• Creative Work That Doesn't Deserve A Thread
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[img]http://i.imgur.com/hoEeoc2.jpg[/img] Not all that proud of this cause I reffed some of it, but I'm happy with the post-rain atmosphere, also used a new process for me which was interesting
[QUOTE=MakoSkyDub;42825694][img]http://i.imgur.com/hoEeoc2.jpg[/img] Not all that proud of this cause I reffed some of it, but I'm happy with the post-rain atmosphere, also used a new process for me which was interesting[/QUOTE] That distance between the lizard's arms and feet looks too close in comparison to the size and length of it's neck. Looks like it would fall onto the ground if you just gave it a little push
[QUOTE=MakoSkyDub;42825694] Not all that proud of this cause I reffed some of it, but I'm happy with the post-rain atmosphere, also used a new process for me which was interesting[/QUOTE] What's wrong with using references? Pretty sure even professional artists still use references every now and then.
Putting together a zombie for my Mom. [img]https://dl.dropboxusercontent.com/u/49067800/Draw/Sketch100234237.png[/img]
This thing I did with charcoal I found from an old fire. [t]http://puu.sh/5eX0s.png[/t]
[QUOTE=Matrix374;42825739]That distance between the lizard's arms and feet looks too close in comparison to the size and length of it's neck. Looks like it would fall onto the ground if you just gave it a little push[/QUOTE] You mean fall forward, if you pushed from the back? I see what you mean, though I think his back half would compensate for the weight. I guess I didn't make his tail end look big/far away enough [QUOTE=mech126;42825753]What's wrong with using references? Pretty sure even professional artists still use references every now and then.[/QUOTE] Well sure, but there's reffing for a general idea of what you're painting and then there's direct reffing (as you would do with a photostudy) There's nothing really wrong per se with the latter but the former certainly requires more artistic mastery and imagination and is far more respectable in my opinion. Here's an example of what I consider proper use of reference: [img]http://i.imgur.com/HnLLJBM.jpg[/img] You can see the fantastic imagination and comprehension of forms employed. He's drawing what he sees but there's no copying involved. That's where you wanna be as an artist
[QUOTE=mech126;42825753]What's wrong with using references? Pretty sure even professional artists still use references every now and then.[/QUOTE] Da Vinci used a damn projector - now that is what people would consider cheating.
WIP of a drawing of Pyrrha Nikos from RWBY. [IMG]https://pbs.twimg.com/media/BYxp-_qCUAAAUo7.jpg:large[/IMG]
oooh boy
[QUOTE=Wickerman123;42826921]Da Vinci used a damn projector - now that is what people would consider cheating.[/QUOTE] His intent was different than that of the average illustrator or concept artist.
[QUOTE=MakoSkyDub;42825694]Not all that proud of this cause I reffed some of it[/QUOTE] lol what
Whateverr
[QUOTE=Lilyo;42827103]His intent was different than that of the average illustrator or concept artist.[/QUOTE] My point was that no-one should have to worry about using references - being shamed upon for being weak-minded and not doing everything from your own mind. I used Da Vinci as an example seen as he is one of the most revered artists of all time and yet he went further than just using mere references, using projectors and tracing. What one does in the development of a piece, should not be of such importance - it's the final outcome that matters.
I have created another animation in my spare time, I am not sure where I will go with this so I shall just leave it here. [t]http://i.cubeupload.com/5mT2YM.gif[/t] This was more-so a test of my ability to suggest weight and exaggerate during an animation so it serves little value outside of those purposes.
[QUOTE=Tom083;42830511]I have created another animation in my spare time, I am not sure where I will go with this so I shall just leave it here. [t]http://i.cubeupload.com/5mT2YM.gif[/t] This was more-so a test of my ability to suggest weight and exaggerate during an animation so it serves little value outside of those purposes.[/QUOTE] When the ball bounces off his head it would be better if it just bounced off his head a couple of feet into the air then fell to the ground and stopped IMO, like a dead weight which has transferred all of its kinetic energy into the guys head.
[QUOTE=Jallen;42832482]When the ball bounces off his head it would be better if it just bounced off his head a couple of feet into the air then fell to the ground and stopped IMO, like a dead weight which has transferred all of its kinetic energy into the guys head.[/QUOTE] Yes, I agree, that is what I shall do tomorrow once I can continue work on the animation. It was what I planned on doing first but I animated the trajectory you see quickly so I could focus on working on the landing part of the animation.
[QUOTE=Wickerman123;42828372]My point was that no-one should have to worry about using references - being shamed upon for being weak-minded and not doing everything from your own mind. I used Da Vinci as an example seen as he is one of the most revered artists of all time and yet he went further than just using mere references, using projectors and tracing. What one does in the development of a piece, should not be of such importance - it's the final outcome that matters.[/QUOTE] Again you're missing the point, it's not about being right or wrong. Being able to render an unseen perspective from your mind's eye is the sign of a truly consummate artist. If your level of ability is that high, everything will look better in the end ("it's the final outcome that matters"). Da Vinci drew beautifully both from life and without reference. If you are a master, you earn the right to cheat, since it's in no way a crutch for your work. If you rely on copying elements directly from reference for every piece, that is a crutch. You might render things really nicely and gain lots of kudos, but you're still limited in what you can do.
I think something just happened- a transformation of sorts. I was just drawing, petting my lines as usual, and then it came to me- something- and i drew a straight line. Holy shit. I think I've been given a holy revelation.
I'd really like some advice from you guys on the concepts of practice, and improvement. I get some of it. Practice makes perfect (the right practice, anyway), and I understand the importance of perspective, anatomy, and those sort of things, but I really would like a more in-depth view of what you guys do day-to-day in order to better yourselves at art. Illustration specifically in my case, but it's better to broaden my horizons, right?
[QUOTE=Bynine;42835799]I'd really like some advice from you guys on the concepts of practice, and improvement. I get some of it. Practice makes perfect (the right practice, anyway), and I understand the importance of perspective, anatomy, and those sort of things, but I really would like a more in-depth view of what you guys do day-to-day in order to better yourselves at art. Illustration specifically in my case, but it's better to broaden my horizons, right?[/QUOTE] I wrote this in another thread, so now i'm going to shamelessely copy paste it here. Get a sketchbook, and draw one page per day. Doesn't matter where you are skill-wise, or what mediums you want to get better at. If you start drawing one page per day, alongside training on specific things, you will get alot better. And this book is just for you, you must not show anyone what you draw in this book. If you do, then suddenly there's this pressure to satisfy someones expectations. What you draw in this book will never be seen by anyone else, so feel free to experiment. Draw fucked up bodies, draw embarrasing stuff, draw shit you suck at. It almost turns into a diary, so after a couple of months you can look back and see what/how you used to draw. The best way to get better at drawing is drawing. Alot. And often.
[QUOTE=pansarkurt;42836936]I wrote this in another thread, so now i'm going to shamelessely copy paste it here. Get a sketchbook, and draw one page per day. Doesn't matter where you are skill-wise, or what mediums you want to get better at. If you start drawing one page per day, alongside training on specific things, you will get alot better. And this book is just for you, you must not show anyone what you draw in this book. If you do, then suddenly there's this pressure to satisfy someones expectations. What you draw in this book will never be seen by anyone else, so feel free to experiment. Draw fucked up bodies, draw embarrasing stuff, draw shit you suck at. It almost turns into a diary, so after a couple of months you can look back and see what/how you used to draw. The best way to get better at drawing is drawing. Alot. And often.[/QUOTE] There was this article I read online but I can't for the love of me remember the link. The whole point of the article was trying to disprove the idea that simply drawing everyday will make you a better artist and a quote that was along the lines of "Every person has 1000 bad drawings inside of them and it's the artist's job to let it all out" Basically what the article was trying to say was you can draw 1000 pictures everyday but you won't get better if you don't study the fundamentals (ie read books, watch tutorials, etc) I can't speak for it's legitimacy but I believe it myself. If anyone knows the link to this article please share. I wouldn't mind reading it again.
Drawing every day reinforces certain techniques, and you'll therefor hopefully improve in certain areas. I do a watercolor illustration every two days or so and it's definitely helping me get better at watercolor. I believe in the idea that perfect practice makes perfect, and not just practice in general, so I don't encourage the "diary" style sketchbook, at least not for trying to improve your fundamentals. If you want to work on conceptual stuff go for it though, I'm more interested in working technically for now. My current weekly routine is: -oil paint figure and portrait models in class for 6 hours -draw with ink in class for 6 hours -work on computer art in class for 6 hours -history of painting for 3 hours (very useful for inspiration, learning technique and style) -do 2 big drawing assignments a week at home -work on computer art assignments -work on portrait painting assignment -work on personal painting -work on personal commercial work -work -do 1 photostudy landscape in photoshop -do 2 small watercolor illustrations -sleep if i have time
I hate the feeling when you think you've done a really nice drawing, and then you go here and see things that are a billion times nicer, but I'm still gonna post my airplane I doodled in school [IMG]http://i.imgur.com/wXAHV2M.jpg[/IMG]
Am I John Stezaker yet? [IMG]http://farm3.staticflickr.com/2828/10824376153_40ff524640_o.jpg[/IMG]
nah ur just some dude liking anime and posting on a forum for garrys mod
[img]https://dl.dropboxusercontent.com/u/49067800/Draw/Sketch122105333.png[/img] Tree Bob Ross lookin guy?
That tree doesn't look happy enough.
[t]https://dl.dropboxusercontent.com/u/49067800/Draw/Sketch122165851.jpg[/t] Better?
I was actually happy with this right up until I took a picture of it, it just doesn't look the same as it does on paper. :/ [Thumb]http://i.imgur.com/ll0Hzrp.jpg[/Thumb]
A level art teachers failed me 4 years running, I hated the course, but I had to do it to get onto my current course (Games art design) I'm so glad I went through 4 years of bullshit, because being on a proper art course actually means I get marked properly and fairly. [img_thumb]https://dl.dropboxusercontent.com/u/8557473/DSC_0255.jpg[/img_thumb] Fuck you A Level art.
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