• Creative Work That Doesn't Deserve A Thread
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[QUOTE=MenteR;44489792]i'm exactly the opposite. when i finish a piece i'm like "this is the best piece i've ever done" and 3 hours later i'm like "eh".[/QUOTE] A big part of this is getting a fresh look at your drawing, you can see this before your done by doing a right-left flip on the image. I used to do this all the time and it drove me nuts. When your working you don't always notice all the issues but once you finish and leave it alone for a while, when you come back you see all those issues you blanked over in your mind while working.
Well with me I look at every piece and think "[I]This looks like shit[/I]" - generally because it is.. Although I'm going to be spending the summer with my sister, she's got a degree in fine art so I'm hoping she'll be able to help me out. Not to mention I'll have much more time to actually work and practice.
[t]http://i.imgur.com/OVTMRVw.png[/t] My first art in illustrator without a tutorial. Finally learning some of the tools.
[QUOTE=Reno360;44489874]Then redraw your old pieces and make them better.[/QUOTE] Why would I redraw all my old pieces just for the sake of them looking newer .-.
[QUOTE='Rain [Amber];44493330']Why would I redraw all my old pieces just for the sake of them looking newer .-.[/QUOTE] Well, if it was a good concept that you like, but had poor execution, then why [I]not[/I] redraw it?
[IMG]http://i.imgur.com/vieNjBS.jpg[/IMG] Not really sure what to do with this. I guess I should go in and add some depth rather than it looking all flat...? Highlights etc...Any ideas?
[IMG]http://i.imgur.com/7zkypqN.png?1[/IMG] Could I get some honest criticism?
Almost completely devoid of depth, both with value and perspective. I've personally typed up a general how to on improving many a time, so hopefully someone else will pick up the tab for me this time.
[QUOTE=Cptn_pedo;44494237][IMG]http://i.imgur.com/7zkypqN.png?1[/IMG] Could I get some honest criticism?[/QUOTE] Well the main thing I'm trying to figure out is where is your focal point supposed to be? Youve got things used to make focal points scattered all through the image. Your sharpest lines are on the horizon, your brightest point is that weird white dot in the top left, and your lines mostly lead in to the blurry lava(?) in the middle. So where were you going for? You need quite a few things here, but the main bottom line is going to be to paint from real life (at least photos) and practice from that. The first thing your going to want to work on is probably black and white value studies, that'll help the most with your main issues at the moment.
I would give you criticism if there was anything to criticize lol. Draw from pictures or observation.
[QUOTE='Rain [Amber];44488642']Jesus christ looking at my art from even a few months ago I see it now and go "Eugh that's horrible". It kinda sucks I don't "like" my old art anymore but it's awesome I can see my own improvements and I can definitely be proud of all of it[/QUOTE] You'll find that the better you get, the worse you realise you are in the grand scheme of things. You'll probably hate your current pieces before long :v:
Pikemen [img]http://fc04.deviantart.net/fs70/f/2013/249/e/3/pikemen_by_xamlllew-d6lbnbw.png[/img]
why are you so sexy?
[QUOTE=xamllew;44495317]Pikemen [img]http://fc04.deviantart.net/fs70/f/2013/249/e/3/pikemen_by_xamlllew-d6lbnbw.png[/img][/QUOTE] That is really really well drawn. Good job. :smile:
you cannot even conceive of how jealous I am Here's something I did [img]https://dl.dropboxusercontent.com/u/44691607/Evangerion2.png[/img]
[QUOTE=xamllew;44495317]Pikemen [IMG]http://fc04.deviantart.net/fs70/f/2013/249/e/3/pikemen_by_xamlllew-d6lbnbw.png[/IMG][/QUOTE] I am in love with your crosshatching [editline]9th April 2014[/editline] [QUOTE=Mr. Scorpio;44495481]you cannot even conceive of how jealous I am Here's something I did [IMG]https://dl.dropboxusercontent.com/u/44691607/Evangerion2.png[/IMG][/QUOTE] the torso looks fantastic, but its a shame you left the arms a bit muddy since theyre so close to the torso. I can understand with the legs though. Also the arm bending inward kinda bothers me
hell boy/ mignola tentacle arm doodling [IMG]http://i.imgur.com/z94AUc7.jpg[/IMG]
[QUOTE=xamllew;44495317]Pikemen [img]http://fc04.deviantart.net/fs70/f/2013/249/e/3/pikemen_by_xamlllew-d6lbnbw.png[/img][/QUOTE] I really like the shading and composition, but why does it look like none of the helmet people's heads actually fit into the helmets? To elaborate: The helmets seem to be directly in line with their forehead, as if the helmets had no thickness at all. Maybe my idea of how helmets work is off though. Awesome work nonetheless.
Hey guys I'm just starting out drawing but I heard this was kind of a constructive criticism thread. I've recently switched from using GIMP to using this program called Krita which was suggested here. I made this in gimp: [thumb]http://i.imgur.com/v6WT1JY.png[/thumb] I'm not too happy with this one, her other hand is meant to be behind her back so I think I need to make my pose sketches more detailed so that I get a sense of form BEFORE I start drawing the figure. The face is unfinished and the arm that's meant to be ducked under chest doesn't have enough sense of pointing away from you. I like the legs but the upper body seems a bit elongated, IDK I'll wait for you guys to give feedback. [thumb]http://i.imgur.com/9erYDvh.jpg?1[/thumb] After switching to Krita I did this quick sketch to work out the brushes and stuff. It's not meant to be detailed or anything, just showing a sense of form. If anyone has experience using this program could you give me some tips on what brush presets and stuff I should use to make this look better. [thumb]http://i.imgur.com/Xj4PWFj.jpg[/thumb] I attempted to use Krita's move tool brush (the equivalent of the liquify tool or iwarp in GIMP) to modify the outline of the previous sketch into a more feminine shape. I'm just getting used to the tools and stuff but hopefully it looks alright. The advantage of the move tool is that it doesn't blur the lines as much as iwarp, although you have to constantly resize the brush or else it will create annoying wrinkles in the line work.
[QUOTE=Zyler;44496687]Hey guys I'm just starting out drawing but I heard this was kind of a constructive criticism thread. I've recently switched from using GIMP to using this program called Krita which was suggested here. I made this in gimp: [thumb]http://i.imgur.com/v6WT1JY.png[/thumb] I'm not too happy with this one, her other hand is meant to be behind her back so I think I need to make my pose sketches more detailed so that I get a sense of form BEFORE I start drawing the figure. The face is unfinished and the arm that's meant to be ducked under chest doesn't have enough sense of pointing away from you. I like the legs but the upper body seems a bit elongated, IDK I'll wait for you guys to give feedback. [thumb]http://i.imgur.com/9erYDvh.jpg?1[/thumb] After switching to Krita I did this quick sketch to work out the brushes and stuff. It's not meant to be detailed or anything, just showing a sense of form. If anyone has experience using this program could you give me some tips on what brush presets and stuff I should use to make this look better. [thumb]http://i.imgur.com/Xj4PWFj.jpg[/thumb] I attempted to use Krita's move tool brush (the equivalent of the liquify tool or iwarp in GIMP) to modify the outline of the previous sketch into a more feminine shape. I'm just getting used to the tools and stuff but hopefully it looks alright. The advantage of the move tool is that it doesn't blur the lines as much as iwarp, although you have to constantly resize the brush or else it will create annoying wrinkles in the line work.[/QUOTE] I think you would be better served practicing with basic shapes, not a full human figure at this point. Try just shading a sphere a cylinder and a cone first in black and white, see where you get from there before you start trying to tackle anatomy, value, form, and colour all at once. As is, they all need a lot of work so you would be far better of working on one at a time to start out
Maybe stick to pencil and paper, so you can get a sense of how to draw well, first. I think that's an easier way to start out.
[video=vimeo;12622016]http://vimeo.com/12622016[/video] so the guy that animated that is coming to my old college on the 13th. Not to do a talk. Not to council the students. But to fucking sit down and join them in a figure drawing session. Basically, he's coming to chill. Yeah, I'm fucking going. I'm aware it's not creative work but it is ABOUT creative work and it doesn't deserve a thread.
[QUOTE=Rhenae;44496736]I think you would be better served practicing with basic shapes, not a full human figure at this point. Try just shading a sphere a cylinder and a cone first in black and white, see where you get from there before you start trying to tackle anatomy, value, form, and colour all at once. As is, they all need a lot of work so you would be far better of working on one at a time to start out[/QUOTE] [QUOTE=dnqboy;44496927]Maybe stick to pencil and paper, so you can get a sense of how to draw well, first. I think that's an easier way to start out.[/QUOTE] I don't even have to reply to people anymore hurrah!
[del]Can you guys give me some pointers on drawing stuff with extreme perspectives?(Like having the leg way in the front and head way at the back)[/del] Nevermind,I think I've already gotten the gist of it. Just gonna do some more experimenting now
[QUOTE=MakoSkyDub;44497040]I don't even have to reply to people anymore hurrah![/QUOTE] You repeating yourself so often has finally paid off :p
[QUOTE=Matrix374;44497181][del]Can you guys give me some pointers on drawing stuff with extreme perspectives?(Like having the leg way in the front and head way at the back)[/del] Nevermind,I think I've already gotten the gist of it. Just gonna do some more experimenting now[/QUOTE] I also would like some help or resources for this. Ive tried playing with more extreme perspectives some, and thankfully have a book with some stock reference of just that but beyond there im totally lost. Something about guidelines im sure :v:
I tried painting something smaller (and more basic) : [img]http://i.imgur.com/ioMoPFn.png[/img] I feel like it is really bad (I know it is since it doesn't look like how I visualised it) But I'm not sure what I did wrong. I used a variety of shades, and determined a lightsource. But something else is amiss and I don't know what it is. Help?
[QUOTE=red_pharoah;44499248]I tried painting something smaller (and more basic) : [img]http://i.imgur.com/ioMoPFn.png[/img] I feel like it is really bad (I know it is since it doesn't look like how I visualised it) But I'm not sure what I did wrong. I used a variety of shades, and determined a lightsource. But something else is amiss and I don't know what it is. Help?[/QUOTE] Spacially it's ambiguous. Hard to tell where exactly in space this symbol is floating. Right now it looks like it's floating in front of a wall with a hell vortex on the right. You have weird white outlines around the whole symbol, and the edges are all very rough too. It's hard to tell what we're supposed to be looking at exactly, the background in particular.
The outlines are because I had to move it from the background layer and I was working on a 30 minute time limit :v: Can you please elaborate on "The edges are very rough" part though?
[QUOTE=red_pharoah;44499427]The outlines are because I had to move it from the background layer and I was working on a 30 minute time limit :v: Can you please elaborate on "The edges are very rough" part though?[/QUOTE] Well, moving it from the background layer and then not fixing it made it look like a lossy jpeg with white pixels all around it. The object as a whole also blends into the background since it shares the same values and colors. The lack of separation between the two makes it very static and uninteresting. The edges on your symbol are very sketchy and could stand to be cleaned up.
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