, putting the observation image on your left side if you're a righty so it feels more natural. Also you're still not really drawing what you're seeing. You're drawing an interpretation of a valley and some mountains. Also work on the same screen size ratio as your observation, otherwise it's gonna look skewed unless you make sure not to draw the entire image. Also signing stuff is tacky, but thats just a personal irk of mine. Idk if youre already doing this but use a grayscale palette to work from and start with the background at 50% brightness, then sketch your image, then draw in the basic highlighted areas, then the darkest shadows, then refine. This means that you're first of all not working off a white background, which is never really a great idea, second you're building a basic 3 value image to work from, and third you have the opportunity to practice applying values and building volume at the same time. Also if you're looking for a square brush try this one [url]http://cghub.com/scripts/view/203/[/url] . I suggest you put transfer, working with opaque colors doesnt work too well unless the things in the image are very geometric and volumetric. I know this isn't a great example but here's my sketchy, unrefined take of it. I would then go back and refine all the edges and shapes. You first need to make sure your drawing and values are good enough to work off of. [IMG]http://i3.minus.com/ibtavJ8lTydmez.png[/IMG] The reference image is also not that great. Try to work with something where you can really see the change in values. Examples. Also, for having just started, you're progressing pretty well already, so good job. [/QUOTE] Thanks, this is really helpful. One of the things I found really hard was getting the contrast right, my image is all washed out and mid-grey. It sounds like that starting from that 50% and doing the 3 value starting point thing will really help to make it less dull looking. I'll do all of that in my next one. Thanks!
[QUOTE=Jallen;42740702]Thanks, this is really helpful. One of the things I found really hard was getting the contrast right, my image is all washed out and mid-grey. It sounds like that starting from that 50% and doing the 3 value starting point thing will really help to make it less dull looking. I'll do all of that in my next one. Thanks![/QUOTE] Man, that reminds me to when I first started working digitally 2 or 3 years ago. I had some [i]major[/i] issues with getting contrast right
[QUOTE=Garrot;42739362]I carved a pumpkin. [IMG]http://puu.sh/57b86.png[/IMG][/QUOTE] Give me the salt
This took 30 minutes to make, wip [thumb]http://i.imgur.com/K42AxGP.jpg[/thumb]
[QUOTE=Juniez;42739817][img]http://fc07.deviantart.net/fs70/f/2013/306/d/5/siren_by_juniez-d6stsgv.png[/img] [t]http://puu.sh/57efH.jpg[/t][/QUOTE] Like something from Silent Hill.
Just watched the old Spongebob episode, got some idea and decided to spend about 3 hours to draft this... then, will going to spend another next more hours to enhance, fix, color and smooth everything out.. Also, about time to consider for new tablet replacement since the current one produced badly jittery lines lately.. [IMG]http://i.imgur.com/XJIqOVd.jpg[/IMG]
put a stache on andrew jackson for fun and made the rest of his jacket thingy [URL="http://i.imgur.com/zPztzsK.jpg"]http://i.imgur.com/zPztzsK.jpg[/URL] also: just got done w/ this [IMG]http://i.imgur.com/Y6nUzOe.jpg[/IMG]
this is my team going into Victory Road [url=http://vinnamon-buns.tumblr.com/image/65948271370][IMG]http://25.media.tumblr.com/902872c673f5b0d776e78fbdeed36f5f/tumblr_mvpr95I6ye1rzx4geo1_1280.png[/IMG][/url]
[IMG]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1425795_697773786901291_1637969178_n.jpg[/IMG] A WIP for college (I'm a first year at the[URL="http://www.fd.si/en/"] Faculty of Design[/URL] now, yaaaaaaay (around 90 candidates every year, only 25 get accepted)) oh, the goal is "visceral or highly emotional reaction", but my professor had a specific view regarding what should cause that reaction (pretty much human form+gore), but it's not a big deal
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