Well I mean, he's said it's stylized, so it's more or less okay as far as anatomy is concerned.
[QUOTE=Fatfatfatty;44259157][img]https://dl.dropboxusercontent.com/u/45707598/drawings/ornstein.png[/img]
I have this problem where i draw arms that are bent away or towards the viewer they will always look super short and not actually bent, how do i fix this.[/QUOTE]
I think the neck should be a bit longer, the helms teeth are the eye holes
[thumb]http://i.imgur.com/wt8qDp9.jpg[/thumb]
Need some help with this, don't know what to do next
work from reference
[QUOTE=Biscuit-Boy;44267494]Well I mean, he's said it's stylized, so it's more or less okay as far as anatomy is concerned.[/QUOTE]
fair enough, but imo the large legs with thin body looks strange and not really aesthetically pleasing tbh
[QUOTE][media]http://www.youtube.com/watch?v=xb7wHJu9-KI[/media][/QUOTE]
[img]http://filesmelt.com/dl/NAM.png[/img]
just an idea i had floating around in my head.. feel free to give constructive crit.
[i]somewhat of a wip, though i like it where it is now, may add some tweaks later[/i]
here's that gif i made for school
[t]https://dl.dropboxusercontent.com/u/67144542/Drawings/2014/87_Mar16_SchoolProject.gif[/t]
[QUOTE=cheesecurls;44269017][img]http://filesmelt.com/dl/NAM.png[/img]
just an idea i had floating around in my head.. feel free to give constructive crit.
[i]somewhat of a wip, though i like it where it is now, may add some tweaks later[/i][/QUOTE]
as awesome as it is, the treeline is VERY razor edge. i would suggest changing up the heights of some of the trees, just for some variance.
[img_thumb]https://dl.dropboxusercontent.com/u/65357207/kellojaba.png[/img_thumb]
didnt have time to finish the other leg
[QUOTE=EmRA;44269837]didnt have time to finish the other leg[/QUOTE]
I see what you did thar
[editline]17th March 2014[/editline]
I think
[editline]17th March 2014[/editline]
Because he's a clock?
haha oops, that wasn't intentional!
what do you think of this?
i'm starting it, based on an idea i've had for a long time
it's for my creative writing class
[QUOTE=andromeda]
It was a Tuesday, the hottest of the year, and The King hung high in the summer sky. Rays of light and heat shone through the rainforest canopy, warming the speartips of our cast-iron helmets.
I turned, without breaking formation, to the brother on my left.
"Mikal," called the muffled frog within my throat, "Give me your water."
"Hell no. This is my last."
"Andree, let me have-"
"Take it elsewhere, Fish." And forward he marched, without another word.
Of nine men, none had water for the fish. Some damn brothers.
From the front of the line came the call: "Quiet down! Cover your sectors."
My tired eyes strained against the shadows, the foliage, the light of Andromeda, the waves of sweltering heat rising slowly from the wet dirt.
Pals slick with sweat against the wood grips of our rifles, we covered six hundred meters in dead silence, hearing only the chirp chirp of the birds and insects, at home in the unbearable heat.
I would kill for a lake, a cold flowing river, even a swamp; anything to wet my cracked gills under. Yet the only water to be found was hoarded within the canteens of these humans; my brothers in arms, united in war, but divided enough to segregate use of another's drinking apparatus.
After three hundred meters, a rifle cried out in the distance, far to the west, followed by the crack of its projectile's motion.
"That's not one of ours," muttered Andree.
"It's just one shot, it could be anybody."
"A hunter, maybe."
"Yes, or perhaps one of them, executing some poor soul."
"Somebody's mother!"
"Father!" "Son!"
"Quiet down, all of you!"
Aye, sir!
"We're going to investigate."
Aye, sir!
The formation shifted, fifteen meters between men, because the colonel received word that mages were among the enemy's ranks, and we marched on. Another kilometer, then it was time for a break. We rested in a clearing and I rolled a cigarette while I listened to the men talk.
"There's no way they could train mages. Not this quickly."
"Don't be so sure, Tomas. They've got their university."
"A curse on that place! Good men enter, and nothing but evil comes out."
"You know, they have a charm that can set you aflame from four hundred meters. They snap their fingers and you light up like kindling. I hear they don't even have to see you."
"What? That's ridiculous."
"He's telling the truth. I've seen it. And you can't put it out either, not without a charm of your own."
"What are you supposed to do then? If it gets you."
"Take your vest off."
"Why?"
"So your ammunition doesn't go off and kill the rest of us."
Their talk was putting me on edge. I leaned on my rucksack and lit my cigarette, blowing hot smoke from my gills. In the absence of water, tobacco smoke would have to suffice.[/QUOTE]
a lot of speech and perhaps not enough description. if it is an excerpt from a greater piece, it stands okay on its own, though it would be bolstered perhaps, by describing the expressions of the other soldiers as they parlay words.
as it is, the speech jumps far too quickly and it would be easy for one to get lost if they weren't paying attention.
[QUOTE=inebriaticxp;44270463]what do you think of this?
i'm starting it, based on an idea i've had for a long time
it's for my creative writing class[/QUOTE]
I like your style. Not overboard on the descriptions but you built the atmosphere (and temperature) quite poetically but didn't detract from the story-telling, which I would like to read more of. One thing though, without further world-building/presentation it's a little hard to build the scene in my head. So we have a fish person of a different race amongst a unit of humans in a fantasy universe? Or are the analogies to fish (gills etc) just poetic takes on an incredibly thirsty human?
[QUOTE=lintz;44270526]a lot of speech and perhaps not enough description. if it is an excerpt from a greater piece, it stands okay on its own, though it would be bolstered perhaps, by describing the expressions of the other soldiers as they parlay words.
as it is, the speech jumps far too quickly and it would be easy for one to get lost if they weren't paying attention.[/QUOTE]
[QUOTE=whatthe;44270590]I like your style. Not overboard on the descriptions but you built the atmosphere (and temperature) quite poetically but didn't detract from the story-telling, which I would like to read more of. One thing though, without further world-building/presentation it's a little hard to build the scene in my head. So we have a fish person of a different race amongst a unit of humans in a fantasy universe? Or are the analogies to fish (gills etc) just poetic takes on an incredibly thirsty human?[/QUOTE]
thanks
yeah, there will be more to it, i haven't gotten that far yet
just started today
the assignment is to write an 8-10 page short story, so i'll be sure to get your opinions as i keep working on it
yeah, it's an amphibious fish-person who is serving in the military, and it's nothing but humans in his unit
i'm planning on having magic and witchcraft and dragons and regular war stuff and hopefully some anti-industrialization stuff too
[editline]17th March 2014[/editline]
because it's set on a different planet in what would be comparable to the year 1912
[QUOTE=inebriaticxp;44270711]thanks
yeah, there will be more to it, i haven't gotten that far yet
just started today
the assignment is to write an 8-10 page short story, so i'll be sure to get your opinions as i keep working on it
yeah, it's an amphibious fish-person who is serving in the military, and it's nothing but humans in his unit
i'm planning on having magic and witchcraft and dragons and regular war stuff and hopefully some anti-industrialization stuff too
[editline]17th March 2014[/editline]
because it's set on a different planet in what would be comparable to the year 1912[/QUOTE]
Do the fish people sweat? wouldn't they uh.. mucus? mucate? whatever
tried a new exercise where I run a playlist and every time the song changes I shift my area of focus on the drawing. makes for some pretty weird scribbles
[img]https://24.media.tumblr.com/f21b42fdefbae5402bf5b6af5058ebe9/tumblr_n2m2g7T2Fg1qd5eico1_1280.png[/img]
[QUOTE=OHNOES;44268599][thumb]http://i.imgur.com/wt8qDp9.jpg[/thumb]
Need some help with this, don't know what to do next[/QUOTE]
Some dead trees or something would be nice.
[QUOTE=antianan;44267081]"Slightly" inspired by "The thing" and Dead Space
[IMG]http://fc06.deviantart.net/fs70/f/2014/076/7/a/infe2st_by_skoparov-d7akk7v.jpg[/IMG][/QUOTE]
te amo amigo
[QUOTE=cheesecurls;44269017][img]http://filesmelt.com/dl/NAM.png[/img]
[/QUOTE]
[media]http://www.youtube.com/watch?v=MJNsQPRSWpY&feature=kp[/media]
A guy contacted me asking if I want to work on a game with him, potentially make a sort of partnership if things go well :)
just working on a simple mobile endless runner type thing to begin with, with a chameleon for a protagonist
[IMG]https://dl.dropboxusercontent.com/u/7346219/Arts/Chameleonconcepts1.png[/IMG]
I'm not a particularly experienced animator so I'm hoping he'll take to a style like this since this is p much the easiest sort of art for me to churn out, effortlessly
also did a mock screenshot type thing, had to increase the saturation of the green chameleon, and even then I'm struggling to find a good colour palette for the backgrounds :(
[img]https://dl.dropboxusercontent.com/u/7346219/Arts/mockscreenshot.jpg[/img]
[t]http://i.imgur.com/x2X0pu6.jpg[/t]
I was messing around a little. I kinda like it, but I have no idea what to do with it.
[QUOTE=Headcrab54;44272552]tried a new exercise where I run a playlist and every time the song changes I shift my area of focus on the drawing. makes for some pretty weird scribbles
[img]https://24.media.tumblr.com/f21b42fdefbae5402bf5b6af5058ebe9/tumblr_n2m2g7T2Fg1qd5eico1_1280.png[/img][/QUOTE]
lacks contrast imo.
[QUOTE=Robbobin;44275165]A guy contacted me asking if I want to work on a game with him, potentially make a sort of partnership if things go well :)
just working on a simple mobile endless runner type thing to begin with, with a chameleon for a protagonist
I'm not a particularly experienced animator so I'm hoping he'll take to a style like this since this is p much the easiest sort of art for me to churn out, effortlessly
also did a mock screenshot type thing, had to increase the saturation of the green chameleon, and even then I'm struggling to find a good colour palette for the backgrounds :(
[img]https://dl.dropboxusercontent.com/u/7346219/Arts/mockscreenshot.jpg[/img][/QUOTE]
While the individual elements work very well, combined together it' rather difficult to make out distinct shapes and figures, and actually looks rather cluttered. Barring my colorblindess, having the different elements separated more by value would probably be a solid place to start.
[QUOTE=Biscuit-Boy;44276781]While the individual elements work very well, combined together it' rather difficult to make out distinct shapes and figures, and actually looks rather cluttered. Barring my colorblindess, having the different elements separated more by value would probably be a solid place to start.[/QUOTE]
I totally agree; I'm really struggling to find a palette that's both readable, aesthetically pleasing, and looks cute and friendly. Finding colour palettes really is an art form all of its own.
[QUOTE=Robbobin;44275165]A guy contacted me asking if I want to work on a game with him, potentially make a sort of partnership if things go well :)
just working on a simple mobile endless runner type thing to begin with, with a chameleon for a protagonist
[IMG]https://dl.dropboxusercontent.com/u/7346219/Arts/Chameleonconcepts1.png[/IMG]
I'm not a particularly experienced animator so I'm hoping he'll take to a style like this since this is p much the easiest sort of art for me to churn out, effortlessly
also did a mock screenshot type thing, had to increase the saturation of the green chameleon, and even then I'm struggling to find a good colour palette for the backgrounds :(
[img]https://dl.dropboxusercontent.com/u/7346219/Arts/mockscreenshot.jpg[/img][/QUOTE]
You're making the scene way too unified in palette.
Distinguish the foreground, active middleground and background with different colour codes.
Foreground could be even darker, and should probably be a bit more prominent (or not there at all, right now it's just peeking out of the edge being annoying). The background needs to make it clear that it is the background, toning down the value a notch or two and changing the hue too a cooler colour would probably do the job.
I think doing it the way Olly Moss tends to do it with his illustrations could benefit the simplistic style you're aiming for.
[t]http://www.camposanto.com/external/wallpapers/keyart/2560x1440.jpg[/t]
Each new plane has it's own distinct value which builds up the illusion of depth very well whilst still keeping any detail in the different planes visible and readable. Exaggerate this a bit more to fit your scene and I think that could work out quite well.
I've made the background cooler and the foreground warmer, made the values more distinct.
[t]https://dl.dropboxusercontent.com/u/7346219/Arts/mockscreenshottweak.jpg[/t]
I think I might have been looking at it for too long now though; will have to reevaluate tomorrow methinks.
[QUOTE=Robbobin;44277270]I've made the background cooler and the foreground warmer, made the values more distinct.
[t]https://dl.dropboxusercontent.com/u/7346219/Arts/mockscreenshottweak.jpg[/t]
I think I might have been looking at it for too long now though; will have to reevaluate tomorrow methinks.[/QUOTE]
Everything is still very greyed or pastelly, pump the contrast and saturation man.
[t]http://i.imgur.com/5QWFGj0.png[/t]
I may have over done it I like saturated colours :v:
Just remember you want this to be really high visibility in a small screen. Also it probably won't matter until later development but you'll want to keep in mind that for a mobile game they are going to need to have their fingers on the screen, taking up space. So you'll probably want to zoom out or some such to allow them space for their fingers without covering important things : )
This might be good to watch and keep in mind:
[url]https://www.youtube.com/watch?v=NBHircZu5EI[/url]
[QUOTE=Rhenae;44277747]Everything is still very greyed or pastelly, pump the contrast and saturation man.
I may have over done it I like saturated colours :v:
Just remember you want this to be really high visibility in a small screen. Also it probably won't matter until later development but you'll want to keep in mind that for a mobile game they are going to need to have their fingers on the screen, taking up space. So you'll probably want to zoom out or some such to allow them space for their fingers without covering important things : )
This might be good to watch and keep in mind:
[URL]https://www.youtube.com/watch?v=NBHircZu5EI[/URL][/QUOTE]
that's a good point, about high visibility!
I think in a great deal of my work I let my preference for muted colours affect my work too much. I just find them so much more aesthetically pleasing; high saturated colours just look really tacky to me :(
[QUOTE=Rhenae;44277747]Everything is still very greyed or pastelly, pump the contrast and saturation man.
[t]http://i.imgur.com/5QWFGj0.png[/t]
I may have over done it I like saturated colours :v:
Just remember you want this to be really high visibility in a small screen. Also it probably won't matter until later development but you'll want to keep in mind that for a mobile game they are going to need to have their fingers on the screen, taking up space. So you'll probably want to zoom out or some such to allow them space for their fingers without covering important things : )
[/QUOTE]
Honestly i like his version better. His muted colours give it some special look, while your version just looks like it's from another cheap flash game or something.
i'd probably add more atmospheric perspective to distinguish the background from the not background
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