[QUOTE=Maloof?;40353052]Holy crap man
That's genuinely the most sincere reason to create a piece of art I have ever heard.
I'm sure you'll find somebody here to help you out. Lilyo recently revealed that he knows his stuff when it comes to pixel art, and Cellulosis (spelling?) is amazing at it too[/QUOTE]
I sincerely hope this is serious, because I'm about to PM Lilyo about it.
[del]Lilyo first cause I like his name[/del]
[QUOTE=Solomon;40352973]Yeah.
I have issues talking about it face to face with people
[sp]I can't even talk to my dad about it even though my entire family knows[/sp]
edit:
the deepest bro
2Edits2Furious:
Srs though.
I could use some help with this shit[/QUOTE]
HOLY SHIT YES get Cellusious to do it!
Surreal pixel art is his thing
[url]http://cellusious.daportfolio.com/about/[/url]
[QUOTE=salmonmarine;40353122]HOLY SHIT YES get Cellusious to do it!
Surreal pixel art is his thing
[url]http://cellusious.daportfolio.com/about/[/url][/QUOTE]
Jeez that's alot of money
I know I've said it before, but I love bic pens. So much.
Been struggling with depression the past month or so, and various other issues. After not drawing or doing anything artistic for almost a month, I went back to bic-pen drawings. Here are the results.
[img]https://dl.dropboxusercontent.com/u/30622781/Wrather.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/30622781/Lich.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/30622781/transformation.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/30622781/watchful.jpg[/img]
Makes me think of the queen of blades in SC2
I sent Cellusious a message.
Also:
I love the art, it looks really cool. The first two look like some sort of Flood creature from Halo, and to me the last two look like something you'd see in Clive Barker's Abarat.
You know that feeling when you've just been through two or three completely brilliant artist's portfolios soaking it up
blues
Anyway
[img]http://i.imgur.com/L5JxqgE.jpg[/img]
(Felt like the comp was piss weak from the start but I couldn't think what to do about it so I just went and finished it)
ed- cheers kep, I did mean to do that when I'd finished the further away one, forgot. updated
I would add just a little bit of fog in front of the distant mech, pushing him a bit back into the scene. His values make him look like he's right next to the mech closest to the viewer.
If you can, I'd say you saturate the front mech a bit more, it doesn't quite balance out with the blue like this.
And maybe make the yellow flame a bit bigger and closer in color to the mech.
[sp]just an idea[/sp]
It looks great btw
[QUOTE=Maloof?;40353052]Holy crap man
That's genuinely the most sincere reason to create a piece of art I have ever heard.
I'm sure you'll find somebody here to help you out. Lilyo recently revealed that he knows his stuff when it comes to pixel art, and Cellulosis (spelling?) is amazing at it too[/QUOTE]
*Cellusious (Sell-us-iu-s)
[img]https://dl.dropboxusercontent.com/u/34397004/Node/deathe.png[/img]
[QUOTE=Rhenae;40352246]I would love to hear the story of this.
Also to add to my previous post, remember than anime isn't one set style and there are a TON of sub-styles. In particular if you look at shojo (for teen girls) vs Shounen (for teen boys) manga you will notice proportions and details are used quite differently. And then again looking at Kodomo (for kids) which can even look a lot like western cartoons, (google result images for kodomo are terrible...) and Sheinin and Josei which are meant for adults (In a non porn way). The styles can go from super deformed chibi to very realistic comic styles. [/QUOTE]
In the years leading up to World War I, Japan’s leaders had ambitious plans. Once isolated from the world, the island nation set its sights on extending its influence into Asia, especially nearby Korea and Manchuria. Against this backdrop, magazines inspired by Western comics including Shonen Club for boys and Shojo Club for girls were established in 1915 and 1923. These popular publications included illustrated stories, photo features and light-hearted fun for young readers.
However, by the 1930’s, these same magazines featured heroic tales of Japanese soldiers, and showed its cheerful characters holding guns and preparing for battle. Manga characters such as Suiho Tagawa’s Norakuro (Black Stray) the dog took up arms, to instill values of sacrifice on the home front and valor on the battlefield in even the youngest Japanese reader. "Ganbatte", meaning "do your best" became the rallying cry for manga created in this period, as Japan and its people prepared for the conflict and sacrifices ahead.
With Japan’s entry in to World War II in 1937, government officials cracked down on dissident artists and artwork that was counter to the party line. Cartoonists were required to join a government-supported trade organization, Shin Nippon Mangaka Kyokai (The New Cartoonists Association of Japan) to even be published in Manga Magazine, the only comics magazine to be published regularly amidst wartime paper shortages. Mangaka who weren’t fighting on the front lines, working in the factories, or banned from cartooning drew comics that followed the government’s guidelines for acceptable content. Manga that appeared in this period included gentle, family-style humor making light of the shortages and ‘make-do’ inventiveness of wartime housewives or images demonizing the enemy and glorifying bravery on the battlefield. Manga’s ability to transcend language and cultural barriers also made it a perfect medium for propaganda. As Tokyo Rose’s radio broadcasts encouraged allies to give up the fight, illustrated leaflets created by Japanese cartoonists were also used to undermine the morale of the Allied soldiers in the Pacific arena. For example, Ryuichi Yokoyama, the creator of Fuku-chan (Little Fuku) was sent to the war zone to create comics in service of the Japanese military.
But the Allied forces also fought this war of images with manga, thanks in part to Taro Yashima, a dissident artist who left Japan and resettled in America. Yashima’s comic, Unganaizo (The Unlucky Soldier) told a tale of a peasant soldier who died in the service of corrupt leaders. The comic was often found on the corpses of Japanese soldiers in the battlefield, a testament to its ability to affect the fighting spirit of its readers. Yashima later went on to illustrate several award-winning children’s books, including Crow Boy and Umbrella.
After Japan’s surrender in 1945, American armed forces began their post-war occupation, and the Land of the Rising Sun picked itself up and began the process of rebuilding and reinventing itself once again. While the years immediately following the war were filled with hardship, many restrictions on artistic expression were lifted and manga artists found themselves free to tell a variety of stories once more.
Humorous four-panel comic strips about family life such as Sazae-san were a welcome reprieve from the harshness of post-war life. Created by Machiko Hasegawa, Sazae-san was a light-hearted look at daily life through the eyes of a young housewife and her extended family. A pioneering female mangaka in a male-dominated field, Hasegawa enjoyed many years of success drawing Sazae-san, which ran for almost 30 years in the Asahi Shinbun (Asahi Newspaper). Sazae-san was also made into an animated TV series and radio serial.
The shortages and economic hardships of the post-war years made purchasing toys and comic books a luxury that was out of reach for many children. However, manga was still enjoyed by the masses through kami-shibai (paper plays), a kind of portable picture theater. Traveling storytellers would bring their mini-theater to neighborhoods, along with traditional sweets that they’d sell to their young audience and narrate stories based on the images drawn on cardboard.
Many prominent manga artists, such as Sampei Shirato (creator of Kamui Den) and Shigeru Mizuki (creator of the Ge Ge Ge no Kitaro) made their mark as kami-shibai illustrators. The heyday of kami-shibai slowly came to an end with the arrival of television in the 1950’s.
Another affordable option for readers were kashibonya or rental libraries. For a small fee, readers could enjoy a variety of titles without having to pay full-price for their own copy. In the typically tight-quarters of most urban Japanese homes, this was doubly convenient, since it allowed readers to enjoy their favorite comics without taking up extra storage space. This concept continues today with the kissaten or manga cafes in Japan.
After the war, hardback manga collections, once the backbone of mainstream comics publishing in Japan were too expensive for most readers. Out of this void came a low-cost alternative, akabon. Akabon or ”red books” were named for their prominent use of red ink to add tone to black and white printing. These cheaply-printed, pocket-sized comics cost anywhere from 10 to 50 yen (less than 15¢ US), and were sold at candy shops, festivals and by street vendors, making them very affordable and accessible.
Akabon were most popular from 1948-1950, and gave several struggling manga artists their first big break. One such artist was Osamu Tezuka, the man who would forever change the face of comics in Japan by going on to make series such as Astroboy, Metropolis & Kimba the White Lion.
and I think thats enough history for now, back on topic :)
[QUOTE=Overactor;40353852]If you can, I'd say you saturate the front mech a bit more, it doesn't quite balance out with the blue like this.
And maybe make the yellow flame a bit bigger and closer in color to the mech.
[sp]just an idea[/sp]
It looks great btw[/QUOTE]
I fear the front mech would start getting garish out if I saturated it more
And with the yellow flame, the craft is already bit closer to the viewer than I had planned, so I'm wary about making it any more intrusive
I could be wrong on both counts idk, cheers for the feedback in any case
[B]solomon[/B] If your serious and your looking for ideas then theres this game called LIMB, it was made by a transgender person such as yourself, its one of the most effective pieces of art Ive ever seen, its not at all complicated and I think it only has one level but its absolutely genius. However its freakin impossible to find anywhere, it was made by one of Terry Cavanagh’s indi developer friends, if you dont know who he is you might know his games, he made super hexagon and VVVVVVVVV (right number of Vs? :L) anyway, he and his friends mostly make games with political or artistc statements, hes a great guy and I'm sure if you got in touch with him he'd point you in the direction of the person who made LIMB. I only say this because I think the game could give you a great foundation to work off, or if you want you could just use that game, since what you want to do is the game's exact purpose.
If you decide on making your own game I'd be very glad to help you in any way I can, pixle art, getting you in touch with a good coder or musician (I say good I mean shes awesome to my mind). My connections be your connections now :P anyway, what youv decided to do is really brave and I hope everything goes well for you. Ill PM this to you in case you dont see it here.
First time posting something here:
[t]http://i.imgur.com/D1XUPi3.png?1[/t]
Give me tips to improve please!
[QUOTE=Kirbyfactor;40355651]First time posting something here:
[t]http://i.imgur.com/D1XUPi3.png?1[/t]
Give me tips to improve please![/QUOTE]
Is that a Knife of Dunwall's assassin?
[QUOTE=rikimaru6811;40355681]Is that a Knife of Dunwall's assassin?[/QUOTE]
Yup, but I left out a few things.
[QUOTE=MakoSkyDub;40354435]I fear the front mech would start getting garish out if I saturated it more
And with the yellow flame, the craft is already bit closer to the viewer than I had planned, so I'm wary about making it any more intrusive
I could be wrong on both counts idk, cheers for the feedback in any case[/QUOTE]
I see your point entirely, I'm by no means an expert I just noticed the subjects of your painting were drowning in blues a bit and thought some ideas can never hurt, even if they're not all that great.
Maybe you should do some small thumbnails and return to this idea with a stronger basic composition?
[QUOTE=Kirbyfactor;40355694]Yup, but I left out a few things.[/QUOTE]
Well, for beginner, you should learn to control your hand first by drawing:
- Straight, long lines, lots of them.
- Curve but consistent lines. Combine this with the above to create long and curvy lines, good for simplying drawings, adding that dynamic/energetic feel into your drawings and saving time.
- Circles. At least 100.
Then move on to plasler objects like: (after you're confident with your lines)
- Cylinder shaped (there are lots of types)
- Cone shaped
- Sphere
Then combine everything into one.
Don't shade them yet.
[QUOTE=rikimaru6811;40355775]Well, for beginner, you should learn to control your hand first by drawing:
- Straight, long lines, lots of them.
- Curve but consistent lines. Combine this with the above to create long and curvy lines, good for simplying drawings, adding that dynamic/energetic feel into your drawings and saving time.
- Circles. At least 100.
Then move on to plasler objects like: (after you're confident with your lines)
- Cylinder shaped (there are lots of types)
- Cone shaped
- Sphere
Then combine everything into one.
Don't shade them yet.[/QUOTE]
Personally I find big boring practices like this becomes a barrier for a lot of people, because who wants to just sit there are draw circles?
I find the same skills develop on their own just practising any drawing. I'd recommend doing simple life drawing (go grab a salt shaker or a mug something common and simple like that) and on paper just try to draw it as it is. These sorts of things will have curves and lines which are easy to follow to practice the above in a bit more interesting way.
Practice on paper first, paper has more resistance than tablets and is easier to control your strokes on. You should get good on paper before trying out the tablet.
Of course you could also combine the two, try a still life and if your having trouble with a specific sort of line go back and do the practice for it some and come back to what your doing after. :)
[QUOTE=MakoSkyDub;40353599]You know that feeling when you've just been through two or three completely brilliant artist's portfolios soaking it up
blues
Anyway
[img]http://i.imgur.com/L5JxqgE.jpg[/img]
(Felt like the comp was piss weak from the start but I couldn't think what to do about it so I just went and finished it)
ed- cheers kep, I did mean to do that when I'd finished the further away one, forgot. updated[/QUOTE]
I can't quite put my finger on exactly how, but this reminds me sooooooo much of the illustrations on the cover of old sci-fi novels from the 60's to the 80's. Like the space in the middle could even have the title of the book and the rest of the stuff it would need.
[QUOTE=Rhenae;40357329]Personally I find big boring practices like this becomes a barrier for a lot of people, because who wants to just sit there are draw circles?
I find the same skills develop on their own just practising any drawing. I'd recommend doing simple life drawing (go grab a salt shaker or a mug something common and simple like that) and on paper just try to draw it as it is. These sorts of things will have curves and lines which are easy to follow to practice the above in a bit more interesting way.
Practice on paper first, paper has more resistance than tablets and is easier to control your strokes on. You should get good on paper before trying out the tablet.
Of course you could also combine the two, try a still life and if your having trouble with a specific sort of line go back and do the practice for it some and come back to what your doing after. :)[/QUOTE]
I don't use a tablet, I drew it with my mouse.
[url=http://incendiarymedia.deviantart.com/art/Incendiary-Twitter-366805427][img]http://fc04.deviantart.net/fs71/f/2013/110/4/b/incendiary_twitter_by_incendiarymedia-d62dwvn.png[/img][/url]
sat down and made this yesterday, photomanipulation of flame to form a twitter bird of sorts. I'm still not great and making transparent versions, and I have to work with black backing because it's fire
[img]http://i7.minus.com/joJpZO7Rx0pNL.png[/img]
Doodled this up. C&C would be great. I was supposed to be transparent but I realized too late that Paint Tool SAI doesn't have transparency.
[QUOTE=neogrotesque;40343656]Doodled some people and suddenly everyone was a methhead
[IMG]http://i.imgur.com/LaywPUGl.png?1[/IMG]
[/QUOTE]
I'm not sure how, But you basically drew me.
Proof in the form of me asleep in a club.
[URL=http://s931.photobucket.com/user/mrshadyface/media/262172_210184832351490_100000799233002_525684_5979820_n_zps2998c444.jpg.html][IMG]http://i931.photobucket.com/albums/ad152/mrshadyface/262172_210184832351490_100000799233002_525684_5979820_n_zps2998c444.jpg[/IMG][/URL]
EDIT:
It suddenly strikes me.
The shape of my head is fuckin' weird...
[QUOTE=Confuzzed Otto;40359399][img]http://i7.minus.com/joJpZO7Rx0pNL.png[/img]
Doodled this up. C&C would be great. I was supposed to be transparent but I realized too late that Paint Tool SAI doesn't have transparency.[/QUOTE]
[url]http://whitty-boo.deviantart.com/art/TUTORIAL-How-to-make-Transparent-BG-in-SAI-289244835[/url]
[QUOTE=Rhenae;40359524][URL]http://whitty-boo.deviantart.com/art/TUTORIAL-How-to-make-Transparent-BG-in-SAI-289244835[/URL][/QUOTE]
The prompt in the end doesn't let me.
Also I forgot to save it as a .sai so the work is basically done for anyways.
[editline]20th April 2013[/editline]
Kinda fixed it by going through Photoshop before finalizing it. Thanks for your help, though.
[editline]20th April 2013[/editline]
[img]http://i.imgur.com/H9rzgJq.png[/img]
W.I.P, I guess.
[IMG]http://th04.deviantart.net/fs70/PRE/f/2013/110/c/e/ice_and_dust_by_bynineb-d62eupt.png[/IMG]
i'm working really hard on improving my outlines any tips would be unbelievably helpful
what does that represent, otto? the shading's nice tho
[QUOTE=Bynine;40361182]
what does that represent, otto? the shading's nice tho[/QUOTE]
Was mostly a 'shading test'. Didn't have much in mind, just drew from what came up. But uh, if you want something I'll present a description made by a guy I sent it to.
[quote]It's actually the scene when a man cums in a girls ass and the poop is like " The fuck is that?"[/quote]
[QUOTE=Bynine;40361182][IMG]http://th04.deviantart.net/fs70/PRE/f/2013/110/c/e/ice_and_dust_by_bynineb-d62eupt.png[/IMG]
i'm working really hard on improving my outlines any tips would be unbelievably helpful
what does that represent, otto? the shading's nice tho[/QUOTE]
Use more varied sizes in your lines, especially where something is getting closer the lines should be much bigger. All the same line size makes it all look flat and undynamic.
I'm guessing your using photoshop by your lines?
[QUOTE=Mr cake fingers;40350042]That seems more like your tutor has arthritis, I don't mean to question what you said but did they seriously tell you to do that shit? This is really annoying to me because it seems to have given you a bad impression of something that can be really awesome to learn to do.[/QUOTE]
Well Ive seen a couple of drawings on the walls of the faculty. Theres nothing really really mindblowing but theres some good looking stuff around. I understand what theyre trying to achieve with that kind of line control too, and I can do it fine, but it is kind of retarded as I said. Theyre teaching us things that people would never do or even say its wrong in a real drawing class. Then again, this class was designed to have inexperienced people start drawing, since a lot of people never even had a sketchbook and went outside to draw. I think the tutors know whats good, since I also made a quick sketch of someone that was sitting on front of me and a detail of the building, both without the squiggly lines, and they said it looked really good.
So I dont know how this will turn out. Ill just give in and do what they want me to do I guess. Well spend a week in Italy only doing this shit too
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