• Creative Work That Doesn't Deserve A Thread
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[QUOTE=Triarii;40397153]For a second I thought you meant you're painting them to scale and I was like "good fucking luck with jupiter and saturn"[/QUOTE] I am painting them to scale. I'm just not painting the ones bigger than Earth lol [QUOTE=MakoSkyDub;40397263]I love the scar you put on Mars Lil[/QUOTE] It's called the Valles Marineris, the biggest canyon in the Solar System. [QUOTE=Toastador;40407268]Which part is acrylic? The white on top? I'm trying to learn about painting now because I don't know anything about it.[/QUOTE] I sketch it all out in acrylic first and let it dry like you would with gesso primer and then paint over it with oil. The entire top layer of the painting it 100% oil basically, you can't see the acrylic layer. [QUOTE=Dolton;40410993]Unless it was you that posted these to Reddit, i think someone may be stealing your work. I recently saw the original earth only picture and then today I saw this one with the title "Update On my previous post"[/QUOTE] If it was in r/space it was me.
[QUOTE=antianan;40411347][IMG]http://th01.deviantart.net/fs70/PRE/i/2013/114/b/2/soldier_aiming_by_skoparov-d62vpzf.jpg?1[/IMG][/QUOTE] i don't know whether it's a perspective issue or an anatomy issue but it looks like he has really small arms [img]http://filesmelt.com/dl/smallarmsmaybe.jpg[/img] maybe the perspective on the biceps/triceps coming outwards towards the viewer should be exaggerated more
I think it's pretty obvious that isn't the extended length of his upper arm :v: [QUOTE=Lilyo;40412666] It's called the Valles Marineris, the biggest canyon in the Solar System. [/QUOTE] Ah cool I like how you exaggerated it then
[QUOTE=MakoSkyDub;40413604]I think it's pretty obvious that isn't the extended length of his upper arm[/QUOTE] which is why i said it's probably a perspective issue. i'm aware of it but wanted to illustrate how the image looks because the perspective on the upper arms isn't apparent enough for them to actually look like they're coming toward the viewer [editline]25th April 2013[/editline] gonna do a ksp fanart piece thing [img]http://filesmelt.com/dl/wip116.jpg[/img] thoughts on comp? [editline]25th April 2013[/editline] forgot to draw in landing struts hah
lovely composition [editline]24th April 2013[/editline] i can almost eat it
[IMG]http://i.imgur.com/M1k4u14.jpg[/IMG]
My friend and I are thinking of making a small 2d game thing for fun this Summer, he's gonna use it to brush up on his coding and I'm gonna use it to start learning some pixel art. Anyways, after some time making a palette and fooling around I officially have a tile texture lol. One question, how would I make these look like metal tiles, but maintain the colour scheme? I wanted to add some texture to the flat surface, but didn't know how to really go about it. (I realize the dithering may be excessive, but I thought it added an interesting feel. It is supposed to be kind of emerged from the shadows.) [URL=http://imageshack.us/photo/my-images/7/blownup.jpg/][IMG]http://img7.imageshack.us/img7/8106/blownup.jpg[/IMG][/URL]
hershey's bar
[QUOTE=iliketokill;40413792][IMG]http://i.imgur.com/M1k4u14.jpg[/IMG][/QUOTE] I see your anatomy drawing and I raise you two more. [img_thumb]http://i14.photobucket.com/albums/a345/ajackss/handy_man.png[/img_thumb] [img_thumb]http://i14.photobucket.com/albums/a345/ajackss/5weeeks.jpg[/img_thumb] Drawn left handed on my right arm on ace bandages. (Also the second picture is after I "straightened" it out after the wreck)
[QUOTE=Gunsmith;40412631]his left arm, right elbow pad, right arm looks too short to me and the knees look far down. [/QUOTE] [QUOTE=ChestyMcGee;40412872]i don't know whether it's a perspective issue or an anatomy issue but it looks like he has really small arms maybe the perspective on the biceps/triceps coming outwards towards the viewer should be exaggerated more[/QUOTE] Thanks to both of you guys, now I have the same feeling. I'll try to fix all these things this evening.
Progress is pretty slow; I'm finding it hard to stick to one thing recently. So many things I want to do with my day and so hard to just focus on the painting. Perspective in the second one was a little tricky; I realised part way through that for the foreground to be where it is on the canvas it actually had to be up on top of a dune rather than at ground level, so now I have to figure out how to show that receding hillside convincingly. Mapping out vast expanses of ground has always been tricky for me, so detailing the midground is a bit daunting. The perspective in the third one was mental. Drawing blocks in three point perspective is hard enough, but circles? Bugger that. I think it's turning out alright though. The ground just needs to be detailed in a way that makes it transition convincingly from foreground to background. [IMG]http://th06.deviantart.net/fs70/PRE/f/2013/114/2/7/desert_ship_wip2_by_zacharyhogan-d62x97q.jpg[/IMG] Any criticisms so far?
[Img]http://25.media.tumblr.com/9a3c4efd866f34be4c8bdaeb78245f83/tumblr_mlsq6hz8L31rv1nxto1_500.jpg[/img] back to pencils and practicing on contrasts again.
[QUOTE=Ajacks;40414548]I see your anatomy drawing and I raise you two more. [img_thumb]http://i14.photobucket.com/albums/a345/ajackss/handy_man.png[/img_thumb] [img_thumb]http://i14.photobucket.com/albums/a345/ajackss/5weeeks.jpg[/img_thumb] Drawn left handed on my right arm on ace bandages. (Also the second picture is after I "straightened" it out after the wreck)[/QUOTE] [IMG]http://i.imgur.com/2xLEih5.jpg[/IMG] ya got me to do my hand :v:
"14 days in the life of a vagrant" [t]http://i.imgur.com/wzj5oKC.jpg[/t] [t]http://i.imgur.com/jM5g1eB.jpg[/t] Very quick
[QUOTE=MakoSkyDub;40416465]"14 days in the life of a vagrant" [t]http://i.imgur.com/wzj5oKC.jpg[/t] [t]http://i.imgur.com/jM5g1eB.jpg[/t] Very quick[/QUOTE] Some of these reminds me of Journey (though, I have never played the game per se).
[QUOTE=MakoSkyDub;40416465]"14 days in the life of a vagrant" [t]http://i.imgur.com/wzj5oKC.jpg[/t] [t]http://i.imgur.com/jM5g1eB.jpg[/t] Very quick[/QUOTE] i like the person on the bridge image, others seem weak design wise.
Oh definitely, they started as just landscape thumbs and then I arbitrarily doodled the little character into them all so I could say they were part of a stupid assignment I had to do. [editline]25th April 2013[/editline] [QUOTE=Maloof?;40415319] Any criticisms so far?[/QUOTE] I think you're a git [editline]25th April 2013[/editline] Almost forgot to add this [img]http://i.imgur.com/tNdu469.png[/img]
[QUOTE=ZombieDawgs;40411736]Definitely like the progress you've made on your forms. [editline]24th April 2013[/editline] Also apply for a fucking job for christ sake.[/QUOTE] Thanks for that, but, honestly, I think I don't have any progress at all for at least half of the year, mostly because I just draw these silly soldiers instead of learning. And that's my second problem, I mean, the only stuff I can draw are poorly designed millitary guys with broken anatomy. I don't think that's enough to get a job in the industry lol. But since drawing is just a hobby for me (I work as a network engi in the isp and I'm kinda ok about that), I think I can afford to produce crap sometimes :) Also, [IMG]http://fc07.deviantart.net/fs70/f/2013/115/1/4/dis_by_skoparov-d62y8wh.jpg[/IMG]. Instead of a thousand words!
The Lazy Sensei
TheLazyLion has pretty crazy skills.. I have seen him posted years ago.
nice to see he returns to make passive aggressive ratings [editline]25th April 2013[/editline] [QUOTE=ChestyMcGee;40413767][img]http://filesmelt.com/dl/wip116.jpg[/img][/QUOTE] haven't had time to work on this today but is this better? [img]http://filesmelt.com/dl/wip215.jpg[/img] i feel like it's more dynamic but i'm not sure whether it messes up the perspective/depth/scale
I guess he must have felt like god after that extremely popular Bioshock: Infinite painting? [editline]25th April 2013[/editline] [QUOTE=ChestyMcGee;40418324] haven't had time to work on this today but is this better? [/QUOTE] I feel like somewhere around the middle should be good. Like, not too close, but also not too far.
[QUOTE=rikimaru6811;40418347]I guess he must have felt like god after that extremely popular Bioshock: Infinite painting?[/QUOTE] everyone feels good after getting noticed by fanart (sometimes it's the only way to get noticed on places like tumblr/deviantart) but i doubt that would go to his head; it's not like he's new to this game [QUOTE]I feel like somewhere around the middle should be good. Like, not too close, but also not too far.[/QUOTE] thanks
[QUOTE=ChestyMcGee;40418324] but is this better?[/QUOTE] I think it's too stuffy, and lacks the place where your eye can rest a bit. Also, the sketch would be more...tidy, I guess, if you will use longer and more confident strokes.
[IMG]http://24.media.tumblr.com/52cf43c1662820a5aec0bf417c7041ac/tumblr_mltgggRBX71snm6fco1_500.png[/IMG] [editline]25th April 2013[/editline] ~streets of sao paulo~
[QUOTE=MenteR;40418693][IMG]http://24.media.tumblr.com/52cf43c1662820a5aec0bf417c7041ac/tumblr_mltgggRBX71snm6fco1_500.png[/IMG] [editline]25th April 2013[/editline] ~streets of sao paulo~[/QUOTE] I like the paintery style, but the colors are a bit too bland and the sky is too flat. I say, up the saturation a bit, put something in the air and give the wires a little something something. All in all it's really good though. [editline]25th April 2013[/editline] The sense of depth could be a bit better (the second pole almost seems to be closer than the closest one), but maybe the flatness in the composition is what you were going for?
[QUOTE=Overactor;40418996] the flatness in the composition is what you were going for?[/QUOTE] yes [editline]25th April 2013[/editline] i don't think the colors are bland though. [editline]25th April 2013[/editline] but thanks a lot :)
[QUOTE=MenteR;40418693][IMG]http://24.media.tumblr.com/52cf43c1662820a5aec0bf417c7041ac/tumblr_mltgggRBX71snm6fco1_500.png[/IMG] [editline]25th April 2013[/editline] ~streets of sao paulo~[/QUOTE] shit is gooooooooooood nicest thing I've seen on here in. while, but then again I just have this thing for architecture.....Its fucking weeeiiird
[QUOTE=MenteR;40419035]yes [editline]25th April 2013[/editline] i don't think the colors are bland though. [editline]25th April 2013[/editline] but thanks a lot :)[/QUOTE] Well, that changes things, The things that interfere with that concept for me are the belterra sign being a bit too saturated/sharp and just overlapping with the other sign and maybe not having more spread out elements like the green arrow (maybe make the red signs a bit brighter?). And having both series of wires run in roughly the same direction doesn't work all that well either. I also still think the air could use something.
[QUOTE=Overactor;40419236]Well, that changes things, The things that interfere with that concept for me are the belterra sign being a bit too saturated/sharp and just overlapping with the other sign and maybe not having more spread out elements like the green arrow (maybe make the red signs a bit brighter?). And having both series of wires run in roughly the same direction doesn't work all that well either. I also still think the air could use something.[/QUOTE] well i tried adding something to the sky but it feels way too busy. busier than it already is! and i agree now that you say it that the belterra sign is too saturated, but i just tried making the white a bit darker and it doesn't feel as lively. i'll definitely take that as a lesson for my next pieces, though. [editline]25th April 2013[/editline] i don't know. i went for something really raw and flat on this one and i like the result.
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