• Creative Work That Doesn't Deserve A Thread
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Any recommendations before I start the drawing/ painting? [IMG]http://i.imgur.com/LGxJOq8.png[/IMG]
So, I gave myself a nudge on the butt, sent a "Fuck You!" to the potential symptoms of conjunctivitis and pulled something new. Sorry if there is so much updates on this. Here it is: [t]http://puu.sh/8590U.jpg[/t] Things changed: -No longer looks like a girl. The pants and the hair made it look like one, sorry for the confusion. -No longer jumped sideways. He jumps from the ground and shoots an airborne target. He's curving to continue, side flip and land on the ground to continue the fight with whatever he intercepted. That's how I see it. -Made myself a nice line of action which improved the whole pose in general. -Arms no longer a positioned weirdly, right one is further away from the face. -Made a simpler preview of the clothing. Don't mind the cyan lines, they are just references of the horizon and ground orientation, as well as the grey borders (extra working space). Also, this might be the last of the sketch. I can improve the pose a bit, bits and stuff here and there but I will have to start the inking soon. I can let it go on forever or I'll lose interest and I can't let that happen! Gotta keep the heat!
actually given his body proportions, he's still pretty feminine. height in men comes from their torso, if you get a man and woman of the same height, her legs will be longer.
Damn it. You're right. Will making his chest slightly wider (not much but just enough) combined with more on height do? Edit: Oh and maybe lower the waist a bit to shorten the legs?
yes and yes, though if you wanted to make a willowy kind of build you can keep the shoulders how they are. it's mostly just lowering the waist and shortening the legs that'll make it feel better.
[QUOTE=Lilyo;44522562]Any recommendations before I start the drawing/ painting? [IMG]http://i.imgur.com/LGxJOq8.png[/IMG][/QUOTE] Your brightest point is that patch on the planet, at least for me its drawing attention away from the character?
I'm just talking about composition wise, I have to redraw it on a 24"x30" page and transfer it over to a painting and then figure out the colors.
I mean you didn't really leave room to move anything around anyway.
[QUOTE=Lilyo;44522562]Any recommendations before I start the drawing/ painting? [IMG]http://i.imgur.com/LGxJOq8.png[/IMG][/QUOTE] Lil bit claustro yo
How so? Is it the ship int he background? I feel otherwise it works pretty well as is? And remember it's gonna be a 23"x30" painting
Well the frame is pinching right in on top of the circular frame within, and the glass on the left is biting on the figure. All feels a bit crunched in. The ship's alright, though if it was me I might change the design a bit and make it a bit smaller. I like the angle that you settled on for the planet. [editline]12th April 2014[/editline] That feeling might be alleviated by the size of the canvas but it's kinda hard to tell. Either way I don't like the [i]slight[/i] overlap of the circle on the top and sides - I'd make it a decent overlap or zoom out a bit and give the circle room to breath
[QUOTE=MenteR;44520994]is this a 3d render? looks dope.[/QUOTE] I only used 3d to set up a quick basic perspective grid all the rest is photoshop.
Arm anatomy study [img_thumb]http://i.imgur.com/uxDdsSY.png[/img_thumb]
Has anybody here gone or know anybody who's gone/goes to Art Center College of Design in Pasadena,CA? I just got accepted into the program my mind is freakin' blown. My family probably can't afford it but we're looking it Financial Aid. I was wondering what people's experience with the Illustration program are?
[QUOTE=MakoSkyDub;44523084]Lil bit claustro yo[/QUOTE] would maybe be less claustrophobic if there was bit more depth from him to the window somehow
[QUOTE=Lilyo;44522562]Any recommendations before I start the drawing/ painting? [IMG]http://i.imgur.com/LGxJOq8.png[/IMG][/QUOTE] I'd do something like this [IMG]http://i.imgur.com/c3b966m.png[/IMG] Pretty much just opened it up while keeping the focus on the space guy. Smoke/dust and bits of flying glass or w/e could help if you're trying to make the window look freshly smashed, just don't use cheap brushes like me
[IMG]http://i.imgur.com/ub1IYUd.png[/IMG]
[QUOTE=Cap'n;44527387]I'd do something like this [IMG]http://i.imgur.com/c3b966m.png[/IMG] Pretty much just opened it up while keeping the focus on the space guy. Smoke/dust and bits of flying glass or w/e could help if you're trying to make the window look freshly smashed, just don't use cheap brushes like me[/QUOTE] Except putting the focal point in almost the exact center of the frame is a no no. The problem is that there are two framing devices here, the frame itself and the window. The frame itself is all scrunched up on the spaceman, and the window is wound around him even tighter. Expand the frame to allow room for foreground elements so we have a sense that he's in a larger environment, expand the window to show more of the area behind him, and presto. I'm butchering this, but here's what I'm talking about [img]https://dl.dropboxusercontent.com/u/44691607/c3b966m.png[/img] . . . But this doesn't really help him, I don't think. Unless he's fine with changing the focal point. So here's what I suggest instead. [img]https://dl.dropboxusercontent.com/u/44691607/LGxJOq8.png[/img] Just open it on up. We don't need to see the whole broken window to know it's there, and it isn't the focal point anyway so why waste time on it? Remember, if spaceman is the focus of the shot, then all of the elements of the scene should support him in some way. I don't know, I might be completely off on this. End of the day, go with what looks good to you, yeah?
Okay, what do you guys think? I'm going to add some people/creatures on the main platform. [IMG]https://dl.dropboxusercontent.com/u/49828537/paints/shuttle6.jpg[/IMG]
the through the doorway thing is too distracting with it's bright colour contrast imo
The circuit board lighting thingie?
no the people thing
I'm gonna do a shameless plug. I just set up shop at Society6 where you can order prints and whatnot with my crappy art on it! Exciting times! This is my first attempt at such things. :) [url]http://society6.com/PLing[/url] I'll try to add more stuff there if this flies. End of plug, as you were!
Ah :v: thanks! I'll try to fix it.
kirederf, the perspective and color depth of everything inside the building looks off. Since we're looking top down at it, it feels like further back the audience shouldn't necessarily be lower, and it feels unrealistic that they appear so close to the doorway. The color and value of the inside of the room also doesn't match up with either the lighting cast on the outside nor any of the other value in the scene. Only problem is I don't know what [i]would[/i] look proper. Everything else is super cool, though.
Yeah I'm really having problems with the inside night club thingy, if anyone could help me out I'd be grateful.
the way the audience fades out implies smoke and stuff, maybe have some of that coming out? try thickening up the doorway, and use the perspective grid you used for the rest of the thing to establish a floor
[QUOTE=kirederf7;44528148]Okay, what do you guys think? I'm going to add some people/creatures on the main platform. [IMG]https://dl.dropboxusercontent.com/u/49828537/paints/shuttle6.jpg[/IMG][/QUOTE] The background looks sort of like a bunch of cardboard cut-outs. Maybe the windows on the further away buildings should be more faded/dimmed and not so close to the edges of the walls.
Thanks guys, all useful stuff! I'm really going for the saturated look but I'm going to experiment with the background a bit more. dnqboy I shall fix the building more to the back the foreground buildings are okay right? Anyway here's my cheap door fix: Better? [IMG]https://dl.dropboxusercontent.com/u/49828537/paints/shuttle7.jpg[/IMG]
[QUOTE=PLing;44528274]I'm gonna do a shameless plug. I just set up shop at Society6 where you can order prints and whatnot with my crappy art on it! Exciting times! This is my first attempt at such things. :) [url]http://society6.com/PLing[/url] I'll try to add more stuff there if this flies. End of plug, as you were![/QUOTE] Weird seeing your name pop up on my Facebook timeline because apparently you posted this there as well and a friend of mine liked it. :p
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