• Creative Work That Doesn't Deserve A Thread
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[IMG]http://puu.sh/7fjh0.png[/IMG] heheh. [IMG]http://puu.sh/7fjnZ.png[/IMG] JESUS
[t]http://24.media.tumblr.com/16b09f2bd7cb5672a30e8b34a5fea1b8/tumblr_n1s6o2Eovu1r3e2fho1_r1_1280.png[/t] i'm so close to being done with this goddamn design for animation module
Referenced from a random scene in The Godfather [t]http://i.imgur.com/psAyXjS.png[/t] The shadows are unbalanced but I'm done with this for today
Yet another illustration for a dream... haha. [img]http://fc02.deviantart.net/fs71/f/2014/060/8/0/cross_road_geisha_by_fadingz-d78jlof.png[/img]
[QUOTE=Maya2008;44097213]Yet another illustration for a dream... haha. [img]http://fc02.deviantart.net/fs71/f/2014/060/8/0/cross_road_geisha_by_fadingz-d78jlof.png[/img][/QUOTE] To me it looks like that building on the left is sinking into the ground.
my hand slipped and i drew booty kinda [IMG]https://24.media.tumblr.com/73cf1c249600d21382eb635412023ca8/tumblr_n1srduetiI1r6agw4o1_1280.png[/IMG] 3 skullgirls booties. Thats one more than 2.
[QUOTE=for no reason;44099167]my hand slipped and i drew booty kinda [IMG]https://24.media.tumblr.com/73cf1c249600d21382eb635412023ca8/tumblr_n1srduetiI1r6agw4o1_1280.png[/IMG] 3 skullgirls booties. Thats one more than 2.[/QUOTE] The middle one looks like a midget :v If your gonna draw booty ya gotta get the proportions right man. Assuming your trying to go with skullgirls style her body is too long and her lower legs could probably do to be a bit longer, her hands and feet should also be a full head size as well. That and you broker her back. Bad. The angle of her butt doesnt line up close enough to the angle of her back or her legs well enough to be believable. If you wanted to go outside skullgirls style then her hands and feet should still be bigger but mostly her legs should just be longer. Quite a bit so. No idea why I decided to crit this of all things.
[QUOTE=Jrose14;44098187]To me it looks like that building on the left is sinking into the ground.[/QUOTE] Damn it, perspective!
[QUOTE=Maya2008;44097213]Yet another illustration for a dream... haha. [img]http://fc02.deviantart.net/fs71/f/2014/060/8/0/cross_road_geisha_by_fadingz-d78jlof.png[/img][/QUOTE] [img]https://dl.dropboxusercontent.com/u/8557473/facepunch/Drawing/maybe.png[/img] Im not that good at paint overs, I get put off by whats already there, but I think this is how Id do it? Im usualy alright as perspective.
I think most of the issue with the building on the left is the doors. If you moved the doors up and put some steps to indicate they are higher than the slanted road it would probably make it look less like it's falling through the road. Just a guess, I'm terrible at perspective.
I am practicing drawing movement. Does feels like she is running? Lazy background I know, it's just something I made quick. [thumb]http://oi58.tinypic.com/mmaqfs.jpg[/thumb]
The arms look a bit weird, the foreshortening isn't really working there so it just looks really short, and the motion blur has a hard edge and doesn't make sense either.
[QUOTE=Mr cake fingers;44100248][img]https://dl.dropboxusercontent.com/u/8557473/facepunch/Drawing/maybe.png[/img] Im not that good at paint overs, I get put off by whats already there, but I think this is how Id do it? Im usualy alright as perspective.[/QUOTE]I'll call the demolition company to take that building down asap. [editline]2nd March 2014[/editline] [QUOTE=Hikkotch;44100312]I am practicing drawing movement. Does feels like she is running? Lazy background I know, it's just something I made quick. [thumb]http://oi58.tinypic.com/mmaqfs.jpg[/thumb][/QUOTE] soft select for motion blur.
[QUOTE=Mr cake fingers;44100248][img]https://dl.dropboxusercontent.com/u/8557473/facepunch/Drawing/maybe.png[/img] Im not that good at paint overs, I get put off by whats already there, but I think this is how Id do it? Im usualy alright as perspective.[/QUOTE] The horizon shouldn't be there and you didn't fix his issue, the left building is still sinking below the other one :v: [QUOTE=Rhenae;44099736]The middle one looks like a midget :v If your gonna draw booty ya gotta get the proportions right man. Assuming your trying to go with skullgirls style her body is too long and her lower legs could probably do to be a bit longer, her hands and feet should also be a full head size as well. That and you broker her back. Bad. The angle of her butt doesnt line up close enough to the angle of her back or her legs well enough to be believable. If you wanted to go outside skullgirls style then her hands and feet should still be bigger but mostly her legs should just be longer. Quite a bit so. No idea why I decided to crit this of all things.[/QUOTE] We wouldn't see these kinds of issues if you'd just pull your butt out of your [B][I]ass[/I][/B] for a minute and donate a folder of OC booty references to the thread! hooray
[QUOTE=MakoSkyDub;44100955]The horizon shouldn't be there and you didn't fix his issue, the left building is still sinking below the other one :v: We wouldn't see these kinds of issues if you'd just pull your butt out of your [B][I]ass[/I][/B] for a minute and donate a folder of OC booty references to the thread! hooray[/QUOTE] Where would the horizon line be then?
don't know how the building passed my inspection last night... [img]http://fc06.deviantart.net/fs71/f/2014/061/8/3/cross_road_geisha_by_fadingz-d78jlof.png[/img]
I find it really hard to paint forests from far away. It's like it needs to be detailed but to actually paint in the detail to make it look right would take hours. Does anyone have any advice on that? Specifically, what I can do as the bare minimum to get it to read as a forest? (applies to any distant repetitive detail I guess)
This one reads pretty well: [url]http://fadingz.deviantart.com/art/OSMADTH-The-Ilium-333027170[/url] or this: [url]http://fadingz.deviantart.com/art/Elemental-Token-374420660[/url] I think the key is to create the silhouette with a loose brush, to have a breezy effect.
[QUOTE=Hikkotch;44100312]I am practicing drawing movement. Does feels like she is running? Lazy background I know, it's just something I made quick. [thumb]http://oi58.tinypic.com/mmaqfs.jpg[/thumb][/QUOTE] I love it! The arm isn't glaring but now that you bring it up... It reminds me of the iron giant for some reason.
[QUOTE=Maya2008;44102751]This one reads pretty well: [url]http://fadingz.deviantart.com/art/OSMADTH-The-Ilium-333027170[/url] or this: [url]http://fadingz.deviantart.com/art/Elemental-Token-374420660[/url] I think the key is to create the silhouette with a loose brush, to have a breezy effect.[/QUOTE] Hmm I'll give that a go. Thanks.
[QUOTE=The Vman;44086856]The horizontal perspective's pretty good, except for where the ground meets the wall. But the frontal perspective needs a lot of work. The truck feels flattened because it's wheels are pretty much on the same plane. The shadows from the truck toward the viewer should either match up, or be greater than the perspective (depending on how far away that light is) and the gas station's roof/boards on the leftmost house need to match the grid. Download the tool [url=http://www.polycount.com/forum/showthread.php?t=108592]Carapace[/url]. It makes perspective grids for you.[/QUOTE] the blockout for the perspective was 3d rendered lmao
I want to say I kinda guessed that, because I could have sworn that was the truck you were working on a while back.
hehe
hello i tried a different perspective [url=http://vinnamon-buns.tumblr.com/image/78370039874][IMG]http://25.media.tumblr.com/d327584722b043af2919cc51591cd8c7/tumblr_n1tzlmRwS41rzx4geo1_1280.png[/IMG][/url] click for dark background some of my characters got over their case of tumblr-nose
[IMG]https://31.media.tumblr.com/7c7910b2c9c63653d2fed365a88f0862/tumblr_n1u0hdVPZd1snfjwfo1_1280.png[/IMG] My character Cathico going through a wide range of neck-stretching emotions
[QUOTE=Jallen;44102674]I find it really hard to paint forests from far away. It's like it needs to be detailed but to actually paint in the detail to make it look right would take hours. Does anyone have any advice on that? Specifically, what I can do as the bare minimum to get it to read as a forest? (applies to any distant repetitive detail I guess)[/QUOTE] use a custom tree brush. [editline]2nd March 2014[/editline] i wish i could post all the art i've been doing for this game.
I was bored. [img]http://imageshack.com/a/img839/3029/ge1.gif[/img]
Made for a challenge over at PJ [IMG]http://www.pixeljoint.com/files/icons/full/essenceofedenfinal.png[/IMG] Not 100% done but I had to submit it due to the deadline Alternate version: [IMG]http://i.imgur.com/gkcswWd.png[/IMG] Good news is that I am getting better from my previous stuff!
[QUOTE=ChestyMcGee;44104810]the blockout for the perspective was 3d rendered lmao[/QUOTE] Well then you did something strange while drawing it because the perspective doesn't look right at all. Do you still have a picture of the 3D version?
[t]http://i.imgur.com/dwE2kZu.jpg[/t] dunno if it's to do with the lens i rendered with maybe
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