• Creative Work That Doesn't Deserve A Thread
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[QUOTE=Lilyo;42995379]I can see what you mean, but I'm not talking study as in replicate an intricate drawing. What I'm trying to get it is that when you draw from life you need to exert effort towards a variety of tasks, especially when drawing figures. For a beginner this is extremely difficult and hard to practice correctly therefor, so when someone who hasn't really drawn before tries to draw a person he sees he's going to try to draw either symbols or a crude contour, and this helps develop their hand eye coordination as they try to improve their drawing to move it towards the correct shape of the figure. Doing this is also hard if you have no idea what the correct shape of the figure is supposed to look like. Take Tacooo for example. His drawing is obviously skewed and disproportional to us, but it's harder for him to notice what's wrong with it because he's not sure what the "correct" version of that drawing should look like because he hasn't had previous practice. His hands are trying to put down on paper what his eyes see, but there's a crucial step missing where he has to interpret what the shapes mean and how they relate to each other. My advice was that if he would have first drawn a few portraits from other drawings it would have given him a basic idea of what he's supposed to try to achieve or work towards, and then when comparing his observational drawing with his study it would help him figure out how some of the outlines and shapes actually relate to one another. He would see where one line should cross over another and get a better sense of how the face is structured, as opposed to just trying to draw what he sees. Why draw the study as opposed to just using it as reference? Obviously drawing it builds hand eye coordination and helps you reinforce and start to learn the basic shapes and bends of the face. If you drew a certain thing once in a study, chances are you'll pick up on it and do it again in your observational drawing. I've seen a lot of people always get the misconception that drawing needs to be a rigorous practice in sort of a one take. Like, you just have to sit down and draw everything you see and eventually you'll be good. I mean, sure, that might work for some people, but that's not a well structured system to work with, and its often too much for a beginner to handle. I used to be terrible at drawing people because I couldn't understand how the limbs and curves of the body connect to one another, because we were never taught this. We were given a pencil and a paper and told to draw the people, with the expectation that eventually we'll get better and learn on our own and through criticism what's wrong and how to improve. I'm still not good enough at this, but drawing from both life and older works helps more than doing just one or the other. It doesn't make sense to try and juggle multiple aspects of drawing at the same time and hope to improve in parts of some of them through lots of practice, as opposed to practicing correctly and systematical for each part. If doing a study will result in them just copying the outlines and not learning anything then their obviously not instructing themselves properly, and drawing is all about self control.[/QUOTE] Oh I see. Frankly though I wouldn't trust 9/10 beginners to instruct themselves properly
[QUOTE=MakoSkyDub;42996354]Oh I see. Frankly though I wouldn't trust 9/10 beginners to instruct themselves properly[/QUOTE] I agree. Personally speaking, I'd been drawing properly on my own for about 3 years, without using reference or studying as such. Then I started uni and I had (and still have for a little while more) life drawing as part of my course. The amount it helped me with the ease of drawing, picking up little things here and there and just generally improving my skills was amazing. That said, I still get confused as to what my teacher is asking for. Last year my teacher liked my work [I]more[/I] when I injected the way I usually stylise bodies into it. Curious to be sure.
since i don't really care enough to systematically improve my 2d art skills anytime soon, i wanted to give some more three-dimensional stuff a try at school. at least that's something i haven't done before, not in a non-virtual environment anyway our assignment is to build a scene that incorporates light, sound and movement to create an atmosphere. i decided to make a night-time apocalyptic thing a lá Terminator and last week i started out with this [t]http://files.1337upload.net/2013-11-11_10.48.18.jpg[/t] i figured styrofoam would be a p good material to make fake concrete etc out of and the storage had an overabundance of that. the teacher recommended using an odd and cheap-looking cutter based around an electrically heated metal string, but that was too neat and clean for what i was doing and i found a mattress knife a lot easier to use this was going to be the base of my scene but because i was an idiot the spray paint melted it lol. i mean sure there was a nuclear holocaust but even the bomb can't BOIL roads [t]http://files.1337upload.net/2013-11-27_11.32.12.jpg[/t] i quickly redid the base earlier this week and this time used acrylic paint to color it [t]http://files.1337upload.net/2013-11-26_15.26.57.jpg[/t] this is from yesterday, nothing's glued at this point. i wanted to smash the toy car a bit more to make a proper wreck but couldn't access the proper tools in the metalworks class so eh [t]http://files.1337upload.net/2013-11-27_09.56.24.jpg[/t] [t]http://files.1337upload.net/2013-11-27_10.42.08.jpg[/t] [t]http://files.1337upload.net/2013-11-27_10.52.57.jpg[/t] today's progress, gluing and shit. the styrofoam is visible in various spots, but the blue-tinted lighting will hide it really well, you won't notice if you don't look for it. too bad i had to rush the telephone pole. i actually had to rush a lot of stuff in general, i wanted the scene to have more detail all around but my schedule's been busy so i haven't really had any extra time to spend in the art classroom. i'll probably make some skulls out of modeling clay tomorrow before finishing the scene up with lights, animation and sound. if the glue is still white tomorrow - which it shouldn't be since it becomes transparent and colorless when it dries - i'll slap some black paint on it [t]http://files.1337upload.net/2013-11-27_11.28.56.jpg[/t] [t]http://files.1337upload.net/2013-11-27_11.30.02.jpg[/t] no-one's using the darkroom so i tested the lighting there. sorry for the extra blurry shots. we were provided with LED lamps, but the color filter i had to come up with myself. transparent blue plastic film in stacked layers seems to do the trick. i'll probably use one additional lamp to create some contrasting lighting, otherwise the thing's going to look too monochrome the whole thing's going to be against a black or deep blue background and i'll use a projector to cast a looping animation (hooray for Movie Maker) of blue lasers streaking across the sky on the background 'canvas'. combined with the soundscape i made (music from the Terminator, with distant battle ambience in the background and the occasional sound of a screaming jet engine or rumbling tank) i think it'll look p good. the teacher's hella excited at least the crater is probably my favorite part. pretty satisfied with the asphalt too
has a nice wet feel to it with the specular on the asphalt. maybe some rain on the soundscape would go down a treat. not sure how easy it'd be to edit that in, especially with movie maker, but i'm sure there's some piss easy downloadable rain for use in vegas or something similar
wasn't actually thinking of making rain but now that you mention it, that might actually add to the atmosphere. our school doesn't have vegas, but i think i could use after effects for that too how's the damage on the 'concrete'? i tried to make it look burned, semi-melted of sorts what with the whole future war energy weapon deal and all
Testing out the perspective tool in corel painter. I'm considering making a comic. Any tip on digital painting? [thumb]http://31.media.tumblr.com/8a276f826ad57ab3cbc9ba889808d835/tumblr_mwozu7xNaE1rxoqcpo3_1280.jpg[/thumb]
i would expect lasers to create some glassy-ish bits where they've glassed that cunt of a road
Have some cars. [img]http://uppix.net/VrdBZo.png[/img] (from the same thing as the guns of my avatar)
[QUOTE=Hikkotch;42999510]Testing out the perspective tool in corel painter. I'm considering making a comic. Any tip on digital painting? [thumb]http://31.media.tumblr.com/8a276f826ad57ab3cbc9ba889808d835/tumblr_mwozu7xNaE1rxoqcpo3_1280.jpg[/thumb][/QUOTE] The only thing that's bothering me about it is how the pole on the left is a bit farther down the floor than it should be perspective-wise. That's what it seems like, anyway. Neat painting, otherwise.
[QUOTE=Eltro102;42999959]i would expect lasers to create some glassy-ish bits where they've glassed that cunt of a road[/QUOTE]good point i probably should have added some smaller craters. i could still do that but i don't have much time
Break times! Wizard sketch: [IMG]http://s22.postimg.org/xndf7ns7l/wizard.png[/IMG] Thinking about rendering this out...
[IMG]http://fc05.deviantart.net/fs71/f/2013/331/3/4/fiery_soul_by_gagugi21-d6vvtkb.png[/IMG] I'm new to this stuff, and what's rendering? i've seen ppl rendering video and 3d objects, but not drawings.
It's kind of like churning out the details and adding the realism. At least that's what it means to me.
[IMG]http://puu.sh/5vl5x.jpg[/IMG]
Oh, nice! Are you doing something with this character or is this just practice? [sp]Sorry I haven't been on skype , I've been cooking all day. The computer I'm on right now isn't even mine :s[/sp]
For my film animation final (planning ahead). It involves that guy and the girl I posted before. [sp]Get on da Skype.[/sp]
[img]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/q71/s720x720/532118_10202734525225109_1027953312_n.jpg[/img]
Anatomy is fucked, flip horizontal crosshatch also doesn't work at all, you're netting it and overdoing it
Did someone say animated film? This DMA major needs the deets.
I'll post the final on my dA page sometime this weekend. Say goodbye to my last glimpse of freedom 'til 2014. [IMG]http://25.media.tumblr.com/6cad9874586047a800f9d4e56ea18d39/tumblr_mwymcvPPeU1rvcx59o1_500.png[/IMG]
It feels like you've crushed the top of his hat in order to fit it into the frame :v:
Can't see what's wrong with the hat, except that it casts no shadow to his head. And yeah, I miss his flask and blue tones from the initial sketch.
It's blatantly too close to the top of the frame! Anyway, here are some shitty things I did in the last couple of days [t]http://i.imgur.com/tHbP8Y2.jpg[/t] [img]http://i.imgur.com/OG4pbEM.jpg[/img] [img]http://i.imgur.com/mZPVyH1.png[/img] I will try to push some better pieces out soon. Feeling pretty disillusioned with this shit right now
Well I'm still getting the hang of proportions so this is pretty shit.. [t]https://dl.dropboxusercontent.com/u/34938612/Drawing/Photo%2028-11-2013%2006%2047%2020%20pm.jpg[/t] Tried copying another persons work as I've been told this is quite beneficial. Didn't go very well but better than anything I could have come up with myself. [t]https://dl.dropboxusercontent.com/u/34938612/Drawing/Photo%2028-11-2013%2006%2047%2011%20pm.jpg[/t] And I after looking at some images a coursemate has on dropbox I decided to to draw these. Now, these I am happy with because I've never really gotten a face to look liek face. Okay they're not realistic at all but hey ho, it's certainly an improvement. [t]https://dl.dropboxusercontent.com/u/34938612/Drawing/Photo%2028-11-2013%2006%2040%2010%20pm.jpg[/t] If you're perplexed as to why I'm bothering to share this garbage, it's because I've picked up that confidence is a big factor in getting better - the more confident you are, the easier it will be to improve. This and also to see if you guys have anything to share. [editline]28th November 2013[/editline] Godammit, my phone always makes images look screwy when posted on Facepunch.. Credit is given to imMonekyGOD at the bottom of that page.
you're meant to copy things like master studies, not to take away from that original piece but it's already mega stylized [editline]28th November 2013[/editline] from the old masters [editline]28th November 2013[/editline] like leo d vinci [editline]28th November 2013[/editline] or rubens [editline]28th November 2013[/editline] or hitler [editline]28th November 2013[/editline] (not hitler though)
I know that, I just fancied doing something stylised rather than spending ages trying to copy some of Da Vinci's human studies. There's no specific law that states that you [B]have[/B] to draw master's work rather than anything else.
Why did I make this I was practising on ways to shade and draw hands but then suddenly this happened [t]http://i.imgur.com/P4nFEqG.jpg[/t] (This was also my first time properly drawing in a comic format)
[QUOTE=Wickerman123;43010383]I know that, I just fancied doing something stylised rather than spending ages trying to copy some of Da Vinci's human studies. There's no specific law that states that you [B]have[/B] to draw master's work rather than anything else.[/QUOTE] There's not a lot of point in using a ref of a stylised piece before using loads of refs on realistic pieces, because you will be completely unable to recognise the differences from realism which make it stylised in the first place. It doesn't help you accurately define forms, it just helps you draw that specific style. It's almost useless. You can use references from whoever you want, it doesn't have to be a master, but for it to be effective you should use a realism based reference.
[QUOTE=Eltro102;43010284](not hitler though)[/QUOTE] [img]http://upload.wikimedia.org/wikipedia/en/d/de/The_Courtyard_of_the_Old_Residency_in_Munich_-_Adolf_Hitler.jpg[/img] tbh not bad [editline]28th November 2013[/editline] [QUOTE=ChestyMcGee;42993604]it's a building from ff7's wallmarket. i made it in the summer when i was attempting to make that whole scene in UDK. i got like 6 buildings in and was like 'lol fuck this' [editline]27th November 2013[/editline] what's krater[/QUOTE] being totally honest I think it's kind of weak, mainly with the texturing and lighting, and you'd do better to just show your 2D work on a business card until you're confident enough in your 3d skills to really display 3d stuff prominently. ur 2d work is currently leagues better
Decided to scan in [url=http://filesmelt.com/dl/Fuckthisgaypieceofart1.jpg]this[/url] little beauty and render it in photoshop. [IMG]http://filesmelt.com/dl/Proud_warrior.jpg[/IMG]
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